The Angband Ladder: Rowan Treefolk, Ent Possessor by <andrew.rowan@gmail.com>
[ToME 2.3.3 Character Sheet] Name : Rowan Treefolk Age 322 STR: 36 Sex : Male Height 106 INT: 25 Race : Ent Weight 98 WIS: 29 Class : Possessor Social Class 34 DEX: 29 Body : Eol, the Dark Elf CON: 37 God : Eru Iluvatar CHR: 28 + To Melee Hit 33 Level 38 Hit Points 1017/ 1017 + To Melee Damage 31 Experience 1893272 Spell Points 18/ 18 + To Ranged Hit 53 Max Exp 1893272 Sanity 404/ 404 + To Ranged Damage 0 Exp to Adv. 2125000 Piety 5185 AC 118+126Gold 273784 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Excellent Blows/Round: 8 Bows/Throw : Heroic Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 264-1272 Stealth : Heroic Magic Device: Excellent Infra-Vision: 90 feet Tactic: coward Explor: slug-like (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 40 (2000') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body is Eol, the Dark Elf. You are currently in the town of Gondolin. You have defeated 4120 enemies. You saved Bree from a dreadful Nazgul. You saved 39 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Int : ......4......... Add Dex : ....2.....4..... Add Con : ......4....3.... Add Chr : ...3............ Mul Mana : ...............+ Add Stea. : ....2.4....3.... Add Sear. : .2...4.......... Add Infra : .2..2........... Add Speed : ...32.4....3.... Add Blows : ..2............. Sust Str : ...+............ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ......+........+ Free Act : .......+..+....+ Hold Life : ................ Res Acid : ......++..+..... Res Elec : ......+........+ Imm Fire : ......*........+ Res Cold : ...+..+........+ Res Pois : ....+..........+ Res Fear : .......+........ Res Light : ................ Res Dark : ................ Res Blind : ...+............ Res Conf : ...+............ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ....+.+......... Res Chaos : ................ Res Disen : ................ Aura Fire : ......+......... See Invis : .......+........ Xtra Shots: .+.............. Activate : .+...+....+..... Fly : ......+......... TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 39) - Combat 21.940 [0.600] . Weaponmastery 00.700 [0.600] . Archery 00.800 [0.400] . Barehand-combat 40.700 [0.500] . Boulder-throwing 00.600 [0.600] - Sneakiness 01.500 [0.700] . Stealth -02.900 [0.700] . Disarming 01.500 [0.500] - Magic 02.862 [0.600] . Magic-Device 15.500 [1.000] - Spirituality 14.500 [0.500] . Prayer 35.000 [0.500] . Music 00.000 [0.300] - Monster-lore 11.120 [1.100] . Corpse-preservation 10.000 [0.900] . Possession 42.600 [0.800] Abilities * Tree walking [Character Equipment] a) (nothing) d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. f) The Ring of Arataran (+3 to speed) It can be used to store a spell. It increases your charisma and speed by 3. It makes you invisible. It sustains your strength. It provides resistance to cold , blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. k) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 29 of Mirkwood. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) a Golden Crown of Telepathy [0,+4] u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Holy Tome of Eru Iluvatar b) Gamenlon's Summoning Manual It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) The Grail of Kenault It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. d) 2 Potions of Healing e) 13 Scrolls of Word of Recall f) 45 Scrolls of Identify g) a Wooden Rod of Trap Location (10/10) h) a Golden Rod of Capacity of Nothing (250/250) i) a Ring of Nether Resistance j) a Ring of Extra Attacks (+1 attack) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your strength, wisdom, dexterity, constitution, stealth and searching by 3. It makes you invisible. It sustains your wisdom. It provides resistance to blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Broad Sword (2d5) {special} [Home Inventory - Gondolin ] a) a Potion of Cure Light Insanity b) a Potion of Cure Serious Insanity c) 2 Potions of Cure Critical Insanity d) a Rod Tip of Sleep Monster (25 Mana to cast) e) The Wand of Digging of Thrain (17 charges) f) an Indestructible Ring of Speed (+3) g) a Ring of Flying h) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 57 of Dol Guldur. j) The Amulet of Haurim (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, dexterity and charisma by 1. It provides resistance to poison. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) an Amulet of Telepathy l) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) The Phial of Undeath (-5) {cursed} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 68 of Dol Guldur. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Robe 'Thaleborn' [2,+8] It sustains your intelligence and charisma. It provides immunity to electricity. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) v) The Fauchard 'Elebrin' (1d10) (+15,+14) It can be wielded two-handed. It provides light (radius 1) forever. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 2 Potions of Cure Serious Insanity b) a Potion of Curing c) a Golden Rod of Quickness of Nothing (125/125) d) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 6.3.2006 01:24
8736. on the Ladder (of 19092)
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