The Angband Ladder: Max 014, Dunadan Sorceror by <dragon666@fromru.com>

  [ToME 2.2.7 Character Dump]

 Name  : Max 014                Age                 62       STR!     40       
 Sex   : Male                   Height              79       INT!     40       
 Race  : Vampire Dunadan        Weight             220       WIS!     40       
 Class : Sorceror               Social Class        19       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit         -41 Level             50    Max Death Points        57 
 + To Melee Damage      -32 Experience  27551952    Cur Death Points       -92 
 + To Ranged Hit        -35 Max Exp     27551952    Max SP (Mana)       1879   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)       1790   
   AC                26+186 Gold         2482537    Piety              36075   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4-224   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have blue eyes, straight auburn           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 90 (4500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 66 (3300')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 15580 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 89 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventure lasted 30 days.

     Your Attributes:
You are dead, killed by a Nightcrawler on level 99 of Mount Doom.
You can drain life from a foe.
You can run for your life after hitting something.
You can restore lost life forces.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You resist acid exceptionally well.
You are completely immune to lightning.
You are completely immune to fire.
You resist cold exceptionally well.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 . Combat                                        01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         10.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.950 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  06.100 [0.500]
          . Summoning                            04.700 [0.500]
          . Symbiosis                            19.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Mean-looking mercenary on level 1.
You may meet a Scrawny cat on level 2.
You are fated to meet a Boil-covered wretch on level 1.
You may find Soft Studded Leather on level 5.
You are fated to meet a Blubbering idiot on level 5.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+6,-6)(80%) (+4)
d) The Heavy Crossbow of Tumuris (x4) (+9,+9) (+4 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and speed by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified human on level 69 of Angband.
e) The Ring 'Gionwe' (+7)
    
    It increases your strength, intelligence, infravision, speed and 
    ability to score critical hits by 7.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to poison, confusion and nexus.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Yig, Father of Serpents on level 70 of
    Angband.
f) a Ring of Speed (+12)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 54 of Mordor.
n) The Ring Mail of Eloki (-54,-11) [12,+9](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to life draining, fire, cold, poison
    , confusion, shards, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield 'Elinqueth' [4,+10]
    It sustains your 
    strength and charisma.  It provides resistance to life draining, cold, 
    poison, light, dark and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of The
    Sacred Land Of Mountains.
u) The Set of Gauntlets 'Paurnimmen' [2,+11] (+4)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your constitution by 4.  It sustains your constitution.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 41 of Moria.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) a Greater rotting quylthulg (1500 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light
    (radius 1) forever.  It does extra damage from fire.  It is a great
    bane of demons.  It is a great bane of undead.  It allows you to sense
    the presence of demons and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 89
    of Mount Doom.
|) The Shovel 'Arrin' (+17,+18) (+3 attacks)
    It increases your strength, intelligence, dexterity, 
    constitution, ability to tunnel and attack speed by 3.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed
    by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Fireproof Tome of the Time
j) a Potion of Healing
k) 3 Potions of *Healing*
    
l) 5 Potions of Restore Mana
    
m) 7 Potions of Curing
    
n) The Ring of Power of Ji Indur Dawndeath (+1 to searching)
o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful
    things if it is being worn. It grants you the power of change the world
     if it is being worn.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and spell power by 5.
    It increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Rhino Hide Armour of Gorfaeri (-1 to accuracy) [8,+14]
    It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to light, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 89
    of Mount Doom.
q) The Dagger of Rilia (2d4) (+4,+3)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Tomes of Knowledge
b) a Fireproof Tome of the Time
c) a Fireproof Tome of Meta Spells
d) a Tome of Meta Spells
    It cannot be harmed by fire.  
e) a Fireproof Tome of the Mind
f) Benetar's Death Ray Experiment
    It can be activated for 
    summon pet.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) 9 Sprigs of Athelas
    
h) 4 Potions of Speed
i) a Fireproof Scroll of Word of Recall
j) 3 Scrolls of Holy Prayer
k) 4 Scrolls of Protection from Evil
l) a Staff of Genocide[1|7] (3 charges)
m) an Amulet of the Magi (-4,-4) (+4 to searching)
    It
    can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) an Amulet of Anti-Teleportation
o) an Amulet of Wisdom (+5)
    It increases your wisdom by 5
    .  It sustains your wisdom.  
    You bought it from the Black Market.
p) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 1.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 46 of Moria.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
s) a Mage Staff of Spell (1d4) (+9,+9)
    
