The Angband Ladder: Rheragord, Thunderlord Warrior by <twilson3764@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Rheragord              Age                 15       STR: 18/150       
 Sex   : Male                   Height             230       Int:     12     13
 Race  : Thunderlord            Weight             257       WIS:     16       
 Class : Warrior                Social Class        53       DEX: 18/110       
 Body  : Player                                              CON:  18/60       
 God   : Nobody                                              Chr:  18/30  18/40
                                                                               
 + To Melee Hit          25 Level             30    Max Hit Points       424   
 + To Melee Damage       27 Experience    333893    Cur Hit Points       -31   
 + To Ranged Hit         22 Max Exp       333893    Max SP (Mana)         22   
 + To Ranged Damage      16 Exp to Adv.   400000    Cur SP (Mana)         22   
   AC                 34+72 Gold          388159                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  12d5+162  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.
 You have defeated 3266 enemies.
 You saved 35 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by an Undead beholder on level 36 of Mordor.
//it all happened so quick :-(

You can use thunderlords powers.
You are bleeding.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of giants.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        34.400 [0.800]
          - Weaponmastery                        35.850 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              04.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.630 [0.900]
          . Disarming                            12.700 [0.900]
 - Magic                                         01.609 [0.300]
          . Magic-Device                         34.350 [1.150]
 - Spirituality                                  21.900 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Slime Mold Juice on level 19.
You are fated to find a Scroll of Light on level 16.


  [Character Equipment]

a) a Long Sword of Westernesse (2d5) (+8,+10) (+2)
        It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it lying in a vault on level 19 of Mirkwood.
d) a Long Bow of Power (x3) (+5,+16)
e) a Ring of Light and Darkness Resistance
f) a Ring of Nether Resistance
k) an Amulet of the Serpents [+6] (+4)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
m) a Brass Lantern (with 1416 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+9]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Leather Shield of Resist Acid [4,+5]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 35 of Mordor.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+5] (+1)
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+7,+6) (+4)
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Toenail of Vecna
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
//Nice randart, but I never used it. There was a point when I should have
though.
b) Agannazar's Altruistic Assassin
c) 5 Rations of Food
    
d) 5 Flasks of oil
    
e) a Staff of Identify[1|22] (14 charges)
f) a Staff of Reveal Ways[4|26] (10 charges)
g) Splint Mail of Resist Lightning (-2 to accuracy) [19,+4]
h) a Battle Axe of Slay Troll (2d8) (+11,+6)
i) 4 Seeker Bolts of Flame (4d5) (+7,+8)
j) The Arrow 'Ithis' (1d4) (+13,+6)
    It does
    extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
//This arrow is awesome. It helped me complete a nexus vortex quest with no
problem.
//They would pop out of the vault and I would kill it in one shot.

k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Healing
b) The Metal Cap of Ianimon [3,+5]
    It sustains your intelligence.  It
    provides resistance to cold, poison, sound and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 8 of
    Barrow-Downs.
c) a Parchment - Numenorean for Beginners (II)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
    
b) 2 Potions of *Healing*
    
c) 2 Scrolls of Reset Recall
d) a Golden Rod of Nothing (125/125)
e) a Wand of Teleport Away[5|32] (4 charges)
f) an Amulet of Searching (+6)
    It increases your searching by 6.  
    You bought it from the Magic shop.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 24 of Mirkwood.
h) The Double Chain Mail 'Lachelch' (-2 to accuracy) [16,+9]
    It
    sustains your wisdom and dexterity.  It provides resistance to acid, 
    poison, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 33 of
    Mirkwood.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 19 of
    Mirkwood.
j) The Dagger 'Dethanc' (E:6824, L:17) (1d4) (+16,+10)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to electricity, fire and light.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 27 of Mirkwood.
m) The War Hammer 'Findin' (3d3) (+25,+7)
    
    It can be wielded two-handed.  It does extra damage from acid.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be
    wielded two-handed.  It can be activated for confuse monster every 15
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Headless ghost on level 31 of Mirkwood.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
p) 23 Bolts of Slay Evil (1d5) (+9,+7)
q) a Parchment - Numenorean for Beginners (I)
r) a Parchment - Advanced Lessons of Sindarin
    


  [The Mathom-house Inventory - Bree ]

a) The Grail of Kenault
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 24 of Mirkwood.
b) a Parchment titled ``Tenser's Last Words''
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
c) Jor's Compendium of Strange Behaviour
    It can be
    activated for cure stun.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Kobold on level 21 of Mirkwood.
//down to level 36 and no Phial of Galadriel




Posted on 6.5.2004 17:32

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11801. on the Ladder (of 19054)
2068. on the ToME Ladder (of 3154)
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On 6.5.2004 17:32 twilson3764@hotmail.com wrote:
Dang, I didn't know undead beholders were so deadly. They managed to kill me in just a couple turns.

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