The Angband Ladder: Treenity, Ent Swordmaster by <kenderband@hotmail.com>
[ToME 2.0.0 Character Dump] Name : Treenity Age 273 Str: 18/150 18/190 Sex : Female Height 66 INT: 3 Race : Ent Weight 140 WIS: 6 Class : Swordmaster Social Class 1 DEX: 18/40 Body : Player Con: 18/60 18/90 Chr: 3 10 + To Melee Hit 176 Level 37 Max Hit Points 588 + To Melee Damage 103 Experience 1155117 Cur Hit Points 588 + To Ranged Hit 115 Max Exp 1155117 Max SP (Mana) 6 + To Ranged Damage 80 Exp to Adv. 1470000 Cur SP (Mana) 6 AC 36+62 Gold 297603 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[125Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[50]Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Wpn.dmg/Rnd: 11d4+1133 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of the first generation of the Ents.You have green skin and unflexible members. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: ON Recall Depth: Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventured lasted 9 days. adefkmnopsuxz{|@ Add Str : ......+...+..... Add Int : .........+...... Add Wis : .........+...... Add Dex : .+..+.+......... Add Con : ..........+..... Add Chr : .............+.. Mul Mana : ................ Mul SPower: ................ Add Stea. : ................ Add Sear. : .....+...+...... Add Infra : ................ Add Tun.. : ..............+. Add Speed : .+....+........+ Add Blows : ...+.........+.. Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: +............... Slay Evil : +............... Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: +............... Fire Brand: ................ Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : ................ Sust Int : .......++....... Sust Wis : .......+........ Sust Dex : ........+....... Sust Con : ................ Sust Chr : ................ Invisible : +............... Mul life : ................ Imm Acid : .......++....... Imm Elec : ................ Imm Fire : ........+....... Imm Cold : .......+.+...... Sens Fire : ...............+ Reflect : ........+....... Free Act : ........+++..... Hold Life : .......+........ adefkmnopsuxz{|@ Res Acid : ++....+..+...... Res Elec : .+....+......... Res Fire : .+....+..+...... Res Cold : ++....+......... Res Pois : ....+..+.+...... Res Fear : ......++.+.....+ Res Lite : +............... Res Dark : ................ Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : .......+........ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ........++...... adefkmnopsuxz{|@ Aura Fire : +............... Aura Elec : ................ NoTeleport: ................ AntiMagic : .........+...... WraithForm: ................ EvilCurse : .........+...... Easy Know : ................ Hide Type : .....++..++..... Show Mods : +.+......++..++. Insta Art : .....+.......... Levitate : ................ Lite : +............... See Invis : .........+.....+ adefkmnopsuxz{|@ Digestion : +..............+ Regen : ................ Xtra Might: ................ Xtra Shots: ................ Ign Acid : ++++.++++++..++. Ign Elec : ++++.++++++..++. Ign Fire : ++++.++++++..++. Ign Cold : ++++.++++++..++. Activate : +...++...+...... Drain Exp : +............... Teleport : .........+...... Aggravate : ................ Blessed : ................ Cursed : ................ Hvy Curse : .........+...... Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ................ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Weaponmastery 50.000 [0.950] - Sword-mastery 40.000 [0.500] . Axe-mastery 00.000 [0.100] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 00.000 [0.100] - Archery 01.000 [0.600] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.294 [0.300] . Magic-Device 17.100 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You saved no princesses. You have defeated 2134 enemies. [Corruptions] You can breathe fire (dam lvl * 2). You can polymorph yourself at will. You can harden yourself to the ravages of the elements. You are subject to berserker fits. [Character Equipment] a) The Dagger 'Nimthanc' (E:71744, L:27) (1d4) (+28,+14) A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of: Fire Cold Acid Lightning Poison It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It does extra damage from electricity. It does extra damage from frost. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid. It provides resistance to cold. It provides resistance to light. It provides light. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. d) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) Beor's boomerang makes its wielder as agile as the winds, and as hard to harm. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. e) an Indestructible Ring of Slaying (+8,+7) It cannot be harmed by acid, cold, lightning or fire. f) an Indestructible Ring of Extra Attacks (+2 attacks) It affects your attack speed. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of the Serpents [+4] (+2) m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Insect] of Lador [1,+7] {@w1} It sustains your intelligence. It sustains your wisdom. It provides immunity to acid. It provides immunity to cold. It provides resistance to life draining. It makes you completely fearless. It provides resistance to poison. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Vienglir [4,+7] It sustains your intelligence. It sustains your dexterity. It provides immunity to acid. