The Angband Ladder: Dragonbane, Ent Possessor by <arjen5@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Dragonbane             Age                288       STR: 18/200       
 Sex   : Neuter                 Height              46       INT:     16       
 Race  : Ent                    Weight              90       Wis: 18/104 18/122
 Class : Possessor              Social Class        31       DEX:  18/82       
 Body  : Ancient green dragon                                CON: 18/130       
 God   : Nobody                                              CHR:  18/64       
                                                                               
 + To Melee Hit          64 Level             37    Max Hit Points       447   
 + To Melee Damage       87 Experience   1598792    Cur Hit Points       -97   
 + To Ranged Hit         64 Max Exp      1631522    Max SP (Mana)         13   
 + To Ranged Damage       0 Exp to Adv.  1750000    Cur SP (Mana)         13   
   AC                125+41 Gold          350423                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  102-207   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 61 (3050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 26 (1300')

 Your body was an Ancient green dragon.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 It now is 45 days that you are adventuring.

     Your Attributes:
You are dead, killed by Time Ball Trap.
Your color constantly changes.
You are very smart (INT +4).
You cannot speak.
You have strong breath.
You cannot open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe poison.
You can terrify.
You can blind.
You can use confusion.
You can fly.
You are immortal.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        24.100 [0.600]
	  . Weaponmastery                               15.400 [0.600]
	  . Archery                                     01.000 [0.400]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     03.100 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         04.188 [0.600]
	  . Magic-Device                                15.000 [1.000]
 - Spirituality                                  02.500 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  20.690 [1.100]
	  . Corpse-preservation                         41.500 [0.900]
	  . Possession                                  41.800 [0.800]
	  . Symbiosis                                   15.500 [0.500]
	  . Mimicry                                     01.000 [0.500]

 The sword that was broken is now reforged.
 You saved 33 princesses.

 You have defeated 6323 enemies.


  [Fates]

You are fated to find a Rod Tip of Nothing on level 1.
You may meet a Dark elven mage on level 15.
You are fated to die on level 1.
You may meet a Boil-covered wretch on level 19.
You are fated to meet a Singing, happy drunk on level 1.
You may meet a Boil-covered wretch on level 1.


  [Character Equipment]

e) a Ring of Slaying (+9,+15)
    
    You bought it from the Black Market.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
g) a Ring of Damage (+16)
    
    You bought it from the Black Market.
h) a Ring of Accuracy (+20)
    
    You found it in the remains of a Master rogue on level 19 of Mirkwood.
i) a Ring of Damage (+17)
    
    You bought it from the Black Market.
j) a Ring of Slaying (+11,+7)
    
    You bought it from the Black Market.
k) an Indestructible Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your intelligence 
    and wisdom by 3.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying on the ground on level 50 of Moria.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
n) The Ribbed Plate Armour of Gorimlal (-3) [28,+7]
    It sustains your constitution.  It provides immunity to electricity.
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
o) The Cloak of Mimicry [Cold cloud] of Mionwe [1,+8]
    It sustains your wisdom and charisma.  It provides immunity to acid.
    It provides immunity to paralysis.  It provides resistance to life
    draining, electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
z) a Draconic quylthulg (480 hp)
{) (nothing)


  [Character Inventory]

a) a Forest Tome of Yavanna
b) The Mirror of Alternate Dimensions
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Poltergeist on level 4 of Barrow-Downs.
c) Heward's Excellent Experimental Earmuffs
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Dark elven warlock on level 38 of
    Moria.
d) 7 Potions of Speed
    
e) 31 Potions of Cure Critical Wounds
    
f) 2 Potions of Healing
    
g) 4 Potions of Enlightenment
h) 25 Scrolls of Teleportation
    
i) 6 Scrolls of Word of Recall
    
j) 12 Scrolls of Satisfy Hunger
    
k) a Rod Tip of Disarming (50 Mana to cast)
l) a Ring of Critical Hits (+5% of critical hits)
m) a Bluesteel Blade of *Slay Demon* (1d6) (+12,+13) (+2)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Potions of *Healing*
    
b) a Moonstone Rod of the Istari of Illumination (150/150)
c) a Rod Tip of Recall (80 Mana to cast)
d) a Ring of See Invisible
e) a Ring of Accuracy (+19)
    
    You bought it from the Black Market.
f) an Indestructible Amulet of the Serpents [+3] (+4) {50% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Black Market.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50
    of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 45 of
    Moria.
i) Elven Rhino Hide Armour (-1) [8,+13] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 22 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
p) a Player corpse


  [Home Inventory - Gondolin ]

a) The Gem of Rage
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it in the remains of a Hezrou on level 45 of Moria.
b) a Scroll of Mass Genocide
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 61 of Erebor.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) The Gem of Venom
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 20 of Orc Cave.
b) a Potion of Cure Critical Insanity
c) 3 Potions of *Healing*
    
d) 2 Potions of Curing
e) a Ring of Slaying (+6,+11)
    
    You bought it from the Black Market.



Posted on 22.5.2003 11:57
Last updated on 22.5.2003 20:29

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8900. on the Ladder (of 18973)
1569. on the ToME Ladder (of 3151)
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Comments

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On 22.5.2003 11:57 arjen5@hotmail.com wrote:
It was a pretty hard road, a lot of dragon are weak. But now i have a nice dragonbody. I got one step closer to my goal, getting a GWoPbody, but that will take some more time.

On 22.5.2003 12:56 arjen5@hotmail.com wrote:
This a punch in the face, Roxattack dont affect a dragons amount of attacks :(

This will get very tough. But i like a challance. A harder one then with a overpowered alchemist.

And how can you get as possesor more mana? I have only 10 and i cant do any magic with my simbiosis skill :(

On 22.5.2003 14:15 erikmesoy@yahoo.com wrote:
Possesor mana is based on how often a creature casts spells. A druj, which casts 1 of 1 times, would have 20 mana. Non-spellcasters have 1 mana.

On 22.5.2003 16:33 arjen5@hotmail.com wrote:
So possesing and a high lvl of simbiosis isnt possible

On 22.5.2003 16:55 arjen5@hotmail.com wrote:
Just killed Eol, that was fun. I attacked him and hem felt asleep. So he wasnt that hard, he hit me one or twice. Never knew he could be that easy to beat. :)

On 22.5.2003 20:23 arjen5@hotmail.com wrote:
Question

If you are weak against ice or fire and you have it resisted, are you then still weak against it??

I dont know if i should turn myself in a GIceW

On 22.5.2003 20:29 arjen5@hotmail.com wrote:
Whow, stipid dead. Just made a stupid mistake. I wanted to be a GIceW, but there was no bodydrop. And my Dracolisk body didnt survived my spirit leaving it. So i was forced to go into a Ancient Green Dragon corpse. :(

And then i run twice in a timetrap and im gone. :(

I will start over and dont boost the simbiosisskill, it has no use when you are in a corpse. You dont have enough mana to cast the nicer stuff.

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