The Angband Ladder: Zerwen, High-Elf Demonologist by <maija.toivola@spamisevil-tut.fi>
[Theme 1.1.2 Character Dump] Name : Zerwen Age 120 STR! 40 Sex : Female Height 125 INT! 29 Race : High-Elf Weight 213 WIS! 31 Class : Demonologist Social Class 83 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 27 + To Melee Hit 112 Level 50 Max Hit Points 1950 + To Melee Damage 87 Experience 41217641 Cur Hit Points 1415 + To Ranged Hit 59 Max Exp 41217641 Max SP (Mana) 266 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 266 AC 54+90 Gold 3578670 (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Very Good Blows/Round: 11 Bows/Throw : Legendary[25]Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 77d6+957 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Orodruin: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Near Harad: Level 20 (1000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 28048 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved 97 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Wis : ...3............ Add Dex : ........4.4..... Add Con : D..........3.... Add Chr : .........5...... Add Stea. : ...........3.... Add Sear. : .....4.......... Add Tun.. : ...3............ Add Speed : D**........3.... Chaotic : +............... Vampiric : +............... Slay Evil : +............+.. Slay Demon: +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ....+...+....... Sust Int : .......+........ Sust Wis : ...+............ Sust Dex : ....+...+....... Sust Con : ....+...+....... Sust Chr : ................ Invisible : ...+....+....... Mul life : ....+........... Sens Fire : ................ Reflect : ................ Free Act : ....+...+.+..... Hold Life : ....+...+....... Imm Acid : ......+*..+..... Imm Elec : ......*......... Imm Fire : .+.....**....... Imm Cold : ...+..+**....... Res Pois : ................ Res Fear : ..+............+ Res Lite : ......+........+ Res Dark : .......+........ Res Blind : ................ Res Conf : ...............+ Res Sound : .......+........ Res Shard : ................ Res Neth : ....+..+........ Res Nexus : ................ Res Chaos : ...+............ Res Disen : ......+......... Aura Fire : ........+....... Aura Elec : ........+....... Levitate : ........+....... Lite : ++..+........... See Invis : .........+.....+ Digestion : ....+....+...... Regen : ....+....+...... Activate : .+...+....+..... Cursed : .+.............. Hvy Curse : +.......++...... Orc.ESP : ...+............ Demon.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .........+...... Skills (points left: 32) - Combat 49.900 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.400 [0.500] - Sneakiness 02.000 [1.800] . Stealth 01.000 [0.300] . Disarming 02.000 [1.800] - Magic 32.163 [0.700] . Magic-Device 15.950 [1.150] . Demonology 50.000 [1.000] - Spirituality 15.790 [0.700] . Prayer 00.000 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 02.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Village idiot on level 19. You may find a Hatchet on level 7. You may meet a Butterfly on level 11. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes . It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Withered Heath. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. e) a Rohirric Ring of Critical Hits (+12 to speed) It increases your speed and ability to score critical hits by 12. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 95 of Angband. f) The Sustain Intelligence of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 68 of Dol Guldur. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Withered Heath. n) The Ribbed Plate Armour 'Searyar' (-3 to accuracy) [28,+5] It provides immunity to electricity. It provides resistance to acid, cold, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 70 of The Sacred Land Of Mountains. o) The Fur Cloak 'Ilmarth' [3,+10] It sustains your intelligence. It provides immunity to acid, fire and cold. It provides resistance to cold, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 30 of Moria. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 94 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 91 of Angband. z) (nothing) {) 36 Silver Bolts of Slay Evil (3d5) (+16,+12) |) a Dwarven Shovel {excellent} [Character Inventory] a) Smeagol's Lost Toy It can be activated for acquirement. You found it lying in a vault on level 72 of Erebor. b) The Staff of the Ithryn Luin It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 42 of Barad-Dur. c) Darkgod's Voodoo Doll of the Player It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hill giant on level 43 of Barad-Dur. d) a Parchment titled ``Concerning Hobbits'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc on level 31 of Moria. e) The Ultimate Slime Mold It can be activated for satisfy hunger. You found it in the remains of a Sorcerer on level 62 of Dol Guldur. f) The Fire of Orthanc It can be activated for Destruction. You found it in the remains of a Mornungol on level 72 of Erebor. g) 15 Rations of Cram h) 16 Lembases i) 39 Potions of Cure Critical Wounds j) 31 Potions of Healing k) 2 Potions of *Healing* l) 2 Potions of Life m) 7 Potions of Enlightenment n) a Potion of Resistance o) 14 Scrolls of Teleportation p) a Golden Rod of Capacity of Recall (188/250) q) a Mithril Rod of Charging of Healing (160/160) r) a Mithril Rod of Cheapness of Disarming (160/160) s) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. t) a Lucky Amulet of Trickery (+5) It increases your dexterity, stealth, infravision, speed and luck by 5. It sustains your dexterity. It provides resistance to poison and nexus. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 68 of Dol Guldur. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. v) The Robe of Great Luck [2,+2] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 81 of Angband. w) (nothing) [Home Inventory - Bree ] a) The Torch of Isengard It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Sererrog on level 61 of Dol Guldur. b) The Antique Acorn of Watchfulness It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Black orc on level 35 of Moria. c) a Sprig of Athelas d) a Tilkal Rod of Charging of Nothing (200/200) It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic Rod Market. e) The Wand of Digging of Thrain (19 charges) f) The Sustain Wisdom of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. g) a Ring of Speed (+12) h) a Draconic Ring of Extra Attacks (+2,+5) [+6] (+2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 96 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 70 of Dol Guldur. j) a Lucky Amulet of Weaponmastery (+4,+4) [+4] (+4) k) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Angband. m) The Augmented Chain Mail of Ethiantir (-2 to accuracy) [16,+6] It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, poison and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Mumak Hide Armour of Gelron (-1 to accuracy) [8,+12] It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. p) The Spider Web of Earethre [1,+18] It sustains your intelligence and wisdom. It provides immunity to acid. It provides resistance to electricity, fire and chaos. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Easterling on level 70 of Dol Guldur. r) a Rogue's Pair of Hard Leather Boots [3,+10] (+4 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) t) a Vampiric Broad Sword of *Slay Demon* (2d5) (+14,+10)(20%) (+1) u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) v) The Long Sword 'Celbere' (2d5) (+3,+16) (+3) It increases your dexterity by 3. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. w) 35 Bolts of Slaying (2d6) (+9,+13) [Home Inventory - Gondolin ] a) a Parchment titled ''There And Back Again'' It can be activated for teleport (range 100) every 45 turns. You found it in the remains of an Acidic cytoplasm on level 35 of The Helcaraxe. b) a Sprig of Athelas c) a Rod Tip of Healing (120 Mana to cast) d) The Ring of Arwar (+4) It increases your wisdom by 4. It provides resistance to electricity, fire, confusion and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Helcaraxe. e) a Dazzling Ring of Slaying (+13,+11) It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Draconic Ring of Speed (+1,+4) [+3] (+7) g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 87 of Angband. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 87 of Angband. j) 3 Rings of Extra Attacks (+2 attacks) k) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 74 of Angband. n) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 87 of Angband. o) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 81 of Angband. p) The Chain Mail of Beling (-2 to accuracy) [14,+10] It sustains your dexterity. It provides immunity to acid. It provides resistance to fire, cold, confusion, sound and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 89 of Angband. q) The Robe of Galen [2,+16] It sustains your strength, intelligence and charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light, dark, sound, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 78 of Angband. r) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Shadow Cloak of Luthien [6,+20] (+2) t) The Large Leather Shield of the Haradrim [4,+15] (+2) u) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6) v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 32 of The Helcaraxe. x) Climbing Set [Home Inventory - Minas Anor ] a) The Demonshield 'Suluil' [5,+3] It provides immunity to fire. It provides resistance to life draining, cold, confusion, chaos and disenchantment. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 70 of The Sacred Land Of Mountains. b) a Parchment titled ``Magic for the Layman'' It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 29 of The Withered Heath. c) The Clay Tablets of Antiquity It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Mornungol on level 69 of The Sacred Land Of Mountains. d) a Sprig of Athelas e) 13 Potions of Cure Light Insanity f) The Ring of Languinor [+13] (+1 to stealth) It increases your strength and stealth by 1. It provides resistance to acid, confusion and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 69 of The Sacred Land Of Mountains. h) The Amulet 'Bornivram' (+3) It increases your charisma and searching by 3 . It sustains your intelligence and charisma. It provides resistance to dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 49 of The Sacred Land Of Mountains. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Great Eagle Down Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 40 of Barad-Dur. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Small Metal Shield of Hyatar [3,+5] It sustains your strength and intelligence. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Apprentice warrior on level 39 of Barad-Dur. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 36 of Barad-Dur. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 39 of Barad-Dur. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Pair of Hard Leather Boots of Gulmon [3,+6] It sustains your constitution and charisma. It provides resistance to life draining and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. v) The Harp of Thorin (+2 to stealth) w) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) 2 Potions of Cure Insanity b) The Ring of Relionde (+3 to stealth) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your wisdom and stealth by 3. It makes you invisible. It provides resistance to fire, blindness and shards. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 59 of Dol Guldur. c) The Ring of Brinur (+3) It increases your strength, searching and speed by 3. It provides resistance to fire and poison. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 71 of Erebor. d) The Ring 'Corme' (+2) It increases your constitution by 2. It makes you completely fearless. It provides resistance to fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Withered Heath. e) The Ring of Niendan (+5) It increases your charisma by 5. It sustains your strength and dexterity . It provides resistance to life draining, poison, dark, blindness, confusion and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 59 of Dol Guldur. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 43 of Barad-Dur. g) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 69 of The Sacred Land Of Mountains. h) The Ring Mail of Esgilodre (-2 to accuracy) [12,+13] It sustains your strength and dexterity. It provides immunity to electricity and cold. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. i) The Metal Scale Mail of Hunel (-2 to accuracy) [13,+8] It sustains your strength. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 32 of Mirkwood. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) an Elven Cloak of Stealth [4,+9] (+6 to stealth) r) an Ethereal Fur Cloak of Electricity [3,+23] s) The Mouse Fur of Mordach [1,+11] It provides immunity to electricity. It provides resistance to acid, electricity, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. t) The Large Leather Shield 'Mendi' [4,+7] It sustains your strength and charisma. It provides immunity to electricity. It provides resistance to life draining, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 39 of Barad-Dur. u) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. v) The Pair of Metal Shod Boots of Ecthornos [6,+10] It sustains your intelligence and constitution. It provides resistance to fire, poison , dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. w) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tevildo, Prince of Cats on level 69 of Erebor. [The Museum Inventory - Bree ] a) Saruman's Unfinished Works It can be activated for decreasing Strength. You found it in the remains of an Ethereal drake on level 96 of Angband. b) The Ebon Cube of Darkness It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Dark elven warlock on level 70 of Erebor. c) The Pentagram of Lore It can be activated for cuts. You found it lying on the ground on level 8 of Barrow-Downs. d) The Tome of Collected Strange Magic It can be activated for cure blindness. You found it lying on the ground on level 50 of Barad-Dur. e) The Bottomless Bottle It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 2 of Barrow-Downs. f) a Parchment titled ''Famous Last Words'' It can be activated for curing. You found it in the remains of a Dark elven druid on level 45 of Barad-Dur. g) Curunir's Book of Impossible Occurences It can be activated for summon pet. You found it in the remains of an Oathbreaker on level 56 of Barad-Dur. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 94 of Angband. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Mithril Gauntlets of Seras [4,-1] {cursed} It sustains your constitution. It provides resistance to life draining and nexus. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 95 of Angband. m) The Pair of Soft Leather Boots of Maringwar [2,+7] It sustains your wisdom and dexterity. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bandit on level 16 of Orc Cave. [The Museum Inventory - Gondolin ] a) The Fourteenth Eye of Sauron It can be activated for cure blindness. You found it in the remains of a Gelatinous cube on level 30 of The Helcaraxe. b) The Space-Time Continuum It can be activated for Ruination. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) The Immortal Skull of Telepathy It can be activated for curing. You found it in the remains of a Ranger chieftain on level 65 of Emyn Luin. d) One Rune to Rule them All It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of an Acidic cytoplasm on level 35 of The Helcaraxe. e) The Ring of Loromirn (-2% of critical hits) {cursed} It decreases your ability to score critical hits by 2. It provides resistance to poison, light, dark and nexus. It slows your metabolism. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 78 of Angband. g) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 75 of Angband. h) The Large Mithril Shield 'Earos' [8,+21] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 75 of Angband. i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 27 of The Helcaraxe. j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [The Museum Inventory - Minas Anor ] a) Pandora's Box It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Sererrog on level 69 of The Sacred Land Of Mountains. b) The Gem of Wisdom It can be activated for acquirement. You found it lying in a vault on level 28 of The Withered Heath. c) The Boulder of Entmoot It can be activated for cure confusion. You found it in the remains of a Dreadmaster on level 69 of The Sacred Land Of Mountains. d) a Piece of the Mage Staff of Olorin It can be activated for cure stun. You found it lying on the ground on level 63 of Erebor. e) The Bag of Magic Toys It can be activated for decreasing Charisma. You found it in the remains of a Dread on level 45 of The Sacred Land Of Mountains. f) The Potion of Winning It can be activated for cure fear. You found it in the remains of a Faunungol on level 70 of The Sacred Land Of Mountains. g) The Skeleton of Nob It can be activated for experience loss. You found it in the remains of a Vampire lord on level 50 of The Sacred Land Of Mountains. h) The Magical Honey Jar It can be activated for darkness. You found it in the remains of a Vampire orc on level 34 of Dol Amroth. i) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for Ruination. You found it in the remains of a Dread on level 45 of The Sacred Land Of Mountains. j) The Portable Soldier It can be activated for something weird. You found it in the remains of a Lost soul in the town of Minas Anor . k) The Perfect Symbiote It can be activated for cure fear. You found it in the remains of a Vampire ogre on level 69 of The Sacred Land Of Mountains. l) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for decreasing Constitution. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. m) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of The Sacred Land Of Mountains. n) The Ring 'Haraukas' (+3 to searching) It increases your dexterity, charisma and searching by 3. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 43 of Barad-Dur. o) The Ring of Lothare (+9,+10) (-4% of critical hits) {cursed} It decreases your ability to score critical hits by 4. It provides resistance to disenchantment. It allows you to levitate. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 62 of Erebor. p) The Rusty Chain Mail 'Galdarsil' (-5 to accuracy) [14,+0] It sustains your wisdom and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 51 of The Sacred Land Of Mountains. q) The Rusty Chain Mail 'Barodrund' (-5 to accuracy) [14,-8] It provides immunity to electricity. It provides resistance to acid, electricity, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. r) The Steel Helm of Gildar [6,+6] It provides light (radius 5) forever. It makes you completely fearless. It provides resistance to fire, poison, blindness and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll Priest on level 56 of The Sacred Land Of Mountains. s) The Crusader Axe of Turen (2d5) (+12,+8) (+5 to speed) It increases your dexterity and speed by 5. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 52 of The Sacred Land Of Mountains. t) The Short Sword 'Carrion' (1d7) (+15,+18) (+5) It increases your wisdom, constitution and charisma by 5. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 36 of Barad-Dur. u) The Katana of Gelcar (3d4) (+14,+2) (-4) {cursed} It can be wielded two-handed. It decreases your constitution and charisma by 4. It produces chaotic effects. It is especially deadly against giants. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 20 of Near Harad. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 55 of The Sacred Land Of Mountains. w) The Three-Piece Rod 'Hantareth' (3d3) (+18,+5) (+5) It increases your wisdom, charisma and ability to tunnel by 5. It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Apprentice rogue on level 63 of The Sacred Land Of Mountains. x) The Mage Staff of Arenth (1d4) (+8,+9) [+4](100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. [The Museum Inventory - Caras Galadhon ] a) The Bag of Tricks It can be activated for something weird. You found it lying on the ground on level 21 of Mirkwood. b) The Shard of Pottery that is Not Junk It can be activated for decreasing Dexterity. You found it lying on the ground on level 30 of Mirkwood. c) The Crystal Ball of Godly Sights It can be activated for paralyze. You found it in the remains of a Monastic lich on level 55 of Barad-Dur. d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 69 of The Sacred Land Of Mountains. e) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Metal Scale Mail of Tharegir (-2 to accuracy) [13,+7] It sustains your constitution. It provides resistance to confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 70 of Dol Guldur. g) The Chain Mail of Ornamen (-63,-55) [14,+13](40%) It increases your hit points by 40%. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Dol Guldur. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 69 of Dol Guldur. j) The Cleaver 'Daithanos' (2d4) (+11,+3) (+1 to speed) It provides light (radius 1) forever. It increases your wisdom, charisma and speed by 1. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 61 of Barad-Dur. k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Withered Heath. l) The Long Sword 'Borwe' (2d5) (+7,+0) (+4) It increases your constitution by 4. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 72 of Erebor. n) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 59 of Dol Guldur. [The Museum Inventory - Esgaroth ] a) The Gem of Chaos It can be activated for teleport level. You found it lying on the ground on level 97 of Angband. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. [The Museum Inventory - Osgiliath ] a) The Sustain Dexterity of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 71 of Erebor. b) The Small Mithril Shield of Arastin [5,+15] It sustains your strength, dexterity and charisma. It provides immunity to acid and cold. It provides resistance to cold, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. c) The Reaper Axe 'Turen' (3d4) (+1,+7) It can be wielded two-handed. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Katana of Enelyath (3d4) (+16,+11) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 5. It does extra damage from electricity and frost. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 52 of Barad-Dur. e) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Erebor. f) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 15.12.2004 13:51
554. on the Ladder (of 19090)
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