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Speed [6,+7] (+10) z) (nothing) {) The Bolt of Curennar (1d5) (+14,+3) (+2 attacks) It affects your charisma. It affects your attack speed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. |) a Pick of Digging (1d3) (+4,+6) (+4) {!k!d!t} It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) Gamenlon's Summoning Manual It can be activated for... genocide b) 3 Potions of Speed c) 15 Potions of Heroism {25% off} d) 30 Potions of Cure Critical Wounds e) a Potion of Restore Life Levels f) 13 Scrolls of Teleportation g) 7 Scrolls of Word of Recall h) a Silver Rod of the Istari of Trap Location (200/200) {!d!k} i) 3 Staffs of Perception (2 charges) j) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak of Mimicry [Wolf] of Baringrim [1,+13] {@w1} It provides immunity to acid. It provides immunity to cold. It provides resistance to chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. l) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) A pair of high-laced shoes, strong against the powers of corruption and withering, that grant the wearer extraordinary agility. It can be activated for... remove fear and cure poison every 5 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Black Bottle b) a Lizard king corpse [Home Inventory - Gondolin ] a) a Scroll of *Remove Curse* b) an Indestructible Ring of Damage (+17) It cannot be harmed by acid, cold, lightning or fire. c) a Dwarven Lantern of the Magi (+2) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your charisma. It makes you invisible. It provides resistance to blindness. It provides resistance to shards. It cannot be harmed by fire. d) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. e) The Cloak of Mimicry [Fire cloud] of Lorth [1,+5] It sustains your strength. It provides immunity to fire. It provides immunity to cold. It provides resistance to fire. It provides resistance to poison. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. f) The Cloak of Mimicry [Ghost] of Silin [1,+8] It sustains your constitution. It provides immunity to acid. It provides immunity to electricity. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. h) The Dagger 'Narthanc' (E:50529, L:26) (1d4) (+28,+19) A fiery dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of: Fire Cold Poison It can be activated for... fire bolt (9d8) every 8+d8 turns ...if it is being worn. It does extra damage from fire. It makes you invisible. It sustains your charisma. It provides resistance to fire. It provides resistance to poison. It provides resistance to blindness. It provides light. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. i) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Heavy Crossbow of Hilie (x7) (+3,+7) (+3 to speed) It affects your wisdom. It affects your constitution. It affects your charisma. It affects your speed. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. l) The Minotaur of the Labyrinth's corpse m) The Player corpse [Home Inventory - Minas Anor ] a) Baalzebub's Tormented Box It can be activated for... destruction b) a Potion of Shape of Ent c) 9 Potions of Cure Insanity d) a Potion of Corruption e) 12 Scrolls of Teleport Level f) 13 Scrolls of Trap Detection g) 10 Scrolls of Blessing h) an Iron Rod of Simplicity of Nothing (50/50) i) a Silver Rod of Simplicity of Nothing (100/100) j) The Wand of Digging of Thrain (24 charges) k) a Ring of Protection [+11] l) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. m) a Mattock of Digging (1d8) (+7,+6) (+4) [Home Inventory - Gondolin ] a) a Scroll of *Remove Curse* b) an Indestructible Ring of Damage (+17) It cannot be harmed by acid, cold, lightning or fire. c) a Dwarven Lantern of the Magi (+2) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your charisma. It makes you invisible. It provides resistance to blindness. It provides resistance to shards. It cannot be harmed by fire. d) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. e) The Cloak of Mimicry [Fire cloud] of Lorth [1,+5] It sustains your strength. It provides immunity to fire. It provides immunity to cold. It provides resistance to fire. It provides resistance to poison. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. f) The Cloak of Mimicry [Ghost] of Silin [1,+8] It sustains your constitution. It provides immunity to acid. It provides immunity to electricity. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. h) The Dagger 'Narthanc' (E:50529, L:26) (1d4) (+28,+19) A fiery dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of: Fire Cold Poison It can be activated for... fire bolt (9d8) every 8+d8 turns ...if it is being worn. It does extra damage from fire. It makes you invisible. It sustains your charisma. It provides resistance to fire. It provides resistance to poison. It provides resistance to blindness. It provides light. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. i) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Heavy Crossbow of Hilie (x7) (+3,+7) (+3 to speed) It affects your wisdom. It affects your constitution. It affects your charisma. It affects your speed. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. l) The Minotaur of the Labyrinth's corpse m) The Player corpse |
Posted on 19.6.2002 00:02
9091. on the Ladder (of 19090)
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