The Angband Ladder: Spork, RohanKnight Warrior by <thewizard215@aol.com>

  [ToME 2.0.0 Character Dump]

 Name  : Spork                  Age                 22       STR: 18/***       
 Sex   : Male                   Height              71       INT:  18/99       
 Race  : Corrupted RohanKnight  Weight              74       WIS: 18/131       
 Class : Warrior                Social Class         1       DEX: 18/150       
 Body  : Player                                              CON: 18/***       
                                                             CHR:  18/35       
                                                                               
 + To Melee Hit          34 Level             36    Max Hit Points       847   
 + To Melee Damage       44 Experience   1172528    Cur Hit Points       847   
 + To Ranged Hit         32 Max Exp      1172528    Max SP (Mana)         85   
 + To Ranged Damage      41 Exp to Adv.  1320000    Cur SP (Mana)         85   
   AC                44+131 Gold         1136019    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Wpn.dmg/Rnd:  24d5+352  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly brown hair, and a fair complexion.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 39 (1950')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventured lasted 33 days.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : +.......++......            
        Add Int   : ................            
        Add Wis   : ................            
        Add Dex   : ++..+....+......            
        Add Con   : ...+....++.+....            
        Add Chr   : ................            
        Mul Mana  : ................            
        Mul SPower: ................            
        Add Stea. : ...........+....            
        Add Sear. : ................            
        Add Infra : ................            
        Add Tun.. : ..............+.            
        Add Speed : .+...+.....+...+            
        Add Blows : ................            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : +...............            
        Slay Und. : ................            
        Slay Demon: ................            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: ................            
        Slay Drag.: ................            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ................            
        Elec Brand: ................            
        Fire Brand: +...............            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : .........+......            
        Sust Int  : .......+........            
        Sust Wis  : ...+............            
        Sust Dex  : +........+......            
        Sust Con  : .........++.....            
        Sust Chr  : .......+........            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ........+.......            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..+..+..........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .+.......+......            
        Res Elec  : .+..............            
        Res Fire  : ++..............            
        Res Cold  : .+.......+......            
        Res Pois  : ..+.+.+.........            
        Res Fear  : +........+.....+            
        Res Lite  : ..........+.....            
        Res Dark  : ..+......+......            
        Res Blind : ...+............            
        Res Conf  : ...+............            
        Res Sound : .......++.......            
        Res Shard : ..+....+........            
        Res Neth  : .......+........            
        Res Nexus : .......+.+......            
        Res Chaos : .......++.......            
        Res Disen : +.+.............            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ...............+            
        Aura Elec : ...............+            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ...+............            
        Hide Type : +....+..++.+....            
        Show Mods : +............++.            
        Insta Art : .....+..........            
        Levitate  : ...+............            
        Lite      : +....+....+....+            
        See Invis : +..+.+..........            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : ...+.....+......            
        Regen     : ................            
        Xtra Might: ................            
        Xtra Shots: ................            
        Ign Acid  : ++.+.+++++++....            
        Ign Elec  : ++.+.+++++++....            
        Ign Fire  : ++.+.+++++++....            
        Ign Cold  : ++.+.+++++++....            
        Activate  : +...+++...+.....            
        Drain Exp : ................            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : +...............            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ......+.........            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

Skills (points left: 0)
 - Combat                                        46.000 [0.800]
	  - Weaponmastery                               49.300 [1.050]
	 	  - Sword-mastery                             00.000 [0.200]
	 	  . Axe-mastery                               00.000 [0.200]
	 	  . Hafted-mastery                            00.000 [0.200]
	 	  . Polearm-mastery                           00.000 [0.200]
	  - Archery                                     11.800 [0.600]
 - Sneakiness                                    04.600 [0.900]
	  . Stealth                                     03.000 [0.500]
	  . Disarming                                   10.000 [0.900]
 - Magic                                         05.287 [0.300]
	  . Magic-Device                                09.050 [1.150]
	  . Divination                                  08.000 [0.500]
	  . Runecraft                                   08.500 [0.500]
 - Spirituality                                  03.400 [0.400]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   22.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   00.000 [0.550]

 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.

 You have defeated 11769 enemies.


