The Angband Ladder: Elysia the 30th, High-Elf Geomancer by <akay225(at)comcast.net>

  [Theme 1.1.3 Character Sheet]

 Name  : Elysia the 30th        Age                108       STR!     24       
 Sex   : Female                 Height              71       INT!     34       
 Race  : High-Elf               Weight             188       WIS!     32       
 Class : Geomancer              Social Class        66       DEX!     32       
 Body  : Player                                              CON!     30       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit         -72 Level             50    Max Hit Points      1586   
 + To Melee Damage      -71 Experience  18994228    Cur Hit Points      1586   
 + To Ranged Hit          8 Max Exp     18994228    Max SP (Mana)       1556   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1476   
   AC                 52+98 Gold         1917881    Piety              28488   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-284   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 29 (1450')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 60 (3000')
        Angmar: Level 90 (4500')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 7559 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Wis   : ...............+            
        Add Con   : ...3............            
        Add Chr   : .............1..            
        Mul Mana  : +...+..........+            
        Mul SPower: +...+...........            
        Add Stea. : ...........4....            
        Add Sear. : ...........4....            
        Add Speed : .**3.3*......1..            
        Chaotic   : .............+..            
        Slay Drag.: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ..+...+...+.....            
        Sust Wis  : ..+.............            
        Sust Dex  : ......+++.+.....            
        Sust Con  : ...+..+.........            
        Sust Chr  : ..+...++........            
        Invisible : ............+...            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Imm Acid  : .......*..+.....            
        Imm Elec  : ......*+*.......            
        Imm Fire  : .+.....*........            
        Imm Cold  : ..+...*.*.......            
        Res Pois  : ........+.......            
        Res Fear  : ...+...+........            
        Res Lite  : ..+..+...+.....+            
        Res Dark  : ..+..+..........            
        Res Blind : .+..............            
        Res Conf  : ..+..+..+.......            
        Res Sound : ..+....++.......            
        Res Shard : ..........+.....            
        Res Neth  : .......++.......            
        Res Nexus : ..........+.....            
        Res Chaos : .....+..+.......            
        Res Disen : ..........+.....            
        Aura Elec : .......+........            
        Lite      : .........+...+..            
        See Invis : .....+.........+            
        Regen     : ....+...+.......            
        Activate  : .+...++.........            
        Blessed   : .............+..            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Full ESP  : .........+......            

Skills (points left: 43)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              03.500 [0.300]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         48.160 [0.900]
          . Magic-Device                         15.600 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       34.066 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       34.066 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               15.400 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  14.410 [0.550]
          . Prayer                               21.000 [0.500]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Newt on level 5.
You may find a Potion of Speed on level 5.


  [Character Equipment]

a) a Mage Staff of Sorcery [Manathrust] (1d4) (-47,-19)(80%)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of a Demilich on level 45 of Barad-Dur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
e) The Ring of 'Elysia the 30th' (+11)
    
    It increases your speed by 11.  It sustains your intelligence, wisdom
     and charisma.  It provides resistance to cold, light, dark, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) a Rohirric Ring of Constitution (+3) {Naughty}
    It increases your constitution and speed by 3.  
    It sustains your constitution.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Sorcerous Amulet of Regeneration (+38,+6)(40%)(40%) (+2) {cursed}
    It increases your spell power by 2.
    It increases your mana capacity and hit points by 40%.  It speeds your
    regenerative powers.  It is cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 60 of Emyn Luin.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
n) The Robe of Curunir [Remove Curses] (-40,-40) [38,+3] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It has a spell stored inside.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Mist of Loharedh [1,+11]
    It sustains your dexterity and charisma.  
    It provides immunity to acid and fire.  It makes you completely
    fearless.  It provides resistance to electricity, fire, sound and 
    nether.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Aredain [5,+10]
    It sustains your dexterity.  It
    provides immunity to electricity and cold.  It provides resistance to 
    cold, poison, sound, nether and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
s) a Radiant Iron Crown of Telepathy [0,+13]
    It grants you the power of illuminate
     if it is being worn.  It provides light (radius 4) forever.  It
    provides resistance to light.  It gives telepathic powers.  
    It was given to you as a reward.
u) The Set of Cesti 'Melennar' [5,+19]
    It sustains your intelligence and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to acid, shards, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
x) a Rogue's Pair of Hard Leather Boots [3,+18] (+4 to stealth) {25% off}
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) a Greater draconic quylthulg (1038 hp)
{) The Seeker Bolt of Amlarth (4d5) (+20,+26) (+1 to speed) {Naughty}
    It provides light (radius 1)
    forever.  It increases your charisma and speed by 1.  It does extra
    damage from electricity.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Expensive Black Market.
|) a Climbing Set


