The Angband Ladder: Ziggy, Dunadan Sorceror by <sanedragon@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Ziggy                  Age                 60       STR!     30       
 Sex   : Male                   Height             129       INT!     38       
 Race  : Vampire Dunadan        Weight             210       WIS!     29       
 Class : Sorceror               Social Class        19       DEX!     30       
 Body  : Player                                              CON!     37       
 God   : Melkor Bauglir                                      CHR!     30       
                                                                               
 + To Melee Hit          -8 Level             50    Hit Points      725/   725 
 + To Melee Damage      -12 Experience  14802355    Spell Points    846/   846 
 + To Ranged Hit         11 Max Exp     14802355    Sanity          530/   530 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               112771 
   AC                 31+51 Gold         1117685    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  4d4-48    
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have dark brown eyes, wavy brown          
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 73 (3650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14023 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 71 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .1.12....2.....+            
        Add Wis   : .1..2....2.....+            
        Add Dex   : .1..............            
        Add Con   : ...1.......3...+            
        Add Chr   : ...............+            
        Mul Mana  : ....+...........            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Infra : ...1............            
        Add Speed : .1*..3.....3....            
        Sust Str  : ................            
        Sust Int  : ....+.+.........            
        Sust Wis  : ...++.+.........            
        Sust Dex  : ................            
        Sust Con  : ..........+....+            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ........+.+.....            
        Hold Life : ....++.........+            
        Imm Acid  : .......**.......            
        Imm Elec  : .+......*.......            
        Imm Fire  : .+....*+.......*            
        Imm Cold  : .+.....**......+            
        Res Pois  : ...............+            
        Res Fear  : ........+.......            
        Res Light : .....+....+.....            
        Res Dark  : .....+.+.......+            
        Res Blind : .........+......            
        Res Conf  : .....++.+.......            
        Res Sound : ........+.......            
        Res Shard : ...+....+.......            
        Res Neth  : .......+.......+            
        Res Nexus : ...+............            
        Res Chaos : .....++.+.......            
        Res Disen : .......+........            
        Aura Fire : .......+........            
        Auto Curse: ....+...........            
        Levitate  : ...+............            
        Lite      : ....+.....+....+            
        See Invis : .....+..........            
        Digestion : .+.++...........            
        Regen     : ....+..........+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Hvy Curse : ....+...........            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : ....+....+......            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 55)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         27.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  06.800 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Giant white ant on level 1.
You may find a Short Bow on level 1.
You are fated to meet a Giant black ant on level 13.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-5,-10) (+7)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  
    It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
e) a Ring of Speed (+13)
f) The Ring of Niend (+1 to infravision)
    It increases your intelligence, constitution and infravision by 1.  It
    sustains your wisdom.  It provides resistance to shards and nexus.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Splint Mail 'Araur' (-14,-5) [19,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to fire.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 33 of
    Mirkwood.
o) The Fur Cloak 'Girir' [3,+9] (+2 to stealth)
    It increases your stealth by 2.  It provides immunity to acid and cold
    .  It provides resistance to fire, dark, nether and disenchantment.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Small Metal Shield of Angorm [3,+16]
    It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound, shards and chaos.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 23 of The Old Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
b) a Fireproof Tome of the Eternal Flame {@m8@b8 !k!v!d!s}
c) a Fireproof Tome of the Blowing Wind {@m4@b4 !k!v!d!s}
d) 2 Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s}
e) a Fireproof Tome of the Everrunning Wave {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
g) a Tome of the Tree {@m1@b1 !k!v!d!s}
h) a Fireproof Tome of Knowledge {@m7@b7 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Tome of the Time {@m5@b5 !k!v!d!s}
j) a Fireproof Unholy Tome of the Hellflame {@m9@b9!k!v!d!s}
k) 63 Potions of Healing {@q0}
l) 28 Potions of *Healing*
m) 5 Potions of Restore Mana
n) a Golden Rod of the Istari of Nothing (250/250)
o) a Mithril Rod of the Istari of Nothing (320/320)
p) an Adamantite Rod of Recall (200/200) {!*!*}
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Splint Mail of Armenas (-2 to accuracy) [19,+16]
    It provides immunity to electricity and cold.  It provides resistance 
    to shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 70 of
    Angband.
s) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 73 of Angband.
t) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Storm giant on level 48 of Moria.
v) The Short Bow of Narnur (x2) (+15,+12) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence and charisma by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Meta Spells {!k!v!d!s}
b) a Potion of New Life
c) a Silver Rod of Quickness of Nothing (100/100)
d) a Staff of Teleportation[1|20] (11 charges)
e) a Ring of Free Action
f) a Ring of See Invisible
g) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You bought it from the Jewelry Shop.
h) a Ring of Sound Resistance
i) an Indestructible Ring of Confusion Resistance
j) a Ring of Invisibility
k) an Indestructible Ring of Spell
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) an Elven Cloak of Stealth [4,+10] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Fur Cloak of the Magi (-1,-5) [3,+7] (+2)
    It increases your intelligence, stealth and speed by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    It was given to you as a reward.
r) a Golden Crown of Seeing [0,+14] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling Shaman on level 23 of The Old
    Forest.
t) an Iron Helm of the Noldor [5,+2] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    It was given to you as a reward.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) a Pair of Metal Shod Boots of Speed [6,+4] (+5)


