The Angband Ladder: Eralinyth, Dunadan Sorceror by <acockbur@mail.wvu.edu>

  [ToME 2.2.7 Character Dump]

 Name  : Eralinyth              Age                 59       STR!     40       
 Sex   : Male                   Height              79       INT!     40       
 Race  : Dunadan                Weight             160       WIS!     40       
 Class : Sorceror               Social Class        68       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         -11 Level             50    Max Hit Points       820   
 + To Melee Damage      -80 Experience  22607516    Cur Hit Points       820   
 + To Ranged Hit         32 Max Exp     22607516    Max SP (Mana)       2780   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2780   
   AC                52+189 Gold         2459512    Piety              59144   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  6d4-480   
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Landed          
          Knight.  You are a well liked child.  You have blue eyes,            
          curly black hair, and a dark complexion.                             
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 39 (1950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 36 (1800')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are disguised as a Abomination.
 You are currently in the town of Lothlorien.
 You have defeated 10406 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ....3......*.23..2.         
        Add Int   : *...34..2..*.....2.         
        Add Wis   : *...3...2..*.....2.         
        Add Dex   : ....34.....*4....2.         
        Add Con   : ....3......*.23..2.         
        Add Chr   : *...34..2..*.....2.         
        Mul Mana  : ++.................         
        Mul SPower: +..................         
        Add Stea. : .....4..2..........         
        Add Infra : *..........*.......         
        Add Tun.. : .................2.         
        Add Speed : ..**3.3.2.....3..2.         
        Add Blows : .................2.         
        Vampiric  : .................+.         
        Fire Brand: ................+..         
        Sust Str  : ....+..............         
        Sust Int  : .....+.+...........         
        Sust Wis  : .+.................         
        Sust Dex  : ....+..............         
        Sust Con  : ....+..............         
        Sust Chr  : ...................         
        Invisible : ........+..........         
        Mul life  : .......+...........         
        Sens Fire : ...................         
        Reflect   : .....+...+.........         
        Free Act  : ....+....+..++.....         
        Hold Life : ...++.++..+........         
        Imm Acid  : +.......+*.++......         
        Imm Elec  : +...*.....++.......         
        Imm Fire  : *.+....*+.*+.......         
        Imm Cold  : +......*+..+.......         
        Res Pois  : ....+......+.......         
        Res Fear  : ........+.....+....         
        Res Lite  : ......+..+.+.......         
        Res Dark  : ......+....+.......         
        Res Blind : ...................         
        Res Conf  : ...........+.......         
        Res Sound : ..........+........         
        Res Shard : .....+.............         
        Imm Neth  : .........+++.......         
        Res Nexus : .........+++.......         
        Res Chaos : ..+..++............         
        Res Disen : ....+.....+...+....         
        WraithForm: ...+...............         
        Levitate  : ....++.............         
        Lite      : ...........+....+..         
        See Invis : ++.++.+....++......         
        Digestion : ....+..............         
        Regen     : ...++..............         
        Activate  : +.+.+.+.+...+......         
        Drain Exp : ...+...............         
        Cursed    : ...+.......+.......         
        Hvy Curse : ...+.......+.......         
        Prm Curse : ...........+.......         
        No blows  : +..................         
        Precogn.  : +..................         
        Orc.ESP   : ......+............         
        Demon.ESP : +...............+..         
        Undead.ESP: ................+..         
        Evil.ESP  : +..................         
        Full ESP  : ...........+.......         

Skills (points left: 0)
          . Weaponmastery                        01.300 [0.400]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.600 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  12.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            09.700 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) The Mage Staff of Turand (1d4) (+10,+10) [+3](100%)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your mana capacity by 100%.  It sustains 
    your wisdom.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if
    it is being worn.  It increases your speed and luck by 15.  It
    provides immunity to nether.  It provides resistance to life draining.
    It renders you incorporeal.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
k) The Amulet of Atarno (+4 to stealth)
    It increases 
    your intelligence, dexterity, charisma and stealth by 4.  It sustains 
    your intelligence.  It provides resistance to shards and chaos.  It
    allows you to levitate.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 147 of The Void.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
n) The Augmented Chain Mail of Galad (-56,-63) [16,+15](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to fire and cold.  It provides
    resistance to life draining.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Earaharam [10,+25]
    It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to acid, light, nether and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 65 of Mordor.
q) The Dragon Shield of Andir [8,+23]
    
