The Angband Ladder: Purewater, High-Elf Sorceror by <vomjom@vomjom.org>
[ToME 2.2.5 Character Dump] Name : Purewater Age 193 STR! 34 Sex : Male Height 114 INT! 37 Race : Zombie High-Elf Weight 177 WIS! 33 Class : Sorceror Social Class 32 DEX! 39 Body : Player CON! 39 God : Eru Iluvatar CHR! 35 + To Melee Hit 8 Level 35 Max Hit Points 477 + To Melee Damage -8 Experience 963565 Cur Hit Points 477 + To Ranged Hit 13 Max Exp 963565 Max SP (Mana) 663 + To Ranged Damage 4 Exp to Adv. 1237500 Cur SP (Mana) 663 AC 40+103 Gold 697666 Piety 69191 (Miscellaneous Abilities) Fighting : Very Good Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-32 Stealth : Superb Magic Device: Superb Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Orc Cave: Level 21 (1050') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 10265 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ....6.2......... Add Int : 3...6........... Add Wis : ....6........... Add Dex : ....6........... Add Con : ....6.2......... Add Chr : ....6........... Mul Mana : +............... Add Sear. : .....4.......... Add Infra : ......2......... Add Tun.. : ..............6. Sust Str : ......+......... Sust Int : ................ Sust Wis : +......+........ Sust Dex : ................ Sust Con : ......++..+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....+...+..... Hold Life : ...............+ Imm Acid : ......+*........ Res Elec : ......+++....... Res Fire : ......++........ Res Cold : ......+........+ Res Pois : ...............+ Res Fear : ......+......... Res Lite : ..........+....+ Res Dark : ......+......... Res Blind : +............... Res Conf : +......+........ Res Sound : ...+............ Res Shard : .......+........ Res Neth : ................ Res Nexus : .......+........ Res Chaos : .+.............. Res Disen : ................ Aura Fire : .......+........ Levitate : ..+............. Lite : +.........+..... See Invis : +..............+ Digestion : ...............+ Xtra Might: .+.............. Activate : .....+....+..... Cursed : ....+........... Full ESP : .........+...... Skills (points left: 13) . Combat 01.000 [0.300] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 42.120 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 23.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to meet a Black dragon worm on level 17. You may meet a Wereworm on level 10. You are fated to meet a Woodsman on level 1. You may meet a Red worm mass on level 16. [Character Equipment] a) The Mage Staff 'Runtir' [Essence of Speed] (1d4) (+4,-1)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Short Bow of Extra Might (x3) (+7,+4) It provides resistance to chaos. It fires missiles with extra might. It was given to you as a reward. e) an Indestructible Ring of Levitation It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) a Ring of Sound Resistance It provides resistance to sound. You found it lying on the ground on level 26 of The Sandworm lair. k) an Amulet of Doom [+3] (+6) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 27 of Mirkwood. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) Dwarven Ribbed Plate Armour of Resistance (-3) [28,+22] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Fur Cloak 'Elfalor' [3,+8] It sustains your wisdom and constitution. It provides immunity to acid. It provides resistance to electricity, fire, confusion, shards and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. p) a Small Leather Shield of Resist Lightning [2,+14] It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. s) a Golden Crown of Telepathy [0,+10] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots [6,+6] z) (nothing) {) 93 Arrows (1d4) (+6,+6) |) a Gnomish Shovel of Digging (+12,+10) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) a Fireproof Tome of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Tome of Translocation {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. d) a Fireproof Tome of the Tree {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. e) a Fireproof Tome of Knowledge {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) 2 Fireproof Tomes of Meta Spells {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. g) 2 Fireproof Tomes of the Mind {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. h) 3 Fireproof Books of Beginner Cantrips {!d!k!v} It cannot be harmed by fire. You bought it from the Book Store. i) The Tome of Purewater {!d!k!v} It cannot be harmed by acid, cold, lightning or fire. j) 29 Potions of Healing {!*} k) 15 Potions of Restore Mana {!*} l) a Fireproof Scroll of Divination m) a Golden Rod of Enlightenment (125/125) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) an Indestructible Ring of Shard Resistance c) an Amulet of Spell [Noxious Cloud] It has a spell stored inside. You found it lying on the ground on level 26 of The Sandworm lair. d) an Amulet of Regeneration It speeds your regenerative powers. You found it lying in a vault on level 30 of The Sandworm lair. e) The Mage Staff of Celindon (1d4) (-2,-4) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) 7 Sprigs of Athelas c) 4 Potions of Cure Insanity {!*} d) a Scroll of Divination e) an Iron Rod of Capacity of Recall (100/100) {!*} It can hold more mana. You found it lying on the ground on level 25 of The Sandworm lair. f) a Silver Rod of Nothing (100/100) g) a Golden Rod of Charging of Nothing (125/125) h) a Mithril Rod of Cheapness of Nothing (160/160) i) a Ring of Protection [+13] j) a Ring of Spell k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 21 of Orc Cave. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ooze on level 30 of The Sandworm lair. q) a Mouse Fur of Air [1,+16] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. r) The Set of Leather Gloves of Dromingre (+6 to accuracy) [1,+9] It sustains your wisdom. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. s) a Mage Staff of Wizardry (1d4) (-21,-23)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 28 of The Sandworm lair. |
Posted on 29.12.2003 23:38
9643. on the Ladder (of 19102)
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