The Angband Ladder: Sirius Black, Dunadan Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Sirius Black           Age                 90       STR! 18/210       
 Sex   : Male                   Height              82       INT! 18/***       
 Race  : Dunadan LostSoul       Weight             232       WIS! 18/190       
 Class : Sorceror               Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/180       
                                                                               
 + To Melee Hit           9 Level             50    Max Hit Points       566   
 + To Melee Damage       17 Experience  28223291    Cur Hit Points       566   
 + To Ranged Hit         52 Max Exp     28223291    Max SP (Mana)       1400   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1370   
   AC                24+137 Gold         6422111                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4+68    
 Stealth     : Legendary[5] Magic Device: Poor         Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight brown hair, and a dark complexion.                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 99 of Angband.
 You have defeated 10513 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23....4.....6.            
        Add Int   : ..232.4..3......            
        Add Wis   : ..232...........            
        Add Dex   : ..23......4.....            
        Add Con   : ..23..4.4.......            
        Add Chr   : ..23............            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ..2...44........            
        Add Sear. : .......4.....36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .*23.34.........            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ...+............            
        Sust Int  : ..+.+....+......            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ...+............            
        Sust Con  : ...+...........+            
        Sust Chr  : ..+.............            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.+.....            
        Hold Life : ..++++...+......            
        Imm Acid  : ......+.*++...+.            
        Imm Elec  : ...*..++.+......            
        Imm Fire  : .+....*..+......            
        Imm Cold  : ..*...+..+......            
        Res Pois  : ...+.......+....            
        Res Fear  : ................            
        Res Lite  : .....+.....+....            
        Res Dark  : .+...+........+.            
        Res Blind : ..+.............            
        Res Conf  : .....+..+..+....            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ...........+....            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..+.......            
        Res Disen : ...+..........+.            
        Aura Fire : ......+.........            
        Aura Elec : .......+........            
        Levitate  : ...+............            
        Lite      : ....+...........            
        See Invis : ..++.+.........+            
        Digestion : ...++...........            
        Regen     : ...++..........+            
        Activate  : .+++.+....+...+.            
        Hvy Curse : ....+...........            
        Fly       : ......+....+....            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....++.            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.......+.....            

Skills (points left: 0)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    11.250 [0.900]
          . Stealth                              10.900 [0.500]
          . Disarming                            01.400 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         04.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  46.950 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  05.350 [0.500]
          . Symbiosis                            28.200 [0.500]
          . Mimicry                              04.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-22,-7)(80%) (+4) {!*}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Dreadlord on level 92 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 78 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Electricity [4,+13] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It provides resistance to electricity.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) an Iron Crown of the Magi [0,+17] (+3)
    It increases your intelligence by 3.  
    It sustains your intelligence.  It provides resistance to life draining
    , acid, electricity, fire, cold and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord on level 57 of Mordor.
x) The Pair of Hard Leather Boots of Anyari [3,+11]
    
    It provides resistance to poison, light, confusion and nether.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (2300 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying on the ground on level 95 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
h) a Fireproof Tome of Knowledge {!d!k!v!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
i) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
k) The Ebon Cube of Darkness (charging) {acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hezrou on level 77 of Angband.
l) 94 Potions of Healing
m) 66 Potions of *Healing*
n) 59 Potions of Restore Mana
o) 3 Potions of Invulnerability
p) 2 Scrolls of Mass Genocide {!r}
q) The Anchor of Space-Time {!d!k!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Small Metal Shield of Olarmenya [3,+19]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
t) 97 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind {!d!k!v!s}
b) 6 Sprigs of Athelas
c) a Fireproof Scroll of Genocide {!r}
d) The Ring 'Durest' (+15)
    It increases 
    your infravision and speed by 15.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 41 of
    Mordor.
i) The Partial Plate Armour of Ulkais (-30,-48) [22,+17](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence and dexterity.  It provides immunity to electricity, fire
     and cold.  It provides resistance to cold, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 81 of
    Angband.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 93 of Angband.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Soft Leather Armour 'Lirth' [4,+15]
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 81 of
    Angband.
o) a Mumak Hide of Aman [1,+26] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dragon Shield of Preservation (-9,-1) [8,+29]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, acid, 
    electricity, light, confusion, sound, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
q) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s}
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
r) a Golden Crown of the Magi [0,+10] (+3) {!d!k!v!s}
    
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and sound.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s}
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 58 of Dol Guldur.
v) The Bolt of Barmen (1d5) (+14,+11) (+3)
    
