The Angband Ladder: Norelin, Dunadan Assassin by Ghoane
[ToME 2.4.0 (ah, git) Character Sheet] Name : Norelin Age 65 STR! 40 Sex : Male Height 71 INT! 40 Race : Dunadan Weight 208 WIS! 37 Class : Assassin Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 130 Level 50 Hit Points 1240/ 1240 + To Melee Damage 104 Experience 29970735 Spell Points 229/ 231 + To Ranged Hit 67 Max Exp 29970735 Sanity 805/ 805 + To Ranged Damage 12 Exp to Adv. ***** Piety 108305 AC 24+133 Gold 12819677 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Good Blows/Round: 14 Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 56d5+1456 Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') a lost temple: Level 34 (1700') Your body was a Player. You have defeated 21999 enemies. You found 2 of the relic pieces. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 18 princess quests. You have completed two lost sword quests. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Quelle of the 2890th year of the third age. Your adventure lasted 63 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can cast magic missiles. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ..2.4..........+ Add Int : ..2...4..3...... Add Wis : ..234........... Add Dex : .42......345.... Add Con : ..2...4........+ Add Chr : ..2.4....3.5.... Add Stea. : ..2...4......... Add Sear. : .........3...... Add Tun.. : ..............8. Add Speed : *42.434..3...... Add Blows : ...3............ Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ..+.....+....... Sust Wis : ..+.....+....... Sust Dex : ........+....... Sust Con : ........+..+...+ Sust Chr : ..++...++..+.... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.+......+++.... Hold Life : ..+..+.......... Imm Acid : .+....+*+.+..... Imm Elec : .+....+*+....... Imm Fire : .+..+.*.+....... Imm Cold : ++*...+.++...... Res Pois : ...++........... Res Fear : +..++........... Res Light : +....+...+...... Res Dark : .....+...+...... Res Blind : ..+.....++...... Res Conf : .....+.+...+.... Res Sound : ...+.....+...... Res Shard : ...+.....+...... Res Neth : ...........+.... Res Nexus : ......++........ Res Chaos : .....+.....+.... Res Disen : ....+........... Aura Fire : ......+......... Lite : +........+...... See Invis : +.+..+...+...... Digestion : +............... Regen : +.........+....+ Activate : +.+.++...+++.... Blessed : +............... Fly : ......+......... Orc.ESP : .....+.......... Evil.ESP : ........+....... TLord.ESP : ......+......... Full ESP : ..+............. Corruption list: Skills (points left: 0) - Combat 42.792 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] - Archery 01.000 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 50.000 [2.000] . Stealth 50.000 [2.000] . Disarming 01.400 [1.000] . Backstab 50.000 [2.000] . Stealing 01.000 [0.200] . Dodging 37.000 [2.000] - Magic 01.476 [0.200] . Magic-Device 29.250 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 16.100 [0.700] . Prayer 05.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Blubbering idiot on level 17. You may find an Essence of Cold on level 1. You are fated to meet a Blubbering idiot on level 14. You may meet a Filthy street urchin on level 1. You may meet a Mean-looking mercenary on level 1. You may meet a Giant red ant on level 60. You may find an Essence of Acid on level 1. You may find a Hard Leather Cap on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 80 of Angband. d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 51 of The Sacred Land Of Mountains. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. f) The Ring 'Arosta' (+3 attacks) It increases your wisdom, attack speed and ability to score critical hits by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Gondolin . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Fur Cloak 'Harthar' [3,+14] It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 39 of Moria. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 62 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 65 of Erebor. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) {!k} [Character Inventory] a) Kelek's Practical Joke {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven sorcerer on level 50 of Mordor. b) Balrilbon's Bag of Wondrous Tricks {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 44 of Moria. c) a Parchment titled ``Secrets of the Gnomish Wizards'' {Food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven mage on level 10 of Orc Cave. d) Jor's Compendium of Strange Behaviour {TelLev} It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven mage on level 10 of Orc Cave. e) Cathal's Corrupting Cymbal {MassGeno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 52 of Mordor. f) 8 Potions of Cure Insanity g) 35 Potions of *Healing* h) 19 Scrolls of Teleportation i) 11 Scrolls of Word of Recall j) 2 Scrolls of Remove Curse k) a Moonstone Rod of the Istari of Teleport Other (150/150) l) a Golden Rod of Capacity of Perception (250/250) {!k} It can hold more mana. You found it in the remains of a Vrock on level 71 of Erebor. m) a Mithril Rod of the Istari of Detection (320/320) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. n) an Adamantite Rod of Capacity of Disarming (400/400) {!k} o) an Adamantite Rod of Healing (200/200) {!k} p) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of The Land Of Rhun. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. t) a Dagger of Westernesse (1d4) (+20,+22) (+1) {!k} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 78 of Angband. u) The Dagger 'Eldost' (1d4) (+20,+31) (+4) It increases your wisdom and charisma by 4. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) The Dark Sword 'Mormegil' (E:233619, L:37) (6d7) (+41,+17) [-20] (+4 to speed) It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, confusion, chaos and disenchantment. It allows you to sense the presence of trolls, spiders, giants and unique beings. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 81 of Angband. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 3 Scrolls of Reset Recall c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) 9 Scrolls of *Destruction* e) 2 Scrolls of Genocide f) a Rod Tip of Illumination (8 Mana to cast) g) a Rod Tip of Healing (120 Mana to cast) h) a Rod Tip of Restoration (140 Mana to cast) i) a Wand of Banishment[2|10] (4 charges) j) a Staff of Shake[1|9] (10 charges) k) a Staff of Healing[3|23] (3 charges) l) The Amulet of Foron [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength and dexterity by 2. It sustains your wisdom. It provides resistance to fire, poison, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) an Amulet of Trickery (+3) {90% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Jewelry Shop. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 33 of The Land Of Rhun. o) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) an Elven Cloak of Invisibility [4,+20] (+8) It increases your stealth, searching and luck by 8. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. q) The Large Metal Shield of Duinind [5,+8] It sustains your wisdom and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to poison, shards, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 65 of The Sacred Land Of Mountains. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 96 of Angband. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. t) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) a Venomous Small Wooden Boomerang (1d4) (+5,+8) It poisons your foes. It provides resistance to poison. You found it in the remains of an Elite uruk on level 35 of The Land Of Rhun. [Home Inventory - Gondolin ] a) 13 Morphic Oils of Spider b) 25 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. c) 3 Scrolls of *Identify* d) a Scroll of Mass Genocide e) a Moonstone Rod of Cheapness of Nothing (75/75) f) a Golden Rod of Capacity of Enlightenment (250/250) {!k} It can hold more mana. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. g) a Mithril Rod of Cheapness of Nothing (160/160) h) an Adamantite Rod of Acid Balls (200/200) {!k} i) an Adamantite Rod of Nothing (200/200) j) a Wand of Stone Prison[3|16] (5 charges) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of Angband. l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Splint Mail of Aglas (-2 to accuracy) [19,+9] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of Angband. o) The Cloak 'Varaur' [1,+17] It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Cirith Ungol. q) The Large Leather Shield of Halen [4,+9] It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire and cold. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. s) a Dragon Helm of Water Breathing [8,+22] It provides resistance to poison and confusion. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Paths of the Dead. t) The Cutlass of Largon (1d7) (+9,+16) (+2 to speed) It increases your intelligence, dexterity, constitution and speed by 2 . It does extra damage from acid, electricity and frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of The Sacred Land Of Mountains. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of The Sacred Land Of Mountains. v) The Bolt of Echalar (1d5) (+10,+10) (+4 to speed) It increases your strength, intelligence and speed by 4. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Climbing Set {!k} It allows you to climb mountains. [Home Inventory - Minas Anor ] a) a Mithril Rod of Home Summoning (160/160) b) a Mithril Rod of Capacity of Nothing (320/320) c) The Great Rod Tip of Home Summoning (75 Mana to cast) d) a Ring of Speed (+10) e) an Indestructible Ring of Extra Attacks (+2 attacks) f) The Red Dragon Scale Mail 'Enien' (-2 to accuracy) [30,+22] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to life draining, fire and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. h) The Dagger 'Nimthanc' (E:201944, L:42) (1d4) (+41,+24) (+5 to stealth) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 5. It does extra damage from fire and frost. It strikes at undead with holy wrath. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, cold, light, dark and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of good beings . It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. i) a Dagger of Westernesse (1d4) (+15,+16) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Great Wyrm of Thunder on level 81 of Angband. j) The Sabre 'Careth Asdriag' (2d7) (+9,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 65 of The Sacred Land Of Mountains. k) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. l) a Broad Sword of Westernesse (2d5) (+13,+14) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Barbazu on level 67 of Angband. m) a Long Sword of Westernesse (2d5) (+13,+10) (+1) {!k} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Death drake on level 67 of Angband. n) The Long Sword of Beluril (2d5) (+16,+24) (+6) It increases your dexterity, constitution and charisma by 6. It does extra damage from fire. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. [Home Inventory - Lothlorien ] a) Tenser's Mechanical Magician It can be activated for cure hallucination every 100 turns. You found it lying in a vault on level 28 of The Land Of Rhun. b) 16 Potions of Speed c) 8 Scrolls of Remove Curse d) 10 Scrolls of Magic Mapping e) a Silver Rod of Simplicity of Recall (63/100) f) a Silver Rod of Capacity of Disarming (200/200) {!k} It can hold more mana. You found it in the remains of a Nether wraith on level 35 of The Land Of Rhun. g) a Rod Tip of Healing (120 Mana to cast) h) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Staff of Genocide[1|13] (4 charges) j) The Golden Horn of the Thunderlords (6 charges) {100% off} k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of The Sacred Land Of Mountains. l) The Black Dragon Scale Mail of Balinque (-2 to accuracy) [30,+20] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your strength, wisdom and dexterity. It provides immunity to cold. It provides resistance to acid and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. m) The Augmented Chain Mail of Nente (-2 to accuracy) [16,+9] It sustains your strength and intelligence. It provides immunity to acid, electricity and fire. It provides resistance to cold, poison, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. n) The Stone and Hide Armour 'Orlatar' (-1 to accuracy) [15,+11] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to life draining, dark, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. o) The Cloak 'Colluin' [1,+16] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Steel Helm of Hammerhand [6,+17] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 35 of The Land Of Rhun. r) The Set of Cesti of Edhroth [5,+9] It sustains your strength and charisma. It provides resistance to electricity, fire, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. s) The Dagger 'Narthanc' (E:35665, L:30) (1d4) (+29,+18) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 65 of The Sacred Land Of Mountains. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 60 of Erebor. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. v) a Spectral Shadow Blade of Aman (4d4) (+3,+17) [+4] (+2 attacks) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your wisdom, stealth and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life. It has been blessed by the gods. It cannot be harmed by acid. You found it in the remains of an Ancient red dragon on level 57 of Dol Guldur. w) The Bolt of Aragor (1d5) (+12,-4) (+4) It increases your strength, wisdom and dexterity by 4. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 45 of The Sacred Land Of Mountains. x) a Small Metal Boomerang (Defender) (3d4) (+9,+9) [+2] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and light. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your constitution and stealth by 2. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, fire and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . c) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. d) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 48 of Moria. f) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 27 of Mirkwood. h) The Broad Sword 'Glamdring' (2d5) (+2,+7) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 48 of Moria. j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 99 of Mount Doom. l) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 39 of Moria. n) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. o) The Morning Star of Finna (2d6) (+9,-6) (+1) It increases your wisdom, constitution and charisma by 1. It does extra damage from acid and electricity. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. |
Posted on 25.10.2017 23:56
935. on the Ladder (of 19090)
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