The Angband Ladder: Rumil II, High-Elf Sorceror by <edchen77@hotmail.com>

  [Theme 1.1.2 Character Dump]

 Name  : Rumil II               Age                125       STR!     26       
 Sex   : Male                   Height             124       INT!     40       
 Race  : High-Elf               Weight             181       WIS!     37       
 Class : Sorceror               Social Class       100       DEX!     38       
 Body  : Player                                              CON!     36       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit           7 Level             50    Max Hit Points      1782   
 + To Melee Damage      -27 Experience  45396334    Cur Hit Points      1782   
 + To Ranged Hit         81 Max Exp     45396334    Max SP (Mana)       2861   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       2861   
   AC                16+154 Gold        12436505    Piety              27956   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Heroic       Blows/Round:  6         
 Bows/Throw  : Legendary[17]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  6d4-162   
 Stealth     : Fair         Magic Device: Legendary[5] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Noldorin King.  You             
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 25 (1250')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 108 (5400')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 15170 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..............2.            
        Add Int   : ...7..........2.            
        Add Wis   : .........3....2.            
        Add Dex   : .4............2.            
        Add Con   : ..........43..2.            
        Add Chr   : .........3....2.            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Stea. : ...........3....            
        Add Sear. : ....*4..........            
        Add Tun.. : ..............2.            
        Add Speed : .4.7.......3....            
        Add Blows : ..............2.            
        Vampiric  : ..............+.            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ....+...........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ......+++.......            
        Hold Life : ......+++.......            
        Res Acid  : .+..............            
        Res Elec  : .+..............            
        Imm Fire  : .+......*.......            
        Res Cold  : .+......+.+.....            
        Res Pois  : ........+.......            
        Res Fear  : ...+....+.......            
        Res Lite  : ........+......+            
        Res Dark  : ........+.......            
        Res Blind : ......+.........            
        Res Conf  : ......+..+......            
        Res Sound : ........+....+..            
        Res Shard : ................            
        Res Neth  : ......+.+.......            
        Res Nexus : ........+.......            
        Res Chaos : ........+.......            
        Res Disen : ........+.......            
        See Invis : ......++.......+            
        Regen     : ..........+.....            
        Activate  : .....+++..+.....            
        Blessed   : ......+......+..            
        Precogn.  : ..+.............            

Skills (points left: 54)
 - Sneakiness                                    15.400 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         41.920 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          19.800 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  15.400 [0.500]
          . Summoning                            03.200 [0.500]
          . Symbiosis                            28.700 [0.500]

Abilities
 * Perfect casting

 9 of your companions have been killed.

  [Fates]

You may find a Potion of Cure Light Insanity on level 11.
You may find a Sabre on level 12.
You are fated to meet a Mean-looking mercenary on level 10.
You may find a Rapier on level 2.
You may find a Potion of Berserk Strength on level 1.
You may meet a Filthy street urchin on level 6.
You may meet a Deer on level 1.
You are fated to meet a Gorcrow on level 5.
You are fated to meet Carc of Ravenhill on level 1.
You are fated to find a Staff of Nothing on level 12.
You are fated to find an Iron Spike on level 1.
You are fated to meet a Singing, happy drunk on level 2.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-44,-33)(80%)(80%) (+4)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
e) The Ring of Precognition
    It
    cannot be harmed by acid, cold, lightning or fire.  
f) a Rohirric Ring of Intelligence (+7) {100% off}
    It increases your 
    intelligence and speed by 7.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Sorcerous Amulet of Searching (+75,+39)(200%)(200%) (+10) {cursed}
    It increases your searching and 
    spell power by 10.  It increases your mana capacity and hit points by 
    200%.  It is cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 81 of
    Angband.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
n) an Ethereal Robe of Sanctity [2,+45]
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, blindness, confusion and nether.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 100 of Angband.
o) an Ethereal Spider Web [1,+24]
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to breathe without air.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
p) The Small Mithril Shield of Giontir [5,+16]
    It
    sustains your strength and intelligence.  It provides immunity to fire
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, fire, cold, poison
    , light, dark, sound, nether, nexus, chaos and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 107 of Utumno.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3600 hp)
{) 23 Arrows of the Teleri (1d4) (+12,+14)
    It is very sharp and can make your
    foes bleed.  It provides resistance to sound.  It has been blessed by
    the gods.  
    You found it in the remains of a Great Storm Worm on level 94 of Angband.
|) The Shovel 'Thaur' (+8,+2) (+2 attacks)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel and attack speed by 2.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 56 of Barad-Dur.
b) 2 Fireproof Tomes of the Eternal Flame {!k!d@m4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
c) 2 Fireproof Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
d) 2 Indestructible Tomes of the Impenetrable Earth
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Barad-Dur.
e) 2 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) 3 Fireproof Tomes of Translocation {!k!d@m5}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
g) 2 Indestructible Tomes of the Tree
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
h) 2 Fireproof Tomes of Knowledge {!k!d@m3}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
i) The Ultimate Slime Mold
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 27 of The Withered Heath.
j) The Pipe of Buckland
    It
    can be activated for light absorption.  
    You found it in the remains of an Emperor wight on level 54 of Barad-Dur.
k) an Adventurer quylthulg (930 hp)
l) The Ring of Power of Ji Indur Dawndeath {cursed}
m) The Great Eagle Down Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 34 of Barad-Dur.
c) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of
    Erebor.
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 66 of Dol Guldur.
e) The Robe of Great Luck [2,+2] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 60 of Dol Guldur.
f) The Elven Cloak of Peregrin Took [4,+16] (+3)
    