  [Corruptions]

 You can spit acid (dam lvl).
 You can emit hard radiation at will.
 You can smell nearby monsters.
 You can switch locations with another being.
 You can emit a horrible shriek.
 You can emit bright light.
 You can drive yourself into a berserk frenzy.
 You can polymorph yourself at will.
 You can turn ordinary items to gold.
 You can harden yourself to the ravages of the elements.
 You can bring down the dungeon around your ears.
 You can feel the strength of the magics affecting you.
 You can cause mass impotence.
 You can create a spear of darkness.
 You can freeze things with a touch.
 Your body produces alcohol.
 You attract animals.
 You fade in and out of physical reality.
 Your health is subject to chaotic forces.
 Your mind randomly expands and contracts.
 You occasionally stumble into other shadows.
 You are puny (-4 STR).
 Your brain is a living computer (+4 INT/WIS).
 You are very resilient (+4 CON).
 Your voice is a silly squeak (-4 CHR).
 You make a lot of strange noise (-3 stealth).
 You have remarkable infravision (+3).
 Your legs are short stubs (-3 speed).
 Electricity is running through your veins.
 Your body is enveloped in flames.
 Your skin is covered with warts (-2 CHR, +5 AC).
 You are telepathic.


  [Fates]

You may find an Essence of Confusion on level 22.
You may find a Potion of Cure Light Wounds on level 14.
You may find a Rune [Cold] on level 1.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
   
   The famed "Flame of the West", the sword that was broken
   and is forged again.  It glows with the essence of fire,
   its wearer is mighty in combat, and no creature of Sauron
   can withstand it.  It will never be stained or broken even
   in defeat.
   It can be activated for...
   fire ball (72) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your luck.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Lordly Protection [+15]
f) The Ring of Niquen (+5)
   
   It affects your constitution.
   It sustains your wisdom.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of the Serpents [+7] (+3) {25% off}
m) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) Green Dragon Scale Mail (-2) [30,+13]
o) The Cloak of Mimicry [Kobold] 'Lorie' [1,+8]
   
   It sustains your intelligence.
   It sustains your charisma.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
   
   Footgear made of bear leather and set with opals, which
   grant the wearer silent, hasted movement.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) 23 Seeker Arrows (4d4) (+5,+6)
|) an Orcish Pick of Digging (1d3) (+6,+7) (+7)


  [Character Inventory]

a) 28 Potions of Cure Critical Wounds {25% off}
b) a Potion of Healing
c) 6 Scrolls of Word of Recall {25% off}
d) 16 Scrolls of Satisfy Hunger {25% off}
e) a Mithril Rod of Charging of Nothing (160/160)
f) 6 Staffs of Perception (16 charges)
g) a Staff of Perception (5 charges)
h) The Long Bow of Eithri (x6) (+22,+5) (+3)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides light.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Mushrooms of Cure Serious Wounds
b) 9 Sprigs of Athelas
c) a Potion of Restore Life Levels
d) a Potion of Restore Intelligence
e) a Potion of Restore Charisma
f) a Scroll of *Remove Curse*
g) a Scroll of Protection from Evil
h) an Iron Rod of Quickness of Nothing (50/50)
i) a Ring of Cold Resistance
j) 3 Rings of Nexus Resistance
k) a Ring of Confusion Resistance
l) a Ring of Shard Resistance
m) a Ring of Flying
n) a Ring of Lightning [+15]
o) an Amulet of Charisma (+2)
p) The Filthy Rag of the Wight [1,-1] (+6 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Small Metal Shield of Earnoron [3,+4]
   
   It sustains your strength.
   It sustains your intelligence.
   It provides immunity to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Golden Crown of Serenity [0,+8]
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   
   A royal heirloom of the southern coast, strong in combat
   against evil creatures of the earth.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
   
   Forged by the dwarves of Khazad-dum in a time of
   desperation, this axe turned many a battle against the
   invading orcs.
   It can be activated for...
   detect orcs every 10 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your searching.
   It is especially deadly against orcs.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Rapier 'Forasgil' (1d6) (+12,+19)
   
   A slender, tapered blade whose wielder strikes icy blows
   with deadly accuracy.
   It does extra damage from frost.
   It is especially deadly against natural creatures.
   It provides resistance to cold.
   It provides resistance to light.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Mace of Ecthalach (2d4) (+16,+8) (+5)
   
