The Angband Ladder: Agrelaa, High-Elf Loremaster by <xkernigh@netscape.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Agrelaa                Age                118       STR!     36       
 Sex   : Male                   Height             108       INT:     28       
 Race  : High-Elf               Weight             192       WIS!     31       
 Class : Loremaster             Social Class        36       DEX!     35       
 Body  : Player                                              CON:     34       
 God   : Manwe Sulimo                                        CHR!     37       
                                                                               
 + To Melee Hit          50 Level             36    Hit Points      593/   593 
 + To Melee Damage       41 Experience   1097460    Spell Points    137/   137 
 + To Ranged Hit         50 Max Exp      1097460    Sanity          419/   419 
 + To Ranged Damage      22 Exp to Adv.  1320000    Piety                85429 
   AC                48+102 Gold         2390447    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  16d5+164  
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 38 (1900')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 23704 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 7 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Quelle of the 2890th year of the third age.
 You have been adventuring for 64 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........33.....            
        Add Dex   : .........3......            
        Add Con   : ...3.....3......            
        Add Chr   : ...3............            
        Add Stea. : ...3............            
        Add Tun.. : ..............5.            
        Add Speed : *.8..1.....8...+            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : .........+......            
        Sust Int  : ........+.......            
        Sust Wis  : ......+.........            
        Sust Dex  : .......+.+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..............+            
        Hold Life : .....+..........            
        Res Acid  : .........+......            
        Imm Elec  : ...+...*+.......            
        Imm Fire  : ........*.......            
        Imm Cold  : +......*.+......            
        Res Pois  : .......+........            
        Res Fear  : +.......++......            
        Res Light : +..............+            
        Res Dark  : .......+++......            
        Res Blind : ...+............            
        Res Conf  : ......+.+.......            
        Res Sound : ...+....+.......            
        Res Shard : ...+......+.....            
        Res Neth  : ...+............            
        Res Nexus : .........+......            
        Res Chaos : ......+.........            
        Res Disen : ......+++.......            
        Levitate  : ...............+            
        Lite      : +....+..........            
        See Invis : +....+.........+            
        Digestion : +..+.....+......            
        Regen     : +...............            
        Activate  : +....++.........            
        Blessed   : +...............            
        Fly       : ......+........+            
        Full ESP  : ....+...........            

Skills (points left: 6)
 - Combat                                        08.350 [0.700]
          . Weaponmastery                        02.000 [0.700]
          . Archery                              20.300 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    01.300 [0.700]
          . Stealth                              05.000 [0.700]
          . Disarming                            01.400 [0.700]
 - Magic                                         13.620 [0.600]
          . Magic-Device                         13.000 [1.000]
 - Spirituality                                  11.000 [0.700]
          . Prayer                               05.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  21.790 [1.100]
          . Summoning                            35.000 [0.500]
          . Corpse-preservation                  07.300 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            35.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Ammo creation

 11 of your companions have been killed.

  [Fates]

You may meet a 4-headed hydra on level 31.
You may find a Staff of Sense Monsters on level 9.
You may meet Farmer Maggot on level 1.
You are fated to find The Dagger of Rilia on level 19.
You are fated to meet an Elite uruk on level 5.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w2}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
d) a Long Bow of Accuracy (x3) (+22,+22)
    
    You found it in the remains of a Scrag Chieftain on level 39 of The Land
    Of Rhun.
e) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Speed Ring Market.
f) The Ring 'Halaid' (+3% of critical hits)
    It increases your constitution, charisma, stealth and ability to score
    critical hits by 3.  It provides resistance to electricity, blindness, 
    sound, shards and nether.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
n) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your wisdom.  It provides
    resistance to chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Fur Cloak of Wende [3,+12]
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides resistance to poison, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
p) The Large Leather Shield of Lantarfal [4,+12]
    It sustains your intelligence.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    dark, confusion, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 21 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Power (+5,+1) [2,+10] (+3)
    It increases your strength by 3.  It provides resistance to shards.  
    You found it lying in a vault on level 23 of The Sandworm lair.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
    It increases your speed by 8.  
    You found it lying on the ground on level 9 of Barrow-Downs.
z) an Ultimate Mimic (343 hp)
{) 25 Arrows of Cuiancar (1d4) (+17,+11) {90% off}
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 28 of Cirith Ungol.


