The Angband Ladder: Agriraf, RohanKnight Swordmaster by <david@decerno.se>

  [ToME 2.2.6 Character Dump]

 Name  : Agriraf                Age                 87       STR:     40       
 Sex   : Female                 Height              56       INT:     12       
 Race  : Zombie RohanKnight     Weight              75       WIS:     16       
 Class : Swordmaster            Social Class         1       DEX:     38       
 Body  : Player                                              CON:     37       
 God   : Melkor Bauglir                                      CHR:     22       
                                                                               
 + To Melee Hit          72 Level             36    Max Hit Points       790   
 + To Melee Damage       70 Experience   1227747    Cur Hit Points       790   
 + To Ranged Hit         39 Max Exp      1227747    Max SP (Mana)         32   
 + To Ranged Damage       9 Exp to Adv.  1457500    Cur SP (Mana)         32   
   AC                 28+90 Gold          242143    Piety              65665   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  18d5+630  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You .re one of several children of a Serf.  You have                 
          blue-gray eyes, straight brown hair, and an average                  
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 44 (2200')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently on level 44 of Moria.
 You have defeated 8938 enemies.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : 3....1..........            
        Add Wis   : .....1..........            
        Add Dex   : 3...3.3..3......            
        Add Con   : ...1.....3......            
        Add Chr   : .....1..........            
        Add Stea. : ...........2....            
        Add Infra : ...1............            
        Add Tun.. : ..............3.            
        Add Speed : 3.....3........+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ...............+            
        Res Acid  : ...+..+..+......            
        Res Elec  : .......+........            
        Res Fire  : ..........+.....            
        Res Cold  : .........+.....+            
        Res Pois  : +...+..........+            
        Res Fear  : .........+.....+            
        Res Lite  : ................            
        Res Dark  : ...+.....+......            
        Res Blind : .....+..........            
        Res Conf  : .+..............            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ...+.....+......            
        Res Chaos : ...+............            
        Res Disen : ...+............            
        Aura Elec : .......+........            
        See Invis : +..............+            
        Digestion : .........+.....+            
        Regen     : ........+.......            
        Xtra Might: .+..............            
        Activate  : ....+.....+.....            
        Cursed    : ....+...........            

Skills (points left: 79)
 - Combat                                        26.696 [0.900]
          - Weaponmastery                        23.423 [1.150]
                   . Sword-mastery               30.400 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.060 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            10.000 [0.900]
 - Magic                                         07.108 [0.400]
          . Magic-Device                         10.200 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  01.040 [0.400]
          . Prayer                               00.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Corruption on level 28.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Light Crossbow of Extra Might (x5) (+9,+9)
    It provides
    resistance to confusion.  It fires missiles with extra might.  
    It was given to you as a reward.
e) a Ring of Damage (+15)
f) The Ring of Glaist (+1 to infravision)
    It increases your constitution and 
    infravision by 1.  It provides resistance to acid, dark, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 40 of
    Moria.
k) an Amulet of the Serpents [+3] (+3) {cursed}
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity by 3.  It provides
    resistance to poison.  It is cursed.  
    You found it in the remains of an Ogrillon on level 41 of Moria.
m) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak of Electricity [1,+6]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    It was given to you as a reward.
p) a Demonshield [5,+3]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+3] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3,+4) (+3)


  [Character Inventory]

a) 39 Potions of Water Curing {quest}
b) 8 Potions of Cure Critical Wounds
c) 3 Potions of Healing
d) a Potion of *Healing*
e) a Fireproof Scroll of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
f) a Scroll of Teleportation {25% off}
g) 2 Fireproof Scrolls of Word of Recall {!*!*}
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
h) 11 Scrolls of Word of Recall {!*!*}
i) 3 Scrolls of Identify {@r1}
j) 11 Scrolls of Satisfy Hunger {@r0}
k) a Rod Tip of Door/Stair Location (10 Mana to cast)
l) a Rod Tip of Sleep Monster (25 Mana to cast)
m) 2 Rod Tips of Slow Monster (25 Mana to cast)
n) a Staff of Teleportation[8|29] {good}
o) a Staff of Recovery[3|20]
p) a Staff of Healing[2|25] (5 charges)
q) a Staff of Healing[2|28]
r) a Ring of Damage (+15)
s) 2 Amulets of the Serpents [+3] (+2)
t) White Dragon Scale Mail (-2 to accuracy) [30,+10]
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) 17 Seeker Arrows (4d4) {excellent}
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Scrolls of Reset Recall
b) 3 Scrolls of Reset Recall
c) The Wand of Digging of Thrain (16 charges)
d) a Ring of Nether Resistance
e) a Ring of Confusion Resistance
f) a Ring of Invisibility
g) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Heavy Crossbow of Extra Might (x7) (+12,+19)
    It provides
    resistance to electricity.  It fires missiles with extra might.  
    You found it in the remains of Castamir the Usurper on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) (+0,+0)
b) a Ring of Damage (+14)
    
    You bought it from the Black Market.
c) a Ring of Speed (+4)
d) a Ring of Nexus Resistance
e) a Ring of Shard Resistance
f) a Ring of Lordly Protection [+25]
    It provides immunity to paralysis.
    It provides resistance to life draining, poison and disenchantment.  
g) a Feanorian Lamp of Brightness
    
    It provides light (radius 5) forever.  It provides resistance to dark.
    It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) an Elven Cloak of Immolation [4,+16] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Fur Cloak [3,+7]
k) The Hard Leather Cap 'Thiadron' [2,+6]
    It provides light (radius 3) forever.  
    It sustains your intelligence and dexterity.  It provides resistance 
    to life draining, fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Halberd of Aman (3d5) (+10,+14) [+3] (+3)
    It can be wielded
    two-handed.  It increases your wisdom by 3.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your constitution.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    It was given to you as a reward.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 23.11.2004 14:58

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On 23.11.2004 14:58 david@decerno.se wrote:
InstaDead later.
---
You are no longer bleeding.
The Water demon hits you.
The Water demon gets zapped!
The Water demon gazes at you.
The Water demon claws you.
You turn into an unthinking vegetable.
Can't we talk this thing over?
The Water demon gets zapped!

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