The Angband Ladder: Adrardoth, Maia Warrior by <upsidedownallaround@hotmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Adrardoth              Age                 20       STR!     40       
 Sex   : Neuter                 Height              65       INT!     35       
 Race  : Maia                   Weight             225       WIS!     40       
 Class : Warrior                Social Class        43       DEX!     33       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     36       
                                                                               
 + To Melee Hit          91 Level             50    Hit Points      995/  1313 
 + To Melee Damage       77 Experience   7050845    Spell Points    232/   232 
 + To Ranged Hit         60 Max Exp      7050845    Sanity          930/   930 
 + To Ranged Damage      17 Exp to Adv.    *****                               
   AC                 59+74 Gold          278733    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Poor         Blows/Round:  12        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Excellent    Mel.dmg/Rnd:  12d7+924  
 Stealth     : Fair         Magic Device: Legendary[5] Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You have attached yourself to Vana.  In the past you dwelt           
          on earth in the form of a Wizard of legend.                          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 65 (3250')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 65 (3250')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 62 (3100')
        The Old Forest: Level 13 (650')
        Moria: Level 35 (1750')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 64 (3200')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 27 (1350')
        Angmar: Level 80 (4000')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 39 of Barad-Dur.
 You have defeated 18656 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 46 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ...............+            
        Add Wis   : ........5......+            
        Add Dex   : ...............+            
        Add Con   : ...............+            
        Add Chr   : ........5......+            
        Add Stea. : ....5...........            
        Add Sear. : ........5.......            
        Add Speed : ..99.......5....            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ....+...+.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ..+.............            
        Free Act  : .......+..+.....            
        Hold Life : ................            
        Res Acid  : ......++++......            
        Res Elec  : ......+.+.+.....            
        Res Fire  : ......+..+......            
        Res Cold  : ......+.........            
        Res Pois  : ......+.........            
        Res Fear  : .......+.......+            
        Res Light : ..+.......+.....            
        Res Dark  : ........+.+.....            
        Res Blind : ................            
        Res Conf  : ....+....++.....            
        Res Sound : ................            
        Res Shard : ..........+.....            
        Res Neth  : .........+......            
        Res Nexus : ..........+.....            
        Res Chaos : .........+......            
        Res Disen : ........+.+.....            
        Lite      : ..+.....+.......            
        See Invis : .......+........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ......+.+.......            
        Drain Exp : ...............+            
        Blessed   : +...............            
        Cursed    : +.+.............            
        Fly       : ......+........+            
        Climb     : ..............+.            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               18.000 [0.400]
                   . Axe-mastery                 04.800 [0.400]
                   . Hafted-mastery              03.600 [0.400]
                   . Polearm-mastery             03.600 [0.400]
          . Archery                              12.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    17.830 [0.900]
          . Stealth                              26.400 [0.400]
          . Disarming                            35.200 [0.900]
 - Magic                                         01.546 [0.300]
          . Magic-Device                         34.350 [1.150]
 - Spirituality                                  02.200 [0.400]
          . Mindcraft                            04.700 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 2 of your companions have been killed.

  [Fates]

You are fated to find a Potion of Wisdom on level 73.
You are fated to find an Iron Spike on level 7.


  [Character Equipment]

a) The Short Sword of Valanaure (1d7) (+23,+26) {cursed}
        It does extra damage from acid and electricity.  It produces chaotic
    effects.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
d) a Light Crossbow of the Haradrim (x4) (+10,+17)
    It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Radiant Ring of Speed (+9) {cursed}
    It grants you the power of illuminate
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your speed by 9.  It provides resistance to light.  It
    reflects bolts and arrows.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5
    .  It sustains your dexterity.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of Orc
    Cave.
m) a Dwarven Lantern of the Magi (+1)
n) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+19]
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of The Old Forest.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Worm on level 64 of Paths of
    the Dead.
s) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  It provides resistance 
    to acid, fire, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Mithril Gauntlets of Imarwe [4,+13]
    It provides immunity to paralysis.  It
    provides resistance to electricity, light, dark, confusion, shards, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+5)
    
    It increases your speed by 5.  
    It was given to you as a reward.
z) (nothing)
{) 27 Silver Bolts of Wounding (3d5) (+23,+22)
|) a Climbing Set


  [Character Inventory]

a) 44 Rations of Cram
b) 4 Potions of Speed
c) 5 Potions of Healing
d) a Potion of *Healing*
e) 5 Potions of Enlightenment
f) 45 Scrolls of Teleportation
g) 17 Scrolls of Word of Recall
h) 57 Scrolls of Identify
i) 14 Scrolls of *Identify*
j) a Scroll of *Destruction*
k) a Silver Rod of Teleport Other (100/100)
l) a Wand of Teleport Away[10|43] (7 charges)
m) a Staff of Recovery[4|16] (13 charges)
n) a Fireproof Staff of Genocide[1|10] (4 charges)
o) The Ring of Glarn [+15] (+3 to infravision)
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It increases 
    your infravision by 3.  It sustains your wisdom and charisma.  It
    provides resistance to fire, confusion, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 69 of Dol
    Guldur.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Paths of the
    Dead.
q) The Arkenstone of Thrain (+3) (charging)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 69 of Dol Guldur.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Dwarven Pick of Digging (+8)
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
u) 9 Seeker Bolts (4d5) (+9,+9)
v) a Silver Bolt of Slay Evil (3d5) (+16,+17)
    It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Black Market.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
b) 2 Sprigs of Athelas
c) The Ring 'Quetil' (+2)
    It can
    be activated for teleportation and destruction of the ring if it is
    being worn. It increases your intelligence and dexterity by 2.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, nether, nexus and chaos.  It
    allows you to levitate.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 50 of Moria.
d) The Ring of Power of Uvatha the Horseman (+3 to speed)
    