    It increases your intelligence by 3.  It produces chaotic effects.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Mana (1d4) (+10,+10)(100%) {!*}
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your mana capacity by 100%.  
    You found it lying in a vault on level 95 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) The Gem of Fire {teleport level}
    It can be
    activated for teleport level every 50 turns.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
b) The Shrunken Head of Nightmares {teleport level}
    It can
    be activated for teleport level every 50 turns.  
    You found it in the remains of a Dread on level 64 of Mordor.
c) The Tome of Collected Weird Magic {destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Hezrou on level 77 of Angband.
d) Tenser's Top-Heavy Teaspoon {pet}
    It can
    be activated for summon pet every 101 turns.  
    You found it in the remains of a Nalfeshnee on level 43 of Mordor.
e) a Sprig of Athelas
f) a Golden Rod of the Istari of Nothing (250/250)
g) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
i) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+22]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It provides resistance 
    to sound.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Augmented Chain Mail 'Nancar' (-2 to accuracy) [16,+4]
    It sustains your strength and dexterity.  It
    provides immunity to acid and electricity.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 60 of Mordor.
k) The Metal Lamellar Armour 'Orlar' (-3 to accuracy) [23,+16]
    It
    sustains your dexterity.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to acid, poison, light
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 74 of Angband.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) an Entish Bark of Air [1,+15]
n) The Small Metal Shield of Naegionur [3,+14]
    It sustains your 
    strength, intelligence, wisdom and constitution.  It provides immunity 
    to cold.  It provides resistance to acid, electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
o) The Large Metal Shield of Golascar [5,+15]
    
    It provides resistance to life draining, acid, nether and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 99 of
    Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s}
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 73 of Angband.
q) a Jewel Encrusted Crown of the Magi [0,+14] (+2)
    
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 102 of Angband.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 29 of Mirkwood.
s) The Hard Leather Cap of Danwendir [2,+16]
    
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to life draining, acid, poison, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 102 of Angband.
t) The Dragon Helm called 'Netherhead' [8,+18]
    
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to life draining, cold, confusion, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
w) The Light Crossbow of Andalast (x6) (+21,+18) (+3)
    It increases 
    your strength, intelligence, dexterity and constitution by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.
x) a Mage Staff of Mana (1d4) (-13,-11)(100%)


  [Home Inventory - Minas Anor ]

a) The Gem of Wisdom {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Master mystic on level 95 of Angband.
b) a Parchment titled ''Famous Last Words'' {pet}
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dreadlord on level 98 of Angband.
c) Olive's Omnipotent Ostrich {cure insanity}
    It
    can be activated for cure insanity every 200 turns.  
d) an Eye druj (2000 hp)
e) 5 Scrolls of Reset Recall
f) The Double Ring Mail of Amlang (-2 to accuracy) [15,+11]
    It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to acid, 
    electricity, cold, poison, light, sound, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Spectral Ancient multi-hued dragon on
    level 95 of Angband.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 
    2.  It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
h) The Splint Mail of Aregyth (-53,-30) [19,+10](40%)
    It increases your 
    hit points by 40%.  It sustains your strength, intelligence and 
    charisma.  It provides resistance to cold, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Storm giant on level 34 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
j) a Small Metal Shield of Reflection [3,+21]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) a Mage Staff of Power (1d4) (-4,-6) (+11)


  [Home Inventory - Lothlorien ]

a) Valdarbon's Automatic Alchemist {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 70 of Dol Guldur.
b) The Bottomless Bottle {heal700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
c) a Greater rotting quylthulg (1500 hp)
d) a Sprig of Athelas
e) 6 Potions of Life
f) 4 Scrolls of Teleport Level {!r}
g) 3 Scrolls of Genocide {!r}
h) a Fireproof Scroll of Mass Genocide {!r}
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
j) a Fireproof Staff of Genocide[1|11] of Plenty (15 charges)
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) The Blue Dragon Scale Mail of Anarn (-2 to accuracy) [30,+22]
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It provides immunity to electricity and fire.  It makes
    you completely fearless.  It provides resistance to electricity, dark
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Dol
    Guldur.
m) The White Dragon Scale Mail 'Ellin' (-2 to accuracy) [30,+14]
    It can be activated for breathe frost (110) every 90+d90 turns
     if it is being worn. It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, cold and nether.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
n) The Chaos Dragon Scale Mail of Eroniphel (-2 to accuracy) [30,+25]
    
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your intelligence and charisma.
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, sound, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Partial Plate Armour 'Gionamar' (-67,-63) [22,+13](20%)
    It increases your hit points by 
    20%.  It sustains your wisdom and dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    poison, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
p) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 5) forever.  
    It sustains your constitution.  It provides resistance to electricity, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 66 of Erebor.
u) The Light Crossbow 'Adorost' (x6) (+15,+31) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
v) The Drum of the Sky (+2 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
w) The Mage Staff of Cuiach (1d4) (+4,-2) (+5)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your intelligence and spell power by 5.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
x) The Mage Staff of Gatalath (1d4) (-1,+2) (+1)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your intelligence and spell power by 1.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)


  [The Mathom-house Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
c) an Indestructible Amulet of Doom [+9] (+5)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 5.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated
    for whispers from beyond(sanity drain) 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your luck by 
    6.  It identifies all items for you.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 37 of Mordor.
f) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 11.6.2005 20:21

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1049. on the Ladder (of 19090)
441. on the ToME Ladder (of 3155)
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