  [Character Inventory]

a) an Indestructible Tome of the Eternal Flame {!k!d!s!v}
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 65 of Barad-Dur.
b) an Indestructible Tome of the Blowing Wind {!k!d!s!v}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Impenetrable Earth {!k!d!s!v}
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave {!k!d!s!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
e) a Fireproof Tome of Translocation {!k!d!s!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
f) an Indestructible Tome of Knowledge {!k!d!s!v}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Barad-Dur.
g) The Tome of Elysia the 30th {!k!d!s!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) Curunir's Alteration Manual
i) The Sixteenth Eye of Sauron {Genocide @A1}
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 69 of Angband.
j) 10 Morphic Oils of Wolf
k) 15 Potions of Cure Critical Insanity
l) 12 Potions of Speed
m) 16 Potions of Healing
n) 2 Potions of *Healing*
o) 8 Potions of Restore Mana
p) a Scroll of Mass Genocide
q) a Golden Rod of Home Summoning (125/125) {!k!d!s!v @z3}
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
s) a Lucky Amulet of Wisdom (+7)
t) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 60 of Emyn
    Luin.
u) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Blood of Death {Restoration}
    It can be activated for restore stats and life
    levels every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 60 of Emyn
    Luin.
b) 5 Sprigs of Athelas
c) 3 Scrolls of *Identify*
d) a Fireproof Scroll of *Remove Curse*
e) a Scroll of *Remove Curse*
f) a Fireproof Scroll of *Destruction*
g) 3 Scrolls of *Destruction*
h) a Scroll of Mass Genocide
i) a Golden Rod of Simplicity of Nothing (125/125)
j) a Rod Tip of Healing (120 Mana to cast)
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
l) a Lucky Amulet of Charisma (+9)
    It increases your charisma and luck by 9.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 93 of Angband.
m) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Magic shop.
n) The Augmented Chain Mail 'Armen' (-67,-17) [16,+0](20%) {ImmAcid}
    It increases your hit points by 20%.
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to electricity, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) a Dragon Shield [8,+17] {poi, dk, cnf, net}
p) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if
    it is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
q) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Reset Recall
b) 5 Scrolls of *Destruction*
c) a Staff of Genocide[1|11] (3 charges)
d) The Ring of the Stonefoots [+6] (+3)
    It
    provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 72 of
    Angband.
e) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 72 of
    Angband.
f) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 72 of
    Angband.
g) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It allows you to sense the presence of 
    undead.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
h) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Silmaril of Flames (+2) {cursed}
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 72 of
    Angband.
j) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+3 to stealth)
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Green Dragon Scale Mail of Aneri (-2 to accuracy) [30,+23] {ImmAcid}
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    strength and constitution.  It provides immunity to acid.  It provides
    resistance to electricity, cold, poison and confusion.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 72 of
    Angband.
m) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 93 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 84 of Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 76 of
    Angband.
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if
    it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 36 of Barad-Dur.
b) a Fireproof Holy Tome of Eru Iluvatar
c) The Thirteenth Eye of Sauron {Absorb Light}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of
    Barad-Dur.
d) The Ebon Cube of Darkness {Absorb Light}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
e) The Fourteenth Eye of Sauron {Heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
f) The Fifteenth Eye of Sauron {Cure Cuts}
    It can be activated for cure cuts
    every 100 turns.  
    You found it in the remains of a Patriarch on level 36 of Barad-Dur.
g) The Medallion of Good Will {Absorb Light}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dread on level 49 of Barad-Dur.
h) 2 Potions of Life
i) 4 Scrolls of Reset Recall
j) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of
    Mirkwood.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Barad-Dur.
m) The Filthy Rag of the Wight [1,+3] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) an Ethereal Mouse Fur [1,+10]
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Barad-Dur.
q) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
r) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
s) a Mage Staff of Power (1d4) (-9,-9) (+12)
t) a Mage Staff (1d4) (+7,+6)
u) a Mage Staff (1d4) (+0,+0)


  [The Museum Inventory - Bree ]

a) The Shopping Bag of Gaffer Gamgee
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
b) a Set of Gauntlets of Combat (+4,+8) [2,+0] (+1) {pri}
    
    It increases your strength and constitution by 1.  It makes you
    completely fearless.  It drains life.  It aggravates nearby creatures.
    It cannot be harmed by acid.  
    It was given to you as a reward.


  [The Museum Inventory - Caras Galadhon ]

a) a Rune [Sphere] {quest}
b) Darkgod's Voodoo Doll of the Player
    It can be activated for cure light
    wounds every 50 turns.  
    You found it in the remains of a Spirit naga on level 35 of Moria.
c) The Ring of the Blacklocks (+3)
    It 
    increases your dexterity, ability to tunnel and luck by 3.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    nexus.  It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to
    tunnel by 3.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to sense the presence of good beings.  It drains mana.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if
    it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Balrog on level 56 of Barad-Dur.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  
    It increases your stealth, speed and luck by 5.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.



Posted on 22.6.2005 07:06

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1977. on the Ladder (of 18974)
64. on the Theme Ladder (of 186)
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On 22.6.2005 07:06 akay225(at)comcast.net wrote:
Attempting the old standby in Theme... Ring is gone, but I think I lost Sauron on that persistent level.

Still unsure of what to do with the extra skillpoints. The extra point per level with the newer versions leaves me some flexibility, but I can't think of anything I'd actually really use. The main thing I "need" is a way to deal with Great Wyrms of Power, since they're immune to Fireflash and I can't teleport them away.

I'd really rather not kill them, since it annoys Eru, but...

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