The Angband Ladder: Thorad, Human Warper by <khearn@excite.com>
[ToME 2.2.4 Character Dump] Name : Thorad Age 19 Str: 12 15 Sex : Male Height 79 INT: 33 Race : Human Weight 168 WIS: 18 Class : Warper Social Class 46 DEX: 29 Body : Player CON: 19 God : Tulkas CHR: 27 + To Melee Hit 17 Level 44 Max Hit Points 368 + To Melee Damage 15 Experience 2759106 Cur Hit Points 368 + To Ranged Hit 13 Max Exp 2759106 Max SP (Mana) 484 + To Ranged Damage 11 Exp to Adv. 3120000 Cur SP (Mana) 484 AC 28+76 Gold 757925 Piety 40446 (Miscellaneous Abilities) Fighting : Excellent Perception : Excellent Blows/Round: 2 Bows/Throw : Fair Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 4d5+30 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Townsman. You are a well liked child. You have blue eyes, wavy auburn hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 42 (2100') Your body is a Player. You are currently in the town of Bree. You have defeated 12588 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Int : 3........2...... Add Wis : .........2...... Add Dex : 3...4........... Add Stea. : .2..4........... Add Sear. : .....4.......... Add Infra : ....4........... Add Tun.. : ..............1. Add Speed : 3...4........... Slay Troll: +............... Slay Giant: +............... Fire Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : .+..+.+......... Sust Con : ..........+..... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ++........+..... Hold Life : ................ Res Acid : .+.............. Res Elec : .+......+....... Imm Fire : .+....*+........ Res Cold : .+....+......... Res Pois : ....+........... Res Fear : ................ Res Lite : ..........+..... Res Dark : +.....+......... Res Blind : .........+...... Res Conf : ...+............ Res Sound : ................ Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ....+.+....+.... Res Chaos : ...+............ Res Disen : .+....+......... Aura Fire : .......+........ Aura Elec : ........+....... Levitate : .+.........+.... Lite : ..........+..... See Invis : ++.............. Regen : .+.............. Activate : .....+....+..... Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 48.250 [0.900] . Magic-Device 13.600 [1.050] . Spell-power 48.600 [0.700] . Mana 01.000 [0.700] . Fire 01.600 [0.800] . Water 22.400 [0.800] . Air 00.000 [0.800] . Earth 30.400 [0.800] . Meta 00.000 [0.800] . Conveyance 03.600 [1.200] . Divination 37.200 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.400 [0.500] . Symbiosis 17.200 [0.500] Abilities * Perfect casting [Fates] You are fated to find The Dagger 'Nimthanc' on level 18. You are fated to find The Rapier 'Forasgil' on level 21. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Small Wooden Boomerang (Defender) (1d4) (+8,+11) [+1] (+2 to stealth) It increases your stealth by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 21 of Orc Cave. e) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 5 of Barrow-Downs. f) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You bought it from the Jewelry Shop. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Double Ring Mail 'Andirch' (-2) [15,+14] It sustains your dexterity. It provides immunity to fire. It provides resistance to cold, dark, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Wolf Pelt of Immolation [1,+19] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) a Small Metal Shield of Electricity [3,+3] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. You found it in the remains of Ulfast, Son of Ulfang on level 33 of Mirkwood. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 21 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stability [6,+12] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) a Silent watcher (2000 hp) {) 20 Arrows of Flame (1d4) (+3,+3) |) a Magical Shovel (1d2) (+4,+3) (+1) {abcde.g} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!v!k!k!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Everrunning Wave {!d!v!k!k!k} It cannot be harmed by fire. You bought it from the Library. c) a Tome of Translocation {!d!v!k!k!k} d) a Fireproof Tome of Knowledge {!d!v!k!k!k} It cannot be harmed by fire. You bought it from the Forbidden Library. e) a Fireproof Book of Beginner Cantrips {!d!v!k!k!k} It cannot be harmed by fire. You bought it from the Book Store. f) The Gem of Rage {curing} It can be activated for curing. You bought it from the Magic shop. g) The Mirror of Alternate Dimensions {heal 700@250} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hill orc Shaman on level 35 of Moria. h) 6 Potions of Healing {25% off} i) 6 Scrolls of Teleportation j) 3 Scrolls of Word of Recall {!*} k) an Amulet of Telepathy l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 41 of Moria. m) Blue Dragon Scale Mail (-2) [30,+15] n) Green Dragon Scale Mail (-2) [30,+14] o) Bronze Dragon Scale Mail (-2) [30,+13] p) a Golden Crown of Regeneration [0,+6] q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 41 of Moria. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. t) a Mage Staff of Power (1d4) (+4,+7) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it lying in a vault on level 41 of Moria. u) a Mage Staff of Spell (1d4) (+11,+4) (charging spell2) It can be wielded two-handed. It can be activated for runespell(Lightning, Self, 1) every 5 turns and runespell(Element, Armageddon, 65) every 325 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 41 of Moria. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Lost Works of Kenault {cure insanity} It can be activated for cure insanity. You found it in the remains of a White wraith on level 33 of Mirkwood. b) a Greater rotting quylthulg (1500 hp) c) a Draconic quylthulg (480 hp) d) a Sprig of Athelas e) 2 Potions of Speed f) 2 Potions of Healing {25% off} g) 3 Potions of *Healing* h) a Potion of Restore Mana i) 2 Potions of Restore Life Levels j) 5 Potions of Resistance k) a Potion of Curing l) 4 Scrolls of Word of Recall {!*} m) 7 Scrolls of Reset Recall n) a Scroll of *Destruction* o) a Silver Rod of Charging of Nothing (100/100) p) a Silver Rod of Quickness of Nothing (100/100) q) 2 Rod Tips of Recall (80 Mana to cast) r) a Rod Tip of Disarming (50 Mana to cast) s) a Staff of Remove Curses[1|15] (10 charges) t) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Metal Cap of Gireb [3,+4] It sustains your intelligence. It provides resistance to acid, electricity, cold, poison, blindness, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. w) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. x) a Spectral Quarterstaff of Slaying (2d9) (+8,+3) [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips {!d!v!k!k!k} b) a Spellbook of Greater Identify {!d!v!k!k!k} c) a Spellbook of Tidal Wave {!d!v!k!k!k} d) a Spellbook of Dig {!d!v!k!k!k} e) 2 Spellbooks of Identify {!d!v!k!k!k} f) a Spellbook of Stone Skin {!d!v!k!k!k} g) a Potion of Cure Critical Insanity h) The Wand of Digging of Thrain (16 charges) i) The Amulet of Haregil (+0) It can be activated for venom breathing every 40+d60 turns if it is being worn. It decreases your dexterity by 0. It sustains your charisma. It makes you completely fearless. It provides resistance to poison, blindness, confusion and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 29 of Mirkwood. k) a Small Metal Shield of Resistance [3,+17] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 26 of Mirkwood. l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Mage Staff of Aniellad (1d4) (+3,+2) [+3] (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 29 of Mirkwood. n) a Mage Staff of Power (1d4) (+6,+9) (+6) |
Posted on 16.1.2004 03:53
7398. on the Ladder (of 19090)
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