The Angband Ladder: Holly, Ent Bard by <thoth_amon@email.com>

  [ToME 2.2.6 Character Dump]

 Name  : Holly                  Age                311       STR: 18/***       
 Sex   : Female                 Height              69       INT:  18/12       
 Race  : Ent                    Weight             117       WIS! 18/180       
 Class : Bard                   Social Class         1       DEX! 18/100       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/130       
                                                                               
 + To Melee Hit          35 Level             38    Max Hit Points       975   
 + To Melee Damage       37 Experience   1821496    Cur Hit Points       975   
 + To Ranged Hit         35 Max Exp      1821496    Max SP (Mana)        187   
 + To Ranged Damage       0 Exp to Adv.  2125000    Cur SP (Mana)        187   
   AC                20+113 Gold         1638809                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  16-1280   
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 45 (2250')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8605 enemies.
 You saved 44 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Quelle of the 2890th year of the third age.
 You have been adventuring for 41 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5...........2.            
        Add Int   : ...2..........2.            
        Add Wis   : .........3....2.            
        Add Dex   : ...2..........2.            
        Add Con   : ...2............            
        Add Chr   : .2.......3......            
        Add Stea. : ...2...5........            
        Add Sear. : .....4.5........            
        Add Tun.. : ..............2.            
        Add Speed : ...........4...+            
        Add Blows : ..............2.            
        Vampiric  : ..............+.            
        Sust Str  : ....+.+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ...++...........            
        Sust Dex  : ..+.+.+.........            
        Sust Con  : ....+...........            
        Sust Chr  : .+..+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : ...............+            
        Hold Life : ....+...........            
        Res Acid  : .+..............            
        Res Elec  : .+.+..+.........            
        Imm Fire  : .+....*.........            
        Res Cold  : .+..............            
        Res Pois  : ................            
        Res Fear  : ......+.........            
        Res Lite  : ..+.............            
        Res Dark  : ......+.........            
        Res Blind : ..+.............            
        Res Conf  : .........+......            
        Res Sound : ..+...+.........            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : ......+.........            
        Res Disen : ................            
        See Invis : .+.............+            
        Digestion : ..+.+..........+            
        Regen     : ...+............            
        Activate  : .....+..........            
        Fly       : ..+.............            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 3)
 - Combat                                        18.710 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Barehand-combat                      42.600 [0.800]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              07.300 [0.700]
          . Disarming                            01.000 [0.600]
 - Magic                                         08.728 [0.600]
          . Magic-Device                         28.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  07.560 [0.800]
          . Prayer                               00.000 [0.500]
          . Music                                42.600 [0.800]
 - Monster-lore                                  12.000 [1.100]
          . Summoning                            01.900 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            26.900 [0.500]
          . Mimicry                              00.400 [0.500]

Abilities
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You may find a Mushroom of Sickness on level 46.


  [Character Equipment]

a) (nothing)
d) a Harp of Power (+2)
        It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Urthru (+5)
    It increases your strength by 5.  
    It sustains your dexterity.  It provides resistance to light, 
    blindness and sound.  It allows you to fly.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 25 of The Old Forest.
f) The Ring of Faurthir (+2)
    
    It increases your intelligence, dexterity, constitution and stealth by 
    2.  It sustains your wisdom.  It provides resistance to electricity
     and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 40 of Mordor.
k) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Fire Phantom on level 34 of Mordor.
n) The Hard Studded Leather of Celunin (-1 to accuracy) [7,+8]
    It
    sustains your strength and dexterity.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to 
    electricity, dark, sound, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) an Elven Cloak of Stealth [4,+17] (+5 to stealth)
    It increases your stealth, searching
     and luck by 5.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) a Small Metal Shield of Reflection [3,+11]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 20 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
u) (nothing)
x) a Pair of Hard Leather Boots of Speed [3,+11] (+4)
    It 
    increases your speed by 4.  
    It was given to you as a reward.
z) a Silent watcher (1051 hp)
{) (nothing)
|) The Pick 'Beldund' (+18,+1) (+2 attacks)
    It increases your strength, 
    intelligence, wisdom, dexterity, ability to tunnel and attack speed by 
    2.  It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 7 Potions of Cure Critical Wounds
b) 2 Potions of Enlightenment
c) 41 Scrolls of Magic Mapping
d) 40 Scrolls of Satisfy Hunger
e) a Silver Rod of Perception (100/100)
f) a Silver Rod of Recall (100/100)
g) a Golden Rod of Cheapness of Restoration (125/125)
    It can cast spells for a lesser
    mana cost.  
h) a Golden Rod of Disarming (125/125)
i) an Adamantite Rod of Charging of Detection (200/200)
    It regenerates its mana faster.  
    You found it lying in a vault on level 37 of Mordor.
j) Climbing Set
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) a Staff of Sense Monsters[1|17] (15 charges)
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Cloak 'Belthrim' [1,+9]
    It sustains your wisdom.  It provides
    immunity to acid and fire.  It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it while digging a rubble.
h) The Large Leather Shield of Rombar [4,+8]
    It sustains your intelligence and 
    dexterity.  It provides immunity to acid and cold.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 42 of Mordor.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
l) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 30 of The Helcaraxe.
m) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 41 of Mordor.


