The Angband Ladder: Elan Starfire, High-Elf Alchemist by <ryuuko@shaw.ca>

  [ToME 2.1.2 Character Dump]

 Name  : Elan Starfire          Age                180       STR: 18/***       
 Sex   : Female                 Height             120       Int: 18/139 18/169
 Race  : Spectre High-Elf       Weight             145       WIS: 18/130       
 Class : Alchemist              Social Class         1       Dex: 18/*** 18/***
 Body  : Player                                              CON: 18/210       
 God   : Tulkas                                              CHR: 18/125       
                                                                               
 + To Melee Hit          67 Level             36    Max Hit Points      1716   
 + To Melee Damage       59 Experience   1670434    Cur Hit Points        -9   
 + To Ranged Hit         63 Max Exp      1670434    Max SP (Mana)        189   
 + To Ranged Damage      10 Exp to Adv.  1705000    Cur SP (Mana)        189   
   AC                29+144 Gold           45802    Piety              36110   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  12d7+236  
 Stealth     : Legendary[25]Magic Device: Legendary[35]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Serf.  You are the black sheep of the family.          
          You have brown eyes, straight auburn hair, and an average            
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 33 (1650')
        A lost temple: Level 21 (1050')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 It now is 37 days that you are adventuring.

     Your Attributes:
You are dead, killed by starvation.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon poisons your foes.

 Corruption list:

Skills (points left: 58)
 - Combat                                        13.250 [0.700]
	  . Weaponmastery                               25.200 [0.700]
	  . Archery                                     01.000 [0.500]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     02.500 [0.500]
 - Magic                                         05.043 [0.900]
	  . Magic-Device                                41.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   01.400 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     41.800 [0.800]
 - Spirituality                                  03.400 [0.800]
	  . Prayer                                      02.500 [0.500]
 - Monster-lore                                  02.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   02.500 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 10853 enemies.


  [Character Equipment]

a) a Venomous Dark Sword of Greater Life (3d7) (+27,+29)(100%)
    It generates an antimagic field.  It increases your hit points by 100%.
    It poisons your foes.  It provides resistance to life draining and
    poison.  
    You made it yourself.
d) The Long Bow of Ezelfar (x6) (+23,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, charisma and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) a Wedding Ring of Speed (+12)
    It increases your speed by 12.  
    You made it yourself.
f) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your constitution by 3.  It makes you invisible.  It 
    sustains your charisma.  It provides resistance to poison.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains
experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of 
    Illusory Castle.
k) an Indestructible Amulet of Weaponmastery (+5,+4) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
n) The Robe of the Wraith (Exp:38159) (+0,+0) [2,+50](80%) (+4 to stealth)
    It increases your stealth by 4.  It increases your hit points by 80%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining, acid, electricity, fire, cold,
    light, dark, blindness, confusion, sound and shards.  It allows you
    to levitate.  It allows you to fly.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You made it yourself.
o) an Elven Cloak of Protection [4,+24] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides resistance
    to shards.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You made it yourself.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed, !*}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It is heavily cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 20 of The Old Forest.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) a Set of Leather Gloves of Power (+3,+4) [1,+9] (+10)
    It increases your strength by 10.  It provides resistance to sound.
    
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+10)
    It provides light (radius 1) forever.  It increases your stealth and
    speed by 10.  It allows you to levitate.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) 18 Arrows of Wounding (1d4) (+13,+13)
    
    You made it yourself.
|) a Shovel of Digging (1d2) (+8,+14) (+5)


  [Character Inventory]

a) a Runestone {@2!d!v!s!k!k!k}
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Gem of Rage {!d!v!s}
    It can be activated for acquirement.  
    You found it in the remains of a Spirit naga on level 52 of Illusory
    Castle.
c) The Bottomless Bottle {!d!v!s}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 39 of Illusory Castle.
d) The Grail of Kenault {!*}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
e) Pytar's Portable Pandemonium {@6!d!v!s}
    It can be activated for summon pet.  
    You found it in the remains of a Hill orc Shaman on level 49 of Moria.
f) 7 Sprigs of Athelas {!*}
    
g) 14 Ivory White Potions of Healing
    
h) 4 Bubbling Potions of *Healing*
    
i) 15 Clotted Red Potions of Enlightenment
    
j) 8 Scrolls titled "crebu oxeep" of Teleportation
    
k) 9 Scrolls of Nothing
l) a Silver Rod of Havoc (100/100) {!*}
    
m) a Silver Rod of Quickness of Trap Location (100/100) {@5!d!v!s!k}
    It can cast spells faster.  
    It was given to you as a reward.
n) a Golden Rod of Capacity of Recall (250/250) {!*}
    It can hold more mana.  
    You found it lying in a vault on level 10 of Barrow-Downs.
o) a Platinum Wand of Teleport Away[6|31] (3 charges)
    
p) a Gold Wand of Essence of Speed[1|24] (5 charges)
    
q) a Chromium Wand of Charm[9|29] (4 charges)
    
r) 2 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rhodonite Ring of Lordly Protection [+18] {!*}
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining, poison, light, nexus and
disenchantment.
    