  [Character Inventory]

a) 20 Rations of Food
b) 21 Potions of Healing
c) 20 Scrolls of Teleportation
d) 99 Scrolls of Identify {@r4}
e) 99 Scrolls of Identify {@r4}
f) a Wooden Rod of Door/Stair Location (10/10) {@z9}
g) an Iron Rod of the Istari of Disarming (100/100) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
h) an Iron Rod of Trap Location (50/50) {@z8}
i) a Moonstone Rod of the Istari of Probing (131/150) {@z3}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 26 of Heart of the Earth.
j) a Silver Rod of Recall (100/100) {@z7}
k) 50 True Totems of an Elite uruk
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) 22 Arrows 'Onumor' (1d4) (+10,+11) {90% off}
    It does extra damage from acid and fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
n) 19 Arrows of Ostir (1d4) (+10,+13) {90% off}
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Holy Tome of Manwe Sulimo
c) The Gem of Rage {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 21 of The Old Forest.
d) The Diamond Prism of Light {restore stats and life levels}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 17 of Orc Cave.
e) Mordekainen's Sneaking Eye {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
f) Bumganir's Bag of Magic Toys {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Novice mage on level 7 of Barrow-Downs.
g) The Clay Tablets of Antiquity {summon monster}
    It can be activated for summon monster.  
    You found it in the remains of a Gelatinous cube on level 25 of Cirith
    Ungol.
h) The Eye of Vecna {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 13 of A lost temple.
k) a Rod Tip of Disarming (50 Mana to cast)
l) a Wand of Heal Monster[9|25] (15 charges)
m) The Wand of Digging of Thrain (182 charges) {@7}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) 2 Partial Totems of an Elder aranea
o) 3 True Totems of a Baby gold dragon
p) a True Totem of a Great Ice Wyrm
q) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Quasit on level 35 of Cirith Ungol.
b) a Demonshield of Reflection [5,+5]
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
d) 29 Scrolls of Enchant Armour
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Robe of Rador [2,+6]
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to acid and cold.  It makes you completely fearless.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Werebear on level 23 of The Old Forest.
g) The Soft Leather Armour of the Sandworm [30,+11] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) an Elven Cloak [4,+2] (+3 to stealth)
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Short Sword of Vanca (1d7) (+21,+16) (+5)
    It increases your strength by 5.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
m) a Tulwar of Westernesse (2d4) (+17,+9) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 26 of Mirkwood.
n) a Venomous Broad Sword of Life (2d5) (+13,+13)(20%)
    It increases your hit points by 20%.  It poisons your foes.  It
    provides resistance to life draining and poison.  
    You found it lying on the ground on level 27 of Cirith Ungol.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
p) The Quarterstaff 'Eriril' (1d9) (+11,+11) (+4) {@w2}
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 23 of Mirkwood.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) a Light Crossbow of Extra Shots (x3) (+12,+8)
    It fires missiles excessively fast.  
    You found it in the remains of a Great Ice Wyrm on level 39 of The Land Of
    Rhun.
s) a Light Crossbow of Extra Might (x5) (+18,+22)
    It makes you completely fearless.  It fires missiles with extra might.
    
    You bought it from the Master Archer.
t) a Heavy Crossbow of Extra Might (x6) (+14,+16)
    It provides resistance to confusion.  It fires missiles with extra
    might.  
    You found it in the remains of a Scrag on level 39 of The Land Of Rhun.
    
u) a Mage Staff of Mana (1d4) (-18,+5)(40%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    You found it lying on the ground on level 24 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) The Ring of Norni (+2 to stealth)
    It increases your strength, dexterity and stealth by 2.  It sustains 
    your strength and intelligence.  It makes you completely fearless.  It
    provides resistance to fire and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
b) The Ring 'Eluingil'
    It makes you invisible.  It sustains your strength and charisma.  It
    provides resistance to fire, poison and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 35 of The
    Land Of Rhun.
c) The Ring of Ellad [+18] (+5)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength and dexterity by 5.  
    It makes you invisible.  It provides resistance to acid, blindness and 
    nether.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Ring of Baron (+4 to stealth)
    It increases your strength, constitution and stealth by 4.  It makes
    you invisible.  It provides immunity to paralysis.  It allows you to
    fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of Heart of the Earth.
e) a Ring of Accuracy (+16)
    
