The Angband Ladder: Serratram, High-Elf Bard by <spitfyr@gmx.net>
[ToME 2.2.1 Character Dump] Name : Serratram Age 116 STR: 18/178 Sex : Male Height 82 INT: 18/165 Race : High-Elf Weight 188 WIS! 18/200 Class : Bard Social Class 33 DEX: 18/174 Body : Player CON! 18/*** God : Tulkas CHR! 18/160 + To Melee Hit 14 Level 39 Max Hit Points 870 + To Melee Damage 21 Experience 2272730 Cur Hit Points -21 + To Ranged Hit 2 Max Exp 2318972 Max SP (Mana) 206 + To Ranged Damage 0 Exp to Adv. 2400000 Cur SP (Mana) 206 AC 37+106 Gold 874871 Piety 46016 (Miscellaneous Abilities) Fighting : Heroic Perception : Poor Blows/Round: 6 Bows/Throw : Very Good Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 12d5+126 Stealth : Very Good Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 35 (1750') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 15 (750') Your body was a Player. You have defeated 11902 enemies. You saved a young hobbit from an horrible fate. You saved 7 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by The Stormbringer on level 45 of Moria. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You are bleeding. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 18) - Combat 31.100 [0.700] . Weaponmastery 43.700 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.600] - Magic 10.768 [0.600] . Magic-Device 15.000 [1.000] . Necromancy 01.000 [0.300] - Spirituality 05.240 [0.800] . Prayer 05.000 [0.500] . Music 43.400 [0.800] - Monster-lore 03.090 [1.100] . Summoning 01.200 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 01.200 [0.400] . Mimicry 01.200 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You may meet a Wolfhound of Flora on level 1. You may find a Scroll of Trap Detection on level 6. You are fated to find a Scroll of Detect Invisible on level 1. You may meet a Large kobold on level 1. You may find a Potion of Apple Juice on level 27. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood. e) The Ring of Hellothel (+4) It increases your wisdom and constitution by 4. It makes you invisible. It sustains your charisma. It provides resistance to electricity, poison and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Olamaras [+15] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire, cold, dark and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of the Serpents [+4] (+3) {cursed} m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 35 of Moria. n) The Metal Brigandine Armour of Silossil (-3) [19,+8] It sustains your constitution. It provides resistance to life draining , electricity, fire, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) a Feathers Cloak of Immolation [1,+12] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 35 of Mordor. p) a Small Metal Shield of Reflection [3,+13] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Feleb' (+1,+7) [2,+11] It provides resistance to electricity, poison, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 23 of Mirkwood. x) a Pair of Metal Shod Boots of Levitation [6,+11] It provides resistance to sound. It allows you to levitate. You bought it from the Black Market. z) Chaugnar Faugn, Horror from the Hills (1953 hp) {) The Bolt of Dente (1d5) (+11,+20) (+3) It increases your intelligence, wisdom and constitution by 3. It does extra damage from fire. It produces chaotic effects. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 43 of Moria. |) a Pick of Digging (1d3) (+6,+10) (+6) [Character Inventory] a) The Bag of Tricks {Heal700/250} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dread on level 45 of Moria. b) Bumganir's Bag of Magic Toys {Stats&Life / 750} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Poltergeist on level 15 of Mirkwood. c) Boccob's Magical Mish-mash {Satisfy Hunger} It can be activated for satisfy hunger. You found it in the remains of a Dread on level 43 of Moria. d) a Sprig of Athelas e) 3 Potions of Speed f) 4 Potions of Healing g) a Potion of Enlightenment h) 8 Potions of Curing i) 12 Scrolls of Phase Door j) 15 Scrolls of Teleportation k) 3 Scrolls of *Identify* l) a Copper Rod of Simplicity of Trap Location (20/20) {@z4} m) an Iron Rod of Illumination (50/50) {@z2} n) a Moonstone Rod of Door/Stair Location (75/75) {@z5} o) a Silver Rod of the Istari of Perception (200/200) {@z1} p) a Golden Rod of Simplicity of Disarming (125/125) {@z6} q) a Mithril Rod of Recall (160/160) {@z9} r) a Wand of Firewall[4|14] (8 charges) s) a Wand of Noxious Cloud[10|32] (0 charges) t) The Wand of Digging of Thrain (13 charges) u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) v) a Drum of the Eldar (+2) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Harp of Power (+2) (charging) It can be activated for singing a song of freedom if it is being worn. It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 10 Potions of Cure Light Insanity c) a Potion of *Healing* d) a Potion of Enlightenment e) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. f) a Copper Rod of Charging of Nothing (20/20) g) a Rod Tip of Recall (80 Mana to cast) h) a Rod Tip of Detection (80 Mana to cast) i) a Rod Tip of Trap Location (8 Mana to cast) j) The Ring 'Luchel' (+3 to infravision) It increases your strength, intelligence, dexterity and infravision by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) The Ring of Anaras (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, dark and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Heart of the Earth. l) an Amulet of Doom [-6] (-5) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. m) The Amulet of Wenthalin (+2) It increases your strength and wisdom by 2. It sustains your wisdom. It provides resistance to fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Heart of the Earth. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 45 of Moria. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 34 of Maze. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 44 of Moria. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) 21 Silver Bolts (3d5) (+5,+2) [Home Inventory - Gondolin ] a) 2 Potions of Speed b) a Potion of *Healing* c) 4 Potions of Curing d) a Scroll of *Remove Curse* e) 4 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. f) The Ring of Arathor (+8) (+1 to speed) It increases your speed by 1. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, dark and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Serpent man on level 30 of Moria. g) The Ring of Indorost (+11) (+2) It increases your strength, wisdom and constitution by 2. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 43 of Moria. h) a Ring of Nether Resistance i) The Ring of Mornor It sustains your strength, wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 36 of Moria. j) The Amulet of Erote (+2) It increases your charisma, searching and infravision by 2. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 35 of Moria. l) The Phial of Undeath (-5) {cursed} m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Robe of Erecth [2,+15] {Imm Cold} It sustains your constitution. It provides immunity to cold. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) a Set of Gauntlets of Agility [2,+7] (+4) It increases your dexterity by 4. You found it in the remains of Vort the Kobold Queen on level 5 of Barrow-Downs. r) Climbing Set [Home Inventory - Lothlorien ] a) 2 Spellbooks of Stone Skin {@m1@b1} b) a Sprig of Athelas c) 6 Potions of Healing d) a Potion of *Healing* e) a Potion of Enlightenment f) a Potion of Invulnerability g) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. h) 2 Scrolls of Reset Recall i) a Scroll of *Destruction* j) The Crumpled Scroll of Mass Resurrection k) a Scroll of Mass Genocide l) a Silver Rod of Quickness of Nothing (100/100) m) a Golden Rod of Simplicity of Nothing (125/125) n) 3 Partial Totems of an Aranea o) a Ring of Slaying (+11,+11) {25% off} You bought it from the Black Market. p) a Ring of Chaos Resistance It provides resistance to confusion and chaos. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 44 of Moria. r) a Mouse Fur of Electricity [1,+8] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 44 of Moria. t) a Pair of Soft Leather Boots of Stealth [2,+11] (+1 to stealth) It increases your stealth by 1. You bought it from the Black Market. u) a Light Crossbow of Extra Might (x5) (+13,+17) It provides resistance to cold. It fires missiles with extra might. You bought it from the Black Market. |
Posted on 28.7.2003 20:23
8531. on the Ladder (of 19090)
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