    It increases your intelligence, searching and speed by 3.  It makes
    you invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to light, blindness and sound.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Necklace of Girion [10,+0] (+5) (charging)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 35 of Moria.
f) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) a Draconic Amulet of Telepathy (+5,+4) [+5]
    It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of The Sacred
    Land Of Mountains.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 36 of Moria.
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Key of Orthanc
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Dol Guldur.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) an Iron Helm of the Noldor [5,+9] (+1)
    It can be activated for detect treasure every 10+d20
    turns if it is being worn. It increases your dexterity by 1.  It
    sustains your dexterity.  It allows you to sense the presence of orcs.
    
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction
     if it is being worn. It decreases your intelligence, wisdom and 
    searching by 5.  It provides immunity to cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 60 of Emyn Luin.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 60 of
    Erebor.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
r) The Dagger of Samwise (E:709349, L:34) (1d4) (+26,+5)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It strikes at undead with holy wrath.  It provides resistance to 
    electricity and fire.  It allows you to sense the presence of giants.  
    It slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Broad Sword 'Aranruth' (3d5) (+1,+0) (+4)
    It increases your strength, 
    dexterity and constitution by 4.  It does extra damage from frost.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
t) The Long Sword 'Sereghathol' (E:566395, L:33) (5d5) (+9,+0) (+3 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity and speed
     by 3.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It fights against evil with holy fury.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 59 of Dol
    Guldur.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest in the town of Gondolin .
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
w) a Climbing Set


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Enchantress on level 65 of Paths of the
    Dead.
b) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) a Double Ring Mail of the Maiar (-2 to accuracy) [15,+25]
    It grants you the power of berserk if it is being worn.  
    It sustains your strength.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness and disenchantment.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 65 of Paths of
    the Dead.
e) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 40 of The
    Helcaraxe.
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
h) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of Dol
    Guldur.
i) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Potion of Life
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Morgulrog on level 58 of Dol Guldur.
c) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    
    It increases your wisdom, stealth, attack speed and ability to score
    critical hits by 2.  It makes you invisible.  It provides resistance 
    to cold and nether.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Paths
    of the Dead.
d) a Ring of Poison Resistance
    It provides resistance to poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) a Ring of Slaying (+9,+10)
f) a Ring of Speed (+10)
g) a Lucky Amulet of Sustenance (+1)
    It increases your luck by 1.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) a Balance Dragon Scale Mail (-2 to accuracy) [30,+13]
i) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) an Acidic Two-Handed Sword (*Defender*) (3d6) (+5,+7) [+10] (+4 to stealth)
    It must be wielded two-handed.  It 
    increases your wisdom, dexterity, constitution and stealth by 4.  It
    does extra damage from acid.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold and poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 58 of The
    Sacred Land Of Mountains.
l) a Halberd of Fury (3d5) (+23,+20) [-1] (+2)
    It can be wielded two-handed.  It increases 
    your strength and attack speed by 2.  It makes you completely
    fearless.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
m) a Short Bow of Extra Might (x4) (+14,+7)
n) a Blessed Silver Arrow (3d4) (+21,+23)
    It does extra damage 
    from fire.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Black Market.
o) The Red Arrow of Gondor
    It can be activated for mass human
    summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Radagast the Brown on level 58 of Dol
    Guldur.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Ilperis [+13] (+4 to stealth)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your intelligence, 
    wisdom, constitution and stealth by 4.  It makes you invisible.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master thief on level 61 of Dol
    Guldur.
b) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of
    fear in every direction if it is being worn. It provides light (radius
    1) forever.  It increases your strength by 2.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to sense
    the presence of trolls.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
e) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Isengard.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 59 of Dol
    Guldur.
h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
i) The Dagger of Peregrin (E:4465, L:15) (1d4) (+14,+9)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It does extra damage from electricity and frost.
    It can cause earthquakes.  It provides resistance to electricity and 
    cold.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Bastard Sword 'Carthil' (3d4) (+7,+7) (+3 attacks)
    
    It can be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It does extra damage from electricity and fire.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Weaponsmith.
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) 20 Arrows of Wounding (1d4) (+9,+20)
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) 24 Mithril Shots (3d4) (+13,+7)
o) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 12.10.2005 07:22
Last updated on 12.10.2005 22:55

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5012. on the Ladder (of 19090)
91. on the Theme Ladder (of 186)
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On 12.10.2005 07:22 upsidedownallaround@hotmail.com wrote:
This is my best character so far from all the years ive played rogue-likes since '92 with MacMoria onwards... Yes im that good. I havnt beaten it yet. Im scared to. Please help me overcome my fear of facing the Big One.

On 12.10.2005 22:55 upsidedownallaround@hotmail.com wrote:
NOOOOOO!!!!!!!!!

On 12.10.2005 22:59 wrote:
this guy is technically dead. slain by one mighty swamp dragon!!!

A shame, he was literally just walking triumphantly out an arena shaped room of some Greater Titan with the full mithril plate armor or celeborn when POW!

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