    You found it lying on the ground on level 20 of Mirkwood.
f) The Ring 'Celiele' (+5)
    It increases your wisdom and constitution by 5.  It sustains your 
    intelligence.  It provides resistance to poison, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 35 of The
    Land Of Rhun.
g) The Ring of Reglingwe (+4 to searching)
    It can be used to store a spell.  It increases your searching by 4.  
    It sustains your constitution.  It provides resistance to dark, 
    blindness, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 21 of Mirkwood.
h) The Amulet 'Dannas' (+3 to stealth)
    It increases your charisma and stealth by 3.  It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, sound and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Heart of the Earth.
i) an Amulet of the Serpents [+4] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
j) an Amulet of Weaponmastery (+4,+4) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Jewelry Shop.


  [Home Inventory - Lothlorien ]

a) 11 Sprigs of Athelas
b) 7 Potions of Cure Critical Insanity
c) 4 Potions of Cure Insanity
d) 99 Potions of Water Curing {quest}
e) 39 Potions of Speed
f) 4 Potions of Healing
g) 2 Potions of *Healing*
h) 10 Potions of Restore Mana
i) 7 Potions of Enlightenment
j) 12 Potions of Curing
k) 8 Scrolls of Teleport Level
l) 17 Scrolls of *Remove Curse*
m) 20 Scrolls of Reset Recall
n) The Crumpled Scroll of Mass Resurrection {!r}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.
o) 2 Scrolls of Acquirement
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 24 of The Old
    Forest.
q) a Jewel Encrusted Crown of the Magi [0,+6] (+3)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to life draining, acid, electricity, fire, cold and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of Cirith Ungol.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Set of Leather Gloves of Agility [1,+10] (+4)
    It increases your dexterity by 4.  
    You found it lying on the ground on level 12 of Orc Cave.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.
x) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) 5 Runes [Self]
b) 2 Runes [Arrow]
c) a Rune [Sphere]
d) a Runestone
e) 2 Runes [Lightning]
f) 3 Runes [Cold]
g) 2 Runes [Fire]
h) a Rune [Element]
i) 8 Runes [Life]
j) 5 Runes [Holding]
k) 4 Runes [Knowledge]
l) a Rune [Undeath]
m) The Bag of Tricks {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Black orc on level 12 of Mirkwood.
n) Baalzebub's Tormented Box
    It can be activated for cure confusion every 100 turns.  
    You found it while digging a rubble.
o) Baalzebub's All-seeing Servant
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Gelatinous cube on level 25 of Cirith
    Ungol.
p) The Gem of Ice
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Green glutton ghost on level 13 of The
    Old Forest.
q) The Gem of Knowledge {cure hallucination}
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 22 of The Old Forest.
r) The Gem of Ghosts
    It can be activated for stat loss.  
    You found it in the remains of a Mind flayer on level 34 of Maze.
s) The Mirror of Alternate Dimensions
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 27 of Mirkwood.
t) The Ebon Cube of Darkness {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
u) Kelek's Practical Joke
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Spirit naga on level 21 of Orc Cave.
v) Kelek's Wormhole Machine
    It can be activated for stun.  
    You found it lying on the ground on level 24 of The Sandworm lair.
w) Tenser's Alteration Manual
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
x) The Tome of Collected Weird Magic
    It can be activated for confusion.  
    You found it lying on the ground on level 13 of A lost temple.
a) Raal's Black Candle {cure stun}
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
b) Mordekainen's Pocket Magician
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Black orc Captain on level 33 of Heart of
    the Earth.
c) Benetar's Death Ray Experiment
    It can be activated for confusion.  
    You found it lying on the ground on level 38 of Cirith Ungol.
d) Valdarbon's Automatic Alchemist
    It can be activated for death.  
    You found it in the remains of a Moaning spirit on level 13 of A lost
    temple.
e) Lloth's Ceremonial Dagger
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
f) The Tome of Elven Household Magic
    It can be activated for paralyze.  
    You found it lying on the ground on level 31 of Heart of the Earth.
g) Balrilbon's Bag of Wondrous Tricks
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Black orc on level 30 of Heart of the
    Earth.
h) The Skull of Ancient Wisdom
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 24 of A lost temple.
i) The Box of Many Wonders
    It can be activated for blindness.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
j) Baalzebub's Tormented Skullcap {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 13 of A lost temple.
k) Tenser's Mechanical Magician
    It can be activated for high stat loss.  
    You found it in the remains of a Ghast on level 34 of Maze.
l) Boccob's Magical Mish-mash
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
m) The Grail of Kenault {high stat loss}
    It can be activated for high stat loss.  
    You found it lying on the ground on level 13 of The Old Forest.
n) a Parchment titled ``Household Magic''
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
o) The Hand of Vecna {gain corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
p) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for poison.  
    You found it lying on the ground on level 13 of The Old Forest.
q) The Medallion of Good Will
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 29 of Maze.
r) Mordenkainen's Mysterious Mind-Masher
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of an Ice skeleton on level 38 of The Land Of
    Rhun.
s) a Parchment titled ''Famous Last Words''
    It can be activated for decreasing Strength.  
    You found it in the remains of a Gelatinous cube on level 25 of Cirith
    Ungol.
t) Jor's Buckler of Missile Attraction
    It can be activated for aggravate.  
    You found it lying on the ground on level 38 of Cirith Ungol.
u) Agannazar's Antique Acorn
    It can be activated for stat loss.  
    You found it in the remains of a Lesser Mimic on level 29 of The Land Of
    Rhun.
v) The Toenail of Vecna
    It can be activated for blindness.  
    You found it lying on the ground on level 23 of Mirkwood.
w) Agannazar's Altruistic Assassin
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
x) 20 Mushrooms of Cure Serious Wounds {100% off}
a) a Wand of Heal Monster[3|22] (20 charges)
b) a True Totem of Orfax, Son of Boldor
c) a True Totem of Lagduf, the Snaga
d) a True Totem of Golfimbul, the Hill Orc Chief
e) a True Totem of Kavlax the Many-Headed
f) a True Totem of Uldor the Accursed
g) a Catapult Trap Set for Demons (+25,+16) [+13] (+1)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles excessively fast.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
h) a Bolt Trap Set for Dragons (+31,+37) [+17] (+4)
    It is well-hidden. It can only be set off by dragons.  It fires
    missiles excessively fast.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
i) The Ring of Sulumant (+3 to searching)
    It increases your dexterity and searching by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to fire
     and cold.  It speeds your regenerative powers.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
j) an Indestructible Ring of Protection [+18]
    It cannot be harmed by acid, cold, lightning or fire.  
k) a Ring of Flames [+9]
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
l) an Indestructible Ring of Constitution (+5)
    It increases your constitution by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) a Ring of Slaying (+10,+6)
    
    You bought it from the Black Market.
n) an Indestructible Ring of Invisibility
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
o) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
p) an Amulet of Weaponmastery (+2,+3) [+3] (+1)
    It increases your strength and constitution by 1.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it lying on the ground on level 26 of Heart of the Earth.
q) an Everburning Torch of *Brightness*
    It provides light (radius 5) forever.  It provides resistance to dark.
    It cannot be harmed by fire.  
    You found it lying on the ground on level 17 of Orc Cave.
r) The Dwarven Lantern of Dolwil
    It provides light (radius 2) forever.  It provides resistance to light
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warlock on level 29 of Maze.
t) a Black Dragon Scale Mail (-2 to accuracy) [30,+7]
u) The Rusty Chain Mail of Tulast (-5 to accuracy) [14,+3]
    It provides immunity to cold.  It provides resistance to electricity, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Mirkwood.
v) The Ring Mail 'Earnos' (-44,-43) [12,+7](40%)
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides resistance to electricity, poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 20 of Mirkwood.
w) a Dwarven Metal Scale Mail of Resist Acid (-2) [13,+10] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 20 of Orc
    Cave.
x) a Dwarven Double Ring Mail (-2) [15,+21] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 32 of The Land Of
    Rhun.
a) a Dwarven Double Chain Mail of Resist Acid (-2) [16,+15] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young blue dragon on level 31 of Maze.
    
