The Angband Ladder: Adrardoth, Maia Warrior by <upsidedownallaround@hotmail.com>
[Theme 1.1.3 Character Sheet] Name : Adrardoth Age 20 STR! 40 Sex : Neuter Height 65 INT! 35 Race : Maia Weight 225 WIS! 40 Class : Warrior Social Class 43 DEX! 33 Body : Player CON! 39 God : Nobody CHR! 36 + To Melee Hit 91 Level 50 Hit Points 995/ 1313 + To Melee Damage 77 Experience 7050845 Spell Points 232/ 232 + To Ranged Hit 60 Max Exp 7050845 Sanity 930/ 930 + To Ranged Damage 17 Exp to Adv. ***** AC 59+74 Gold 278733 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Poor Blows/Round: 12 Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Excellent Mel.dmg/Rnd: 12d7+924 Stealth : Fair Magic Device: Legendary[5] Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You have attached yourself to Vana. In the past you dwelt on earth in the form of a Wizard of legend. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barad-Dur: Level 65 (3250') Barrow-Downs: Level 1 (50') Orodruin: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 65 (3250') Maze: Level 26 (1300') Orc Cave: Level 22 (1100') Erebor: Level 62 (3100') The Old Forest: Level 13 (650') Moria: Level 35 (1750') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 64 (3200') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 75 (3750') Emyn Luin: Level 60 (3000') Dol Amroth: Level 27 (1350') Angmar: Level 80 (4000') Isengard: Level 35 (1750') Your body is a Player. You are currently on level 39 of Barad-Dur. You have defeated 18656 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 46 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ...............+ Add Wis : ........5......+ Add Dex : ...............+ Add Con : ...............+ Add Chr : ........5......+ Add Stea. : ....5........... Add Sear. : ........5....... Add Speed : ..99.......5.... Chaotic : +............... Slay Anim.: +............... Slay Evil : +............+.. Slay Demon: +............... Slay Troll: +............... Acid Brand: +............... Elec Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ........+....... Sust Dex : ....+...+....... Sust Con : ................ Sust Chr : ........+....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ..+............. Free Act : .......+..+..... Hold Life : ................ Res Acid : ......++++...... Res Elec : ......+.+.+..... Res Fire : ......+..+...... Res Cold : ......+......... Res Pois : ......+......... Res Fear : .......+.......+ Res Light : ..+.......+..... Res Dark : ........+.+..... Res Blind : ................ Res Conf : ....+....++..... Res Sound : ................ Res Shard : ..........+..... Res Neth : .........+...... Res Nexus : ..........+..... Res Chaos : .........+...... Res Disen : ........+.+..... Lite : ..+.....+....... See Invis : .......+........ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ......+.+....... Drain Exp : ...............+ Blessed : +............... Cursed : +.+............. Fly : ......+........+ Climb : ..............+. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 18.000 [0.400] . Axe-mastery 04.800 [0.400] . Hafted-mastery 03.600 [0.400] . Polearm-mastery 03.600 [0.400] . Archery 12.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 17.830 [0.900] . Stealth 26.400 [0.400] . Disarming 35.200 [0.900] - Magic 01.546 [0.300] . Magic-Device 34.350 [1.150] - Spirituality 02.200 [0.400] . Mindcraft 04.700 [0.500] - Monster-lore 02.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 2 of your companions have been killed. [Fates] You are fated to find a Potion of Wisdom on level 73. You are fated to find an Iron Spike on level 7. [Character Equipment] a) The Short Sword of Valanaure (1d7) (+23,+26) {cursed} It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Light Crossbow of the Haradrim (x4) (+10,+17) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. e) a Radiant Ring of Speed (+9) {cursed} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 9. It provides resistance to light. It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) a Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5 . It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Orc Cave. m) a Dwarven Lantern of the Magi (+1) n) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+19] o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. p) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 64 of Paths of the Dead. s) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It provides resistance to acid, fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Mithril Gauntlets of Imarwe [4,+13] It provides immunity to paralysis. It provides resistance to electricity, light, dark, confusion, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 69 of Dol Guldur. x) a Pair of Metal Shod Boots of Speed [6,+9] (+5) It increases your speed by 5. It was given to you as a reward. z) (nothing) {) 27 Silver Bolts of Wounding (3d5) (+23,+22) |) a Climbing Set [Character Inventory] a) 44 Rations of Cram b) 4 Potions of Speed c) 5 Potions of Healing d) a Potion of *Healing* e) 5 Potions of Enlightenment f) 45 Scrolls of Teleportation g) 17 Scrolls of Word of Recall h) 57 Scrolls of Identify i) 14 Scrolls of *Identify* j) a Scroll of *Destruction* k) a Silver Rod of Teleport Other (100/100) l) a Wand of Teleport Away[10|43] (7 charges) m) a Staff of Recovery[4|16] (13 charges) n) a Fireproof Staff of Genocide[1|10] (4 charges) o) The Ring of Glarn [+15] (+3 to infravision) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your infravision by 3. It sustains your wisdom and charisma. It provides resistance to fire, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Dol Guldur. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Paths of the Dead. q) The Arkenstone of Thrain (+3) (charging) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 69 of Dol Guldur. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dwarven Pick of Digging (+8) t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Barad-Dur. u) 9 Seeker Bolts (4d5) (+9,+9) v) a Silver Bolt of Slay Evil (3d5) (+16,+17) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 35 of Moria. b) 2 Sprigs of Athelas c) The Ring 'Quetil' (+2) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence and dexterity by 2. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, nether, nexus and chaos. It allows you to levitate. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 50 of Moria. d) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your intelligence, searching and speed by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to light, blindness and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Necklace of Girion [10,+0] (+5) (charging) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 35 of Moria. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 69 of Dol Guldur. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) a Draconic Amulet of Telepathy (+5,+4) [+5] It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 36 of Moria. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of Dol Guldur. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. n) an Iron Helm of the Noldor [5,+9] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 60 of Emyn Luin. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 60 of Erebor. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Withered Heath. r) The Dagger of Samwise (E:709349, L:34) (1d4) (+26,+5) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to electricity and fire. It allows you to sense the presence of giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. s) The Broad Sword 'Aranruth' (3d5) (+1,+0) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Sereghathol' (E:566395, L:33) (5d5) (+9,+0) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 3. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 59 of Dol Guldur. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest in the town of Gondolin . v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . w) a Climbing Set [Home Inventory - Gondolin ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 65 of Paths of the Dead. b) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) a Double Ring Mail of the Maiar (-2 to accuracy) [15,+25] It grants you the power of berserk if it is being worn. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 65 of Paths of the Dead. e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 40 of The Helcaraxe. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Dol Guldur. i) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Potion of Life b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Morgulrog on level 58 of Dol Guldur. c) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your wisdom, stealth, attack speed and ability to score critical hits by 2. It makes you invisible. It provides resistance to cold and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Paths of the Dead. d) a Ring of Poison Resistance It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) a Ring of Slaying (+9,+10) f) a Ring of Speed (+10) g) a Lucky Amulet of Sustenance (+1) It increases your luck by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) a Balance Dragon Scale Mail (-2 to accuracy) [30,+13] i) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) an Acidic Two-Handed Sword (*Defender*) (3d6) (+5,+7) [+10] (+4 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It does extra damage from acid. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 58 of The Sacred Land Of Mountains. l) a Halberd of Fury (3d5) (+23,+20) [-1] (+2) It can be wielded two-handed. It increases your strength and attack speed by 2. It makes you completely fearless. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid. It cannot be harmed by fire. m) a Short Bow of Extra Might (x4) (+14,+7) n) a Blessed Silver Arrow (3d4) (+21,+23) It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. o) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Radagast the Brown on level 58 of Dol Guldur. [Home Inventory - Caras Galadhon ] a) The Ring of Ilperis [+13] (+4 to stealth) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence, wisdom, constitution and stealth by 4. It makes you invisible. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 61 of Dol Guldur. b) a Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of Dol Guldur. d) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of Dol Guldur. e) The Iron Crown of Beruthiel [0,+20] (-5) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Isengard. g) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 59 of Dol Guldur. h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of Dol Guldur. i) The Dagger of Peregrin (E:4465, L:15) (1d4) (+14,+9) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It can cause earthquakes. It provides resistance to electricity and cold. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. j) The Bastard Sword 'Carthil' (3d4) (+7,+7) (+3 attacks) It can be wielded two-handed. It increases your constitution and attack speed by 3. It does extra damage from electricity and fire. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) 20 Arrows of Wounding (1d4) (+9,+20) m) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) 24 Mithril Shots (3d4) (+13,+7) o) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 12.10.2005 07:22
5012. on the Ladder (of 19090)
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