    It provides immunity to fire.  It provides resistance to life draining
    , electricity, fire, sound, nether, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
z) an Eye druj (8455 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides
    light (radius 1) forever.  It does extra damage from fire.  It is a
    great bane of demons.  It is a great bane of undead.  It allows you to
    sense the presence of demons and undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
|) The Dwarven Shovel 'Echalach' (+7 to accuracy) (+2 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel, speed and attack speed by 2
    .  It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) a Fireproof Tome of Translocation {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) a Tome of the Tree {!k!v!d!s}
e) a Fireproof Tome of Knowledge {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Mordor.
f) a Fireproof Tome of the Time {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 58 of
    Mordor.
g) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
i) The Tome of Eralinyth {!k!v!d!s}
j) The Bottomless Bottle (charging) {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Vampire on level 60 of The Sacred Land Of
    Mountains.
k) 16 Potions of *Healing*
l) 2 Potions of Life
m) 15 Potions of Restore Mana
n) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 83 of Angband.
o) a Golden Rod of Capacity of Disarming (250/250)
    It
    can hold more mana.  
    You found it lying in a vault on level 98 of Mount Doom.
p) an Adamantite Rod of Capacity of Disarming (400/400)
    It can hold
    more mana.  
    You found it in the remains of an Archlich on level 83 of Angband.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 3 Scrolls of Reset Recall
c) a Scroll of *Destruction*
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Mithril Rod of Nothing (160/160)
g) The Amulet of Celemmog (+4 to stealth)
    It
    can be used to store a spell.  It increases your stealth by 4.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire and light.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
h) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Double Ring Mail of Saegilin (-2 to accuracy) [15,+10]
    It
    provides immunity to acid.  It provides resistance to life draining, 
    electricity and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
l) an Elven Cloak [4,+4] (+2 to stealth)
m) a Fur Cloak of Air [3,+9]
n) an Iron Crown of Telepathy [0,+9]
    It gives telepathic powers.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fire Phantom on level 67 of Angband.
b) The Ring of Gonata (+3 to speed)
    It 
    increases your strength and speed by 3.  It sustains your intelligence
    .  It provides resistance to acid, light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 54 of Mordor.
c) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 67 of Angband.
d) an Indestructible Amulet of Doom [+7] (+5)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 5.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 70 of Erebor.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) an Elven Cloak of Protection [4,+22] (+1 to stealth)
g) The Fur Cloak of Aeglar [3,+9]
    It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    light and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Large Leather Shield of Amion [4,+13]
    It sustains your strength and charisma
    .  It provides resistance to life draining, cold and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of Dol
    Guldur.
j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
k) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
l) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 67 of Angband.
n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) Climbing Set
p) a Mage Staff of Power (1d4) (-25,-9) (+11)


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Eternal Flame {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
b) a Fireproof Tome of the Blowing Wind {!k!v!d!s}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
d) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
e) 20 Sprigs of Athelas
f) 42 Potions of *Healing*
g) 2 Potions of Life
h) 31 Potions of Restore Mana
i) an Adamantite Rod of Charging of Nothing (200/200)
    It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 83 of Angband.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) 2 Rings of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 80 of Angband.
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Mount Doom.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Erebor.
o) Power Dragon Scale Mail (-3 to accuracy) [40,+23]
p) The Ribbed Plate Armour of Uilohan (-3 to accuracy) [28,+6]
    It sustains your dexterity.  It provides immunity to acid, fire
     and cold.  It provides resistance to acid and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
q) an Elven Cloak of Protection [4,+14] (+2 to stealth)
r) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 693 of Nether Realm.
t) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
v) The Harp of Daeron (+1 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 142 of The Void.



Posted on 5.10.2004 21:14
Last updated on 6.10.2004 21:48

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1539. on the Ladder (of 19090)
602. on the ToME Ladder (of 3155)
6. for this player (

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On 5.10.2004 21:14 acockbur@mail.wvu.edu wrote:
Headed toward Tiki when I found the second Nenya.

On 6.10.2004 21:48 acockbur@mail.wvu.edu wrote:
I got Melkor on a small level- what a pain! Luckily he summoned Beorn who summoned a dracolisk and that distracted him while I manabolted him down to **.

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