[Theme 1.1.2 Character Dump] Name : Burb Lulls Age 112 STR! 40 Sex : Female Height 101 INT! 39 Race : High-Elf Weight 165 Wis! 25 28 Class : Warrior Social Class 47 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 35 + To Melee Hit 65 Level 50 Max Hit Points 2460 + To Melee Damage 136 Experience 11392027 Cur Hit Points 2460 + To Ranged Hit 54 Max Exp 11392027 Max SP (Mana) 361 + To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 360 AC 32+141 Gold 4792479 Piety 51160 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[52]Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Heroic Mel.dmg/Rnd: 36d5+1632 Stealth : Fair Magic Device: Legendary[10]Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are the only child of a famous baron and a travelling Nomad. You have green eyes, long blue hair and a fair complexion. You also have an irrational fear of trains, plus you're abnormally short. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Barrow-Downs: Level 10 (500') Orodruin: Level 89 (4450') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 32 (1600') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Your body is a Player. You are currently in the valley of terror west of Barad-Dur. You have defeated 13804 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 35th Quelle of the 2890th year of the third age. You have been adventuring for 49 days. adefkmnopsuxz{|@ Add Str : 4..3............ Add Int : ...3...4.3...... Add Dex : 4........3...... Add Con : 4..3.......3.... Add Chr : .........3...... Mul Mana : ....+........... Mul SPower: ....+........... Add Stea. : .......4...3.... Add Sear. : .1.....4.3...... Add Tun.. : ..............7. Add Speed : .....3.4.3.3.... Add Blows : ...3............ Slay Evil : ++.............. Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Kill Drag.: .+.............. Elec Brand: .+.............. Cold Brand: +............... Sust Str : +.+...+......... Sust Int : .......+........ Sust Wis : ................ Sust Dex : ..+............. Sust Con : +.+...+.+....... Sust Chr : ................ Invisible : ................ Mul life : ..+.+........... Sens Fire : ................ Reflect : ........+....... Free Act : ++....+++++..... Hold Life : +++..+..+....... Imm Acid : ....+.*.*....... Imm Elec : ......+.*....... Imm Fire : ......*......... Res Cold : +.....+..+...... Res Pois : ......+......... Res Fear : +.......+......+ Res Lite : .....+...++....+ Res Dark : .....+...+...... Res Blind : .........+...... Res Conf : ......+...+..... Res Sound : ......+..+...... Res Shard : ...+.....+...... Res Neth : +.....+......... Res Nexus : .+......+....... Res Chaos : +....++......... Res Disen : ...+..+...+..... Lite : ..+......+...... See Invis : +....+...+.....+ Digestion : ++.............. Regen : +++............. Activate : .++..+...+...... Teleport : .+.............. Blessed : +............... Orc.ESP : .....+.......... Dragon.ESP: .+.............. Full ESP : .+.............. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.950 [0.900] . Disarming 50.000 [0.900] - Magic 03.313 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 02.880 [0.400] . Prayer 38.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find Soft Studded Leather on level 12. You may find a Mithril Rod of Nothing on level 74. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Dol Amroth. d) a Metal Boomerang of Tulkas (4d5) (+9,+9) (+1 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Dark dwarven warrior on level 31 of Moria. e) a Glowing Ring of Vitality(40%) f) The Ring of Direluin (+14 to damage) (+3) It increases your strength, intelligence, constitution and attack speed by 3. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 63 of Erebor. k) a Sorcerous Amulet of Acid Resistance (+1,+58)(60%)(60%) (+3) {cursed} It increases your spell power by 3. It increases your mana capacity and hit points by 60%. It provides resistance to acid. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. m) The Arkenstone that's pretty sick of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Augmented Chain Mail of Valeith (-2 to accuracy) [16,+9] It sustains your strength and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, confusion, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) an Elven Cloak of the Magi (-1,-3) [4,+24] (+4) It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. p) The Large Leather Shield of Niltalas [4,+9] It sustains your constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. s) The Jewel-Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 71 of Erebor. u) The Set of Cesti of Mionion (+10 to damage) [5,+9] It provides immunity to paralysis. It provides resistance to light, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Erebor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8,+14) (+7) [Character Inventory] a) The Tome of BRRB LOLZ b) The Pentagram of Lore It can be activated for Destruction. You found it in the remains of a Dunlending on level 25 of Dol Amroth. c) The Bottomless Bottle (charging) It can be activated for mass genocide