[ToME 2.2.6 Character Dump] Name : Holly Age 311 STR: 18/*** Sex : Female Height 69 INT: 18/12 Race : Ent Weight 117 WIS! 18/180 Class : Bard Social Class 1 DEX! 18/100 Body : Player CON! 18/*** God : Nobody CHR! 18/130 + To Melee Hit 35 Level 38 Max Hit Points 975 + To Melee Damage 37 Experience 1821496 Cur Hit Points 975 + To Ranged Hit 35 Max Exp 1821496 Max SP (Mana) 187 + To Ranged Damage 0 Exp to Adv. 2125000 Cur SP (Mana) 187 AC 20+113 Gold 1638809 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Excellent Blows/Round: 8 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 16-1280 Stealth : Very Good Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 45 (2250') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 8605 enemies. You saved 44 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 27th Quelle of the 2890th year of the third age. You have been adventuring for 41 days. adefkmnopsuxz{|@ Add Str : ..5...........2. Add Int : ...2..........2. Add Wis : .........3....2. Add Dex : ...2..........2. Add Con : ...2............ Add Chr : .2.......3...... Add Stea. : ...2...5........ Add Sear. : .....4.5........ Add Tun.. : ..............2. Add Speed : ...........4...+ Add Blows : ..............2. Vampiric : ..............+. Sust Str : ....+.+......... Sust Int : ....+........... Sust Wis : ...++........... Sust Dex : ..+.+.+......... Sust Con : ....+........... Sust Chr : .+..+........... Invisible : ................ Mul life : ................ Sens Fire : ...............+ Reflect : ........+....... Free Act : ...............+ Hold Life : ....+........... Res Acid : .+.............. Res Elec : .+.+..+......... Imm Fire : .+....*......... Res Cold : .+.............. Res Pois : ................ Res Fear : ......+......... Res Lite : ..+............. Res Dark : ......+......... Res Blind : ..+............. Res Conf : .........+...... Res Sound : ..+...+......... Res Shard : ................ Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : ......+......... Res Disen : ................ See Invis : .+.............+ Digestion : ..+.+..........+ Regen : ...+............ Activate : .....+.......... Fly : ..+............. Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 3) - Combat 18.710 [0.700] . Weaponmastery 01.000 [0.700] . Barehand-combat 42.600 [0.800] . Boulder-throwing 01.200 [0.600] - Sneakiness 01.000 [0.700] . Stealth 07.300 [0.700] . Disarming 01.000 [0.600] - Magic 08.728 [0.600] . Magic-Device 28.000 [1.000] . Thaumaturgy 01.000 [0.300] - Spirituality 07.560 [0.800] . Prayer 00.000 [0.500] . Music 42.600 [0.800] - Monster-lore 12.000 [1.100] . Summoning 01.900 [0.500] . Corpse-preservation 01.000 [0.700] . Symbiosis 26.900 [0.500] . Mimicry 00.400 [0.500] Abilities * Tree walking One of your companion(s) has been killed. [Fates] You may find a Mushroom of Sickness on level 46. [Character Equipment] a) (nothing) d) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Urthru (+5) It increases your strength by 5. It sustains your dexterity. It provides resistance to light, blindness and sound. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 25 of The Old Forest. f) The Ring of Faurthir (+2) It increases your intelligence, dexterity, constitution and stealth by 2. It sustains your wisdom. It provides resistance to electricity and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 40 of Mordor. k) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 34 of Mordor. n) The Hard Studded Leather of Celunin (-1 to accuracy) [7,+8] It sustains your strength and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, dark, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) an Elven Cloak of Stealth [4,+17] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Metal Shield of Reflection [3,+11] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 20 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 21 of Orc Cave. u) (nothing) x) a Pair of Hard Leather Boots of Speed [3,+11] (+4) It increases your speed by 4. It was given to you as a reward. z) a Silent watcher (1051 hp) {) (nothing) |) The Pick 'Beldund' (+18,+1) (+2 attacks) It increases your strength, intelligence, wisdom, dexterity, ability to tunnel and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) 7 Potions of Cure Critical Wounds b) 2 Potions of