The Angband Ladder: Mirianad, Dunadan Sorceror by <jan.frankowski@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Mirianad               Age                 58       STR!     30       
 Sex   : Male                   Height              80       INT!     40       
 Race  : Dunadan                Weight             185       WIS!     38       
 Class : Sorceror               Social Class         6       DEX!     35       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit          13 Level             50    Death Points     -5/    61 
 + To Melee Damage      -94 Experience  18286791    Spell Points    123/   869 
 + To Ranged Hit         18 Max Exp     18286791    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                35+119 Gold          239001    Speed           Fast (+52) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-376   
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Serf.           
          You are a credit to the family.  You have green eyes,                
          straight black hair, and a very dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 678 (33900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        Dol Guldur: Level 69 (3450')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 48 (2400')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 10704 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 34th Quelle of the 2890th year of the third age.
 Your adventure lasted 48 days.

     Your Attributes:
You are dead, killed by Nether Realm on level 678 of Nether Realm.
You can switch locations with another being.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You resist acid exceptionally well.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..3......3......            
        Add Int   : ...9............            
        Add Wis   : ........53......            
        Add Dex   : ..........4.....            
        Add Con   : ..3.3....3......            
        Add Chr   : ..3.....5.......            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Sear. : ..3.....5..4....            
        Add Infra : ...9.......4....            
        Add Tun.. : ...........4..6.            
        Add Speed : .*.9.3...3......            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ....+..........+            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+......+.....            
        Hold Life : ....+++..+......            
        Res Acid  : ........+.+.....            
        Imm Elec  : ......*.++......            
        Imm Fire  : .+*...*..+......            
        Imm Cold  : ....+.*..+......            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Light : .....+...+......            
        Res Dark  : ....++..+.......            
        Res Blind : .........+......            
        Res Conf  : .....++..+......            
        Res Sound : .+.......+......            
        Res Shard : ......+.........            
        Res Neth  : ....+.+.........            
        Res Nexus : .........+......            
        Res Chaos : .....+...+......            
        Res Disen : ........+.......            
        Levitate  : ...+............            
        Lite      : ....+...++......            
        See Invis : ..+..+...++.....            
        Digestion : ...+............            
        Regen     : ....+....+.....+            
        Activate  : .++.++..+++.....            
        Fly       : ..+.............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Archery                              01.000 [0.000]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.900 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           34.200 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  33.750 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  03.050 [0.500]
          . Symbiosis                            02.100 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Giant white mouse on level 18.
You are fated to find a Scroll of Trap Detection on level 9.
You are fated to find a Parchment - Numenorean for Beginners (II) on level 7.
You are fated to meet a Chaffinch on level 2.
You may meet a Blue dragon bat on level 62.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,-23)(40%) (+2)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it in the remains of a Demilich on level 60 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of The Sacred
    Land Of Mountains.
f) The Ring of Edhorod (+9) {100% off}
    It increases your intelligence, infravision and 
    speed by 9.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Double Ring Mail of Barnos (-6,-61) [15,+12](40%)
    
    It increases your hit points by 40%.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) a Mumak Hide of Air [1,+15]
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to life draining, electricity, fire, cold, light, 
    blindness, confusion, sound, nexus and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+6)
    It increases your ability
    to tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) a Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  
d) a Fireproof Tome of the Impenetrable Earth
e) a Tome of the Everrunning Wave
    
f) a Tome of Translocation
    
g) a Tome of the Tree
    
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying on the ground on level 26 of Mirkwood.
i) a Tome of the Time
    
j) a Fireproof Tome of the Mind
k) an Unholy Tome of the Hellflame
l) Tenser's Mechanical Magician
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hell knight on level 42 of Mordor.
m) 99 Pints of Fine Ale
    
n) 9 Potions of Cure Insanity
    
o) 2 Potions of Healing
    
p) 29 Potions of *Healing*
q) 51 Potions of Restore Mana
r) 15 Scrolls of Teleportation
    
s) a Scroll of Word of Recall
    
t) The Blue Stone 'Toris Mejistos' [Spellbinder](40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of The Sacred Land
    Of Mountains.
v) 62 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Spellbook of Genocide
    