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Knowledge {@m7@b7 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) Kelek's Wormhole Machine {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 70 of Erebor.
c) 28 Potions of Detonations {!q!q}
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 38 of
    Mordor.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
f) The Soft Leather Armour of Cutumen [4,+10]
    It sustains your dexterity.  It provides immunity to acid and fire.  
    It provides resistance to confusion, nether, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 70 of Erebor.
g) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) a Mage Staff of Power (1d4) (-21,+5) (+4)
k) a Mage Staff of Mana (1d4) (+1,-7)(80%)
l) 99 Empty Bottles
m) an Empty Bottle


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Blowing Wind {@m4@b4 !k!v!d!s}
b) a Tome of Meta Spells {!k!v!d!s}
c) a Morphic Oil of Spider
d) an Indestructible Ring of Constitution (+6)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 55 of Mordor.
f) a Ring of Confusion Resistance
g) a Ring of Flying
h) an Indestructible Ring of Lightning [+15]
i) an Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 3.  
    You bought it from the Jewelry Shop.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Erebor.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lugdush, the Uruk on level 31 of Moria.
o) an Iron Crown of the Magi [0,+13] (+3)
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Steel Helm of Water Breathing [6,+10]
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Set of Cesti of Asallien [5,+12]
    It sustains your dexterity.  It provides resistance to sound and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
w) a Mage Staff of Power (1d4) (-14,+1) (+5)
x) a Mage Staff of Wizardry (1d4) (-14,-4)(40%) (+2)


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
b) a Morphic Oil of Spider
c) 16 Potions of Cure Insanity
d) a Potion of Augmentation
e) a Rod Tip of Healing (120 Mana to cast)
f) 2 Indestructible Rings of Speed (+8)
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
h) a Ring of Sound Resistance
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Ingwe (+3)
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Mordor.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
n) a Feathers Cloak of Air [1,+12]
    It allows you to breathe without air.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hoarmurath of Dir on level 66 of Erebor.
    
p) The Golden Crown 'Nirdalird' [0,+10]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, cold, light, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Mordor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 70 of Dol Guldur.
t) The Long Bow 'Doron' (x4) (+18,+11) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and speed by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
u) a Mage Staff of Wizardry (1d4) (-19,+12)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You bought it from the Black Market.
v) a Mage Staff of Mana (1d4) (-7,-13)(80%)


  [The Mathom-house Inventory - Bree ]

a) The Mirror of Alternate Dimensions
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Skull of Ancient Wisdom
    It can be activated for confusion.  
    You found it in the remains of a Bullywug on level 15 of The Old Forest.
c) The Jester's Cap of Insanity
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) The Clay Tablets of Antiquity
    It can be activated for confusion.  
    You found it lying on the ground on level 20 of Mirkwood.
e) an Indestructible Ring of Nothing
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.



Posted on 2.3.2009 06:28

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2749. on the Ladder (of 19090)
824. on the ToME Ladder (of 3155)
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On 2.3.2009 06:28 sanedragon@gmail.com wrote:
This is my first sorceror character that's gone anywhere. He seems to be very powerful. If I can just remember to keep detecting traps I think I can *win* with this fella.

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