The Angband Ladder: Hireld, High-Elf Sorceror by <s_von_murchoe@hotmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Hireld                 Age                130       STR!     40       
 Sex   : Female                 Height              56       INT!     40       
 Race  : High-Elf               Weight             167       WIS!     40       
 Class : Sorceror               Social Class        41       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit        -149 Level             50    Hit Points     2154/  2154 
 + To Melee Damage      -84 Experience  25309907    Spell Points   3076/  3076 
 + To Ranged Hit        -37 Max Exp     25309907    Sanity          930/   930 
 + To Ranged Damage      10 Exp to Adv.    *****    Piety                72576 
   AC                 34+96 Gold         1999447    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-336   
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 1290 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Archer.  You            
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 41 (2050')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 36 (1800')
        Forodwaith: Level 78 (3900')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 14326 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 61 princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1.......*....3.            
        Add Int   : .......2.*....3.            
        Add Wis   : .1.....2.*....3+            
        Add Dex   : .1.......*......            
        Add Con   : .1.......*4...3.            
        Add Chr   : .......2.*....3.            
        Mul Mana  : +...+..........+            
        Mul SPower: +...+...........            
        Add Stea. : .......2........            
        Add Infra : .........*......            
        Add Tun.. : ..............3.            
        Add Speed : .1.5.3.2.....1..            
        Slay Evil : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ...........+....            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : +...+.+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+..+....            
        Hold Life : .....+.....+....            
        Imm Acid  : ...+..*+.+.+....            
        Imm Elec  : ..++..*..+......            
        Imm Fire  : ...*..*+.+......            
        Res Cold  : ..++...+.++.....            
        Res Pois  : ........++......            
        Res Fear  : ..+...+....+....            
        Res Light : .....+.+.+.....+            
        Res Dark  : ..+..+...+......            
        Res Blind : ..+.............            
        Res Conf  : .....+...+......            
        Res Sound : ................            
        Res Shard : ..+.............            
        Res Neth  : ..++..+.++.+....            
        Res Nexus : ........++......            
        Res Chaos : .....+..........            
        Res Disen : ...........+....            
        Aura Fire : ...............+            
        Lite      : .+.......+...++.            
        See Invis : .....+...+.....+            
        Regen     : ..........+....+            
        Activate  : .....+.+..+.....            
        Drain Exp : ....+...........            
        Aggravate : ....+..........+            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Orc.ESP   : .....+..........            
        Troll.ESP : ...............+            
        Full ESP  : .........+......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 24)
 - Combat                                        01.300 [0.400]
          . Archery                              03.500 [0.300]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.785 [0.550]
          . Prayer                               36.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Yellow mushroom patch on level 4.
You may meet a Large silver snake on level 1.
You are fated to find a Mace on level 1.
You are fated to find an Iron Spike on level 17.
You may meet a Sparrow on level 3.
You may meet a Bloodshot mewlip on level 1.
You are fated to die on level 2.
You may meet a Boar on level 1.
You are fated to find a Trident on level 9.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-68,-45)(60%)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it in the remains of a Black Balrog on level 62 of Dol Guldur.
d) The Heavy Crossbow 'Earind' (x4) (+10,+10) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and speed by 1.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 30 of Mirkwood.
e) The Ring 'Nielen'
    
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity, cold, dark, blindness, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Withered Heath.
f) an Elemental Ring of Speed (+5)
    It 
    increases your speed by 5.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 96 of
    Orodruin.
k) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana
    capacity and hit points by 200%.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Bar Chain Mail 'Silin' (-59,-15) [18,+10](20%)
    It increases your 
    hit points by 20%.  It sustains your intelligence.  It provides
    immunity to acid, electricity and fire.  It makes you completely
    fearless.  It provides resistance to nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 35 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Belor' [5,+10]
    It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to poison, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 50 of Moria.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.
u) The Set of Gauntlets of Nargothrond [Tidal Wave] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
x) The Pair of Hard Leather Boots 'Milma' [3,+10]
    It sustains your wisdom.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to life
    draining, acid, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
z) a Draconic quylthulg (510 hp)
{) The Silver Bolt of Tildalmo (3d5) (+16,+9) (+1 to speed)
    It provides light (radius 1) forever.  It increases your speed
     by 1.  It does extra damage from frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 68 of Dol
    Guldur.
|) The Pick of Elend (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, constitution, charisma and ability to
    tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    It was given to you as a reward.
b) a Magical Tome of the Blowing Wind
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
c) a Tome of the Impenetrable Earth
d) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 96 of
    Orodruin.
e) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
f) a Magical Tome of Knowledge
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
g) a Fireproof Holy Tome of Eru Iluvatar
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) a Book of Beginner Cantrips
i) The Tome of Hireld
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Gem of Ice (charging) {special, StatsLifeRestore}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Dread on level 51 of The Sacred Land Of
    Mountains.
k) The Boulder of Entmoot {LightAb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Grey wraith on level 52 of The Sacred
    Land Of Mountains.
l) The Pentagram of Lore {Heal 700}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it in the remains of a Helcungol on level 44 of Moria.
m) The Seventeenth Eye of Sauron {Geno 500}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 65 of The Sacred Land Of
    Mountains.
n) 19 Potions of Cure Insanity
o) 11 Potions of Healing
p) 2 Potions of *Healing*
q) a Silver Rod of Capacity of Disarming (200/200)
    It can hold more mana.  
    You found it in the remains of a Dark dwarven priest Captain on level 30
    of Dol Amroth.
r) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Magic Rod Market.
s) a Golden Rod of Charging of Home Summoning (125/125)
    It regenerates its mana
    faster.  
    You bought it from the Black Market.
t) a Golden Rod of Recall (125/125)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 46 of The Sacred
    Land Of Mountains.
b) a Magical Tome of Meta Spells
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Enchantress on level 46 of The Sacred
    Land Of Mountains.
c) a Spellbook of Healing
d) 7 Sprigs of Athelas
e) 12 Potions of Resistance
f) a Moonstone Rod of Quickness of Nothing (75/75)
g) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to 
    electricity, cold, poison and dark.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Taron (+3 to infravision)
    