    It can be activated for satisfy hunger if it is being worn. It 
    increases your dexterity, charisma, stealth, searching and luck by 3.  
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire orc on level 66 of Dol Guldur.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of
    Erebor.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 107 of Utumno.
k) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It makes you completely fearless.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your ability to score critical hits by 1.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    poison and dark.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 10 of Orc
    Cave.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 66 of Dol Guldur.
q) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
r) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be
    activated for cure insanity if it is being worn. It increases your 
    intelligence by 2.  It is very sharp and can cut your foes.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    confusion.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 101 of
    Utumno.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 66 of Dol Guldur.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue ooze on level 56 of Barad-Dur.
v) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 63 of
    Barad-Dur.
w) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, 
    charisma and infravision by 4.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, blindness and chaos.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Forodwaith.
x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be
    activated for ball of cold (48) every 400 turns if it is being worn. 
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, speed and 
    spell power by 4.  It increases your mana capacity by 80%.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 107 of Utumno.


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 64 of Barad-Dur.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 101 of Utumno.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 62 of
    Barad-Dur.
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Barad-Dur.
f) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
h) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 69 of
    Erebor.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 66 of Dol
    Guldur.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
l) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your intelligence by 2.  It provides resistance to light, dark, nether
    , nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being
    worn.  It increases your dexterity, stealth and speed by 5.  It makes
    you invisible.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
t) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 106 of Utumno.
u) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It
    can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against natural creatures.  It provides resistance to poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
v) 2 Long Bows of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Orodruin.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 69 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) 2 Rod Tips of Speed (100 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
d) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your intelligence, constitution and attack speed
     by 2.  It makes you invisible.  It allows you to levitate.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of Angband.
e) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
f) The Ring of Power of Hoarmurath of Dir (+1 attack)
g) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    
    It increases your strength and ability to score critical hits by 2.  
    It makes you invisible.  It sustains your strength.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
h) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It increases your charisma and infravision by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to 
    blindness and shards.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits)
    
    It increases your intelligence, searching and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to sound and nether.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 58 of Dol
    Guldur.
j) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your stealth and infravision by 4.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    resistance to electricity and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Barad-Dur.
k) The Sustain Intelligence of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 68 of Erebor.
l) The Sustain Wisdom of the Stiffbeards (+5,+10) [+5] (+3)
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
m) The Sustain Constitution of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
n) The Sustain Dexterity of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Barad-Dur.
o) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  
    It makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
q) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Robe of Umilie (-8,-26) [2,+16](40%)
    It increases your hit points by 40%.  It sustains your 
    constitution.  It provides immunity to acid and electricity.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 68 of Angband.
s) an Elven Cloak [4,+10] (+4 to stealth)
t) a Glaive of Doriath (E:45, L:3) (2d6) (+16,+13)
    
    It can be wielded two-handed.  
    You found it in the remains of a Great Worm of Perplexity on level 69 of
    Erebor.
u) Scatha the Worm's corpse
v) a Mage Staff of Power (1d4) (-15,-3) (+12)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 12.  
    You found it in the remains of an Archlich on level 107 of Utumno.


  [Home Inventory - Caras Galadhon ]

a) 17 Tomes of Knowledge
b) 2 Indestructible Tomes of the Time
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
c) 21 Unholy Tomes of the Hellflame
d) The Blood of Life
    
    You found it lying on the ground on level 100 of Angband.
e) a Potion of of Learning
f) a Potion of Death
g) 60 Potions of Healing
h) 13 Potions of *Healing*
i) 3 Potions of Life
j) 34 Potions of Restore Mana
k) a Cursed Ring of Clear Thought
    It can be
    activated for cure insanity if it is being worn. It sustains your 
    intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to confusion.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 38 of Barad-Dur.
l) 5 Rings of Speed (+10)
    
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 106 of
    Utumno.
m) 8 Rings of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 106 of Utumno.
n) 3 Rings of Speed (+8)
    
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 68 of Angband.
o) 12 Rings of Speed (+7)
    
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 106 of Utumno.
p) 6 Rings of Speed (+6)
    
    It increases your speed by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 81 of
    Angband.
q) 7 Rings of Speed (+5)
    It increases your speed by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 106 of Utumno.
r) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Barad-Dur.
t) The White Dragon Scale Mail 'Amoreglim' (-2 to accuracy) [30,+25]
    It can be
    activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It sustains your dexterity and charisma.  It provides immunity 
    to acid and fire.  It provides resistance to fire, cold and dark.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angmar.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if
    it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 80 of Forodwaith.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Long Bow of Estineng (x6) (+27,+30) (+3 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 93 of
    Angband.


