The Angband Ladder: An'aat, Dark-Elf Mage by <antdos@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : An'aat                 Age                 76       STR:     13       
 Sex   : Male                   Height              48       INT:     25       
 Race  : Dark-Elf               Weight              96       WIS:     16       
 Class : Mage                   Social Class        42       DEX:     17       
 Body  : Player                                              CON:     14       
 God   : Manwe Sulimo                                        CHR:     18       
                                                                               
 + To Melee Hit          -4 Level             29    Max Hit Points       167   
 + To Melee Damage       -3 Experience    104269    Cur Hit Points        -4   
 + To Ranged Hit          1 Max Exp       104269    Max SP (Mana)        255   
 + To Ranged Damage       8 Exp to Adv.   135000    Cur SP (Mana)        225   
   AC                 23+91 Gold          257190    Piety              -3523   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  1d4-3     
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Moria: Level 30 (1500')

 Your body was a Player.
 You have defeated 2753 enemies.
 You saved 12 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Hellhound on level 25 of Mirkwood.
You can cast magic missiles.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        16.125 [0.350]
          . Weaponmastery                        07.200 [0.500]
 - Sneakiness                                    01.180 [0.900]
          . Disarming                            01.600 [0.300]
 - Magic                                         33.340 [1.100]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          01.200 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 16.300 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       06.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           10.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  08.150 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.050 [0.500]
          . Corpse-preservation                  01.600 [0.800]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Dagger of Gondolin (1d4) (+5,+4) (+2)
        It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of Vort the Kobold Queen on level 7 of
    Barrow-Downs.
d) an Acidic Wooden Boomerang of the Thunderlords (1d8) (+10,+8) (+2 to
searching)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your searching by 2.  It does
    extra damage from acid and electricity.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to acid, shards and nexus.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  It cannot be harmed by acid.  
    It was given to you as a reward.
e) a Ring of Protection [+15]
f) a Ring of Invisibility
k) an Amulet of Searching (+4)
m) a Brass Lantern of Brightness (with 10846 turns of light) {25% off}
    It provides light (radius 5) when
    fueled.  It provides resistance to dark.  It cannot be harmed by fire.
    
    You bought it from the General Store.
n) Elven Leather Scale Mail of Resistance (-1 to accuracy) [11,+16] (+3 to
stealth
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 3 of
    Barrow-Downs.
o) a Cloak [1,+6]
    
p) a Small Metal Shield [3,+4]
s) a Jewel Encrusted Crown of the Magi [0,+12] (+3) {100% off}
    It increases your intelligence and spell power by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
u) The Set of Gauntlets 'Pauraegen' [Identify] [2,+15]
    It can be activated for lightning
    bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stealth [6,+7] (+3 to stealth)
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Book of Teleportation
c) a Rune [Sphere]
d) Balrilbon's Soulgem (charging) {Mass Genocide, !d!k}
    It can be activated for mass
    genocide every 1000 turns.  
    You bought it from the Magic shop.
e) a Mushroom of Unhealth
f) a Mushroom of Cure Confusion
g) 8 Flasks of oil
    
h) a Morphic Oil of Mouse
i) 4 Potions of Speed {!q!d!k}
j) a Potion of Heroism
k) 4 Potions of Cure Critical Wounds {!d!k!q}
    
l) 2 Scrolls of Word of Recall {!r!d!k}
    
m) a Scroll of Satisfy Hunger
n) a Rod Tip of Lightning Bolts (30 Mana to cast)
o) a Wand of Charm[3|21] (10 charges)
p) a Staff of Remove Curses[1|17] (9 charges)
q) a Ring of Cold Resistance
r) The Ring of Mirch (+4 to stealth)
s) a Ring of Sustain Constitution
t) an Amulet of Infravision (+1)
u) a Dwarven Lantern
v) a Dagger (1d4) (+3,+3)
w) a Short Sword (1d7) (+4,+4)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic
b) Mordekainen's Sneaking Eye
c) 2 Mushrooms of Restore Strength
d) 2 Mushrooms of Restore Constitution
e) a Scroll of *Identify* {75% off}
    
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Identify {!d!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) 99 Potions of Water Curing {quest}
c) 2 Potions of Healing
d) a Scroll of Word of Recall {!r!d!k}
    
e) a Scroll of Divination
f) a Ring of Invisibility
g) a Ring of Spell
h) an Amulet of Spell
i) an Elemental Short Sword (1d7) (+3,+5)
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Broad Sword of *Slay Undead* (2d5) (+5,+2) (+1)
l) a Vampiric Long Sword (2d5) (+5,+7)(-20%)
m) a Frozen Battle Axe (2d8) (+5,+7)
n) a Short Bow of Extra Shots (x2) (+8,+8)
o) a Long Bow of Extra Shots (x3) (+13,+7)
p) 23 Arrows (exploding) (1d4) (+4,+4)
q) a Parchment - Adventurer's Guide to Middle-earth



Posted on 23.3.2004 01:59
Last updated on 27.3.2004 01:13

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12665. on the Ladder (of 19090)
2211. on the ToME Ladder (of 3155)
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Comments

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On 23.3.2004 01:59 antdos@yahoo.com wrote:
Waaaah! Stupid aquatic hounds. Stupid me for not running away when I saw them!

On 27.3.2004 01:13 antdos@yahoo.com wrote:
Hmm. Was doing well. Forgot Mass genocide hurt me too :(

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