b) The Bar Chain Mail of Mannare (-2 to accuracy) [18,+1]
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to electricity.  It provides resistance to fire, confusion, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) a Paper Armour of Resist Fire [4,+10]
    It provides resistance to fire.  It cannot be harmed by fire.  
    You found it in the remains of a Snotling on level 12 of Mirkwood.
d) The Soft Studded Leather of Tumin [5,+5]
    It sustains your strength and constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining, cold, poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of Mirkwood.
e) The Soft Studded Leather 'Dregon' [5,+5]
    It sustains your strength, wisdom and dexterity.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
f) an Elven Hard Studded Leather of Resist Fire (-1 to accuracy) [7,+11] (+3 to
st
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 29 of Maze.
g) The Rhino Hide Armour of Felorith (+1,+64) [8,+4](-100%) {cursed}
    It decreases your hit points by 100%.  It provides immunity to cold.  
    It prevents teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of The Old Forest.
h) an Elven Thunderlord Coat [9,+12] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 35 of Maze.
i) a Small Metal Shield of Resistance [3,+14]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 21 of The Old Forest.
j) a Cleaver of Aman (2d4) (+12,+7) [+1] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of Fasolt the Giant on level 36 of Maze.
k) The Cleaver of Morin (2d4) (+4,+9) (+4)
    It increases your wisdom and charisma by 4.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    The Old Forest.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 26 of Heart
    of the Earth.
m) The Broad Axe 'Argorn' (2d6) (+12,+7) (+1)
    It can be wielded two-handed.  It increases your wisdom by 1.  It does
    extra damage from frost.  It is very sharp and can cut your foes.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 32 of Maze.
n) The Broad Axe of Rhuden (2d6) (+7,+16) (+4)
    It can be wielded two-handed.  It increases your charisma by 4.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 21 of The Old
    Forest.
p) a Frozen Dagger of Westernesse (1d4) (+7,+12) (+1)
    It increases your strength, dexterity and constitution by 1.  It does
    extra damage from frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  It cannot be harmed by cold.  
    You found it lying on the ground on level 31 of Mirkwood.
q) a Dagger (Defender) (1d4) (+4,+11) [+1] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 29 of Maze.
r) a Sharp Main Gauche of Gondolin (1d5) (+9,+8) (+3)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It slows your metabolism.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Novice ranger on level 6 of Barrow-Downs.
s) The Small Sword of Nildo (1d6) (+6,+2) {cursed}
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre on level 33 of Mirkwood.
t) The Khopesh of Gorie (2d4) (+0,+19) (+1)
    It increases your intelligence and charisma by 1.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of A lost temple.
u) The Broad Sword 'Halas' (2d5) (+10,+8) (+2 attacks)
    It increases your attack speed by 2.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of A lost temple.
v) a Broad Sword of Life (2d5) (+15,+6)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Small kobold Captain on level 30 of Heart
    of the Earth.
w) a Long Sword of Nothingness (2d5) (-58,-90)
    It can't attack.  It can re-curse itself.  
    You found it in the remains of a Half-orc on level 17 of Orc Cave.
x) The Katana 'Anelen' (3d4) (+5,-17) (-6) {cursed}
    It can be wielded two-handed.  It decreases your wisdom by 6.  It 
    drains experience.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon in the town of
    Gondolin .
a) a Dark Sword of Gondolin (3d7) (+4,+15) (+1)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Sangahyando of Umbar on level 37 of Maze.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
c) The Sickle 'Dualain' (2d3) (+11,-3) (+2 attacks)
    It increases your intelligence and attack speed by 2.  It does extra
    damage from fire.  It produces chaotic effects.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 30 of Maze.
d) an Awl-Pike (*Defender*) (1d8) (-2,-5) [+19] (+2 to stealth)
    It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 2.  It sustains your strength and wisdom.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 34 of Heart
    of the Earth.
f) The Pike of Bannaur (2d5) (+10,+5) (+2)
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 2.  It does extra damage from frost.  It is very sharp
    and can cut your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 31 of Mirkwood.
g) a Pike of Life (2d5) (+12,+8)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of a Mimic on level 20 of The Old Forest.
h) a Battle Axe of Life (2d8) (+6,+5)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it lying on the ground on level 15 of Orc Cave.
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 25 of The
    Old Forest.
j) The Mace of Elpel (2d4) (+9,+7) (+3 to speed)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your speed by 3.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 13 of The Old Forest.
k) a Ball-and-Chain of Life (2d4) (+13,+11)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it lying on the ground on level 28 of Heart of the Earth.
l) a War Hammer of Earthquakes (3d3) (+10,+8) (+6)
    It can be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It can cause earthquakes.  
    You found it lying on the ground on level 13 of A lost temple.
m) a War Hammer of Life (3d3) (+6,+9)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of Lugdush, the Uruk on level 23 of Mirkwood.
n) a Lucerne Hammer (*Defender*) (2d5) (-2,-3) [+2] (+4 to stealth)
    It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your wisdom and charisma.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, nether and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelatinous cube on level 29 of The Land
    Of Rhun.
p) a Short Bow of Power (x2) (+10,+21)
    
