The Angband Ladder: Aural, High-Elf Swordmaster by <stefano.crocco@alice.it>

  [Theme 1.2.0 Character Sheet]

 Name  : Aural                  Age                112       STR!     39       
 Sex   : Female                 Height              70       INT!     32       
 Race  : High-Elf               Weight             166       WIS!     31       
 Class : Swordmaster            Social Class        47       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     36       
                                                                               
 + To Melee Hit         149 Level             50    Hit Points     1332/  1332 
 + To Melee Damage      126 Experience  30058003    Spell Points    174/   174 
 + To Ranged Hit         37 Max Exp     30058003    Sanity          580/   580 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               131862 
   AC                45+123 Gold        16320361    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Bad          Blows/Round:  18        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  90d5+2268 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a Lost Temple: Level 33 (1650')
        Utumno: Level 101 (5050')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 13406 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Quelle of the 2890th year of the third age.
 Your adventure lasted 61 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : 2........3......            
        Add Int   : ........3.......            
        Add Wis   : .........3......            
        Add Dex   : 2...4..4........            
        Add Con   : ........334.....            
        Add Chr   : 22..............            
        Add Stea. : ....4..4........            
        Add Infra : ....4...........            
        Add Tun.. : ..............7.            
        Add Speed : 2.4.43...3.2...+            
        Add Blows : ..4.............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+.+.....+            
        Hold Life : .....+..........            
        Imm Acid  : ++.....*........            
        Imm Elec  : ++....*..+......            
        Imm Fire  : ++......*+......            
        Imm Cold  : .+....*..++.....            
        Res Pois  : +...+...........            
        Res Fear  : ..+.....++.....+            
        Res Light : .....++..+.....+            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : .....++..+......            
        Res Sound : .........+......            
        Res Shard : ........+.......            
        Imm Neth  : ......*.........            
        Res Nexus : ....+...........            
        Res Chaos : .....++..+......            
        Res Disen : .+..............            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : .........+......            
        See Invis : ++...+.+.+.....+            
        Digestion : +...............            
        Regen     : +........++.....            
        Activate  : ..+..+...++.....            
        Fly       : ...............+            
        Sentient  : +...............            
        Climb     : .......+........            
        Orc.ESP   : .....+..........            
        Giant.ESP : +...............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.700 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            04.100 [0.900]
 - Magic                                         05.857 [0.300]
          . Magic-Device                         26.000 [1.150]
          . Mind                                 01.000 [0.300]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  20.320 [0.500]
          . Prayer                               44.500 [0.500]
          . Mindcraft                            46.700 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Kirinki on level 10.
You are fated to find a Potion of Cure Light Wounds on level 12.
You are fated to find a Rounded Pebble on level 1.
You are fated to meet a Singing, happy drunk on level 2.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:204225, L:40) (5d5) (+62,+42) (+2 to speed)
{}
    It increases your strength, dexterity, charisma and speed by 2.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It slows your metabolism.  It speeds
    your regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 92 of Angband.
d) a Harp of Power (+2) {!d!v!k!t disen}
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.
e) a Rohirric Ring of Extra Attacks (+4 to speed) {!d!v!k!t}
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your speed and attack speed by 4.  It makes
    you completely fearless.  
    You stole it from the Black Market.
f) a Ring of Damage (+21) {!d!v!k!t}
k) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ribbed Plate Armour of Serinos (-3 to accuracy) [28,+19] {!d!v!k!t}
    It sustains your intelligence.  It provides immunity to electricity, 
    cold and nether.  It provides resistance to light, confusion and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 74 of
    Angband.
o) The Shadow Cloak of Tuor [6,+12] (+4) {!d!v!k!t}
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) {!d!v!k!t}
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 54 of Barad-Dur.
s) The Golden Crown of Gondor [0,+15] (+3) {!d!v!k!t}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Angband.
u) The Set of Gauntlets of Nargothrond [2,+15] (+4) {!d!v!k!t}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
x) a Pair of Metal Shod Boots of Rohan [6,+6] (+2) {!d!v!k!t}
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+7) {!d!v!k!t}


