[ToME 2.2.6 Character Dump] Name : Seveagan Age 27 STR! 40 Sex : Neuter Height 32 INT! 40 Race : Hobbit Weight 46 WIS: 40 Class : Priest(Eru) Social Class 21 DEX: 33 Body : Player CON: 40 God : Eru Iluvatar CHR! 38 + To Melee Hit 17 Level 50 Max Hit Points 1058 + To Melee Damage 14 Experience 10504013 Cur Hit Points 1058 + To Ranged Hit 35 Max Exp 10504013 Max SP (Mana) 974 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 974 AC 49+143 Gold 842256 Piety 16436 (Miscellaneous Abilities) Fighting : Excellent Perception : Heroic Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 2 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 4d4+56 Stealth : Legendary[10]Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Hobbit Bum. You are a well liked child. You have blue eyes, curly auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 86 (4300') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 86 of Angband. You have defeated 9369 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 79 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : ..3.4...4..3.5.. Add Int : 2.....46.23..... Add Wis : ...44.4..2...... Add Dex : .4.............. Add Con : .43.....4..3.... Add Chr : ..3.4........... Mul Mana : +.........+..... Mul SPower: +............... Add Stea. : ......46........ Add Sear. : ..3....6.2...... Add Tun.. : ..............7. Add Speed : ....43.6...3.5.. Chaotic : .............+.. Slay Und. : .............+.. Slay Orc : .............+.. Poison Brd: .............+.. Sust Str : ................ Sust Int : +......+........ Sust Wis : ................ Sust Dex : ...............+ Sust Con : ...+............ Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......++.+..... Hold Life : .....++......... Imm Acid : ...+..+.*....... Res Elec : ...+..+...+..... Imm Fire : ..*.+.+......... Res Cold : ...+..+......... Res Pois : ....+.+...+..... Res Fear : ...++.+.+..+.... Res Lite : ...+.+.......... Res Dark : ...+.++...+..... Res Blind : .........+...... Res Conf : +............... Res Sound : ...+....+..+.... Res Shard : ................ Res Neth : .+.............. Res Nexus : ...+............ Res Chaos : ...+.+..+....... Res Disen : ....+........... Levitate : ...+......+..... Lite : +............... See Invis : +.+..++..+...... Digestion : ...+............ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+.+++..++..... Cursed : ..+............. Fly : ..+............. Orc.ESP : .....+..+....... TLord.ESP : ..+............. Full ESP : ...............+ Skills (points left: 0) - Combat 02.000 [0.700] . Weaponmastery 01.000 [0.700] . Sling-mastery 00.000 [0.300] - Sneakiness 09.100 [0.900] . Disarming 01.300 [0.400] - Magic 50.000 [0.900] . Magic-Device 04.150 [1.050] . Spell-power 50.000 [0.700] - Spirituality 16.800 [1.000] . Prayer 50.000 [1.500] . Mindcraft 50.000 [0.600] - Monster-lore 02.350 [0.500] . Summoning 01.700 [0.500] . Symbiosis 25.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Giant green frog on level 1. You are fated to die on level 1. You may find a Flask of oil on level 4. You are fated to die on level 51. You may find a Book of Summoning on level 56. You may meet a Vrock on level 48. [Character Equipment] a) The Mage Staff 'Minath' (1d4) (-2,+5)(40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. e) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 53 of Mordor. f) The Ring of Earien (+4) It increases your wisdom by 4. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, cold, light, dark, sound, nexus and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. o) an Elven Cloak of the Magi (-2,-4) [4,+18] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 66 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Bolt of Taraurhor (1d5) (+25,+21) (+5 to speed) It increases your strength and speed by 5. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . |) an Orcish Pick of Digging (+10,+8) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. [Character Inventory] a) 2 Tomes of Magical Energy b) 2 Tomes of the Mind c) a Fireproof Holy Tome of Eru Iluvatar {@m1} It cannot be harmed by fire. You bought it from the Library. d) The Tome of Seveagan {@m0} It cannot be harmed by acid, cold, lightning or fire. e) The Bottomless Bottle It can be activated for light absorption. You found it in the remains of a Demonologist on level 86 of Angband. f) a Potion of Cure Critical Wounds {25% off} g) a Potion of Healing h) a Potion of Restore Mana i) 5 Scrolls of Phase Door j) 11 Scrolls of Teleportation k) a Fireproof Scroll of *Destruction* It cannot be harmed by fire. You found it in the remains of a Ghoul on level 70 of Angband. l) a Scroll of *Destruction* m) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 82 of Angband. n) a Golden Rod of Recall (125/125) {!*!