The Angband Ladder: Drez, Troll Warrior by <upsidedownallaround@hotmail.com>
[Theme 1.1.3 Character Sheet] Name : Drez Age 78 STR: 39 Sex : Neuter Height 68 Int: 18 19 Race : Skeleton Troll Weight 320 WIS! 25 Class : Warrior Social Class 1 DEX! 26 Body : Player CON: 34 God : Ulmo Chr: 12 16 + To Melee Hit 29 Level 43 Hit Points -28/ 772 + To Melee Damage 27 Experience 3341232 Spell Points 43/ 44 + To Ranged Hit 33 Max Exp 3341232 Sanity 131/ 370 + To Ranged Damage 14 Exp to Adv. 3822000 Piety -20542 AC 38+147 Gold 477243 Speed Fast (+38) (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Fair Blows/Round: 10 Bows/Throw : Legendary[15]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Excellent Mel.dmg/Rnd: 20d4+270 Stealth : Heroic Magic Device: Legendary[7] Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Forest-Troll Worker. You have slime green eyes, dirty sea-weed green hair, and black leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 45 (2250') Orc Cave: Level 22 (1100') Erebor: Level 64 (3200') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 63 (3150') The Withered Heath: Level 30 (1500') a Lost Temple: Level 29 (1450') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Isengard: Level 35 (1750') Your body was a Player. You have defeated 9378 enemies. You saved Bree from a dreadful Nazgul. You saved 34 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventure lasted 21 days. Your Attributes: You are dead, killed by an Aranea on level 68 of Angband. You can spit acid. You can breath fire. Your gaze is hypnotic. You are telekinetic. You can teleport at will. You can mind blast your enemies. You can drain life from a foe. You can smell nearby precious metal. You can smell nearby monsters. You can teleport yourself short distances. You can consume solid rock. You can switch locations with another being. You can emit a horrible shriek. You can emit bright light. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can polymorph yourself at will. You can turn ordinary items to gold. You can cause mold to grow near you. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can turn into a Balrog at will. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of giants. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your dexterity is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Wis : .........3...... Add Dex : 2......3........ Add Chr : .......3.3...... Add Stea. : ....5..3........ Add Sear. : .......3........ Add Tun.. : ..............5. Add Speed : 2*9*.3.....*.... Add Blows : 2............... Poison Brd: +............... Cold Brand: +............... Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ......+...+..... Hold Life : .....+.........+ Res Acid : ......+......... Res Elec : ......+......... Imm Fire : .+....+........* Res Cold : +.....+........+ Res Pois : .+.............+ Res Fear : ......+........+ Res Light : .....+.......... Res Dark : .....+.......... Res Blind : ................ Res Conf : ....++...+.....+ Res Sound : ..........+..... Res Shard : ...............+ Res Neth : ................ Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ................ Aura Fire : ...............+ Lite : ..+............. See Invis : +....+.........+ Digestion : +............... Regen : +..............+ Activate : ++...+.+........ Blessed : ......+......... Cursed : ++..+........... Fly : ...............+ Orc.ESP : .....+.......... Troll.ESP : ......+......... Giant.ESP : ......+......... Evil.ESP : ......+......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 48.900 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.600] . Polearm-mastery 00.000 [0.400] . Archery 30.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 18.180 [0.900] . Stealth 17.000 [0.500] . Disarming 35.600 [0.900] - Magic 02.269 [0.300] . Magic-Device 37.000 [1.150] . Demonology 21.000 [1.500] - Spirituality 00.920 [0.400] . Prayer 06.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You may meet a Box jellyfish on level 21. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {cursed} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulbandi the Ogress, Consort of Morgoth on level 67 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 62 of Erebor. e) a Radiant Ring of Speed (+9) {cursed} f) a Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed} It increases your stealth by 5 . It sustains your dexterity. It provides resistance to confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 16 of The Old Forest. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Leather Scale Mail of the Maiar (-1 to accuracy) [11,+24] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Paths of the Dead. o) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Withered Heath. p) a Shield of Deflection [10,+16] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Paths of the Dead. u) The Set of Mithril Gauntlets of Kemnog (+7,+10) [4,+16] It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Speed [6,+8] (+10) z) (nothing) {) 20 Seeker Bolts of Wounding (4d5) (+8,+17) |) an Orcish Pick of Digging (+5) [Character Inventory] a) a Tome of the Everrunning Wave b) The Space-Time Continuum It can be activated for light area (dam 2d15) every 100 turns. c) The True Totem of an Ostrich It can be activated for cure blindness every 100 turns. You found it lying in a vault on level 49 of The Sacred Land Of Mountains. d) a Potion of *Healing* e) 28 Scrolls of Teleportation f) 12 Scrolls of Word of Recall g) 3 Scrolls of *Identify* h) a Scroll of *Enchant Armour* i) 13 Scrolls of Magic Mapping j) a Silver Rod of Enlightenment (100/100) k) a Wand of Banishment[10|23] (0 charges) l) The Wand of Digging of Thrain (19 charges) m) The Set of Gauntlets 'Pauraegen' [2,+13] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Bearded Axe of Valvaldur (1d6) (+8,+8) (+3 attacks) It can be wielded two-handed. It increases your intelligence, wisdom, dexterity and attack speed by 3. It does extra damage from fire. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. o) a Short Bow of Accuracy (x2) (+18,+18) p) 9 Seeker Bolts of Lightning (4d5) (+9,+8) q) 20 Silver Arrows of Lightning (3d4) (+12,+15) It does extra damage from electricity. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Mornungol on level 67 of Angband. r) a Climbing Set s) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 67 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 17 of Mirkwood. b) a Mushroom of Restore Constitution c) 5 Sprigs of Athelas d) The Ring of Power of Akhorahil the Blind (+5 to searching) It increases your wisdom, charisma and searching by 5. It makes you invisible. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to light and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 50 of The Sacred Land Of Mountains. e) The Ring 'Ancar' (+3 to searching) It increases your wisdom, charisma and searching by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to acid and cold. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 55 of The Sacred Land Of Mountains. f) an Elemental Amulet of the Serpents [+1] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to acid, electricity, fire, cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 62 of Erebor. h) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 62 of Erebor. i) a Polished Black Dragon Scale Mail (-2 to accuracy) [30,+23] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 63 of The Sacred Land Of Mountains. j) an Elven Cloak of the Bat (-4,-3) [4,+20] (+4) It increases your stealth, searching, infravision, speed and luck by 4. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. k) The Short Bow of Erinilmir (x3) (+7,+7) (+1) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Androg the Outlaw on level 23 of The Old Forest. l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. m) The Harp of Thorin (+2 to stealth) (charging) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 57 of Dol Guldur. n) The Key of Thorin o) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Wand of Teleport Away[9|35] (0 charges) b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. c) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Dol Guldur. [Home Inventory - Minas Anor ] a) The Tome of Yeagan b) The Crystal Ball of Godly Sights It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 22 of Mirkwood. c) The Hat of Radagast It can be activated for summon monster. You found it in the remains of a Dark elven priest on level 30 of Mirkwood. d) The Crumpled Scroll of Mass Resurrection e) a Staff of Healing[4|27] (5 charges) f) The Ring of Power of Uvatha the Horseman (+3) g) a Rohirric Ring of Levitation (+2 to speed) h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Dol Guldur. i) a Ring of Nether Resistance j) The Ring of Eglim (+2 attacks) k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Dol Guldur. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Rod of Annuminas (+4) (charging) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 63 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of Dol Guldur. b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Tulwar of Andim (2d4) (+6,+14) (+1) It increases your strength and constitution by 1. It does extra damage from acid. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 57 of Dol Guldur. f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) a Blessed Long Sword (2d5) (+10,+4) (+3) It increases your wisdom by 3. It provides immunity to paralysis. It allows you to sense the presence of good beings. It has been blessed by the gods. It was given to you as a reward. h) The Spear 'Oliondir' (1d6) (+13,+7) (+1) It increases your intelligence by 1. It does extra damage from electricity. It drains life from your foes. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 57 of Dol Guldur. i) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 45 of Paths of the Dead. |
Posted on 22.11.2005 23:50
7572. on the Ladder (of 19090)
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