    It increases your intelligence, wisdom, dexterity and infravision by 3
    .  It sustains your strength.  It provides resistance to cold, poison, 
    light, dark and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 45 of The
    Sacred Land Of Mountains.
j) an Amulet of & Amulet~ (+18 to accuracy) [+8]
    
    You found it lying on the ground on level 18 of Orc Cave.
k) a Dwarven Lantern of the Magi [Healing] (+2)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Anchor of Space-Time
m) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Double Ring Mail of Teleth (-2 to accuracy) [15,+0]
    It sustains your 
    strength.  It provides immunity to fire.  It provides resistance to 
    life draining, poison, confusion, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
o) The Augmented Chain Mail of Balon (-2 to accuracy) [16,+12]
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk Archer on level 35 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire dwarf on level 48 of The Sacred
    Land Of Mountains.
t) a Light Crossbow (x3) (+5,+7)
u) The Light Crossbow of Mingist (x3) (+13,+5) (+1)
v) a Black drake corpse


  [Home Inventory - Gondolin ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 72 of Erebor.
c) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon in the town of
    Gondolin .
e) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It
    grants you the power of find secret passages if it is being worn.  It 
    increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
j) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and charisma by 3.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It allows you to
    sense the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Angband.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 79 of Angband.
l) The Set of Gauntlets of Ossiriand [2,+15] (+4)
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma by 4.  It sustains your charisma.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 72 of Erebor.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can
    be wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 67 of Angband.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Helcungol on level 72 of Erebor.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 62 of Dol Guldur.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Angband.
s) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It
    can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against natural creatures.  It provides resistance to poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 79 of Angband.
t) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 35 of The Helcaraxe.
u) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 72 of Erebor.
v) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
w) The Mage Staff of Elfir (1d4) (+7,+5) [+4] (+1)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 1.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 87 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vampire orc on level 68 of The Sacred
    Land Of Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 65 of The Sacred Land Of
    Mountains.
d) The Diamond Prism of Light {Heal700}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Headless ghost on level 52 of The Sacred
    Land Of Mountains.
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
f) The Golden Horn of the Thunderlords (9 charges) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  
    It can teleport monsters to you.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
h) The Ring of Power of Hoarmurath of Dir (+3)
    It increases 
    your intelligence and wisdom by 3.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
i) The Ring of Power of Ren the Unclean (+2 to stealth)
    