  [Home Inventory - Gondolin ]

a) Mordekainen's Pocket Magician
    It can
    be activated for acquirement.  
    You found it in the remains of a Monastic lich on level 35 of Mordor.
b) The Tome of Elven Household Magic
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 42 of Mordor.
c) Benetar's Portable Plague
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 26 of Mirkwood.
d) a Parchment titled ''Finer Points of Munchkinism''
    It can be
    activated for acquirement.  
    You bought it from the Magic shop.
e) 3 Sprigs of Athelas
f) 6 Potions of *Healing*
g) 2 Potions of Life
h) 9 Potions of Restore Mana
i) 10 Potions of Resistance
j) 10 Fireproof Scrolls of Satisfy Hunger
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
k) a Scroll of Rune of Protection
l) 2 Scrolls of Dispel Undead
m) 3 Scrolls of Mass Genocide


  [Home Inventory - Minas Anor ]

a) The Tome of Holly
b) The Mirror of Alternate Dimensions
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 34 of Mordor.
c) Benetar's Death Ray Experiment
    It can be
    activated for gain corruption.  
    You found it lying on the ground on level 35 of The Helcaraxe.
d) a Parchment titled ''Famous Last Words''
    It can
    be activated for summon pet.  
    You found it in the remains of an Emperor wight on level 40 of The
    Helcaraxe.
e) Agannazar's Antique Acorn
    It can be activated for teleport (range 100) every 45 turns.
    
    You bought it from the Magic shop.
f) an Iron Rod of Illumination (50/50)
g) a Silver Rod of Trap Location (100/100)
h) a Silver Rod of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Rod Tip of Detection (80 Mana to cast)
l) a Rod Tip of Disarming (50 Mana to cast)
m) a Staff of Remove Curses[2|17] (2 charges)
n) a Drum of Power (+3)
    It increases your strength and 
    charisma by 3.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 14 of Mirkwood.
o) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Dragon Horn (+2)
    It can be activated for large acid ball (300)
    every 100 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.


  [Home Inventory - Lothlorien ]

a) a Demonic quylthulg (480 hp)
b) 3 Sprigs of Athelas
c) 8 Potions of Cure Insanity
d) 24 Potions of Speed
e) 23 Potions of Healing
f) 25 Potions of Curing
g) 18 Scrolls of Reset Recall
h) a Wand of Fireflash[3|23] of Plenty (14 charges)
    
    You found it lying on the ground on level 30 of The Helcaraxe.
i) a Wand of Firewall[7|11] (8 charges)
j) a Wand of Essence of Speed[1|18] (5 charges)
k) a Staff of Remove Curses[2|21] (5 charges)
l) The Ring 'Lirim'
    It
    sustains your charisma.  It provides resistance to electricity, fire, 
    dark and blindness.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 37 of Mordor.
m) The Ring 'Aradaewe' (+12) (+1)
    
    It increases your strength and dexterity by 1.  It provides resistance 
    to cold, light, blindness and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) an Indestructible Ring of Fear Resistance
    It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
o) an Indestructible Ring of Light and Darkness Resistance
    It provides
    resistance to light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 36 of Mordor.
p) a Ring of Nether Resistance
    It
    provides resistance to life draining and nether.  
    You found it in the remains of a Ghost in the town of Minas Anor .
q) an Indestructible Ring of Nexus Resistance
    It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
r) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, 
    infravision and speed by 3.  It does extra damage from frost.  It
    strikes at undead with holy wrath.  It provides resistance to cold and 
    dark.  It allows you to see invisible monsters.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 14.4.2004 06:10
Last updated on 15.4.2004 07:11

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Comments

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On 14.4.2004 06:10 thoth_amon@email.com wrote:
The Entwife on a mission... with a ridiculously low IQ only because of an unresisted nexus attack. My first ent (that I've actually continued after the first ten minutes before quitting in frustration from the speed penalty)and I'm having fun! One of the luckiest characters I've ever had too. Boots of speed plus 4 on Bdowns level 1 kind of lucky!

On 14.4.2004 10:04 thoth_amon@email.com wrote:
Finally got symbiosis up to 25 and now I never have to worry about it again! Now I just have to worry about regaining the intelligence the nexus hounds ate to get the Symb fail rates manageable...

On 14.4.2004 11:47 thoth_amon@email.com wrote:
Yes, I've given into the cheese of mass summoning. I've gotten so sick of just trying to melee and sing that I'm doing it just for a break from the monotony. I'm still trying to actively use music, so that means I'm still waiting for a good harp, but I'm not going to be such a purist 'cause I'm tired of getting killed that way.

On 14.4.2004 11:54 thoth_amon@email.com wrote:
Oh, Nimloth is mathomed just because I was going to mathom everything that gave me speed bonusses that I wasn't going to equip, just to show what luck Holly was having with getting plus speed stuff, but I gave up on the notion once I did a mass sell off of such things. I realized I'd be clogging up the mathoom house with all that junk since I already had too much at an early stage though I couldn't bear to part with some items (like Beor which is annoying to get and keep because I really do intend to be a singing bard).

On 16.4.2004 06:20 thoth_amon@email.com wrote:
Oh my, YASD that actually had to do with computer trouble rather than game trouble...oh well, I had fun playing an ent. They *are* a good choice for bards and if the person I once told they weren't is watching, then I'm sorry, I take it all back. I still prefer playing humans though.

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