The Angband Ladder: BarryYeekilow, Yeek Bard by <Elliott946@aol.com>

  [ToME 2.2.6 Character Dump]

 Name  : BarryYeekilow          Age                 14       STR:     38       
 Sex   : Male                   Height              44       INT!     23       
 Race  : Yeek Hermit            Weight              58       WIS!     26       
 Class : Bard                   Social Class        11       DEX:     26       
 Body  : Player                                              CON:     25       
 God   : Tulkas                                              CHR!     29       
                                                                               
 + To Melee Hit          97 Level             42    Max Hit Points       469   
 + To Melee Damage       68 Experience   1475812    Cur Hit Points      -137   
 + To Ranged Hit         97 Max Exp      1475812    Max SP (Mana)        114   
 + To Ranged Damage       0 Exp to Adv.  1530000    Cur SP (Mana)         30   
   AC                 21+90 Gold          129880    Piety              16900   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[22]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  18-1800   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well liked child.  You have dark brown eyes, straight brown          
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 17 (850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 69 (3450')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 14 (700')

 Your body was a Player.
 You have defeated 6583 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved one princess.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by Trone, the Rebel Thunderlord on level 70 of The Sacred
Land Of Mountains.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You feel heroic.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You are very unlucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        27.600 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Barehand-combat                      46.600 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.600]
 - Magic                                         07.984 [0.600]
          . Magic-Device                         43.000 [1.000]
 - Spirituality                                  07.960 [0.800]
          . Prayer                               40.000 [0.500]
          . Music                                30.600 [0.800]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            00.000 [0.400]
          . Mimicry                              00.000 [0.400]


  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 1.
You may find a Mushroom of Cure Paranoia on level 18.
You are fated to find a Mage Staff on level 1.
You are fated to die on level 1.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) (nothing)
d) a Harp of Power (+3)
        It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+2 attacks) {cursed}
    It increases your attack speed
     by 2.  It is cursed.  
    You stole it from the Black Market.
k) an Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Power (+5,+5) [1,+8] (+4)
    It increases your strength by 4.  It provides resistance to 
    sound.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Pair of Soft Leather Boots of Stealth [2,-1] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Earthquakes (+17,+11) (+9)
    It 
    increases your strength and ability to tunnel by 9.  It can cause
    earthquakes.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) The Tome of BarryYeekilow
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) Bigby's Big Book of Brutality
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) 7 Rations of Food
    
e) 6 Potions of Cure Insanity
    
f) 8 Potions of Cure Critical Wounds
    
g) 8 Potions of Healing
    
h) 12 Scrolls of Phase Door
    
i) 8 Scrolls of Teleportation
    
j) 7 Scrolls of Monster Confusion
    
k) a Moonstone Rod of Cheapness of Disarming (75/75)
l) a Silver Rod of Recall (100/100)
m) a Silver Rod of Trap Location (100/100)
n) a Wand of Tidal Wave[6|26] (10 charges)
o) 7 Wands of Noxious Cloud[1|25] (37 charges)
    
p) a Wand of Teleport Away[8|28] (7 charges)
q) a Wand of Essence of Speed[1|21] (2 charges)
r) a Staff of Sense Monsters[1|15] (2 charges)
    
s) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your constitution by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to poison and 
    nexus.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Impenetrable Earth
b) a Fireproof War Tome of Tulkas
c) The Gem of Fire
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Medallion of Good Will
    It can
    be activated for Destruction.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) Jor's Compendium of Strange Behaviour
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Toenail of Vecna
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) 7 Sprigs of Athelas
    
h) a Potion of Cure Insanity
i) 2 Potions of Speed
j) a Scroll of *Identify*
    
k) a Mithril Rod of Charging of Detection (160/160)
l) a Wand of Noxious Cloud[5|35] (12 charges)
m) a Ring of Woe [-8] (-2)
n) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
    It 
    increases your infravision by 2.  It makes you invisible.  It sustains 
    your strength.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid and confusion.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Illusory
    Castle.
o) a Ring of Damage (+21)
    
    You bought it from the Black Market.
p) The Ring of Lebri (+3 to stealth)
    It increases your wisdom, 
    dexterity, stealth and searching by 3.  It provides resistance to fire
    , confusion and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) a Ring of Confusion Resistance
r) The Ring of Sardim (+3 to searching)
    It increases your wisdom, dexterity, charisma and searching by 
    3.  It makes you invisible.  It sustains your intelligence and 
    constitution.  It provides resistance to dark and blindness.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) an Amulet of Reflection
t) an Amulet of Telepathy
u) a Small Leather Shield of Resistance [2,+9]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Steel Helm 'Glinach' [6,+13]
    It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) an Orcish Pick of Digging (+9,+6) (+7)
x) a Light Crossbow of Extra Might (x4) (+16,+19)
    It provides resistance to nether.  
    It fires missiles with extra might.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
    
b) 5 Potions of Speed
    
c) 9 Potions of Healing
    
d) a Moonstone Rod of the Istari of Nothing (150/150)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Ghoul on level 50 of Moria.
e) a Rod Tip of Disarming (50 Mana to cast)
    
f) a Wand of Tidal Wave[1|32] (9 charges)
g) a Wand of Tidal Wave[9|24] (6 charges)
h) a Wand of Tidal Wave[5|24] (7 charges)
i) a Wand of Tidal Wave[6|23] (7 charges)
j) a Wand of Tidal Wave[4|20] (4 charges)
k) a Wand of Ice Storm[2|25] (6 charges)
l) a Wand of Ice Storm[1|25] (5 charges)
m) a Wand of Teleport Away[7|21] (4 charges)
n) a Wand of Essence of Speed[1|22] (3 charges)
o) a Staff of Genocide[1|7] (2 charges)
    
p) The Ring of Orilmion (+1 to searching)
    It 
    increases your searching by 1.  It provides resistance to cold, 
    confusion, sound and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
q) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
r) The Phial of Undeath (-5)
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Elven Cloak of Arnammin [4,+5] (+0 to stealth)
    
    It decreases your stealth, searching and luck by 0.  It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, light and nexus.  It
    produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
t) The Large Metal Shield 'Gorostel' [5,+1]
    It sustains your dexterity and charisma.  It provides resistance 
    to poison, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
u) a Jewel Encrusted Crown of Telepathy [0,+11]
    It gives telepathic powers.  It cannot be harmed by acid.
    
