The Angband Ladder: Serratram, High-Elf Bard by <spitfyr@gmx.net>

  [ToME 2.2.1 Character Dump]

 Name  : Serratram              Age                116       STR: 18/178       
 Sex   : Male                   Height              82       INT: 18/165       
 Race  : High-Elf               Weight             188       WIS! 18/200       
 Class : Bard                   Social Class        33       DEX: 18/174       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/160       
                                                                               
 + To Melee Hit          14 Level             39    Max Hit Points       870   
 + To Melee Damage       21 Experience   2272730    Cur Hit Points       -21   
 + To Ranged Hit          2 Max Exp      2318972    Max SP (Mana)        206   
 + To Ranged Damage       0 Exp to Adv.  2400000    Cur SP (Mana)        206   
   AC                37+106 Gold          874871    Piety              46016   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  12d5+126  
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight blond hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 15 (750')

 Your body was a Player.
 You have defeated 11902 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 7 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by The Stormbringer on level 45 of Moria.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 18)
 - Combat                                        31.100 [0.700]
	  . Weaponmastery                               43.700 [0.700]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.600]
 - Magic                                         10.768 [0.600]
	  . Magic-Device                                15.000 [1.000]
	  . Necromancy                                  01.000 [0.300]
 - Spirituality                                  05.240 [0.800]
	  . Prayer                                      05.000 [0.500]
	  . Music                                       43.400 [0.800]
 - Monster-lore                                  03.090 [1.100]
	  . Summoning                                   01.200 [0.400]
	  . Corpse-preservation                         01.000 [0.700]
	  . Symbiosis                                   01.200 [0.400]
	  . Mimicry                                     01.200 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may meet a Wolfhound of Flora on level 1.
You may find a Scroll of Trap Detection on level 6.
You are fated to find a Scroll of Detect Invisible on level 1.
You may meet a Large kobold on level 1.
You may find a Potion of Apple Juice on level 27.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Dragon Horn (+2)
    It can be activated
    for large acid ball (300) every 100 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
e) The Ring of Hellothel (+4)
    It increases 
    your wisdom and constitution by 4.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, poison
     and blindness.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Ring of Olamaras [+15]
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    dark and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+4] (+3) {cursed}
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 35 of Moria.
n) The Metal Brigandine Armour of Silossil (-3) [19,+8]
    
    It sustains your constitution.  It provides resistance to life draining
    , electricity, fire, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) a Feathers Cloak of Immolation [1,+12]
    It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 35 of Mordor.
p) a Small Metal Shield of Reflection [3,+13]
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Feleb' (+1,+7) [2,+11]
    It provides resistance to electricity, poison, confusion, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 23 of Mirkwood.
x) a Pair of Metal Shod Boots of Levitation [6,+11]
    It
    provides resistance to sound.  It allows you to levitate.  
    You bought it from the Black Market.
z) Chaugnar Faugn, Horror from the Hills (1953 hp)
{) The Bolt of Dente (1d5) (+11,+20) (+3)
    It increases your intelligence, 
    wisdom and constitution by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lizard king on level 43 of Moria.
|) a Pick of Digging (1d3) (+6,+10) (+6)


  [Character Inventory]

a) The Bag of Tricks {Heal700/250}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dread on level 45 of Moria.
b) Bumganir's Bag of Magic Toys {Stats&Life / 750}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Poltergeist on level 15 of Mirkwood.
c) Boccob's Magical Mish-mash {Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dread on level 43 of Moria.
d) a Sprig of Athelas
e) 3 Potions of Speed
    
f) 4 Potions of Healing
    
g) a Potion of Enlightenment
h) 8 Potions of Curing
i) 12 Scrolls of Phase Door
    
j) 15 Scrolls of Teleportation
    
k) 3 Scrolls of *Identify*
    
l) a Copper Rod of Simplicity of Trap Location (20/20) {@z4}
m) an Iron Rod of Illumination (50/50) {@z2}
n) a Moonstone Rod of Door/Stair Location (75/75) {@z5}
    
o) a Silver Rod of the Istari of Perception (200/200) {@z1}
p) a Golden Rod of Simplicity of Disarming (125/125) {@z6}
q) a Mithril Rod of Recall (160/160) {@z9}
    
r) a Wand of Firewall[4|14] (8 charges)
s) a Wand of Noxious Cloud[10|32] (0 charges)
t) The Wand of Digging of Thrain (13 charges)
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
v) a Drum of the Eldar (+2)
    It can be
    activated for singing a song of freedom if it is being worn. It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
w) a Harp of Power (+2) (charging)
    It can be activated for singing a
    song of freedom if it is being worn. It increases your charisma by 2.  
    It sustains your charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.


