The Angband Ladder: Kaze, Human Bard by <thoth_amon@email.com>

  [ToME 2.2.6 Character Dump]

 Name  : Kaze                   Age                 15       STR!     31       
 Sex   : Male                   Height              66       INT!     31       
 Race  : Human                  Weight             138       WIS:     28       
 Class : Bard                   Social Class        22       DEX:     33       
 Body  : Player                                              CON:     29       
 God   : Nobody                                              CHR:     31       
                                                                               
 + To Melee Hit          26 Level             41    Max Hit Points       631   
 + To Melee Damage       28 Experience   1871328    Cur Hit Points        -3   
 + To Ranged Hit         14 Max Exp      1871328    Max SP (Mana)        184   
 + To Ranged Damage       0 Exp to Adv.  2100000    Cur SP (Mana)         36   
   AC                45+119 Gold         1440631                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  12d5+168  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have green eyes, wavy black hair, and an           
          average complexion.                                                  
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 10070 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 42 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventure lasted 41 days.

     Your Attributes:
You are dead, killed by an Ethereal dragon on level 43 of Mordor.
You will soon be recalled.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        34.600 [0.700]
          . Weaponmastery                        45.800 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.210 [0.700]
          . Stealth                              02.400 [0.700]
          . Disarming                            01.000 [0.600]
 - Magic                                         17.968 [0.600]
          . Magic-Device                         28.000 [1.000]
 - Spirituality                                  10.280 [0.800]
          . Prayer                               00.000 [0.500]
          . Music                                45.800 [0.800]
 - Monster-lore                                  02.540 [1.100]
          . Summoning                            00.400 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            02.100 [0.500]
          . Mimicry                              00.400 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 3.
You are fated to meet a Black harpy on level 5.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Harp of Power (+3) {cursed}
    It increases your 
    charisma by 3.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice rogue on level 19 of Mirkwood.
e) a Ring of Blindness Resistance
    
    It provides resistance to blindness.  
f) The Ring called 'Kami' [+16] (+2)
    It increases your intelligence
     and dexterity by 2.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, cold, poison, sound, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) an Amulet of Sustenance {25% off}
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) an Elven Cloak of Aman [4,+18] (+6 to stealth)
    It increases your stealth, searching
     and luck by 6.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Leather Shield of Reflection [2,+10]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
s) a Steel Helm of Serenity [6,+10]
    It makes
    you completely fearless.  It provides resistance to confusion and 
    sound.  
    You bought it from the Armoury.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+5)
    It increases your speed by 5.  
    You found it in the remains of a Bullywug on level 20 of The Old Forest.
z) a Silent watcher (941 hp)
{) (nothing)
|) Climbing Set
    
    It allows you to climb mountains.  


  [Character Inventory]

a) 20 Lembases
    
b) a Potion of Cure Critical Insanity
c) 6 Potions of Cure Critical Wounds
    
d) 2 Potions of Enlightenment
    
e) a Potion of Curing
f) 21 Scrolls of Magic Mapping
    
g) a Silver Rod of Capacity of Recall (123/200)
    It can hold more mana.  
    You bought it from the Black Market.
h) a Silver Rod of Perception (100/100)
    
i) a Silver Rod of Cheapness of Disarming (100/100)
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
j) a Mithril Rod of Detection (92/160)
    
k) a Wand of Noxious Cloud[6|29] (8 charges)
    
l) The Cloak of Celenya [1,+9] (+4 to stealth)
    It increases your stealth by 4.  
    It provides immunity to fire.  It provides resistance to electricity, 
    fire, sound, shards and nexus.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Hard Leather Cap [2,-6] {cursed}
n) a Sharp Broad Sword (2d5) (+3,+7)
o) a Magical Dwarven Shovel (+9,+10) (+3)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 3.  
    You bought it from the Black Market.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Kaze
b) a Sprig of Athelas
    
c) The Crumpled Scroll of Mass Resurrection
d) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Staff of Remove Curses[2|16] (4 charges)
f) a Staff of Recovery[2|17] (6 charges)
g) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 40 of Mordor.
i) The Metal Brigandine Armour of Iltanna (-12,-28) [19,+12](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to acid.  It
    provides resistance to acid, dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Small Metal Shield 'Braur' [3,+7]
    It provides immunity to fire and 
    cold.  It provides resistance to life draining, electricity, light, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 36 of The
    Land Of Rhun.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
    
b) 20 Potions of Healing
    
c) 4 Potions of *Healing*
    
d) a Potion of Life
e) 3 Potions of Restore Mana
f) 15 Potions of Resistance
    It cannot be harmed by acid, cold,
    lightning or fire.  
g) 6 Potions of Curing
    
h) 12 Scrolls of Reset Recall
    
i) 2 Scrolls of Rune of Protection
    
j) a Scroll of Fire
    It cannot be harmed by fire.  
k) a Wand of Fireflash[8|25] (6 charges)
    
l) a Wand of Firewall[4|12] (2 charges)
    
m) a Wand of Tidal Wave[3|24] (10 charges)