    You found it lying on the ground on level 12 of Orc Cave.
q) a Long Bow of Extra Might (x4) (+10,+10)
    It provides resistance to electricity.  It fires missiles with extra
    might.  
    You found it in the remains of a Dark elven lord on level 14 of The Old
    Forest.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 13 of A lost temple.
s) The Wooden Boomerang of Celur (1d8) (+10,+5)
    It does extra damage from fire.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bandit on level 34 of Maze.
t) a Drum of the Eldar (+1)
    It increases your strength and charisma by 1.  It provides resistance 
    to acid and poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
u) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to acid and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
v) a Hippocampus corpse



Posted on 3.9.2007 01:29
Last updated on 22.1.2008 02:39

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9376. on the Ladder (of 19101)
1635. on the ToME Ladder (of 3157)
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Related screenshots:
Of mice and high-elves
Abandoning the princess and the lava (BDw 3)
Abandoning the princess x2 (BDw 3)
Rescuing the princess (BDw 3)
Empty sector (BDw 5)
One elf versus many donuts/orcs (Mkw 12)
Destruction north of Lothlorien
Farm of Manwe piety (OFr 15)
22 Arrows 'Onumor', the Arrows of Water-Darkness (OFr 15)
My first Quylthulg (LTm -13)
87 pet orcs (Orc 21)
Open your heart (HoE 33)
Forgot that crossbow (Mkw 32)
Granite fort - discovery (SwL 23)
Granite fort - western entrance (SwL 23)
Granite fort - completion (SwL 23)
The Wyvern hatches (LTm -17)
Totally interesting town level (LoR 28)
Maze of the Wyrm - Breach (LoR 39)
Maze of the Wyrm - Tunneling (LoR 39)
Maze of the Wyrm - Trolls versus dreadmaster (LoR 39)
Maze of the Wyrm - Dead Wyrm (LoR 39)
Agrelaa rides his Wyrm! (CUg 34)
Not Cirith Ungol (LTm -24)

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On 3.9.2007 01:29 xkernigh@netscape.net wrote:
Meet Agrelaa, my second Loremaster in ToME. I have been playing slow, because Agrelaa is my first character to have a 'day in the life' entry over at the ToME wiki. --Kernigh

http://wiki.t-o-m-e.net/DayInTheLifeArchive_2fAgrelaa

On 30.9.2007 01:13 xkernigh@netscape.net wrote:
Found Boots of Speed in the Barrow-downs; became a follower of Manwe.

On 21.10.2007 23:03 xkernigh@netscape.net wrote:
Explored the special level Deathwatch, found the usual three artifacts plus Ringil!

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