  [Home Inventory - Bree ]

a) 2 Sprigs of Athelas
b) 10 Potions of Cure Light Insanity
    
c) a Potion of *Healing*
    
d) a Potion of Enlightenment
    
e) 3 Fireproof Scrolls of Reset Recall
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
f) a Copper Rod of Charging of Nothing (20/20)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Detection (80 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) The Ring 'Luchel' (+3 to infravision)
    It increases your strength, 
    intelligence, dexterity and infravision by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) The Ring of Anaras (+3 to stealth)
    It increases your stealth by 3.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    acid, dark and nexus.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
l) an Amulet of Doom [-6] (-5)
    It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 5.  It cannot be dropped while cursed.  It can
    re-curse itself.  
m) The Amulet of Wenthalin (+2)
    It increases your strength and wisdom by 2.  It
    sustains your wisdom.  It provides resistance to fire, cold and light.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Heart of the Earth.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 45 of Moria.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 34 of Maze.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 44 of Moria.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) 21 Silver Bolts (3d5) (+5,+2)


  [Home Inventory - Gondolin ]

a) 2 Potions of Speed
    
b) a Potion of *Healing*
    
c) 4 Potions of Curing
    
d) a Scroll of *Remove Curse*
    
e) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Ring of Arathor (+8) (+1 to speed)
    It increases your speed by 1.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire, dark and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Serpent man on level 30 of Moria.
g) The Ring of Indorost (+11) (+2)
    It 
    increases your strength, wisdom and constitution by 2.  It provides
    resistance to confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 43 of Moria.
h) a Ring of Nether Resistance
i) The Ring of Mornor
    
    It sustains your strength, wisdom and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, poison and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 36 of Moria.
j) The Amulet of Erote (+2)
    
    It increases your charisma, searching and infravision by 2.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 35 of Moria.
l) The Phial of Undeath (-5) {cursed}
m) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Erecth [2,+15] {Imm Cold}
    It sustains your 
    constitution.  It provides immunity to cold.  It provides resistance 
    to dark and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Set of Gauntlets of Agility [2,+7] (+4)
    It increases your dexterity by 4.  
    You found it in the remains of Vort the Kobold Queen on level 5 of
    Barrow-Downs.
r) Climbing Set


  [Home Inventory - Lothlorien ]

a) 2 Spellbooks of Stone Skin {@m1@b1}
    
b) a Sprig of Athelas
    
c) 6 Potions of Healing
    
d) a Potion of *Healing*
e) a Potion of Enlightenment
    
f) a Potion of Invulnerability
g) 3 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) 2 Scrolls of Reset Recall
    
i) a Scroll of *Destruction*
j) The Crumpled Scroll of Mass Resurrection
k) a Scroll of Mass Genocide
    
l) a Silver Rod of Quickness of Nothing (100/100)
m) a Golden Rod of Simplicity of Nothing (125/125)
n) 3 Partial Totems of an Aranea
    
o) a Ring of Slaying (+11,+11) {25% off}
    
    You bought it from the Black Market.
p) a Ring of Chaos Resistance
    It provides resistance to 
    confusion and chaos.  
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Moria.
r) a Mouse Fur of Electricity [1,+8]
    It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by acid.  It cannot be harmed by electricity.  
    It was given to you as a reward.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 44 of Moria.
t) a Pair of Soft Leather Boots of Stealth [2,+11] (+1 to stealth)
    It 
    increases your stealth by 1.  
    You bought it from the Black Market.
u) a Light Crossbow of Extra Might (x5) (+13,+17)
    It provides resistance to cold.  
    It fires missiles with extra might.  
    You bought it from the Black Market.



Posted on 28.7.2003 20:23

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8531. on the Ladder (of 19090)
1493. on the ToME Ladder (of 3155)
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On 28.7.2003 20:23 spitfyr@gmx.net wrote:
Something summoned Stormbringer in front of me... not fun :-/

On 29.7.2003 02:07 greg@wooledge.org wrote:
You didn't take a totem with you for summoning some help of your own? I would've.

On 29.7.2003 12:22 spitfyr@gmx.net wrote:
Aye, the problem is no spell for the bard is an aimed one. They effect all monsters in sight or they work as a ball in a very large radius (say 8) around you. That doesn't make pets very happy.

In summary I'd say the Bard spells didn't pay off when compared to pets plus a ranged weapon.

But I was very proud to have Chaugnar Faugn, Horror from the Hills :)

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