    You found it lying on the ground on level 51 of Illusory Castle.
b) an Everburning Torch
c) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed by fire.
    
d) a Feanorian Lamp of Infravision (+2 to infravision) {75% off}
    It provides light (radius 3) forever.  It increases your infravision 
    by 2.  It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Jewel Encrusted Crown [0,+7] {!*}
f) a Blade of Chaos (6d5) (+0,+0)
g) 47 Essences of Poison
h) 78 Essences of Cold
i) 54 Essences of Fire
j) 44 Essences of Acid
k) 94 Essences of Chaos
l) 12 Essences of Time
m) 26 Essences of Magic
n) 27 Essences of Extra Life
o) 22 Essences of Darkness
p) 42 Essences of Force
q) 58 Essences of Lightning


  [Home Inventory - Gondolin ]

a) The Gem of Hate {!*}
    It can be activated for cure blindness.  
    You found it in the remains of a Dark elf on level 20 of A lost temple.
b) The Shrunken Head of Nightmares {!*}
    It can be activated for something weird.  
    You found it lying on the ground on level 39 of Moria.
c) The Mirror of Alternate Dimensions {!*}
    It can be activated for Destruction.  
    You found it lying on the ground on level 39 of Moria.
d) Benetar's Death Ray Experiment {!*}
    It can be activated for Destruction.  
e) Bumganir's Bag of Magic Toys
    It can be activated for cure confusion.  
    You found it in the remains of a Lesser Mimic on level 39 of The Land
    Of Rhun.
f) The Skull of Ancient Wisdom
    It can be activated for cure hallucination.  
    You found it in the remains of a Shade on level 49 of Moria.
g) Benetar's Portable Plague {!*}
    It can be activated for something weird.  
    You found it lying on the ground on level 19 of A lost temple.
h) Gamenlon's Summoning Manual
    It can be activated for blindness.  
    You found it in the remains of a Grand master thief on level 43 of
    Moria.
i) Balrilbon's Soulgem {!*}
    It can be activated for cure fear.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
j) The Jester's Cap of Insanity {!*}
    It can be activated for cure confusion.  
    You found it in the remains of a Patriarch on level 42 of Moria.
k) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for cure confusion.  
    You found it lying on the ground on level 25 of Mirkwood.
l) The Clay Tablets of Antiquity
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Mimic on level 24 of The Old Forest.
m) the Crystal Ball of The Witch-King of Angmar
    It can be activated for curing.  
    You found it in the remains of a Water naga on level 30 of Moria.
n) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for cure fear.  
    You found it lying on the ground on level 24 of The Old Forest.
o) Heward's Excellent Experimental Earmuffs
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Death quasit on level 47 of Moria.
p) The Cunning Plan of Zog {!*}
    It can be activated for stat loss.  
    You found it in the remains of a Dark elven warlock on level 36 of
    Moria.
q) Jor's Buckler of Missile Attraction
    It can be activated for teleport level.  
    You found it in the remains of a Shade on level 49 of Moria.
r) Agannazar's Antique Acorn {!*}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hill giant Priest on level 39 of 
    Moria.
s) Cathal's Corrupting Cymbal
    It can be activated for summon monster.  
    You found it in the remains of a Ghoulking on level 28 of Mirkwood.
t) Jor's Book of Impossible Occurences
    It can be activated for blindness.  
    You found it lying on the ground on level 14 of The Old Forest.
u) Agannazar's Altruistic Assassin
    It can be activated for Destruction.  
    You found it lying on the ground on level 30 of The Sandworm lair.
v) a Feanorian Lamp of the Magi (+6)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 6.  It provides resistance
    to sound.  It cannot be harmed by fire.  
    You made it yourself.
w) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
x) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Bat of Gorgoroth on level 40 of Illusory
    Castle.
b) a Parchment titled ``Demigods and their Uses''
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Death quasit on level 40 of Illusory
    Castle.
c) Boccob's Magical Mish-mash
    It can be activated for hallucination.  
    You found it lying on the ground on level 40 of Illusory Castle.
d) A parchment titled ''Famous Last Words''
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Death quasit on level 40 of Illusory
    Castle.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*}
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 28 of The Land
    Of Rhun.
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
c) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to fire, poison, blindness,
    shards and chaos.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
d) The Azurite Ring of Nelendor (+13) (+5)
    It increases your intelligence by 5.  It provides resistance to acid,
    electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Crystal drake on level 36 of Heart
    of the Earth.
e) The Alexandrite Ring of Gallod (+4 to stealth)
    It increases your strength and stealth by 4.  It provides resistance
    to electricity, dark, sound and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 44 of Moria.
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!*}
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 39 of Moria.
h) The Double Ring Mail of Nirim (-2) [15,+5]
    It provides immunity to fire.  It provides immunity to paralysis. 
    It provides resistance to dark, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Double Chain Mail 'Manwen' (-2) [16,+7] {!*}
    It sustains your intelligence.  It makes you completely fearless. 
    It provides resistance to life draining, fire, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 42 of Moria.
j) The Metal Lamellar Armour of Andil (-3) [23,+10] {!*}
    It sustains your wisdom and dexterity.  It provides immunity to acid 
    and cold.  It provides immunity to paralysis.  It provides resistance
    to acid, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of Illusory
    Castle.
k) The Ribbed Plate Armour of Hyari (-19,-48) [28,+13](40%) {o!*}
    It increases your hit points by 40%.  It provides immunity to fire.
    It provides resistance to acid, dark, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
l) The Robe of Duros [2,+10]
    It sustains your strength and dexterity.  It provides immunity to 