  [Character Inventory]

a) 2 Fireproof Tomes of the Blowing Wind {!d!v!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 63 of Dol Guldur.
b) 2 Fireproof Tomes of Translocation {!d!v!k}
c) a Fireproof Holy Tome of Manwe Sulimo {!d!v!k}
d) a Runestone {!d!v!k!@m0 Identify}
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Mirror of Alternate Dimensions {!d!v!k@A0}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vampire yeek on level 70 of Dol Guldur.
f) Darkgod's Voodoo Doll of the Player {!d!v!k heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dread on level 77 of Angband.
g) 6 Sprigs of Athelas {!E}
h) 12 Potions of Cure Critical Wounds {25% off}
    
i) 40 Potions of Healing {!q}
    
j) 4 Potions of *Healing* {!q}
    
k) 30 Scrolls of Teleportation {!r}
    
l) 8 Scrolls of *Identify* {25% off}
    
m) a Scroll of *Remove Curse*
    
n) a Golden Rod of Healing (125/125) {!d!v!k}
o) a Mithril Rod of Restoration (160/160) {!d!v!k@z4}
p) a Mithril Rod of Healing (160/160) {!d!v!k@z3}
q) a Mithril Rod of Recall (160/160) {!d!v!k!z@z2}
    
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) a Short Sword of Tulkas (1d7) (+20,+13) (+2 to searching) {!d!v!k!t}
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It is a great bane
    of undead.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 76 of Angband.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
u) The Small Mithril Boomerang of Echereg (2d5) (+17,+17)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mithril Rod of Home Summoning (160/160)
b) The Black Banner of Gondor (-3)
c) The Dagger of Peregrin (E:464054, L:50) (1d4) (+50,+22) {!d!v!k!t!.}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from acid and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and chaos.  It slows your metabolism.  
    It produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Dagger of Samwise (E:10192, L:27) (1d4) (+26,+15) (+2) {!d!v!k!t}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 2.  It does extra damage from fire and frost.  It
    can cause earthquakes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to fire and chaos.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!v!k!t}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
h) The Rapier 'Ulmar' (1d6) (+14,+24) (+4 to speed)
    It increases your strength, wisdom, dexterity, charisma and speed by 4
    .  It does extra damage from frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
i) The Small Sword of Foron (1d6) (+14,+24) (+4)
    It increases your constitution by 4.  It does extra damage from fire.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {!d!v!k!t}
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
n) a Scimitar of Doriath (E:37, L:2) (2d5) (+10,+10)
o) a Fiery Espadon of Doriath (E:150, L:5) (2d9) (+11,+7)
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Shadow Blade of Gundar (4d4) (+11,+25) (+5 to stealth)
    It increases your wisdom and stealth by 5.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
t) The Mithril Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
u) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
v) a Harp of Power (+2) {!d!v!k!t}
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
w) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) The Green Dragon Scale Mail of Golacirn (-2 to accuracy) [30,+20]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    fire and cold.  It provides resistance to life draining, electricity, 
    poison, nether and chaos.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) The Gold Dragon Scale Mail of Ortan (-2 to accuracy) [30,+21]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your strength.  It provides immunity to 
    cold.  It provides resistance to electricity, poison, sound and shards
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadlord on level 80 of Angband.
c) The Augmented Chain Mail of Dagoldon (-2 to accuracy) [16,+7]
    It provides immunity to electricity.  It provides resistance to cold, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 78 of Angband.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
e) The Metal Lamellar Armour of Earas (-3 to accuracy) [23,+22]
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides resistance to poison, sound and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Full Plate Armour of Isildur [25,+25] (+1)
g) The Full Plate Armour of Orfinnim (-3 to accuracy) [25,+11]
    It sustains your wisdom, constitution and charisma.  It provides
    immunity to cold.  It provides resistance to confusion, sound, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 81 of Angband.
    
h) The Robe of Incanus [2,+20] (+3)
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!v!k!t}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mornungol on level 98 of Angband.
k) The Cloak 'Holcolleth' [1,+4] (+2) {!d!v!k!t}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Shadow Cloak of Luthien [6,+20] (+2) {!d!v!k!t}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Small Leather Shield 'Dorni' [2,+11]
    It sustains your dexterity.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to light, dark, 
    confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Small Metal Shield of Eltaron [3,+13]
    It provides immunity to electricity.  It provides resistance to life
    draining, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 74 of
    Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!v!k!t}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Barad-Dur.
s) The Steel Helm of Galerim [6,+12]
    It sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to electricity, poison, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Barad-Dur.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 61 of Barad-Dur.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 94 of
    Angband.
v) The Set of Gauntlets 'Elron' (+9 to damage) [2,+12]
    It sustains your wisdom and charisma.  It provides resistance to light
    , confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 74 of
    Angband.
w) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oathbreaker on level 62 of Barad-Dur.
    
