[ToME 2.2.7 Character Dump] Name : Eralinyth Age 59 STR! 40 Sex : Male Height 79 INT! 40 Race : Dunadan Weight 160 WIS! 40 Class : Sorceror Social Class 68 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit -11 Level 50 Max Hit Points 820 + To Melee Damage -80 Experience 22607516 Cur Hit Points 820 + To Ranged Hit 32 Max Exp 22607516 Max SP (Mana) 2780 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2780 AC 52+189 Gold 2459512 Piety 59144 (Miscellaneous Abilities) Fighting : Bad Perception : Poor Blows/Round: 6 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 6d4-480 Stealth : Fair Magic Device: Superb Infra-Vision: 1370 feet Tactic: coward Explor: running (Character Background) You are the illegitimate but acknowledged child of a Landed Knight. You are a well liked child. You have blue eyes, curly black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 110 (5500') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 39 (1950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 14 (700') Moria: Level 36 (1800') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 50 (2500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') Your body is a Player. You are disguised as a Abomination. You are currently in the town of Lothlorien. You have defeated 10406 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. abdefkmnopqsuvxz{|@ Add Str : ....3......*.23..2. Add Int : *...34..2..*.....2. Add Wis : *...3...2..*.....2. Add Dex : ....34.....*4....2. Add Con : ....3......*.23..2. Add Chr : *...34..2..*.....2. Mul Mana : ++................. Mul SPower: +.................. Add Stea. : .....4..2.......... Add Infra : *..........*....... Add Tun.. : .................2. Add Speed : ..**3.3.2.....3..2. Add Blows : .................2. Vampiric : .................+. Fire Brand: ................+.. Sust Str : ....+.............. Sust Int : .....+.+........... Sust Wis : .+................. Sust Dex : ....+.............. Sust Con : ....+.............. Sust Chr : ................... Invisible : ........+.......... Mul life : .......+........... Sens Fire : ................... Reflect : .....+...+......... Free Act : ....+....+..++..... Hold Life : ...++.++..+........ Imm Acid : +.......+*.++...... Imm Elec : +...*.....++....... Imm Fire : *.+....*+.*+....... Imm Cold : +......*+..+....... Res Pois : ....+......+....... Res Fear : ........+.....+.... Res Lite : ......+..+.+....... Res Dark : ......+....+....... Res Blind : ................... Res Conf : ...........+....... Res Sound : ..........+........ Res Shard : .....+............. Imm Neth : .........+++....... Res Nexus : .........+++....... Res Chaos : ..+..++............ Res Disen : ....+.....+...+.... WraithForm: ...+............... Levitate : ....++............. Lite : ...........+....+.. See Invis : ++.++.+....++...... Digestion : ....+.............. Regen : ...++.............. Activate : +.+.+.+.+...+...... Drain Exp : ...+............... Cursed : ...+.......+....... Hvy Curse : ...+.......+....... Prm Curse : ...........+....... No blows : +.................. Precogn. : +.................. Orc.ESP : ......+............ Demon.ESP : +...............+.. Undead.ESP: ................+.. Evil.ESP : +.................. Full ESP : ...........+....... Skills (points left: 0) . Weaponmastery 01.300 [0.400] - Sneakiness 03.700 [0.900] . Stealth 01.300 [0.400] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 07.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.600 [0.550] . Prayer 15.000 [0.500] - Monster-lore 12.050 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 09.700 [0.500] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) The Mage Staff of Turand (1d4) (+10,+10) [+3](100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Mount Doom. k) The Amulet of Atarno (+4 to stealth) It increases your intelligence, dexterity, charisma and stealth by 4. It sustains your intelligence. It provides resistance to shards and chaos. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 147 of The Void. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. n) The Augmented Chain Mail of Galad (-56,-63) [16,+15](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Earaharam [10,+25] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to acid, light, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 65 of Mordor. q) The Dragon Shield of Andir [8,+23] It provides immunity to fire. It provides resistance to life draining , electricity, fire, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. z) an Eye druj (8455 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. |) The Dwarven Shovel 'Echalach' (+7 to accuracy) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 2 . It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. c) a Fireproof Tome of Translocation {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 25 of The Sandworm lair. d) a Tome of the Tree {!k!v!d!s} e) a Fireproof Tome of Knowledge {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 57 of Mordor. f) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. g) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. h) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s} i) The Tome of Eralinyth {!k!v!d!s} j) The Bottomless Bottle (charging) {cure insanity} It can be activated for cure insanity. You found it in the remains of a Vampire on level 60 of The Sacred Land Of Mountains. k) 16 Potions of *Healing* l) 2 Potions of Life m) 15 Potions of Restore Mana n) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 83 of Angband. o) a Golden Rod of Capacity of Disarming (250/250) It can hold more mana. You found it lying in a vault on level 98 of Mount Doom. p) an Adamantite Rod of Capacity of Disarming (400/400) It can hold more mana. You found it in the remains of an Archlich on level 83 of Angband. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) 3 Scrolls of Reset Recall c) a Scroll of *Destruction* d) a Silver Rod of Nothing (100/100) e) a Silver Rod of Nothing (100/100) f) a Mithril Rod of Nothing (160/160) g) The Amulet of Celemmog (+4 to stealth) It can be used to store a spell. It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) The Double Ring Mail of Saegilin (-2 to accuracy) [15,+10] It provides immunity to acid. It provides resistance to life draining, electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) an Elven Cloak [4,+4] (+2 to stealth) m) a Fur Cloak of Air [3,+9] n) an Iron Crown of Telepathy [0,+9] It gives telepathic powers. You found it lying in a vault on level 29 of The Sandworm lair. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Gondolin ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 67 of Angband. b) The Ring of Gonata (+3 to speed) It increases your strength and speed by 3. It sustains your intelligence . It provides resistance to acid, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 54 of Mordor. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 67 of Angband. d) an Indestructible Amulet of Doom [+7] (+5) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 70 of Erebor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) an Elven Cloak of Protection [4,+22] (+1 to stealth) g) The Fur Cloak of Aeglar [3,+9] It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Large Leather Shield of Amion [4,+13] It sustains your strength and charisma . It provides resistance to life draining, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of Dol Guldur. j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. k) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. l) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 67 of Angband. n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) Climbing Set p) a Mage Staff of Power (1d4) (-25,-9) (+11) [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 25 of The Sandworm lair. c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. d) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 59 of Mordor. e) 20 Sprigs of Athelas f) 42 Potions of *Healing* g) 2 Potions of Life h) 31 Potions of Restore Mana i) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it in the remains of an Archlich on level 83 of Angband. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) 2 Rings of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 80 of Angband. l) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Mount Doom. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Erebor. o) Power Dragon Scale Mail (-3 to accuracy) [40,+23] p) The Ribbed Plate Armour of Uilohan (-3 to accuracy) [28,+6] It sustains your dexterity. It provides immunity to acid, fire and cold. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 70 of Paths of the Dead. q) an Elven Cloak of Protection [4,+14] (+2 to stealth) r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 693 of Nether Realm. t) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. v) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 142 of The Void.