[ToME 2.2.6 Character Dump] Name : Rauva Age 118 STR: 16 Sex : Male Height 80 INT: 38 Race : High-Elf Weight 190 WIS: 32 Class : Runecrafter Social Class 34 DEX: 40 Body : Player CON: 23 God : Nobody CHR: 37 + To Melee Hit -22 Level 36 Max Hit Points 331 + To Melee Damage -30 Experience 1128162 Cur Hit Points 331 + To Ranged Hit 19 Max Exp 1128162 Max SP (Mana) 1006 + To Ranged Damage 12 Exp to Adv. 1265000 Cur SP (Mana) 1006 AC 23+122 Gold 313739 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 3 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 3d4-90 Stealth : Heroic Magic Device: Legendary[30]Infra-Vision: 80 feet Tactic: coward Explor: leisurely (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 2 (100') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 43 (2150') Maze: Level 29 (1450') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 38 (1900') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 12294 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ...2..........1. Add Int : ...2...2......1. Add Wis : .......2.3....1. Add Dex : .4.24........... Add Chr : .........3....1. Mul Mana : +............... Mul SPower: +............... Add Stea. : ......32........ Add Sear. : .....4.....4.... Add Infra : ...........4.... Add Tun.. : ...........4..1. Add Speed : .48....2........ Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...+............ Sust Con : ................ Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : .+....+++.+..... Res Elec : .+....+.+....... Res Fire : .+....+.+....... Res Cold : .+....+.+....... Res Pois : ...++........... Res Fear : ................ Res Lite : ...+....+......+ Res Dark : ......+.+....... Res Blind : ................ Res Conf : ...+.....+...... Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : ...+...........+ Activate : ....++.+..+..... Cursed : ...+............ Hvy Curse : ...+............ Orc.ESP : ......+......... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 45.677 [0.950] . Magic-Device 40.600 [1.200] . Spell-power 25.800 [0.600] . Mana 07.600 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 30.800 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 40.000 [1.000] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.200 [0.500] . Symbiosis 02.200 [0.300] Abilities * Perfect casting [Fates] You may find a Rune [Arrow] on level 1. You may find an Essence of Life on level 5. You may find a Wooden Torch on level 15. You may meet Uvatha the Horseman on level 29. You are fated to find an Essence of Confusion on level 17. You may meet a Cave lizard on level 10. You may find a Wand of Slow Monster on level 4. [Character Equipment] a) a Mage Staff of Wizardry [Vision] (1d4) (-22,-16)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying on the ground on level 29 of The Helcaraxe. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Indestructible Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Feanwe (+2) {cursed} It increases your strength, intelligence and dexterity by 2. It sustains your dexterity and charisma. It provides resistance to poison, light and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. k) an Amulet of the Serpents [+5] (+4) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You stole it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Thunderlord Coat of Resistance [9,+22] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, dark and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 21 of Mirkwood. o) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnen' [Reveal Ways] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) an Undead mass (29 hp) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 22 of Orc Cave. |) The Pick of Celeth (+6,+6) (+1) It increases your strength, intelligence, wisdom, charisma and ability to tunnel by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Book of Beginner Cantrips b) 5 Runes [Self] c) 9 Runes [Arrow] d) 7 Runes [Ray] e) 3 Runes [Sphere] f) 2 Runes [Power Surge] g) 4 Runes [Armageddon] h) 12 Runes [Lightning] i) 9 Runes [Acid] j) 15 Runes [Cold] k) 10 Runes [Fire] l) 5 Runes [Element] m) 5 Runes [Chaos] n) 6 Runes [Gravity] o) 5 Runes [Life] p) 6 Runes [Holding] q) 6 Runes [Mind] r) 17 Runes [Knowledge] s) Kelek's Practical Joke It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 31 of The Helcaraxe. t) The Crystal Ball of The Witch-King of Angmar It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black orc on level 25 of Mirkwood. u) 12 Scrolls of Word of Recall v) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Potion of New Life c) The Wand of Digging of Thrain (16 charges) d) The Ring of Power of Uvatha the Horseman (+1) It increases your wisdom by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Ninya It makes you invisible. It sustains your dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to electricity, poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Helcaraxe. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) g) The Filthy Rag of the Wight [1,+3] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Hard Studded Leather of Maramrote [7,+6] {cursed} It provides resistance to dark. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 24 of The Old Forest. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 33 of Moria. k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. m) The Broken Dagger of Coron (1d1) (+6,+14) (+2 attacks) It provides light (radius 1) forever. It increases your attack speed by 2. It does extra damage from fire. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mean-looking mercenary in the town of Bree . n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Helcaraxe. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 33 of Mirkwood. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 33 of Mirkwood. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Mace 'Hamaraind' (2d4) (+22,+1) (+4) It can be wielded two-handed. It increases your wisdom and constitution by 4. It can cause earthquakes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 33 of Mirkwood. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Small Wooden Boomerang 'Irdain' (1d4) (+11,+5) It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 31 of The Helcaraxe. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) b) The Main Gauche of Azaghal (2d5) (+12,+14) c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 43 of Paths of the Dead. d) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 41 of Paths of the Dead. [Home Inventory - Minas Anor ] a) a Magical Gnomish Shovel of Digging (+7,+9) (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Lothlorien ] a) a Runestone b) a Runestone c) a Potion of Restore Mana d) a Rod Tip of Speed (100 Mana to cast) {100% off} e) The Wooden Torch of Dirmor (with 3176 turns of light) (+1 to searching) {spec} f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 35 of Heart of the Earth. g) Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. h) Elven Adamantite Plate Mail (-4 to accuracy) [40,+12] (+3 to stealth) i) an Elven Thunderlord Coat [9,+5] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 24 of The Old Forest. j) The Cloak 'Colluin' [1,+20] k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Mage on level 36 of Heart of the Earth. m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger of Eldarrim (1d4) (+5,+1) It provides light (radius 1) forever. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Captain on level 31 of Heart of the Earth. o) a Fiery Dagger of Slay Undead (1d4) (+7,+2) p) The Rapier 'Feinenwe' (1d6) (+2,+11) (+4 to speed) It increases your intelligence and speed by 4. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 13 of The Old Forest. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) r) a Bastard Sword of Aman (3d4) (+6,+15) [+4] (+3) It can be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of a Snaga Rogue on level 24 of The Old Forest. s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) t) a Gnomish Shovel of Digging (+7,+7) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Heart of the Earth. u) The Light Crossbow 'Turufindi' (x4) (+4,+11) (+1) It increases your wisdom, dexterity and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 21 of Mirkwood. v) The Light Crossbow of Arwen (x3) (+21,+6) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and charisma by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Wooden Boomerang of Gondolin (1d8) (+8,+10) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. x) a Mage Staff of Power (1d4) (-10,-13) (+4)