*} o) a Golden Rod of Teleport Other (125/125) p) a Mithril Rod of Restoration (160/160) q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) 20 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) b) The Bag of Tricks It can be activated for cure insanity. You found it lying on the ground on level 21 of Mirkwood. c) Tenser's Mechanical Magician It can be activated for darkness. You found it in the remains of a Black orc on level 12 of Mirkwood. d) 5 Sprigs of Athelas e) 94 Potions of Cure Light Insanity f) 5 Potions of Cure Light Insanity g) 72 Potions of Cure Serious Insanity h) 9 Potions of Cure Critical Insanity i) 38 Potions of Cure Insanity {25% off} j) 8 Potions of Speed k) 3 Potions of Curing l) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Jewelry Shop. m) a Ring of Speed (+2) It increases your speed by 2. You found it lying in a vault on level 40 of Moria. n) a Ring of Nexus Resistance o) a Ring of Shard Resistance p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) an Elven Cloak [4,+7] (+4 to stealth) s) a Small Metal Shield of Resistance [3,+12] t) a Pair of Hard Leather Boots of Stealth [3,+12] (+2 to stealth) It increases your stealth by 2. You bought it from the Rare Footwear Shop. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. v) The Morning Star of Uingist (2d6) (+26,+9) (+1) It increases your intelligence by 1. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) 26 Empty Bottles [Home Inventory - Gondolin ] a) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of a Master mindcrafter on level 56 of Mordor. b) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Nightcrawler on level 69 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . f) The Amulet of Mahtar (+2) It increases your intelligence, wisdom, charisma and stealth by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 35 of Moria. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Metal Lamellar Armour 'Bregnor' (-3 to accuracy) [23,+10] It sustains your strength and intelligence. It provides resistance to poison, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 78 of Angband. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Mordor. k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Small Metal Shield of Reflection [3,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 44 of Mordor. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 37 of Mordor. s) The Bolt 'Nevri' (1d5) (+16,+9) (+2) It increases your strength and intelligence by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. t) The Seeker Bolt 'Egionwe' (4d5) (+23,+24) (+2) It provides light (radius 1) forever. It increases your constitution and charisma by 2. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Mordor. u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Angband. v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 78 of Angband. w) Climbing Set x) a Mage Staff of Wizardry (1d4) (-19,-12)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. [Home Inventory - Minas Anor ] a) The Ring 'Eltholin' (+3) It increases your strength and charisma by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 36 of Mordor. b) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. e) a Mage Staff of Power (1d4) (-4,+2) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Ring of Power of Ren the Unclean (+3 to searching) It increases your searching by 3. It makes you invisible. It sustains your dexterity. It provides resistance to acid, cold, sound, shards, nexus and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Mordor. b) an Indestructible Ring of Constitution (+4) It increases your constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. c) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Mordor. e) an Everburning Torch of Warmth It provides light (radius 1) forever. It provides resistance to cold. It cannot be harmed by fire. You found it lying on the ground on level 21 of Mirkwood. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 35 of Moria. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) Elven Augmented Chain Mail (-2 to accuracy) [16,+10] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 37 of Moria. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Mordor. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 38 of Mordor. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 35 of Moria. r) The Steel Helm of Nirnin [6,+8] It provides light (radius 2) forever. It sustains your intelligence. It provides resistance to acid, fire, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dragon Helm of Thrain [8,+10] It provides resistance to electricity, dark, sound, shards, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 49 of Mordor. v) a Fiery Whip of *Slay Demon* (1d6) (+11,+2) (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It does extra damage from fire. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. It cannot be harmed by fire. You found it in the remains of Smeagol on level 6 of Barrow-Downs. w) The Ball-and-Chain 'Tirdand' (2d4) (+11,-7) (+1) It can be wielded two-handed. It increases your constitution by 1. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. x) a Mage Staff of Wizardry (1d4) (-13,-21)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Ring 'Anwennum' [+13] {cursed} It provides resistance to chaos. It speeds your regenerative powers. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 34 of Moria. b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.