every 1000 turns. d) Gandalf's Portable Pandemonium (charging) It can be activated for genocide every 500 turns. You found it lying on the ground on level 22 of The Withered Heath. e) 16 Potions of Cure Insanity f) 19 Potions of *Healing* g) 23 Scrolls of Teleportation h) 17 Scrolls of Satisfy Hunger i) a Moonstone Rod of Trap Location (75/75) j) a Silver Rod of Enlightenment (59/100) k) a Mithril Rod of the Istari of Recall (320/320) l) a Staff of Probability Travel[3|18] (0 charges) m) a Small Leather Shield [2] {excellent} n) an Iron Crown [0] {excellent} o) a Set of Gauntlets [2] {special} p) a Short Bow (x3) {excellent} q) 30 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible War Tome of Tulkas It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. b) The Gem of Venom It can be activated for curing. You found it in the remains of a Black wraith on level 50 of Moria. c) The Staff of the Ithryn Luin It can be activated for light absorption. You found it lying on the ground on level 72 of Erebor. d) The Box of Wizardry It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 30 of The Withered Heath. e) The Portable Soldier (charging) It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 20 of Mirkwood. f) 16 Sprigs of Athelas g) 87 Potions of Cure Insanity h) 76 Potions of Detonations i) 37 Potions of Healing j) 58 Potions of *Healing* k) 49 Potions of Life l) 67 Potions of Enlightenment m) a Potion of *Enlightenment* n) 96 Potions of Resistance o) 35 Potions of Curing p) 22 Potions of New Life q) 3 Scrolls of Protection from Evil r) a Scroll of Rune of Protection s) 8 Scrolls of *Destruction* t) 3 Scrolls of Mass Genocide u) a Mithril Rod of Capacity of Perception (320/320) v) a Mithril Rod of Capacity of Detection (320/320) w) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 65 of Erebor. b) a Silver Rod of Capacity of Nothing (200/200) c) a Mithril Rod of Capacity of Enlightenment (320/320) d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Erebor. e) The Ring called 'The One Ring' (+2 attacks) It increases your charisma and attack speed by 2. It makes you invisible. It sustains your constitution. It provides resistance to fire, light and blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tevildo, Prince of Cats on level 66 of Erebor. g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 72 of Erebor. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 72 of Erebor. i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. j) a Robe of Permanence [2,+9] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 72 of Erebor. k) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 72 of Erebor. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 72 of Erebor. o) The Katana 'Forith' (3d4) (+9,+10) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from acid and fire. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 72 of Erebor. p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 72 of Erebor. q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 63 of Erebor. r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 72 of Erebor. s) 16 Bolts of Venom (1d5) (+4,+9) t) 26 Bolts of Slay Evil (1d5) (+7,+11) u) 30 Bolts of Slay Demon (1d5) (+6,+6) v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 66 of Erebor. x) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) The Wand of Digging of Thrain (54 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) a Ring of Fortune (+5) c) a Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 63 of Erebor. e) a Ring of Extra Attacks (+2 attacks) f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Erebor. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 63 of Erebor. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Curufin the Crafty on level 72 of Erebor. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. k) a Cloak of Air [1,+9] l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. [Home Inventory - Caras Galadhon ] a) a Mithril Rod of the Istari of Nothing (320/320) b) a Rohirric Amulet of the Serpents [+3] (+7 to speed) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and speed by 7. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. e) an Ethereal Fur Cloak of Air [3,+23] f) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. h) a Dark Sword of Doriath (E:583278, L:33) (3d7) (+36,+21) It generates an antimagic field. