[ToME 2.2.6 Character Dump] Name : Soredfrid Age 31 STR: 18/*** Sex : Male Height 33 INT! 18/*** Race : Hobbit LostSoul Weight 65 WIS: 18/189 Class : Ranger Social Class 68 DEX: 18/*** Body : Player CON: 18/*** God : Tulkas CHR: 18/160 + To Melee Hit 87 Level 50 Max Hit Points 977 + To Melee Damage 68 Experience 7221927 Cur Hit Points 977 + To Ranged Hit 94 Max Exp 7221927 Max SP (Mana) 260 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 260 AC 53+163 Gold 141980 Piety 4256 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Heroic Blows/Round: 8 Bows/Throw : Legendary[75]Searching : Legendary[2] Shots/Round: 5 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 8d6+544 Stealth : Legendary[2] Magic Device: Excellent Infra-Vision: 100 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Player. You are currently on level 98 of Halls of Mandos. You have defeated 1172 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Yavie of the 2890th year of the third age. You have been adventuring for 2 days. adefkmnopsuxz{|@ Add Str : 4.324.........6. Add Int : ..32...2.3...... Add Wis : ..3244.......... Add Dex : 4432.....34..... Add Con : 4432............ Add Chr : 4.3244...3...... Mul SPower: .........+...... Add Stea. : 4..2...2........ Add Sear. : .....4.2.3....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : 4.324..2........ Add Blows : 4............... Vampiric : +............... Slay Anim.: +............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Orc : +............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: .............++. Poison Brd: +............... Acid Brand: ..............+. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............+.. Sust Str : ..+............. Sust Int : ...+...+........ Sust Wis : ...+..+......... Sust Dex : ..+............+ Sust Con : ..+............. Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.++...++.++.... Hold Life : ..++............ Res Acid : .........++...+. Imm Elec : +.*............. Res Fire : ....+....+...... Imm Cold : ...*............ Res Pois : ..+.+........... Res Fear : ....+........... Res Lite : +............... Res Dark : .....+........+. Res Blind : ...+............ Res Conf : ................ Res Sound : ......+.+....... Res Shard : ......+.++...... Res Neth : .+......+....... Res Nexus : ........+....... Res Chaos : ......+......... Res Disen : +.+.+.+..+....+. WraithForm: ...............+ Levitate : ..+............. Lite : +............... See Invis : +.++......+....+ Digestion : ..+............. Regen : +.+............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+++++..++...+. Drain Exp : +............... Fly : ......+......... Orc.ESP : +.............+. Troll.ESP : +............... Giant.ESP : +............... Undead.ESP: +............... Full ESP : ...+............ Skills (points left: 6) - Combat 23.704 [0.800] . Weaponmastery 01.000 [0.500] - Archery 50.000 [0.750] . Sling-mastery 50.000 [0.600] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.000 [0.950] . Disarming 01.000 [1.000] - Magic 08.700 [0.700] . Magic-Device 01.000 [1.100] . Conveyance 30.000 [0.500] . Divination 15.000 [0.500] . Nature 10.000 [0.500] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.700] Abilities * Ammo creation [Character Equipment] a) The Small Sword 'Sting' (E:1038140, L:35) (1d6) (+33,+17) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, stealth, speed and attack speed by 4. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to electricity, light and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, giants and undead. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Jade monk on level 97 of Halls of Mandos. n) Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+32] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 97 of Halls of Mandos. o) an Elven Cloak of the Magi (-4,-1) [4,+21] (+2) It increases your intelligence, stealth, searching, speed and luck by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Dragon Shield called 'Rubber Arm' [8,+16] It provides immunity to paralysis. It provides resistance to sound, shards, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 97 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. x) a Pair of Hard Leather Boots of Free Action [3,+15] z) (nothing) {) 21 Mithril Shots of Menind (3d4) (+27,+27) {90% off} It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} b) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} c) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} d) 11 Red Potions of Speed {!d!s!v!k!q} e) 14 Crimson Potions of Healing {!d!s!v!k!q} f) 15 Oily Yellow Potions of *Healing* {!d!s!v!k!q} g) 4 Manly Potions of Life {!d!s!v!k!q} h) 4 Gloopy Green Potions of Restore Mana {!d!s!v!k!q} i) 3 Scrolls titled "reti for rolan" of *Identify* j) a Scroll titled "valshu gar" of Craftsmanship k) The Jewel 'Evenstar' (+3) l) The Arkenstone of Thrain (+3) m) The Double Chain Mail of Gorlan (-2 to accuracy) [16,+9] It sustains your wisdom and constitution. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 98 of Halls of Mandos. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) o) The Metal Lamellar Armour of Calalmar (-3 to accuracy) [23,+12] It sustains your constitution. It provides immunity to cold. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 97 of Halls of Mandos. p) The Full Plate Armour of Kemeth (-3 to accuracy) [25,+17] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Halls of Mandos. q) The Robe of Incanus [2,+20] (+3) r) The Hard Leather Cap of Thranduil [2,+10] (+2) s) The Steel Helm 'Lebohaum' [20,+80] t) The Glaive of Pain (E:45330, L:26) (9d6) (+31,+45) u) 15 Iron Shots of Circh (1d4) (+24,+20) {90% off} It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 22 Iron Shots 'Sulumin' (1d4) (+15,+12) {90% off} It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) a Mage Staff of Wizardry (1d4) (-9,+8)(80%) (+4)