The Angband Ladder: Zorak, High-Elf Warrior by <curious@ihug.com.au>

  [ToME 2.2.2 Character Dump]

 Name  : Zorak                  Age                 17       Str:     30     31
 Sex   : Male                   Height              30       INT:     22       
 Race  : High-Elf               Weight             181       WIS:     23       
 Class : Warrior                Social Class        59       Dex:     29     30
 Body  : Player                                              CON:     21       
 God   : Manwe Sulimo                                        CHR:     32       
                                                                               
 + To Melee Hit          34 Level             34    Max Hit Points       402   
 + To Melee Damage       37 Experience    417757    Cur Hit Points       -12   
 + To Ranged Hit         41 Max Exp       426485    Max SP (Mana)         35   
 + To Ranged Damage       9 Exp to Adv.   490000    Cur SP (Mana)          5   
   AC                 6+127 Gold          226652    Piety              15931   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Bad          Blows/Round:  5         
 Bows/Throw  : Legendary[12]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  10-640    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have dark brown eyes, straight            
          auburn hair, and a dark complexion.                                  
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 3481 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by The Lernaean Hydra on level 45 of The Sacred Land Of
Mountains.
You are poisoned.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You are lucky.
You are carrying a permanent light.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        26.550 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              10.100 [0.700]
          . Barehand-combat                      38.800 [0.700]
 - Sneakiness                                    04.185 [0.700]
          . Stealth                              12.900 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         00.000 [0.600]
          . Magic-Device                         01.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  08.810 [1.100]
          . Summoning                            03.000 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            32.500 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Ammo creation
 * Spread blows


  [Character Equipment]

a) (nothing)
d) The Sling 'Antan' (x2) (+7,+9) (+4)
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and charisma by 4.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
e) a Ring of Speed (+5)
f) a Ring of Protection [+23] {25% off}
    
    You bought it from the Black Market.
k) an Indestructible Amulet of Brilliance (+3)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern
n) (nothing)
o) a Fur Cloak of Aman [3,+16] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) (nothing)
u) (nothing)
x) a Pair of Hard Leather Boots of Stability [3,+7]
    It provides resistance to nexus.  
    It allows you to levitate.  
    It was given to you as a reward.
z) a Silent watcher (1152 hp) {Trogdor I}
{) 24 Iron Shots 'Turimron' (1d4) (+14,+7) {90% off}
    It does extra damage from acid, 
    electricity and fire.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) The Lost Works of Kenault (charging)
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
b) 10 Mushrooms of Cure Serious Wounds {100% off}
c) 26 Rations of Food
    
d) 49 Potions of Cure Critical Wounds
    
e) 18 Scrolls of Word of Recall
    
f) a Silver Rod of Perception (100/100)
g) a Wand of Tidal Wave[5|25] (7 charges)
h) The Wand of Digging of Thrain (90 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Partial Totem of a Mature black dragon
    
j) a Partial Totem of an Aranea
    
k) a Partial Totem of a Law drake
    
l) a Partial Totem of an Ancient green dragon
    
m) a Ring of Slaying (+8,+14)
n) an Amulet of Acid Resistance
o) The Large Leather Shield of Celegorm [4,+20]
p) a Lochaber Axe of Slay Giant (3d8) (+10,+10)
q) a Rapier of *Slay Animal* (1d6) (+7,+4) (+1 to stealth)
r) The Tulwar of Lainaril (2d4) (+10,+10) (+2 attacks)
s) a Mace of *Slay Undead* (2d4) (+10,+9) (+2)
t) a Flail of Gondolin (2d6) (+13,+14) (+2)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Draconic quylthulg (480 hp)
b) a Trapper (600 hp)
c) an Ultimate Mimic (600 hp) {Binky II}
d) 5 Sprigs of Athelas
e) 98 Potions of Water Curing {quest}
f) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    It increases your intelligence and infravision by 1.  It
    makes you invisible.  It provides resistance to poison, light, 
    blindness, shards, chaos and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Ring of Free Action
h) a Ring of Confusion Resistance
i) a Ring of Invisibility
j) an Indestructible Amulet of the Serpents [+3] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 35 of Illusory
    Castle.
k) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
l) a Long Bow of Power (x3) (+8,+8)
m) 20 Arrows 'Hatarin' (1d4) (+11,+13) {90% off}
    It does extra damage from electricity.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) a Parchment - Numenorean for Beginners (II)
o) a Parchment - Advanced Lessons of Sindarin



Posted on 19.9.2003 15:03

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10161. on the Ladder (of 19090)
1772. on the ToME Ladder (of 3155)

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On 19.9.2003 15:03 curious@ihug.com.au wrote:
Zorak started life as a Human Loremaster. After a nasty autopickup segfault bug, he woke up to find himself in a female high-elven warrior body.

Guess I couldn't hack a unique summoner. :-)

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