  [Home Inventory - Khazad-dum ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shade on level 46 of Paths of the Dead.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
c) The Demonhorn of Gothmog [2,+13] (-5)
d) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of Barad-Dur.
e) The Pearl 'Nimphelos' (+1)
    It grants you
    the power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 29 of
    Mirkwood.
f) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 101 of Utumno.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 107 of Utumno.
i) The Dragon Helm of Thrain [8,+10]
    It
    sustains your wisdom.  It provides resistance to fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of
    Erebor.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of Forodwaith.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 22 of A lost
    temple.
s) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
t) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be
    activated for explosive rune every 200 turns if it is being worn. It 
    increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 62 of Dol Guldur.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 100 of Angband.
v) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror


  [The Museum Inventory - Bree ]

a) The Palantir of Minas Ithil [-30](-60%) (-3) {cursed}
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 4) forever.  It decreases your intelligence, wisdom and 
    constitution by 3.  It decreases your hit points by 60%.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains experience.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 101 of Utumno.
b) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Great Eagle Down Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 
    5.  It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
e) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 77 of Angband.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 44 of
    Barad-Dur.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Barad-Dur.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 81 of Angband.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 96 of Angband.
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 66 of Dol Guldur.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
o) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 92 of Angband.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 85 of
    Angband.


  [The Museum Inventory - Gondolin ]

a) The Shard of Pottery that is Not Junk
    It can be activated for satisfy hunger.  
    You found it in the remains of a Brown naga in a shallow water area.
b) Darkgod's Voodoo Doll of the Player
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dunlending on level 35 of Barad-Dur.
c) The Fire of Orthanc
    
    It can be activated for acquirement.  
    You found it in the remains of a Guardian naga on level 48 of Barad-Dur.
d) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 101 of
    Utumno.
e) The Necklace of Girion [10,+0] (+5) (charging)
    It can be activated for grow mushrooms every 50+d50 turns if it
    is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Storm Worm on level 106 of Utumno.
g) The Small Metal Shield of Agulmant [3,+11]
    
    It sustains your constitution.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to dark.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) an Elemental Crusader Axe of Doriath (E:25, L:2) (2d5) (+9,+10)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
i) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan Priest on level 66 of Dol
    Guldur.


  [The Museum Inventory - Minas Anor ]

a) a Rohirric Ring of Invisibility (+6)
    It increases your speed by 6.  It makes you invisible.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
b) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
c) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold, poison and chaos.  It allows you to fly.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides resistance to sound.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 72 of
    Angband.
e) The Awl-Pike of Aurthalas (1d8) (+10,+20) (+5)
    It can be wielded two-handed.  It increases your wisdom and 
    constitution by 5.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 72 of Angband.
f) The Flail 'Peluil' (2d6) (+5,-7) (+3 to speed)
    
    It can be wielded two-handed.  It increases your strength, speed and 
    attack speed by 3.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
g) The Short Bow of Urinauri (x-2) (+15,+16) (-4) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    charisma by 4.  It prevents teleportation.  It fires missiles with
    extra might.  It drains experience.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Thunder on level 89 of
    Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 75 of Angband.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides resistance 
    to poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 54 of Barad-Dur.
i) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can
    be activated for berserk strength every 50+d50 turns if it is being
    worn. It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Orodruin.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 64 of Erebor.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog on level 93 of Orodruin.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 99 of Orodruin.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Forodwaith.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be
    wielded two-handed.  It increases your strength, dexterity and speed
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 63 of Emyn Luin.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Erebor.
q) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 63 of
    Erebor.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 101
    of Utumno.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 62 of Dol Guldur.


  [The Museum Inventory - Edoras ]

a) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 80 of Forodwaith.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 50 of Moria.
d) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3)
    
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black reaver on level 80 of Forodwaith.
e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
f) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 85 of
    Angband.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3
    .  It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
i) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 34 of Barad-Dur.
k) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 54 of Paths of
    the Dead.
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and nexus.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 22 of
    Mirkwood.
m) 2 Flails 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Orodruin.
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
o) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Hobbiton ]

a) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. 
    It rearms itself.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
b) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 106 of Utumno.
c) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 85 of Angband.
d) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of Barad-Dur.
e) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases 
    your dexterity by 4.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 36 of Barad-Dur.
f) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 94 of Angband.
g) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    resistance to acid.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
j) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
k) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
l) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 63 of Barad-Dur.
m) The Sceptre of Numenor (-3 to speed)
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 54 of Barad-Dur.



Posted on 6.1.2005 03:23
Last updated on 10.2.2005 20:14

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