The Angband Ladder: Manny Thruster, Dunadan Sorceror by <c.smith@ucc.ie>

  [ToME 2.1.2 Character Dump]

 Name  : Manny Thruster         Age                 53       STR: 18/***       
 Sex   : Male                   Height             106       INT: 18/***       
 Race  : Dunadan LostSoul       Weight             198       WIS: 18/***       
 Class : Sorceror               Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      CHR: 18/***       
                                                                               
 + To Melee Hit          41 Level             50    Max Hit Points       703   
 + To Melee Damage      -23 Experience  25171438    Cur Hit Points       698   
 + To Ranged Hit         39 Max Exp     25171438    Max SP (Mana)       1914   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1586   
   AC                21+134 Gold        10490059    Piety              76084   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-92    
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are the            
          black sheep of the family.  You have brown eyes, wavy black          
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 It now is 5 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can teleport at will.
You can run for your life after hitting something.
You can wreck the world around you.
You can restore lost life forces.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath without air.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.000 [0.500]
	  . Weaponmastery                               01.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     02.500 [0.500]
	  . Disarming                                   04.000 [0.500]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                19.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  04.200 [0.700]
	  . Divination                                  08.400 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Udun                                        00.400 [0.400]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  07.600 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  04.450 [0.500]
	  . Symbiosis                                   50.000 [0.500]

 You felt under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 5898 enemies.


  [Fates]

You are fated to meet a Great Storm Wyrm on level 73.
You are fated to find a Scroll of Light on level 1.


  [Character Equipment]

a) a Mage Staff (Manny's Thruster) of Power [Recharge] (1d4) (+3,-24) (+12)
    It can be wielded two-handed.  It has a spell stored inside.  It increases
    your spell power by 12.  
d) The Harp of Maglor (+3 to speed) (charging)
    It can be activated for singing a *knowledge* song if it is being 
    worn. It increases your wisdom, charisma, stealth, speed and luck 
    by 3.  It provides resistance to acid, electricity, fire, cold and
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 102 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    speed and spell power by 5.  It increases your mana capacity by 100%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid,
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It speeds your regenerative powers.  It drains mana, life and experience.
    It is permanently cursed.  It cannot be dropped while cursed.  It 
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases
    your speed and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining and nether.  It renders you incorporeal.
    It allows you to breath without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether
    Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) a Dwarven Lantern of the Magi [Tracker] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and charisma by 3.  It makes you invisible.
    It provides resistance to blindness and disenchantment.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) a Cloak of Mimicry [Fire cloud] of Protection [1,+30]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to confusion, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 61 of Halls of Mandos.
u) The Set of Gauntlets of Eol [Genocide] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It has a spell stored inside.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 58 of Halls of Mandos.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It increases
    your intelligence, dexterity, charisma, stealth, searching and speed 
    by 3.  It provides immunity to paralysis.  It provides resistance to
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
z) a Master quylthulg (2765 hp) called Lord Snot
    
{) The Bolt 'Carmir' (1d5) (+9,+10) (+5 to speed)
    It increases your constitution, charisma and speed by 5.  It does 
    extra damage from acid and electricity.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cherub on level 98 of Halls of Mandos.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 61 of Mordor.


  [Character Inventory]

a) a Tome of Magical Energy {@m4}
    
b) a Tome of the Eternal Flame {@m5}
    It cannot be harmed by fire.  
c) a Fireproof Tome of the Blowing Wind {@m6}
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    
    You found it in the remains of a Death quasit on level 97 of Halls
    of Mandos.
d) a Tome of the Impenetrable Earth {@m7}
    It cannot be harmed by acid.  
e) a Fireproof Tome of Translocation {@m9}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Tome of the Tree {@m2}
    
g) a Tome of Knowledge {@m1}
    
h) a Tome of the Time {@m3}
    
i) a Book of Beginner Cantrips {@m0}
    
j) a Sprig of Athelas
    
k) 7 Potions of Cure Insanity
    
l) 10 Potions of *Healing*
    
m) a Potion of Restore Mana
    
n) a Fireproof Scroll of Divination
    It cannot be harmed by fire.  
    You found it in the remains of a Vampire lord on level 101 of Angband.
o) an Adamantite Rod of the Istari of Healing (400/400) {@z0}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 97 of Halls of
    Mandos.
p) The Ring of Precognition ... wOOt !
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 98 of Halls 
    of Mandos.
q) The Cloak of Mimicry [Cold cloud] of Ethil [1,+22]
    It sustains your dexterity.  It provides immunity to electricity. 
    It provides immunity to paralysis.  It provides resistance to life
    draining, fire and chaos.  It produces a fiery sheath.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) a Shield of Deflection of Preservation (-10,-10) [10,+28]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, cold, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    103 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    103 of Angband.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It slows your metabolism.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
u) (nothing)
v) (nothing)
w) (nothing)



Posted on 19.7.2003 18:22

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On 19.7.2003 18:22 c.smith@ucc.ie wrote:
For 'Manny Thruster' read 'Manny Thruster XXXIV' or so ... quickest was zigackly one turn :-)

But then we found a green icky thing to thrust at - then a priest (hack, sput) - and the Dreads and Death Quasits didn't notice us until we could run - then later not run ... our Master liked this - he gave us a ring which showed where the good things were - and he showed us how to thrust lots of things at once.

That witch Galadriel said to find our Master's Ring and burn it - but we didn't, no, we put it on and burnt their towns instead - hah !

We like rings - the swordsman fool taught us new things, so that Lord Snot would help us get an even better one ... the Master lied, he said his Ring was best - so we thrusted him too.

Now there's no-one left to thrust ...

On 19.7.2003 19:34 KasperskiP@acn.waw.pl wrote:

Nice character. But why did you save Gondolin from destruction ??!!

On 19.7.2003 19:34 KasperskiP@acn.waw.pl wrote:

Nice character. But why did you save Gondolin from destruction ??!!

On 20.7.2003 14:10 c.smith@ucc.ie wrote:
We fooled them - pretended to be their friend so they would do their best magic for us - then we broke their silly town with all the others ... mwahh-hah-hah (spelling ? :-)

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