    It can be wielded two-handed.  It can be activated for runespell(Life,
    Armageddon, 28) every 140 turns and runespell(Holding, Self, 55) every
    275 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
    
b) 6 Morphic Oils of Spider
    
c) 28 Potions of Cure Serious Insanity
    
d) 6 Potions of Cure Critical Insanity
e) 23 Potions of Cure Insanity
f) 23 Potions of Healing
    
g) 29 Potions of *Healing*
    
h) a Potion of Life
    
i) 15 Potions of Restore Mana
    
j) 12 Potions of Curing
    
k) 5 Scrolls of Protection from Evil
l) 4 Scrolls of Rune of Protection
m) 7 Scrolls of Genocide
n) a Scroll of Mass Genocide
    
o) a Golden Rod of Cheapness of Nothing (125/125)
p) a Staff of Genocide[1|12] (4 charges)
q) a Staff of Genocide[1|10] (4 charges)
r) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Partial Plate Armour of Pelos (-42,-51) [22,+9](40%)
    It increases your 
    hit points by 40%.  It sustains your dexterity.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, light and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 73 of Angband.
t) The Rhino Hide Armour of Elcar (-11,-43) [8,+11](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence
     and constitution.  It provides immunity to acid.  It provides
    resistance to poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 54 of The
    Sacred Land Of Mountains.
v) The Short Bow 'Oroth' (x4) (+7,+31) (+2 to speed)
    It increases your strength, intelligence, 
    wisdom, dexterity, charisma and speed by 2.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Angband.
w) Climbing Set
    It allows you to climb mountains.  
x) a Mage Staff of Power (1d4) (-21,-14) (+11)


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Box
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Power of Akhorahil the Blind (+4% of critical hits)
    It increases your strength, 
    infravision and ability to score critical hits by 4.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    resistance to light.  It slows your metabolism.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Angband.
d) The Ring of Power of Khamul, the Black Easterling (+3)
    
    It increases your wisdom and constitution by 3.  It makes you
    invisible.  It provides resistance to fire, dark, blindness, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Angband.
e) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    It increases your constitution by 5.  It makes you invisible.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to light.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 80 of
    Angband.
f) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your dexterity and infravision by 2.  It makes
    you invisible.  It sustains your strength.  It provides resistance to 
    confusion and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    
    It increases your wisdom by 1.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, blindness
    , shards and disenchantment.  It allows you to see invisible monsters.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
h) The Ring of Carechil (+5)
    
    It increases your wisdom and charisma by 5.  It sustains your strength
    , wisdom and constitution.  It provides resistance to light, dark, 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 42 of Mordor.
i) a Ring of Speed (+11)
j) 3 Rings of Speed (+9)
    It 
    increases your speed by 9.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
k) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 90 of Angband.
n) The Metal Scale Mail of Orment (-2 to accuracy) [13,+7]
    
    It sustains your intelligence.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to light, 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
o) The Mithril Chain Mail of Calin (-1 to accuracy) [28,+14]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 90 of Angband.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 88 of
    Angband.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Serpent of Chaos on level 90 of Angband.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 88 of
    Angband.
s) an Orcish Pick of Earthquakes (+12,+17) (+6)
    It increases your strength and ability to tunnel by 6.  It can
    cause earthquakes.  
    It was given to you as a reward.
t) The Metal Boomerang of Ronar (4d5) (+15,+19)
    It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) a Silver Rod of Simplicity of Nothing (100/100)
b) a Staff of Genocide[1|9] (3 charges)
c) The Ring 'Teloth' (+17 to damage) (+3)
    It increases your speed by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    blindness and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 56 of
    The Sacred Land Of Mountains.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 66 of Dol
    Guldur.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
f) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
g) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ghatanothoa on level 41 of Mordor.
i) The Pseudo Dragon Scale Mail 'Helorn' (-2 to accuracy) [30,+21]
    It
    can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your wisdom and charisma.  It
    provides immunity to acid and electricity.  It provides resistance to 
    light, dark and sound.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) Balance Dragon Scale Mail (-2 to accuracy) [30,+10]
    It can be activated for breathe balance (250) every
    60+d90 turns if it is being worn. It provides resistance to sound, 
    shards, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) The Chain Mail of Eleglamir (-2 to accuracy) [14,+10]
    It sustains your wisdom.  It
    provides immunity to acid and cold.  It provides resistance to acid, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Mouse Fur of Air [1,+9]
    It allows you to breathe without air.  
    It was given to you as a reward.
n) The Large Metal Shield of Celwingor [5,+13]
    It sustains your wisdom and dexterity.
    It provides immunity to acid and electricity.  It provides resistance 
    to dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 55 of Mordor.
o) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
r) an Elemental Two-Handed Flail of Greater Life (3d6) (+11,+16)(60%)
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 54 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Amulet 'Frodhrith' (+0) {cursed}
    
    It decreases your infravision by 0.  It sustains your strength and 
    constitution.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 7.11.2004 04:33

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