   It can be wielded two-handed.
   It affects your constitution.
   It affects your ability to tunnel.
   It poisons your foes.
   It drains life from your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It is a great bane of demons.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Cure Light Insanity
b) a Potion of *Healing*
c) a Potion of Restore Life Levels
d) 4 Potions of Resistance
e) a Scroll of Dispel Undead
f) a Silver Rod of Quickness of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) a Staff of Remove Curse of Plenty (23 charges)
i) The Ring 'Nondi' (+3 to searching)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It affects your searching.
   It sustains your wisdom.
   It sustains your charisma.
   It provides resistance to shards.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Amulet of Gwaingban (+1)
   
   It affects your wisdom.
   It affects your charisma.
   It sustains your strength.
   It sustains your intelligence.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of Charisma (+2)
l) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
m) Dwarven Double Chain Mail (-2) [16,+9] (+2)
   
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
   
   A crystal-blue cape of fine silk worn by a silent messenger
   of the forces of Law. Somehow, its wearer is always able to
   escape trouble.
   It can be activated for...
   teleport every 45 turns
   ...if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Ape] of Malimlos [1,+0] (+4 to stealth)
   
   It affects your stealth.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to sound.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Cloak of Mimicry [Goat] of Immolation [1,+14]
   
   It provides resistance to fire.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Set of Gauntlets 'Paurhach' [2,+15]
   
   A fiery set of gauntlets that can even shoot fire from the
   user's hands.  
   It can be activated for...
   fire bolt (9d8) every 8+d8 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Gauntlets 'Paurnen' [2,+15]
   
   A set of handgear so corrosive that it may fire bolts of
   acid.
   It can be activated for...
   acid bolt (5d8) every 5+d5 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to acid.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Sabre 'Careth Asdriag' (2d7) (+11,+9) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
v) a Vampiric Katana of Gondolin (3d4) (+11,+10)(20%) (+1)
   
   It can be wielded two-handed.
   It affects your strength.
   It affects your constitution.
   It drains life from your foes.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It affects your hit points.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It slows your metabolism.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
w) a Mage Staff of Power (1d4) (-6,-2) (+10)


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 4 Potions of Cure Light Insanity
c) 97 Potions of Water Curing
d) 5 Potions of Healing
e) a Potion of Restore Mana
f) 2 Potions of Restore Charisma
g) a Scroll of Remove Curse
h) an Iron Rod of the Istari of Nothing (100/100)
i) an Iron Rod of Capacity of Nothing (100/100)
j) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
   
   A trap that can almost never be detected. Its missiles may
   be mere pebbles, but fired at an incredibly high velocity
   to penetrate even the toughest hide or armour.
   It is well-hidden.
   It rearms itself.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
k) a Ring of Damage (+16)
l) The Ring of Hadurocar (+4 to infravision)
   
   It affects your strength.
   It affects your infravision.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Amulet 'Hungrin' (+2)
   
   It affects your intelligence.
   It affects your charisma.
   It sustains your strength.
   It provides resistance to fire.
   It provides resistance to blindness.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
n) an Amulet of Charisma (+2)
o) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Cloak of Thorongil [1,+10]
   
   A cloak of shimmering green and brown that grants sight
   beyond sight and shakes off holding magics, worn by Aragorn
   son of Arathorn in his youth as he adventured under the
   name of Thorongil.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Cleaver 'Menondal' (2d4) (+8,+10) (+2)
   
   It affects your constitution.
   It does extra damage from acid.
   It does extra damage from frost.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Small Sword of Balen (1d6) (+10,+17) (+4)
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from electricity.
   It drains life from your foes.
   It is very sharp and make your foes bleed.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
   
   "Forth Eorlingas!". To the field of Cormallen came Eorl the
   Youngto save beleaguered Gondor, and from his lance fled
   massive trolls and dire wolves.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Light Crossbow of Elebrebor (x6) (+5,+8) (+3)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It provides light.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Horn of Helm (+2)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 7.8.2002 04:55
Last updated on 7.9.2002 10:02

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9211. on the Ladder (of 18925)
1622. on the ToME Ladder (of 3146)

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On 7.8.2002 04:55 thewizard215@aol.com wrote:
A promising start. Currently plowing through the Helcaraxe and wondering how to handle Uvatha the Horseman.

On 13.8.2002 07:26 thewizard215@aol.com wrote:
Moving right along ... Cleared out the Helcaraxe and Mirkwood now...

On 7.9.2002 10:02 thewizard215@aol.com wrote:
Time for another update, now that I've passed the one million gold mark ... currently cruising through Mordor.

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