  [Home Inventory - Minas Anor ]

a) Kenault's Cantrip Generator
    It can be activated
    for acquirement.  
    You found it in the remains of a Dark elven warlock on level 26 of The
    Land Of Rhun.
b) The Gem of Fire
    It can be activated for restore stats and life levels
    every 750 turns.  
c) Raal's Tormented Spirits
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it in the remains of a Dread on level 38 of Mordor.
d) 8 Sprigs of Athelas
    
e) 7 Potions of Cure Insanity
    
f) a Scroll of *Destruction*
g) a Silver Rod of Nothing (100/100)
h) a Golden Rod of Nothing (125/125)
    
i) a Mithril Rod of Quickness of Nothing (160/160)
    It can
    cast spells faster.  
    You bought it from the Black Market.
j) an Adamantite Rod of Speed (200/200)
    
k) a Rod Tip of Restoration (140 Mana to cast)
l) a Wand of Demon Blade[8|25] (10 charges)
    
m) a Staff of Remove Curses[2|22] (2 charges)
n) a Staff of Recovery[3|17] (6 charges)
    
o) a Fireproof Staff of Teleportation[7|32] (9 charges)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 39 of Mordor.
p) a Ring of Fear Resistance
    It makes you
    completely fearless.  
    You found it in the remains of a Snaga on level 17 of Orc Cave.
q) an Amulet of Anti-Teleportation
    It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
r) an Amulet of the Serpents [+7] (+6)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 6.  It provides resistance to 
    poison.  
    You bought it from the Black Market.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
t) a Drum of Power (+3)
    It increases 
    your strength and charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
u) a Dragon Horn (+4)
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
v) a Dragon Horn (+4)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 4.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) Boccob's Unfinished Works
    It can be activated for heal
    700 hit points every 250 turns.  
    You found it lying on the ground on level 20 of Orc Cave.
b) The Gem of Ice
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
c) Kelek's Wormhole Machine
    It can be
    activated for teleport level.  
    You found it in the remains of a Death quasit on level 40 of Mordor.
d) Balrilbon's Soulgem
    It
    can be activated for remove fear and cure poison every 5 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
e) 20 Lembases
    
f) The Ring of Tarauri (+1 attack)
    It increases 
    your constitution, stealth and attack speed by 1.  It provides
    resistance to cold and light.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
g) a Ring of Poison Resistance
h) an Indestructible Ring of Nether Resistance
i) a Ring of Sound Resistance
j) a Ring of Flying
    It
    allows you to fly.  
k) an Amulet of Resistance
    It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue yeek Captain on level 15 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 22 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
d) The Potion 'Duing' {cursed}
    It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

e) The Ring 'Norevor' (+5)
        It increases your constitution by 5.  It provides resistance to light, 
    sound, shards and disenchantment.  It aggravates nearby creatures.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 20 of Orc Cave.
f) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    It 
    increases your intelligence, constitution and infravision by 1.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to electricity.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.
    It does extra damage from electricity.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 29.3.2004 07:47
Last updated on 31.3.2004 18:13

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8036. on the Ladder (of 18973)
1422. on the ToME Ladder (of 3151)
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Comments

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On 29.3.2004 07:47 thoth_amon@email.com wrote:
Man, if this doesn't pan out then no more bards from me... at least not posted ones... they have a nasty habit of dying soon after I post them

On 29.3.2004 10:38 thoth_amon@email.com wrote:
Whew! What a grind this character is. I'm going to take a break with a more effective one for a bit.

On 31.3.2004 10:18 thoth_amon@email.com wrote:
want to see a strange artifact potion? check out the mathom house...

On 31.3.2004 18:13 thoth_amon@email.com wrote:
I made a fatal forgetful error.... ethereal dragons can go through walls.... and my climbing set was serving me so well (boo hoo)

On 1.4.2004 17:48 Elliott946@aol.com wrote:
Wow, I've never seen an artifact potion before.

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