The Angband Ladder: Dave, Dark-Elf Ranger by <dzhang@its.caltech.edu>
[ToME 2.3.1 Character Sheet] Name : Dave Age 76 STR! 40 Sex : Male Height 35 INT! 40 Race : Dark-Elf Weight 108 WIS! 40 Class : Ranger Social Class 43 DEX: 40 Body : Player CON! 40 God : Manwe Sulimo CHR: 40 + To Melee Hit 129 Level 50 Max Hit Points 1758 + To Melee Damage 21 Experience 33533075 Cur Hit Points 1712 + To Ranged Hit 161 Max Exp 33533075 Max SP (Mana) 1264 + To Ranged Damage 21 Exp to Adv. ***** Cur SP (Mana) 1264 AC 52+130 Gold 1244496 Piety 29033 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 4 Bows/Throw : Legendary[80]Searching : Very Bad Shots/Round: 4 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 4d4+84 Stealth : Bad Magic Device: Very Good Infra-Vision: 70 feet Tactic: furious Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Orc Cave: Level 10 (500') The Old Forest: Level 25 (1250') Moria: Level 43 (2150') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 20 (1000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9288 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 95 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Str : .542..........3. Add Int : 55..21.2..3...3. Add Wis : .5..21.2......3. Add Dex : .5.2.........53. Add Con : .5...........53. Add Chr : .5.2.1........3. Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ...2............ Add Infra : ...2............ Add Tun.. : ..............3. Add Speed : .5.2...2...8.5.+ Slay Evil : .............+.. Sust Str : ...+............ Sust Int : +...+........... Sust Wis : ...++.+.+....... Sust Dex : ................ Sust Con : ..+............. Sust Chr : ................ Invisible : .....+.......... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+....+ Hold Life : ....+........... Imm Acid : .......+*....... Imm Elec : ........*.+..... Imm Fire : ........*....... Imm Cold : ......*.*....... Res Pois : ..........+..... Res Fear : ........+....... Res Lite : ......+......... Res Dark : ..+.......+....+ Res Blind : +..+.+.......... Res Conf : +..+....+....... Res Sound : ...+.++......... Res Shard : ..+............. Res Neth : ...+....+....... Res Nexus : ......+.+....... Res Chaos : ........+....... Res Disen : ...+............ Levitate : ..++......+....+ Lite : .+..+.........+. See Invis : ...............+ Digestion : ..+.+........... Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .......+.++..... Blessed : .............+.. Cursed : .++++........... Hvy Curse : ...++........... Fly : +..............+ Evil.ESP : ....+........... Good.ESP : ....+........... Skills (points left: 0) - Combat 06.992 [0.800] . Weaponmastery 00.500 [0.500] - Archery 31.062 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 32.100 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.800 [0.950] . Stealth 03.000 [0.400] . Disarming 01.500 [1.600] - Magic 50.000 [0.900] . Magic-Device 12.400 [1.100] . Conveyance 03.000 [0.500] . Divination 00.000 [0.500] . Nature 26.000 [0.500] . Thaumaturgy 47.200 [0.500] - Spirituality 11.400 [0.400] . Prayer 20.000 [0.500] - Monster-lore 00.000 [0.700] . Summoning 01.000 [0.300] . Symbiosis 01.700 [0.500] Abilities * Ammo creation * Perfect casting [Character Equipment] a) The Mage Staff called 'Bloodrip' [Manwe's Blessing] (1d4) (+10,+10)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Heavy Crossbow called 'soul shine' (x9) (+21,+21) (+5 to speed) {cursed, } It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and speed by 5. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring called 'life force' (+22 to accuracy) (+4) {cursed, !k!k} It increases your strength and ability to score critical hits by 4. It sustains your constitution. It provides resistance to dark and shards. It allows you to levitate. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring called 'Davinity' (+23 to accuracy) (+2) {cursed, !k!k!d!d} It increases your strength, dexterity, charisma, searching, infravision, speed and ability to score critical hits by 2. It sustains your strength and wisdom. It provides resistance to blindness, confusion, sound, nether and disenchantment. It allows you to levitate. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Blue Stone 'Toris Mejistos' [Healing](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+1) {!*!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) The Partial Plate Armour called 'shadow wrap' (-5,-9) [22,+10](40%) {!k!k} It increases your hit points by 40%. It sustains your wisdom. It provides immunity to cold. It provides resistance to light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield called 'stalwart aura' [3,+10] {!k!k} It sustains your wisdom. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to fire, cold, nether, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. u) The Set of Gauntlets of Eol [Disarm] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots of Speed [3,+10] (+8) {!*!*} It increases your speed by 8. You stole it from the Footwear Shop. z) (nothing) {) 30 Seeker Bolts of Gilionen (4d5) (+12,+13) (+5 to speed) {30} It increases your dexterity, constitution and speed by 5. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Shovel called 'Excelsior' (+3) {!k!k!d!d} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Translocation {!k!k!d!d} It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 90 of Angband. b) The Box of Many Wonders {!* food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hell knight on level 53 of Mordor. c) The Eye of Vecna {!* teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 4 of Barrow-Downs. d) Raistlin's Ready Ranger {!* restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) Tenser's Top-Heavy Teaspoon {!* heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hezrou on level 50 of Mordor. f) 17 Potions of Cure Insanity {!k!k!d!d} g) 27 Potions of *Healing* {100% off} h) a Potion of Life {100% off} i) 11 Potions of Restore Mana {100% off} j) 4 Scrolls of *Remove Curse* {!k!k!d!d} k) a Golden Rod of the Istari of Detection (250/250) {!k!k!d!d@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Gelugon on level 81 of Angband. l) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Greater Balrog on level 98 of Mount Doom. m) an Adamantite Rod of Recall (200/200) {!*!*} n) a Partial Totem of a Great Wyrm of Thunder {!k!k!d!d} o) 18 Seeker Bolts of Arnil (4d5) (+15,+10) (+3 to speed) {18} It increases your constitution and speed by 3. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 3 Rod Tips of Healing (120 Mana to cast) b) an Indestructible Ring of Accuracy (+22) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 84 of Angband. c) The Ring called 'Heavenly Host' (+20 to accuracy) (+1) {!k!k!d!d} It increases your intelligence and infravision by 1. It sustains your strength, dexterity and charisma. It provides resistance to confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. f) The Blue Dragon Scale Mail of Helend (-2 to accuracy) [30,+22] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to life draining, electricity, confusion and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 84 of Angband. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 40 of Mordor. i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 91 of Angband. j) The Soft Leather Armour of Ellendorn [4,+7] It sustains your intelligence and dexterity. It provides immunity to acid and fire. It provides resistance to fire, poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Hadaerdal [9,+8] It sustains your strength and dexterity. It provides immunity to electricity and cold. It provides resistance to acid, electricity, fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 84 of Angband. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 74 of Angband. o) an Iron Helm of Seeing [5,+5] (+4 to searching) {!*!*} It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It was given to you as a reward. p) The Sabre of Athad (1d7) (+21,+39) (+3) It increases your dexterity and constitution by 3. It does extra damage from electricity and fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Mount Doom. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Short Bow 'Brenim' (x-3) (+17,+15) (-5) {cursed} It decreases your intelligence by 5. It fires missiles with extra might. It fires missiles excessively fast. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 78 of Angband. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) 80 Potions of Cure Insanity {!k!k!d!d} b) 99 Potions of *Healing* {100% off} c) 30 Potions of Life {100% off} d) 99 Potions of Restore Mana {100% off} e) The Golden Horn of the Thunderlords (5 charges) {100% off} f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours in the town of Gondolin . i) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. j) The Dragon Shield called 'stalwart aura' [8,+16] {!k!k} It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to life draining, poison, confusion, sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 90 of Angband. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 45 of Mordor. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. o) 26 Bolts 'Amelth' (1d5) (+16,+12) (+2) {90% off} It provides light (radius 1) forever. It increases your dexterity by 2. It does extra damage from acid. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 28 Bolts of Naedair (1d5) (+27,+13) (+1 attack) {90% off} It increases your attack speed by 1. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 26 Seeker Bolts of Aryon (4d5) (+12,+19) (+3) {90% off} It increases your intelligence, constitution and charisma by 3. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [The Mathom-house Inventory - Bree ] a) The Leather Scale Mail of Baryar (-1 to accuracy) [11,+14] It sustains your strength and charisma. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. c) The Flamberge of Duwareth (3d7) (+6,+20) (+1 to speed) It must be wielded two-handed. It increases your intelligence , wisdom, dexterity, constitution, speed and attack speed by 1. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. d) The Flamberge of Teladhor (3d7) (+5,+14) It must be wielded two-handed. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. e) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 19.6.2005 14:33
794. on the Ladder (of 19090)
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