[ToME 2.2.6 Character Dump] Name : Arilif Age 299 STR: 18/*** Sex : Male Height 78 Int: 18/23 18/28 Race : Ent Weight 68 WIS: 18/20 Class : Warrior Social Class 1 DEX: 18/86 Body : Player CON: 18/*** God : Nobody Chr! 18/55 18/60 + To Melee Hit 33 Level 37 Max Hit Points 980 + To Melee Damage 43 Experience 1227094 Cur Hit Points 980 + To Ranged Hit 31 Max Exp 1227094 Max SP (Mana) 34 + To Ranged Damage 13 Exp to Adv. 1470000 Cur SP (Mana) 34 AC 39+125 Gold 667118 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Bad Blows/Round: 12 Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 36d5+516 Stealth : Good Magic Device: Heroic Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are of the third generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 44 (2200') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 9084 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : 4.6......3...... Add Wis : .........3...... Add Dex : 4...3........... Add Con : ..6......3.3.... Add Stea. : ....3..3...3.... Add Infra : ....3........... Add Tun.. : ..............5. Add Speed : ...33....3.3...+ Add Blows : ..6............. Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : ......+...+..... Sust Int : ................ Sust Wis : ................ Sust Dex : +...+.....+..... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ...............+ Reflect : ................ Free Act : +............... Hold Life : ...+.....+...... Res Acid : ......+......... Res Elec : ......+..+...... Res Fire : +.....+..+...... Res Cold : ..++..+..+...... Res Pois : ....+.+......... Res Fear : +.........+....+ Res Lite : .........+...... Res Dark : ...+............ Res Blind : .........+...... Res Conf : .........+...... Res Sound : ..+......++..... Res Shard : ..++.....++..... Res Neth : ...+............ Res Nexus : ...++........... Res Chaos : ..+......+...... Res Disen : +.+.......+..... Lite : +....+...+...... See Invis : +........+.....+ Digestion : ...............+ Regen : .........+...... Activate : +....++..+...... Blessed : +............... Fly : ......+......... Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 41) - Combat 40.400 [0.800] - Weaponmastery 40.950 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 11.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Disarming 03.700 [0.900] - Magic 01.714 [0.300] . Magic-Device 40.100 [1.150] - Spirituality 14.900 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You are fated to meet Bloodfang, the Wolf on level 1. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Sling of Power (x2) (+8,+13) You found it in the remains of a Stone giant Priest on level 37 of Moria. e) The Ring of Doriaur (+6) It increases your strength, constitution and attack speed by 6. It provides resistance to cold, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Celdon (+3 to speed) It increases your speed by 3. It provides resistance to life draining, cold, dark, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+15] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your strength. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Stealth [1,+10] (+3 to stealth) p) The Small Metal Shield of Thorin [3,+25] (+4) s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. u) The Set of Gauntlets of Orogron (+5 to accuracy) [2,+11] It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 42 of Moria. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 37 of Moria. |) a Magical Dwarven Pick of Digging (+4,+7) (+5) [Character Inventory] a) 7 Potions of Cure Critical Wounds {25% off} b) 2 Scrolls of Satisfy Hunger c) a Copper Rod of Illumination (20/20) {@z2} d) an Iron Rod of Trap Location (50/50) {@z1} e) a Silver Rod of Recall (100/100) {@z3!d!k!v} f) a Fireproof Staff of Teleportation[1|20] (6 charges) {!k!d!v} g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Bag of Tricks b) a Potion of Cure Critical Insanity c) 2 Potions of Healing d) a Rod Tip of Perception (20 Mana to cast) e) a Wand of Teleport Away[6|26] (6 charges) f) The Wand of Digging of Thrain (18 charges) g) a Ring of Blindness Resistance It provides resistance to blindness. You bought it from the Black Market. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Leather Scale Mail of Oimoth (-1 to accuracy) [11,+0] It sustains your charisma. It provides immunity to electricity. It provides resistance to dark, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) an Iron Crown of Lordliness [0,+10] (+2) l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 6 of Barrow-Downs. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) a Two-Handed Sword of Gondolin (3d6) (+2,+12) (+3) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Old Forest. [Home Inventory - Gondolin ] a) a Ring of Confusion Resistance b) The Rapier 'Forasgil' (1d6) (+12,+19) [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 43 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of The Small Water Cave. c) 5 Sprigs of Athelas d) 2 Potions of Cure Serious Insanity e) a Potion of Life f) a Scroll of Reset Recall g) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength and intelligence. It provides resistance to light, dark and nexus. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) an Indestructible Ring of Slaying (+7,+12) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) a Ring of Nether Resistance j) The Amulet of Gwennaur (+2 to infravision) It increases your strength and infravision by 2. It provides resistance to acid, fire, cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. k) a Dwarven Lantern l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of Moria. m) The Iron Helm of Edalir [5,+10] It sustains your strength and wisdom. It provides resistance to electricity, light and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of Moria. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 33 of Moria. p) The Dagger 'Dalas' (1d4) (+8,+10) (+3 attacks) It provides light (radius 1) forever. It increases your strength, wisdom , constitution and attack speed by 3. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 36 of Moria. q) The Small Sword of Calant (1d6) (+14,+8) It does extra damage from acid and frost. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 36 of Moria. r) The Long Sword of Olfin (2d5) (+1,+7) (+4) It increases your strength by 4. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 43 of Moria. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 35 of Moria. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 39 of Moria. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 37 of Moria. v) a Morning Star of Gondolin (2d6) (+15,+17) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mature bronze dragon on level 35 of Maze. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 43 of Moria. x) Climbing Set [Home Inventory - Lothlorien ] a) The Eye of Vecna (charging) It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Emperor wight on level 29 of Mirkwood. b) a Potion of Cure Critical Insanity c) 99 Potions of Water Curing {quest} d) 3 Potions of Healing e) 2 Potions of Resistance f) a Scroll of Reset Recall g) a Ring of Nexus Resistance h) a Ring of Shard Resistance i) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of Mirkwood. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 36 of Maze. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . m) The Iron Helm of Oldandor [5,+10] It sustains your intelligence. It provides resistance to light, confusion, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 36 of Maze. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 35 of Maze. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood.