The Angband Ladder: Arilif, Ent Warrior by <twilson3764@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Arilif                 Age                299       STR: 18/***       
 Sex   : Male                   Height              78       Int:  18/23  18/28
 Race  : Ent                    Weight              68       WIS:  18/20       
 Class : Warrior                Social Class         1       DEX:  18/86       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              Chr!  18/55  18/60
                                                                               
 + To Melee Hit          33 Level             37    Max Hit Points       980   
 + To Melee Damage       43 Experience   1227094    Cur Hit Points       980   
 + To Ranged Hit         31 Max Exp      1227094    Max SP (Mana)         34   
 + To Ranged Damage      13 Exp to Adv.  1470000    Cur SP (Mana)         34   
   AC                39+125 Gold          667118                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  36d5+516  
 Stealth     : Good         Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        The Small Water Cave: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9084 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.6......3......            
        Add Wis   : .........3......            
        Add Dex   : 4...3...........            
        Add Con   : ..6......3.3....            
        Add Stea. : ....3..3...3....            
        Add Infra : ....3...........            
        Add Tun.. : ..............5.            
        Add Speed : ...33....3.3...+            
        Add Blows : ..6.............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : ......+...+.....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...+.....+.....            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ...+.....+......            
        Res Acid  : ......+.........            
        Res Elec  : ......+..+......            
        Res Fire  : +.....+..+......            
        Res Cold  : ..++..+..+......            
        Res Pois  : ....+.+.........            
        Res Fear  : +.........+....+            
        Res Lite  : .........+......            
        Res Dark  : ...+............            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : ..+......++.....            
        Res Shard : ..++.....++.....            
        Res Neth  : ...+............            
        Res Nexus : ...++...........            
        Res Chaos : ..+......+......            
        Res Disen : +.+.......+.....            
        Lite      : +....+...+......            
        See Invis : +........+.....+            
        Digestion : ...............+            
        Regen     : .........+......            
        Activate  : +....++..+......            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 41)
 - Combat                                        40.400 [0.800]
          - Weaponmastery                        40.950 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              11.800 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.714 [0.300]
          . Magic-Device                         40.100 [1.150]
 - Spirituality                                  14.900 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to meet Bloodfang, the Wolf on level 1.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) a Sling of Power (x2) (+8,+13)
    
    You found it in the remains of a Stone giant Priest on level 37 of Moria.
e) The Ring of Doriaur (+6)
    
    It increases your strength, constitution and attack speed by 6.  It
    provides resistance to cold, sound, shards, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Ring of Celdon (+3 to speed)
    It increases 
    your speed by 3.  It provides resistance to life draining, cold, dark, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You bought it from the Rare Jewelry Shop.
m) The Stone of Lore
    It can be activated for 
    perilous identify every turn if it is being worn. It provides light
    (radius 1) forever.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+15]
    It can be activated
    for breathe multi-hued (250) every 60+d60 turns if it is being worn. 
    It sustains your strength.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Stealth [1,+10] (+3 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to life draining, electricity, 
    fire, cold, light, blindness, confusion, sound, shards and chaos.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
u) The Set of Gauntlets of Orogron (+5 to accuracy) [2,+11]
    It
    sustains your strength and dexterity.  It makes you completely
    fearless.  It provides resistance to sound, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 42 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Moria.
|) a Magical Dwarven Pick of Digging (+4,+7) (+5)


  [Character Inventory]

a) 7 Potions of Cure Critical Wounds {25% off}
b) 2 Scrolls of Satisfy Hunger
c) a Copper Rod of Illumination (20/20) {@z2}
d) an Iron Rod of Trap Location (50/50) {@z1}
e) a Silver Rod of Recall (100/100) {@z3!d!k!v}
f) a Fireproof Staff of Teleportation[1|20] (6 charges) {!k!d!v}
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Bag of Tricks
b) a Potion of Cure Critical Insanity
c) 2 Potions of Healing
d) a Rod Tip of Perception (20 Mana to cast)
e) a Wand of Teleport Away[6|26] (6 charges)
f) The Wand of Digging of Thrain (18 charges)
g) a Ring of Blindness Resistance
    It
    provides resistance to blindness.  
    You bought it from the Black Market.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Leather Scale Mail of Oimoth (-1 to accuracy) [11,+0]
    It sustains your 
    charisma.  It provides immunity to electricity.  It provides
    resistance to dark, confusion, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Armoury.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) an Iron Crown of Lordliness [0,+10] (+2)
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 6 of
    Barrow-Downs.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
n) a Two-Handed Sword of Gondolin (3d6) (+2,+12) (+3)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying in a vault on level 22 of The Old Forest.


  [Home Inventory - Gondolin ]

a) a Ring of Confusion Resistance
b) The Rapier 'Forasgil' (1d6) (+12,+19)


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nether wraith on level 43 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Small Water Cave.
c) 5 Sprigs of Athelas
d) 2 Potions of Cure Serious Insanity
e) a Potion of Life
f) a Scroll of Reset Recall
g) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your strength and intelligence.  
    It provides resistance to light, dark and nexus.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Indestructible Ring of Slaying (+7,+12)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) a Ring of Nether Resistance
j) The Amulet of Gwennaur (+2 to infravision)
    It increases your strength and 
    infravision by 2.  It provides resistance to acid, fire, cold, poison
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
k) a Dwarven Lantern
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
m) The Iron Helm of Edalir [5,+10]
    It
    sustains your strength and wisdom.  It provides resistance to 
    electricity, light and chaos.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 33 of Moria.
p) The Dagger 'Dalas' (1d4) (+8,+10) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and attack speed by 3.  It is very sharp and can make
    your foes bleed.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 36 of Moria.
q) The Small Sword of Calant (1d6) (+14,+8)
    It
    does extra damage from acid and frost.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 36 of Moria.
r) The Long Sword of Olfin (2d5) (+1,+7) (+4)
    
    It increases your strength by 4.  It does extra damage from acid and 
    fire.  It produces chaotic effects.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 43 of Moria.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 39 of Moria.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can
    be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Moria.
v) a Morning Star of Gondolin (2d6) (+15,+17) (+3)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It slows your
    metabolism.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Mature bronze dragon on level 35 of Maze.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 43 of Moria.
x) Climbing Set


  [Home Inventory - Lothlorien ]

a) The Eye of Vecna (charging)
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Emperor wight on level 29 of Mirkwood.
b) a Potion of Cure Critical Insanity
c) 99 Potions of Water Curing {quest}
d) 3 Potions of Healing
e) 2 Potions of Resistance
f) a Scroll of Reset Recall
g) a Ring of Nexus Resistance
h) a Ring of Shard Resistance
i) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of
    Mirkwood.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    36 of Maze.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll in the town of Bree .
m) The Iron Helm of Oldandor [5,+10]
    It
    sustains your intelligence.  It provides resistance to light, 
    confusion, nether and chaos.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 36 of Maze.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 35 of
    Maze.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.



Posted on 5.8.2004 02:34
Last updated on 10.8.2004 03:46

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Comments

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On 8.8.2004 04:15 twilson3764@hotmail.com wrote:
That staff of teleportation has saved his hide many times.

On 10.8.2004 03:46 twilson3764@hotmail.com wrote:
Didn't know how dangerous the house quest was in Khazad-Dum. It filled up with 'U's quite quick.

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Zorak, L34 High-Elf Warrior
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DeepRoot, L42 Ent Warrior
1367th in ToME (2.0.0) by <kenderband@hotmail.com> (16%)

Rheragord, L30 Thunderlord Warrior
2067th in ToME (2.2.6) by <twilson3764@hotmail.com> (14%)



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