c) a Ring of Flying
    It allows you to fly.  
    You found it lying in a vault on level 19 of The Old Forest.
d) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be
    used to store a spell.  It increases your intelligence and searching
     by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
g) an Elven Cloak [4,+9] (+1 to stealth)
h) The Large Leather Shield of Amaron [4,+4]
    It sustains your charisma.  It provides immunity to acid.  It
    provides resistance to life draining, electricity, confusion, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
i) a Long Sword (*Defender*) (2d5) (+1,-5) [+3] (+3 to stealth)
    It increases your wisdom, dexterity, constitution and stealth
     by 3.  It sustains your charisma.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, fire, cold, poison and shards.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 8 Potions of Cure Light Insanity
    
b) 11 Potions of Cure Critical Wounds
    
c) a Fireproof Scroll of *Destruction*
d) a Scroll of *Destruction*
e) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) 2 Necklaces 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 84 of
    Angband.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) a Wolf Pelt of Air [1,+11]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Mount
    Doom.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 91 of
    Angband.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) a Pair of Metal Shod Boots of Stability [6,+10]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) a Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Minas Anor ]

a) a Book of Summoning
    
b) a Spellbook of Remove Curses
    
c) 5 Sprigs of Athelas
d) 3 Scrolls of Reset Recall
    
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Atare [+15] (+1)
    It can be activated for ball of acid
    and resist acid every 50+d50 turns if it is being worn. It increases 
    your wisdom by 1.  It sustains your strength, wisdom and charisma.  It
    provides resistance to acid, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Ring of Elcar [+14] (+4% of critical hits)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your wisdom, dexterity, 
    constitution, charisma and ability to score critical hits by 4.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 67 of The Sacred Land Of
    Mountains.
h) The Ring 'Galan' (+2)
    It increases your constitution and infravision by 2.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to poison and disenchantment.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 54 of The
    Sacred Land Of Mountains.
i) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of Draebor, the Imp on level 39 of Moria.
j) an Amulet of Trickery (+4)
    
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  
    It sustains your strength and wisdom.  It provides resistance to fire, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 63 of Dol Guldur.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of The Sacred Land
    Of Mountains.
u) a Mace of Life (2d4) (+13,+15)(20%)
    It can be wielded two-handed.  It increases your hit
    points by 20%.  It provides resistance to life draining.  
    You found it in the remains of an Ancient white dragon on level 54 of The
    Sacred Land Of Mountains.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak Priest on level 53 of The Sacred
    Land Of Mountains.
w) a Wooden Boomerang (Defender) (1d8) (+5,+5) [+7] (+4 to stealth)
    It increases your stealth by 4.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and light.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young white dragon on level 27 of
    Mirkwood.
x) a Mage Staff of Power (1d4) (-4,-8) (+6)


  [Home Inventory - Lothlorien ]

a) a Corrupted Tome of Melkor
b) a Spellbook of Fireflash
    
c) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your infravision and attack speed by 2.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to acid, poison, dark and nether.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
d) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Hard Leather Armour of Angwin (-1 to accuracy) [6,+13]
    It sustains your constitution.  It provides immunity to 
    cold.  It provides resistance to poison, light, dark, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
g) a Pair of Hard Leather Boots of Jumping [3,+19]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    You bought it from the Rare Footwear Shop.
h) a Guisarme of Gondolin (2d5) (+18,+8) (+1)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    strength and constitution by 1.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, light and dark.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It speeds your regenerative powers.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every
    3+d3 turns if it is being worn. It increases your strength and 
    dexterity by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) a Mage Staff of Power (1d4) (-10,+8) (+10)
l) a Mage Staff of Spell (1d4) (+4,+5)
    It can be wielded two-handed.  It can be
    activated for runespell(Protection, Ray, 19) every 95 turns and 
    runespell(Element, Armageddon, 1) every 5 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  



Posted on 10.9.2005 21:37
Last updated on 21.9.2005 06:29

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2093. on the Ladder (of 19090)
729. on the ToME Ladder (of 3155)
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On 10.9.2005 21:37 jan.frankowski@gmail.com wrote:
I've been playing ToME for a week or so. This is my first character to go past clv 30. Extremely lucky. Got down to 9HP during Nirnaeth Arnoediad quest. Thought I could kill them all....

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