    paralysis.  It provides resistance to fire, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Soft Leather Armour 'Minya' [4,+6] {!*}
    It sustains your wisdom and constitution.  It provides immunity to
    fire.  It provides resistance to acid, electricity, dark, sound, nexus 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ogrillon on level 39 of Moria.
o) The Soft Studded Leather of Wethromen [5,+12] {!*}
    It sustains your charisma.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to sound and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of A lost temple.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Cloak of Thorongil [1,+10] {!*}
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Illusory Castle.
r) The Elven Cloak of Eloki [4,+13] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It sustains your
    constitution and charisma.  It provides immunity to cold.  It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
s) The Cloak of Mimicry [Sparrow] of Nolfinde [1,+0] (+1 to stealth)
    It increases your stealth by 1.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining 
    and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Cloak of Mimicry [Ent] of Aedelet [1,+8] {!*}
    It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to life draining, electricity, poison, light 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 17 of The Old Forest.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to light and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a War troll in the town of Gondolin
    .
v) The Iron Helm of Knowledge [6,+20] (-6) {!*}
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
x) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
y) The Set of Leather Gloves 'Ainaen' (+5,+7) [1,+12]
    It sustains your constitution.  It provides resistance to life draining 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
z) The Set of Leather Gloves of Gintur [1,+12]
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
{) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
|) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
}) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*}
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mummified orc on level 39 of Moria.
~) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Illusory
    Castle.
) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!*}
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 36 of Moria.
�) The Broad Axe of Final (2d6) (+14,+17) (+3 attacks)
    It can be wielded two-handed.  It increases your dexterity, charisma 
    and attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
�) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) {!8}
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
�) The Dagger of Nathil (1d4) (-3,+6) (+1)
    It increases your intelligence by 1.  It does extra damage from fire.
    It drains life from your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It has been blessed by the 
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
�) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Mimic on level 39 of The Land
    Of Rhun.
�) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to shards.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
�) The Main Gauche 'Earienos' (1d5) (+7,+15) (+3) {!*}
    It provides light (radius 1) forever.  It increases your intelligence 
    and dexterity by 3.  It poisons your foes.  It drains life from your
    foes.  It is a great bane of dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ogrillon on level 18 of Orc Cave.
�) The Rapier of Haurien (1d6) (+18,+17) {!*}
    It provides light (radius 1) forever.  It does extra damage from acid,
    electricity and frost.  It drains life from your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 36 of Moria.
�) The Short Sword 'Vaithan' (1d7) (+0,+13) (+2 attacks) {!*}
    It increases your dexterity, constitution and attack speed by 2.  It
    does extra damage from frost.  It produces chaotic effects.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon on level 33 of 
    The Land Of Rhun.
�) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) {!*}
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 41 of Moria.
�) The Cutlass of Malagliri (1d7) (+8,+11) (+3 attacks) {!*}
    It increases your attack speed by 3.  It does extra damage from acid.
    It poisons your foes.  It is especially deadly against trolls.  It
    is a great bane of undead.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 35 of 
    Illusory Castle.
�) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {!*}
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
�) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
�) The Spear 'Aerest' (1d6) (+16,+4) (+1) {!*}
    It provides light (radius 1) forever.  It increases your wisdom, dexterity 
    and constitution by 1.  It does extra damage from acid and frost. 
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
�) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {!*}
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 33 of The Land
    Of Rhun.
�) The Halberd of Lomir (3d5) (+7,+11) (-7) {cursed}
    It can be wielded two-handed.  It decreases your wisdom and constitution 
    by 7.  It is a great bane of demons.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
�) The Guisarme 'Rionar' (2d5) (+5,+2) (+1 attack) {!*}
    It can be wielded two-handed.  It increases your wisdom, dexterity,
    constitution and attack speed by 1.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 29 of Maze.
�) The Club 'Emelda' (1d4) (+17,+4) (+4)
    It increases your constitution by 4.  It does extra damage from frost.
    It produces chaotic effects.  It is especially deadly against orcs.
    It is a great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
�) The Morning Star of Lorfaerim (2d6) (+24,+5) {!*}
    It does extra damage from electricity and frost.  It produces chaotic
    effects.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying on the ground on level 42 of Moria.
�) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
�) The Light Crossbow 'Anarnin' (x4) (+18,+10) (+1) {!*}
    It provides light (radius 1) forever.  It increases your strength,
    wisdom and charisma by 1.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 
    of Illusory Castle.
�) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying on the ground on level 33 of Mirkwood.