    You bought it from the Black Market.
v) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Dragon Horn (+1)
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Divine Aim {25% off}
    
b) Pytar's Portable Pandemonium
    It can be activated for high
    experience loss.  
    You found it in the remains of a Master lich in the town of Minas Anor .
c) a Drum of Power (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic
    It can be activated for 
    Destruction.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Agannazar's Antique Acorn
    It
    can be activated for cure insanity.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) 2 Sprigs of Athelas
    
d) 10 Potions of Cure Insanity {25% off}
    
e) a Potion of *Healing*
    
f) 2 Potions of Restore Mana
g) 2 Potions of Enlightenment
    
h) a Scroll of *Remove Curse*
    
i) a Silver Rod of Charging of Nothing (100/100)
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
j) a Silver Rod of Cheapness of Nothing (100/100)
k) a Golden Rod of Disarming (125/125)
l) a Golden Rod of Charging of Nothing (125/125)
m) a Rod Tip of Recall (80 Mana to cast)
n) The Ring 'Yarth' (+8)
    It increases your dexterity and 
    speed by 8.  It sustains your dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) a Ring of Nether Resistance
    It provides resistance to 
    life draining and nether.  
    You bought it from the Black Market.
p) The Amulet of Anatar (+5 to searching)
    It increases your charisma and 
    searching by 5.  It provides resistance to light, shards, nether, 
    nexus and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Brigandine Armour of Sulumen (-30,-47) [19,+0](40%)
    It increases your hit points by 40%.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, poison, dark and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Parchment - Numenorean for Beginners (I) of Thoval
    It cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Long Bow (x3) (+7,+7)
    
e) 2 Arrows (1d4) (-1,-1) {cursed}
    It is cursed.  



Posted on 11.5.2004 22:27
Last updated on 13.5.2004 20:47

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7867. on the Ladder (of 18973)
1386. on the ToME Ladder (of 3151)
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On 11.5.2004 22:27 Elliott946@aol.com wrote:
Continuing the run of Yeek bards, and the names are getting worse and worse.

I've decided to go legit and try to win with an actual yeek bard, rather than a yeek bard that's really a thaumaturge in disguise. Took quite a few tries to get someone going, but I think Barry is far enough along to be worth posting.

I'm really not a big fan of using melee without being able to specialize, so Barry went with Barehand. So far its working out pretty well in conjunction with Divine Aim. The plan is to get Barry a +2 harp and use heroic ballad, though holding pattern is working out ok so far.

The rules were: 0 side quests to eliminate the temptation of FF quests (this made the beginning MUCH harder, but the equipment is gradually coming together without princesses, and I'm very relieved not to be forced to take on 12 leveled skull druj to finish a princess quest), no summoning, and no symbiotes.

He's been pretty good about being all melee so far. Only real use of a missle weapon was to finish the tainted water quest.

The town quests and low level side dungeons are almost all done. Golgarach and the Glass Golem are up next, haven't decided where to go after that.

On 11.5.2004 23:24 Elliott946@aol.com wrote:
Golgarach and the Glass Golem went very fast, and Barry finally found that harp he was looking for. Now we get to find out if the heroic ballad strategy holds together.

On 11.5.2004 23:27 Elliott946@aol.com wrote:
Barry certainly did not save a princess. There aren't any princess quests in this game!

On 12.5.2004 21:05 furiosity@nospam.net wrote:
Yay! Another yeek bard! Are you going to DiTL this one? Well at least the Coles Notes version would be great. :) Good luck!

On 13.5.2004 20:47 Elliott946@aol.com wrote:
Darn. And he was doing so well, too. The level was all nice and cleared out, Barry was at speed +34, with all his songs and spells going, in a nice anti-summoning stone prison, but Trone was feeling spell happy.

Trone got 6 moves during the battle and only 2 weren't a spell or breath attack. Mana bolt, then he summoned a bronze thunderlord, then he advanced to face me, then a round of melee, then a fire breath, and then, finally, the killer, a time breath. I knew Barry couldn't take it if Trone did it, I just hoped Trone wouldn't breath right away. Oh well.

On 14.5.2004 09:02 lorddimwit@hotmail.com wrote:
Welcome to the wide world of late-game Yeek Bard lousiness.

Up until level 40 is tolerable, then things go waaaay downhill.

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1333rd in ToME (2.2.0(CVS)) by Neil Stevens (12%)

Quirnt, L41 Yeek Symbiant
1414th in ToME (2.2.0(CVS)) by <greg@wooledge.org> (12%)

Meekzie, L43 Yeek Alchemist
1325th in ToME (2.3.4) by <tjvanwyk@gmail.com> (12%)

Yerfle, L50 Yeek Bard
1046th in ToME (2.2.5) by <lorddimwit@hotmail.com> (11%)

Argolith, L50 Yeek Bard winner
798th in ToME (2.2.5) by <lorddimwit@hotmail.com> (11%)



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