The Angband Ladder: HarryPotter, Dunadan Sorceror by <will198@gmail.com>
[ToME 2.3.1 Character Sheet] Name : HarryPotter Age 73 STR: 18/*** Sex : Male Height 83 INT! 18/*** Race : Vampire Dunadan Weight 195 WIS! 18/*** Class : Sorceror Social Class 33 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -87 Level 50 Max Hit Points 792 + To Melee Damage -81 Experience 99999999 Cur Hit Points 792 + To Ranged Hit -50 Max Exp 99999999 Max SP (Mana) 3777 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 3777 AC 23+197 Gold 4334436 Piety 40560 (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-324 Stealth : Good Magic Device: Bad Infra-Vision: 1370 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 122 (6100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 692 (34600') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 149 (7450') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 65 (3250') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 149 of The Void. You have defeated 33419 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found 4 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : .........*...... Add Int : *...2....*3..1.. Add Wis : *...2....*...1.+ Add Dex : .........*...1.. Add Con : .........*...... Add Chr : *........*...... Mul Mana : +...+.....+....+ Mul SPower: +............... Add Infra : *........*...... Add Speed : .*9*.3.....*.... Chaotic : .............+.. Vampiric : .............+.. Slay Und. : .............+.. Slay Giant: .............+.. Sust Str : ......+......... Sust Int : ..+.+........... Sust Wis : ..+.+........... Sust Dex : ..+............. Sust Con : ...............+ Sust Chr : ................ Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ......+...+..... Hold Life : ...+++.........+ Imm Acid : +.....*.++...... Imm Elec : +.....++*++..... Imm Fire : *+....*+*+...... Imm Cold : +.....*..+.....+ Res Pois : .........++....+ Res Fear : ................ Res Lite : .....+...+...... Res Dark : ..+..+...++....+ Res Blind : ..+............. Res Conf : ..+..++..+...... Res Sound : .+......+....... Res Shard : ..+...+......... Imm Neth : ..+*.....+.....+ Res Nexus : ........++...... Res Chaos : ..+..+.......... Res Disen : .......+........ Aura Elec : .......+........ WraithForm: ...+............ Levitate : ..........+..... Lite : ....+....+.....+ See Invis : +..+.+...+...... Digestion : ....+........... Regen : ...++..........+ Activate : ++...+....+..... Drain Exp : ...+............ Cursed : ..++.....+...... Hvy Curse : ..+++....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Climb : ..............+. Orc.ESP : .....+.......... Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.300] . Archery 01.000 [0.000] - Sneakiness 04.500 [0.900] . Stealth 03.900 [0.500] . Disarming 00.400 [0.000] - Magic 50.000 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 36.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 10.800 [0.900] - Spirituality 15.050 [0.550] . Prayer 10.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 03.000 [0.500] . Symbiosis 43.700 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Pitiful-looking beggar on level 4. You may find a Potion of Cure Light Wounds on level 20. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!d!t!s} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 119 of Angband. e) The Ring of Galeglos (+9) {cursed} It increases your speed by 9. It sustains your intelligence, wisdom and dexterity. It provides resistance to dark, blindness, shards, nether and chaos. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. n) The Chain Mail of Ohalaia (-71,-51) [14,+12](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to electricity, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 137 of The Void. o) The Cloak of Mardaldir [1,+10] It provides resistance to electricity, fire and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Small Metal Shield of Mennammon [3,+10] {Im.Acid.+Elec.} It provides immunity to electricity and fire. It provides resistance to acid, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 91 of Mount Doom. s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It provides light (radius 1) forever. It increases your strength , intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 671 of Nether Realm. x) a Pair of Soft Leather Boots of Speed [2,+17] (+10) It increases your speed by 10. You found it lying in a vault on level 101 of Angband. z) a Master quylthulg named Hedwig (3000 hp) {) The Bolt of Marod (1d5) (+18,+9) (+1) It increases your intelligence, wisdom and dexterity by 1. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. |) a Climbing Set [Character Inventory] a) 4 Fireproof Tomes of Magical Energy {!d!k!s!v} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 40 of Moria. b) 2 Fireproof Tomes of the Eternal Flame {!d!k!s!v} It cannot be harmed by fire. You found it in the remains of a Demilich on level 47 of Mordor. c) 2 Fireproof Tomes of the Blowing Wind {!k!d} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. d) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) 3 Fireproof Tomes of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. f) 2 Fireproof Tomes of Translocation {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) 2 Fireproof Tomes of the Tree {!d!k} It cannot be harmed by fire. You bought it from the Black Market. h) 3 Fireproof Tomes of Knowledge {!d!k!s!v} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. i) 2 Fireproof Tomes of the Time {!k!d} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. j) 5 Fireproof Tomes of Meta Spells {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. k) Gamenlon's Summoning Manual (charging) {CureInsanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 62 of Dol Guldur. l) The Eye of Vecna {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 88 of Mount Doom. m) 8 Potions of Cure Insanity n) 21 Potions of Healing {25% off} o) 28 Potions of *Healing* p) 7 Potions of Restore Mana q) 13 Scrolls of *Destruction* r) 3 Scrolls of Mass Genocide s) a Mithril Rod of the Istari of Home Summoning (283/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nycadaemon on level 45 of Moria. t) an Indestructible Ring of Speed (+15) u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 40 of Moria. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Eye of Vecna {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Blubbering idiot on level 69 of The Sacred Land Of Mountains. b) 2 Potions of Cure Serious Insanity c) 31 Potions of Healing {25% off} d) a Scroll of Genocide e) a Fireproof Staff of Genocide[1|5] of Plenty (5 charges) It cannot be harmed by fire. You bought it from the Black Market. f) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. h) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Full Plate Armour 'Ennaras' (-57,-66) [25,+14](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to acid. It provides resistance to acid, cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 75 of Angband. j) The Cloak of Dunivin [1,+18] {ResDis} It sustains your dexterity. It provides resistance to life draining, fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 119 of Angband. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) a Gnomish Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!t!d!s} It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Mage Staff of Power (1d4) (+3,-6) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of a Lesser black reaver on level 67 of Angband. [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares {Heal} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 25 of The Sandworm lair. b) The Diamond Prism of Light {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hell knight on level 63 of Dol Guldur. c) The Clay Tablets of Antiquity {GainCorruption} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 29 of The Sandworm lair. d) a Parchment titled ''Immortality For Dummies'' {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 72 of Erebor. e) The Crumpled Scroll of Mass Resurrection f) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) It increases your stealth and speed by 3. It makes you invisible. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Paths of the Dead. g) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your speed by 3. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound, shards and nexus. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 65 of The Sacred Land Of Mountains. h) The Ring of Power of Ren the Unclean (+4 to infravision) It increases your wisdom and infravision by 4 . It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, dark, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 51 of Mordor. i) The Ring of Power of Hoarmurath of Dir (+1% of critical hits) It increases your dexterity, infravision and ability to score critical hits by 1. It makes you invisible. It provides resistance to fire, confusion, sound and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur. j) The Ring of Power of Ji Indur Dawndeath (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to cold, sound, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 64 of The Sacred Land Of Mountains. k) The Ring of Power of Uvatha the Horseman (+2 to searching) {Res.Shards+Disenc} It increases your searching and infravision by 2. It makes you invisible. It sustains your wisdom and dexterity . It provides resistance to shards and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Ring of Langwen (+6) It increases your intelligence, wisdom, infravision and attack speed by 6. It sustains your dexterity. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven druid on level 108 of Angband. m) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of Ancalagon the Black on level 91 of Angband. n) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 91 of Angband. o) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 106 of Angband. q) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Storm Wyrm on level 118 of Angband. r) The Ring 'Galdor' (+4 to stealth) It increases your dexterity and stealth by 4. It makes you invisible. It provides resistance to cold, poison, dark, shards and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. s) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. t) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. u) The Cloak 'Holcolleth' [1,+10] (+2) {2Speed} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dragon Helm of Ninenen [8,+23] It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to fire, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Novice mindcrafter on level 49 of Mordor. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Dol Guldur. [Home Inventory - Minas Anor ] a) a Fireproof Scroll of Mass Genocide b) The Ring 'Garri' (+6) It increases your infravision and speed by 6. It provides resistance to cold, light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. d) The Amulet 'Oriel' (+2) It increases your strength and constitution by 2. It provides resistance to nether and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. f) The Jewel 'Evenstar' (+3) {Restore} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Mordor. g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining , acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 75 of Angband. i) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6 . It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Death on level 45 of Moria. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Iron Helm 'Holhenneth' [5,+10] (+2) {Int.+} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. m) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 71 of Angband. o) a Spectral Flail of Life (2d6) (+5,+15)(20%) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your hit points by 20%. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of an Ogre on level 35 of Moria. p) The Short Bow of Egorn (x2) (+22,+17) (+4 to speed) It increases your strength, wisdom, constitution and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. q) a Mage Staff of Mana (1d4) (-12,+3)(80%) [Home Inventory - Lothlorien ] a) 4 Fireproof Tomes of the Eternal Flame {!d!k!s!v} It cannot be harmed by fire. You found it in the remains of a Demilich on level 47 of Mordor. b) 2 Fireproof Tomes of the Blowing Wind {!k!d} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. c) 6 Fireproof Tomes of the Impenetrable Earth {!k!d!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. d) 3 Fireproof Tomes of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. e) 4 Fireproof Tomes of Translocation {!d!k} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) 4 Fireproof Tomes of the Tree {!d!k} It cannot be harmed by fire. You bought it from the Black Market. g) 2 Fireproof Tomes of Knowledge {!d!k!s!v} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. h) 9 Fireproof Tomes of the Time {!k!d} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. i) 4 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. j) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Demilich on level 51 of Mordor. k) The Tome of Shannara It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Gem of Wisdom {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Patriarch on level 65 of Dol Guldur. m) The Eye of Vecna (charging) {MassGeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Headless ghost on level 118 of Angband. n) a Silent watcher Ruperta (1021 hp) o) 6 Sprigs of Athelas p) 8 Potions of Life q) a Potion of Invulnerability r) 3 Potions of New Life s) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Sky Drake on level 118 of Angband. t) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. u) The Rusty Chain Mail of Fearad (-5 to accuracy) [14,-7] v) The Augmented Chain Mail of Arinur (-8,-53) [16,+15](40%) It increases your hit points by 40%. It provides immunity to acid. It makes you completely fearless. It provides resistance to dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 119 of Angband. w) a Shadow Cloak of Air [6,+20] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. It allows you to breathe without air. You found it lying in a vault on level 119 of Angband. |
Posted on 31.8.2007 18:43
132. on the Ladder (of 19090)
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