Posted on 6.6.2003 14:19
Last updated on 11.6.2003 10:37

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On 6.6.2003 14:19 ryuuko@shaw.ca wrote:
Spectre High Elf Alchemist... Oh dear not fun :(

Weak, weak and yet again weak.

Realized that this guy *just* surviving the Barrow Downs means a slight change in tactics. Time to basically scum for stat potions. This guy really cannot hope to go anywhere else without a lot more con/str.

My real highlight was finding that SOS in the Black market. Mmmm that is gonna be a fun toy latter.

Hope to come across a source of Vampiric attacking and extra life.

Should be fun when I mx out a few of his stats then off to the orc cave.

That -4 to HD really hurts. A normal HE Alch is a joke compared to this guy.

Why am I playing one? Dunno want to be a spectre for some reason. Just have to be one.

On 9.6.2003 02:50 ryuuko@shaw.ca wrote:
New guy.

Hw was verly lucky in finding a HUGE greater Vault on level 10 in barrow down. Not the first time I have found something rather insane at that depth. got elven and life out of it before I was stopped. An AMHD and Gorlim blocking either way.

Got lucky with leeching off the black market for str/dex/con found wisdom, and leached power :D

No SOS but I think his guys is much better. Has a better feel as well.

On 9.6.2003 12:20 ryuuko@shaw.ca wrote:
On and upwards.

Happy armour.

Wraith form is starting to pay off a bit. HOTE would have been a real pain in the ass otherwise.

No vampiric egos yet. Got it a few times on artifacts but that is not where I want it.
Have weterness now also.

Time to make some money off of blessed weapons and build up my int/wis stocks a bit.

Can make drrven armour now but not much point.

Have to find a woodsman as my "bounty" quest.

Would love to find a vampiric Scythe of slicing. That would make my day. :)



On 9.6.2003 12:25 ryuuko@shaw.ca wrote:
On and upwards.

Happy armour.

Wraith form is starting to pay off a bit. HOTE would have been a real pain in the ass otherwise.

No vampiric egos yet. Got it a few times on artifacts but that is not where I want it.
Have weterness now also.

Time to make some money off of blessed weapons and build up my int/wis stocks a bit.

Can make drrven armour now but not much point.

Have to find a woodsman as my "bounty" quest.

Would love to find a vampiric Scythe of slicing. That would make my day. :)



On 11.6.2003 10:37 ryuuko@shaw.ca wrote:
$#$%#$%#$%#$%# why did I drop those scrolls of Satisfy hunger (then go the wrong way too boot.) Oh well my momma always said...



On 11.6.2003 18:53 arjen5@hotmail.com wrote:
Dont want to destroy you lovely wish to find a vampiric Scythe of Slicing, *BUT* vamperic only work on swords if i dont mistaken. So it will take some time to find your kind of vampiric.


And what is a SRoHavoc for a Rod never seen Havoc before. Is it some kind of mass destruction of someting like that?

On 13.6.2003 16:38 ryuuko@shaw.ca wrote:
Checked it out and you are right SOS can not be branded vampric. That is just silly.

Not a clue on the havoc never used it was far too scared. Something along the lines of you dont know exactly where the blast will end up :)

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