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to cold. It slows your metabolism. It drains experience. It cannot be harmed by cold. You found it in the remains of an Ancient multi-hued dragon on level 41 of Moria. i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. j) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Gem of Ice It can be activated for confusion. You found it in the remains of a Dark elven warlock on level 29 of Maze. b) The Gem of Knowledge It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 32 of Maze. c) The Gem of Hate It can be activated for death. You found it lying on the ground on level 30 of The Withered Heath. d) The Dagger ``Thanc'' It can be activated for darkness. You found it in the remains of a Vampire orc on level 33 of Moria. e) The Skeleton of Nob It can be activated for summon pet. You found it lying on the ground on level 37 of Moria. f) The Magical Honey Jar It can be activated for curing. You found it lying on the ground on level 2 of Barrow-Downs. g) a Parchment titled ``Concerning Hobbits'' It can be activated for cuts. You found it in the remains of a Ghoul on level 33 of Moria. h) a Parchment titled ''There And Back Again'' It can be activated for teleport level. You found it in the remains of a Vampire orc on level 37 of Moria. i) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your stealth by 1. It makes you invisible. It sustains your strength. It provides resistance to fire and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 37 of Moria. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 25 of Dol Amroth. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 37 of Moria. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 33 of Moria. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Archer on level 35 of Moria. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. s) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Archer on level 35 of Moria. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. [The Museum Inventory - Gondolin ] a) The Fourteenth Eye of Sauron It can be activated for cure insanity. You found it in the remains of a Dread on level 69 of Erebor. b) Smeagol's Lost Toy It can be activated for decreasing Dexterity. c) One Rune to Rule them All It can be activated for cure confusion. d) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 72 of Erebor. [The Museum Inventory - Minas Anor ] a) The Boulder of Entmoot It can be activated for cure cuts. b) The Skull of Ancient Wisdom It can be activated for cuts. You found it in the remains of a Vampire orc on level 63 of Erebor. c) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 63 of Erebor. d) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Cirith Ungol. [The Museum Inventory - Caras Galadhon ] a) Saruman's Unfinished Works It can be activated for confusion. You found it in the remains of a Lygrog on level 70 of Paths of the Dead. b) The Diamond Prism of Light It can be activated for something weird. You found it lying in a vault on level 22 of The Withered Heath. c) a Parchment titled ``Magic for the Layman'' It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 72 of Erebor. d) The Blood of Death It can be activated for high experience loss. You found it lying on the ground on level 60 of Erebor. e) The Medallion of Good Will It can be activated for gain corruption. You found it lying on the ground on level 61 of Dol Guldur. f) The Horn of Ages It can be activated for summon monster. You found it lying on the ground on level 30 of Mirkwood. g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 43 of Moria. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Erebor. l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre in the town of Gondolin . m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. o) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 60 of Erebor. [The Museum Inventory - Hobbiton ] a) Pandora's Box It can be activated for something weird. You found it in the remains of a Tree naga Shaman on level 72 of Erebor. b) The Mirror of Alternate Dimensions It can be activated for confusion. c) The Shard of Pottery that is Not Junk It can be activated for summon pet . You found it in the remains of a Skeleton Dark elven mage on level 26 of A lost temple. d) The Gem of Time It can be activated for cure hallucination. You found it in the remains of a Swamp wight on level 62 of Erebor. e) The Hat of Radagast It can be activated for decreasing Intelligence. You found it in the remains of a Black orc on level 22 of Orc Cave. f) a Parchment titled ``How to Win the Game'' It can be activated for cuts. You found it lying on the ground on level 72 of Erebor. g) The Ultimate Slime Mold It can be activated for decreasing Wisdom. You found it lying on the ground on level 48 of Paths of the Dead. h) Curunir's Book of Impossible Occurences It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 64 of Erebor. i) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. j) The Sustain Intelligence of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 63 of Erebor. k) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 72 of Erebor. l) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 72 of Erebor. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 69 of Erebor. o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Golden drake on level 72 of Erebor. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 62 of Erebor. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 72 of Erebor. t) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Paths of the Dead. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 69 of Erebor. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 63 of Erebor. x) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Erebor.