Enlightenment c) 41 Scrolls of Magic Mapping d) 40 Scrolls of Satisfy Hunger e) a Silver Rod of Perception (100/100) f) a Silver Rod of Recall (100/100) g) a Golden Rod of Cheapness of Restoration (125/125) It can cast spells for a lesser mana cost. h) a Golden Rod of Disarming (125/125) i) an Adamantite Rod of Charging of Detection (200/200) It regenerates its mana faster. You found it lying in a vault on level 37 of Mordor. j) Climbing Set k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. b) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) a Staff of Sense Monsters[1|17] (15 charges) d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Cloak 'Belthrim' [1,+9] It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. h) The Large Leather Shield of Rombar [4,+8] It sustains your intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 42 of Mordor. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) l) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 30 of The Helcaraxe. m) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 41 of Mordor. [Home Inventory - Gondolin ] a) Mordekainen's Pocket Magician It can be activated for acquirement. You found it in the remains of a Monastic lich on level 35 of Mordor. b) The Tome of Elven Household Magic It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 42 of Mordor. c) Benetar's Portable Plague It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 26 of Mirkwood. d) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for acquirement. You bought it from the Magic shop. e) 3 Sprigs of Athelas f) 6 Potions of *Healing* g) 2 Potions of Life h) 9 Potions of Restore Mana i) 10 Potions of Resistance j) 10 Fireproof Scrolls of Satisfy Hunger It cannot be harmed by fire. You bought it from the Alchemy shop. k) a Scroll of Rune of Protection l) 2 Scrolls of Dispel Undead m) 3 Scrolls of Mass Genocide [Home Inventory - Minas Anor ] a) The Tome of Holly b) The Mirror of Alternate Dimensions It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 34 of Mordor. c) Benetar's Death Ray Experiment It can be activated for gain corruption. You found it lying on the ground on level 35 of The Helcaraxe. d) a Parchment titled ''Famous Last Words'' It can be activated for summon pet. You found it in the remains of an Emperor wight on level 40 of The Helcaraxe. e) Agannazar's Antique Acorn It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. f) an Iron Rod of Illumination (50/50) g) a Silver Rod of Trap Location (100/100) h) a Silver Rod of Nothing (100/100) i) a Silver Rod of Nothing (100/100) j) a Rod Tip of Recall (80 Mana to cast) k) a Rod Tip of Detection (80 Mana to cast) l) a Rod Tip of Disarming (50 Mana to cast) m) a Staff of Remove Curses[2|17] (2 charges) n) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. o) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. p) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 8 of Barrow-Downs. [Home Inventory - Lothlorien ] a) a Demonic quylthulg (480 hp) b) 3 Sprigs of Athelas c) 8 Potions of Cure Insanity d) 24 Potions of Speed e) 23 Potions of Healing f) 25 Potions of Curing g) 18 Scrolls of Reset Recall h) a Wand of Fireflash[3|23] of Plenty (14 charges) You found it lying on the ground on level 30 of The Helcaraxe. i) a Wand of Firewall[7|11] (8 charges) j) a Wand of Essence of Speed[1|18] (5 charges) k) a Staff of Remove Curses[2|21] (5 charges) l) The Ring 'Lirim' It sustains your charisma. It provides resistance to electricity, fire, dark and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 37 of Mordor. m) The Ring 'Aradaewe' (+12) (+1) It increases your strength and dexterity by 1. It provides resistance to cold, light, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) an Indestructible Ring of Fear Resistance It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. o) an Indestructible Ring of Light and Darkness Resistance It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 36 of Mordor. p) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Ghost in the town of Minas Anor . q) an Indestructible Ring of Nexus Resistance It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. [The Mathom-house Inventory - Bree ] a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. c) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.