The Angband Ladder: Glannon, High-Elf Haftedmaster by <dm.hagar@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Glannon                Age                109       STR!     40       
 Sex   : Male                   Height              84       INT!     34       
 Race  : High-Elf LostSoul      Weight             176       WIS!     40       
 Class : Haftedmaster           Social Class        36       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         159 Level             50    Hit Points     1387/  1387 
 + To Melee Damage      126 Experience  11932777    Spell Points    245/   245 
 + To Ranged Hit         99 Max Exp     11932777    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                82590 
   AC                52+132 Gold          578428    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[35]Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  28d6+1764 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Halls of Waiting: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Dol Guldur: Level 58 (2900')
        The Sacred Land Of Mountains: Level 70 (3500')
        Angmar: Level 80 (4000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4804 enemies.
 You saved Gondolin from destruction.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..324....3...46+            
        Add Int   : ..32....3......+            
        Add Wis   : ..324....3...4.+            
        Add Dex   : ..32...5..4.....            
        Add Con   : ..32....33.....+            
        Add Chr   : ..324..........+            
        Add Stea. : ...2...5........            
        Add Sear. : .....4........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*324..5.3.*.4..            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: +.............+.            
        Cold Brand: +...............            
        Sust Str  : ..+...+.........            
        Sust Int  : ...+............            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ..+....+........            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : +......+.......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++......+.....            
        Hold Life : ..++............            
        Imm Acid  : +.....*...+...+.            
        Imm Elec  : ..*...+..+......            
        Imm Fire  : .+..+.+.*+.....*            
        Imm Cold  : +..*..+..+......            
        Res Pois  : ..+.+.+.........            
        Res Fear  : ....+...+......+            
        Res Light : ......+..+.....+            
        Res Dark  : ......+.......+.            
        Res Blind : ...+.....+......            
        Res Conf  : .+....+..+......            
        Res Sound : ......+..+......            
        Res Shard : ......+.+.......            
        Res Neth  : ......+.........            
        Res Nexus : ......+..+.+....            
        Res Chaos : ......+..+......            
        Res Disen : ..+.+.+.......+.            
        Levitate  : ..+.......+.....            
        Lite      : .........+......            
        See Invis : ..++.....+.....+            
        Digestion : +.+.............            
        Regen     : ..+......+......            
        Activate  : .++++++..+++..+.            
        Blessed   : .............+..            
        Cursed    : .+.+............            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        Full ESP  : ...+............            

 Corruption list:
Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            01.400 [0.900]
 - Magic                                         04.861 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  24.600 [0.400]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) an Acidic Flail of Doriath (E:650981, L:33) (2d6) (+39,+23)
    It can be wielded two-handed.  It does extra damage from acid and 
    frost.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It provides resistance to 
    acid and cold.  It slows your metabolism.  It cannot be harmed by
    acid.  It cannot be harmed by cold.  
    You found it lying in a vault on level 45 of Halls of Waiting.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 61 of Halls of Waiting.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Many Colours on level 97 of
    Halls of Waiting.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
n) The Power Dragon Scale Mail called 'Bronadui' (-3 to accuracy) [40,+23]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your strength and wisdom.  It
    provides immunity to acid.  It provides resistance to electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
z) (nothing)
{) The Bolt of Noegol (1d5) (+6,+5) (+4 to speed)
    It increases your strength, wisdom and speed by 4.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Halls of Waiting.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Halls of Waiting.


  [Character Inventory]

a) The Box of Wizardry {special}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 97 of Halls of Waiting.
b) The Lost Works of Melian (charging)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
c) Radagast's Compendium of Strange Behaviour
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
d) 32 Rations of Cram
e) 2 Potions of Cure Insanity
f) 99 Potions of Water Curing {quest}
g) 35 Potions of Healing
h) 14 Potions of *Healing*
i) 7 Potions of Life
j) 10 Scrolls of *Remove Curse*
k) a Silver Rod of Enlightenment (100/100)
l) a Silver Rod of Detection (100/100)
m) a Silver Rod of Recall (100/100)
n) a Golden Rod of Perception (125/125)
o) a Golden Rod of Disarming (125/125)
p) a Mithril Rod of Home Summoning (160/160)
q) a Tilkal Rod of Restoration (200/200)
r) a Staff of Vision[2|13]
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Whip 'Lasher' (1d6) (+12,+15) (+4)
    It increases your dexterity and attack speed by 4.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
u) The Small Metal Boomerang of Forevar (3d4) (+19,+35)
    It poisons your foes.  It is especially deadly against orcs.  It is a
    great bane of demons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) (nothing)
    It grants you the power of spit acid if it is being worn.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Bree ]

a) The Fourteenth Eye of Sauron
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) an Elemental Ring of Speed (+15)
    It increases your speed by 15.  It provides immunity to electricity.  
    It provides resistance to acid, fire, cold, light and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
d) The Anchor of Space-Time
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
f) The Elven Cloak of Mellyrn [4,+20] (+4)
    It increases your dexterity, stealth, speed and luck by 4.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Waiting.
g) The Large Mithril Shield of Earendil [20,+80]
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It provides resistance to electricity, fire, dark, 
    blindness and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
h) The Metal Cap of Thengel [3,+12] (+3)
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
j) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [Home Inventory - Gondolin ]

a) Curunir's Alteration Manual
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 98 of Halls of Waiting.
b) Gandalf's Tome of Unconventional Warfare
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 98 of Halls of Waiting.
c) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+34]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to cold.  It provides
    resistance to acid, electricity, fire, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
d) a Shadow Cloak of Air [6,+19] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It allows you to breathe without air.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [The Museum Inventory - Bree ]

a) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
h) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
i) The Cloak of Thorongil [1,+11]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
j) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your dexterity, charisma, stealth, searching and 
    luck by 3.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
k) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
l) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 88 of Halls of Waiting.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 61 of Halls of Waiting.
s) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
t) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
u) The Trident of Osse (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Halls of Waiting.



Posted on 12.10.2007 18:14
Last updated on 13.10.2007 16:47

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3428. on the Ladder (of 19092)
81. on the Theme Ladder (of 186)

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On 12.10.2007 18:14 dm.hagar@gmail.com wrote:
I think this character's going to be a Void-diver.

On 13.10.2007 16:47 dm.hagar@gmail.com wrote:
Weird.. check out slot w of his inventory.

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