    It increases your intelligence and stealth by 2.  It makes you
    invisible.  It provides resistance to electricity, poison and dark.  
    It allows you to fly.  It slows your metabolism.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Illusory
    Castle.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 65 of Dol Guldur.
k) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns
     if it is being worn. It increases your charisma by 5.  It sustains 
    your charisma.  It provides resistance to poison and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 65 of
    The Sacred Land Of Mountains.
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 65 of The
    Sacred Land Of Mountains.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 66 of The
    Sacred Land Of Mountains.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 78 of Forodwaith.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Orodruin.
q) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, searching and luck by 5.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a White Balrog on level 65 of Dol Guldur.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Necromancer of Dol Guldur's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Scroll of *Remove Curse*
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Filthy Rag of the Wight [1,+6] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
d) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is
    being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 1.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
e) an Ethereal Fur Cloak of Air [3,+11]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining, cold and nether.  It allows you to breathe without air.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 53 of The
    Sacred Land Of Mountains.
f) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Set of Gauntlets of Eregion [2,+15] (+0)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It decreases your strength by 0.  It sustains 
    your strength.  It provides resistance to fire.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Set of Gauntlets of Lorien [2,+15] (+0)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It decreases your dexterity by 0.  It sustains your dexterity.
    It provides immunity to paralysis.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Cleaver 'Elwarris' (2d4) (+12,+4) (+1 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 1.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of The
    Sacred Land Of Mountains.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is
    especially deadly against natural creatures.  It provides resistance 
    to cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    Morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient black dragon on level 53
    of The Sacred Land Of Mountains.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 63 of The
    Sacred Land Of Mountains.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Erebor.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 59 of The Sacred
    Land Of Mountains.
t) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Player corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 62 of Erebor.
w) Amras, Son of Feanor's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 52 of The
    Sacred Land Of Mountains.
x) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) Pandora's Box
    It can be activated
    for aggravate.  
    You found it in the remains of a Ghoul on level 41 of Moria.
b) The Deck of Wild Magic
    It can be
    activated for aggravate.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Gem of Venom
    It can
    be activated for cure stun every 100 turns.  
    You found it in the remains of a Sorcerer on level 41 of Moria.
d) Gandalf's Tome of Unconventional Warfare
    It can
    be activated for hallucination every 10 turns.  
    You found it in the remains of a Hill orc on level 33 of Moria.
e) Radagast's Summoning Manual
    It can
    be activated for stun.  
    You found it in the remains of a Spirit naga Shaman on level 33 of Moria.
f) a Parchment titled ''There And Back Again''
    
    It can be activated for paralyze.  
    You found it lying on the ground on level 33 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Tarrasque on level 87 of Orodruin.
b) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 87 of Orodruin.
c) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Erebor.
e) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It
    can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It is very sharp and can
    cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 68 of Erebor.
f) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)
    It increases 
    your strength by 4.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if
    it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 69 of Erebor.


  [The Museum Inventory - Osgiliath ]

a) The Gem of Fire
    It can
    be activated for cuts.  
    You found it in the remains of a Master mindcrafter on level 62 of Dol
    Guldur.
b) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 99 of Orodruin.
c) The Silmaril of the Seas (+2) {cursed}
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 99 of Orodruin.
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
e) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 57 of Dol Guldur.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 76 of Forodwaith.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 29 of
    Dol Amroth.
i) a Magical Long Bow (x3) (+10,+12)(20%)
    It increases your mana capacity by 20%.  
    You found it in the remains of an Ancient green dragon on level 62 of Dol
    Guldur.
j) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is
    being worn. It increases your stealth by 10.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) (nothing)
    It grants you the power of spit acid if
    it is being worn.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 1.7.2006 09:00
Last updated on 20.1.2007 12:32

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1272. on the Ladder (of 18974)
51. on the Theme Ladder (of 186)

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On 18.7.2006 12:51 duxenaz@hotmail.com wrote:
So, what about your character aspirations? How about some character building? Are you like Elminster, sinister, powerful, addicted to oak leaf cigars? Or more like Edwin Odes-whats-his-name; evil, snide, also powerful. Or Kehiner; weak, thievly, annoying, and about to be slain by a brave Paladin. Oh the shame...

On 7.8.2006 12:42 s_von_murchoe@hotmail.com wrote:
Just finished MAeglin quest.... a complete pushover. Only danger was running out of mana but my potions took care of that. Pity, I got thunderlorded out of Dol Guldur for thhat quest, just as I was about to finish the Prisoner quest. Last Nazgul down to 2 stars... :(

On 8.8.2006 08:29 s_von_murchoe@hotmail.com wrote:
Some interesting items found... check the bottom of the Osgiliath Museum. It also looks like Nimphelos has been converted to a normal pearl ?!?!

But, lucky me found the One on my first kill! Took out the Watcher and boom, there it is. Saves me a lot of work :D Time to level to 50, then cast the ring into the Sammauth Naur...

On 9.8.2006 00:27 duxenaz@hotmail.com wrote:
Nice, spitting acid with (nothing). What a long list of corruptions. You either like to be a corrupt ducky... Or Theme is different to ToME in that way.
I'm mainly impressed with your armour and amulet, wish I had them :(...

On 15.8.2006 07:00 s_von_murchoe@hotmail.com wrote:
Destroyed the Ring, and saved Sauron for dessert >:). Pretty hard fight, he broke all my runes then summoned Greater Balrogs all around me. Good thing i have heaps of HP!!

On 22.8.2006 08:33 s_von_murchoe@hotmail.com wrote:
Woah! Check out the almighty amulet I just found. I am wearing it for 2 reasons:
1. I messed around with corruptions and already aggravate creatures.
2. Who cares about drain exp when you have as much as i do? ;P

I'm a powerhouse now! Easy win

On 26.8.2006 03:31 s_von_murchoe@hotmail.com wrote:
Just did Nameless...pretty hard. Morgy coming up soon =D

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