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Blowing Wind {!d!v!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You stole it from the Black Market.
b) a Fireproof Tome of Translocation {!d!v!k}
c) 2 Fireproof Holy Tomes of Manwe Sulimo {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) The Tome of Aural {!d!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) 12 Sprigs of Athelas {!E}
    
f) 10 Potions of *Healing* {!q}
    
g) 6 Potions of Life {!q}
    
h) 11 Potions of Enlightenment {!q}
    
i) a Potion of *Enlightenment* {!q}
j) 27 Scrolls of Object Detection
    
k) a Scroll of Mass Genocide
l) a Golden Rod of Nothing (125/125)
m) a Mithril Rod of Nothing (160/160)
n) a Tilkal Rod of Nothing (200/200)
o) 2 Rod Tips of Healing (120 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
p) a Harp of Power (+1) {!d!v!k!t dark}
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
q) a Climbing Set
r) The Key of Thorin {!*}
s) The Parchment - Map of Thror {!*}


  [Home Inventory - Caras Galadhon ]

a) a Rohirric Ring of Accuracy (+23) (+3) {!d!v!k!t}
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It increases your speed by 3.  It makes you completely
    fearless.  
b) a Ring of Slaying (+16,+6)
    
    You bought it from the Black Market.
c) The Ring of Barahir (+1)
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Orodruin.
f) a Dwarven Ring of Extra Attacks [+2] (+4 attacks) {!d!v!k!t}
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It grants you the power of stone to mud if it is being
    worn.  It increases your infravision and attack speed by 4.  
    You bought it from the Black Market.
g) an Elemental Ring of Invisibility
    It makes you invisible.  It provides immunity to acid, electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    fire, light, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 74 of Angband.
h) a Rohirric Ring of Flying (+2 to speed) {!d!v!k!t}
    It increases your speed by 2.  It makes you completely fearless.  It
    allows you to fly.  
    You stole it from the Black Market.
i) The Amulet of Angrolion (+3)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It can be used to store a spell.  
    It increases your constitution and charisma by 3.  It makes you
    completely fearless.  It provides resistance to cold and shards.  It
    allows you to levitate.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
k) a Demonic Amulet of the Serpents [+2] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to fire and poison.  It allows you to sense the presence of demons.  
    You found it lying on the ground on level 26 of Mirkwood.
l) an Amulet of the Serpents [+4] (+3) {!d!v!k!t}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!k!t}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Worm on level 66 of Dol Guldur.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Amulet of Elron (+3 to stealth)
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to nexus and 
    disenchantment.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 73 of Angband.
p) an Amulet of Telepathy
q) a Lucky Amulet of Weaponmastery (+5,+4) [+4] (+6) {!d!v!k!t}
r) a Blazing Amulet of Weaponmastery (+5,+5) [+4] (+2)
s) The Amulet of Anthlon (+1) {100% off}
    It increases your strength, wisdom, dexterity, charisma and searching
     by 1.  It sustains your wisdom.  It provides resistance to acid, 
    poison, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
t) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill Ferny on level 20 of Orc Cave.
u) The Phial of Galadriel (+4) {!d!v!k!t}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
v) The Star of Elendil (+1)
w) The Anchor of Space-Time
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!v!k!t}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
    It can be used to store a spell.  It increases your strength, 
    intelligence, infravision and ability to score critical hits by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to dark and sound.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of
    Barad-Dur.
b) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your constitution and searching by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to fire, 
    cold, light and confusion.  It allows you to see invisible monsters.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) 2 Palantirs of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 99 of Orodruin.
e) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 76 of Angband.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
g) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
h) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 54 of Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Golden Horn of the Thunderlords (10 charges) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 86 of Angband.
d) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Hobbiton .
e) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dagorrog on level 78 of Angband.
f) The Dragon Helm of Thrain [8,-12] {cursed}
    It provides light (radius 3) forever.  It provides resistance to life
    draining.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 2.8.2008 10:11

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931. on the Ladder (of 19092)
33. on the Theme Ladder (of 186)
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