The Angband Ladder: Abaog, RohanKnight Alchemist by <dan@swivel.net>

  [ToME 2.0.0 Character Dump]

 Name  : Abaog                  Age                 21       STR:  18/90       
 Sex   : Male                   Height              61       INT: 18/170       
 Race  : RohanKnight            Weight              79       WIS: 18/130       
 Class : Alchemist              Social Class        48       DEX: 18/150       
 Body  : Player                                              CON: 18/150       
                                                             CHR: 18/140       
                                                                               
 + To Melee Hit          24 Level             36    Max Hit Points       459   
 + To Melee Damage       21 Experience   1211418    Cur Hit Points       -76   
 + To Ranged Hit         12 Max Exp      1211418    Max SP (Mana)        332   
 + To Ranged Damage       6 Exp to Adv.  1375000    Cur SP (Mana)        322   
   AC                 40+74 Gold         1631251    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Wpn.dmg/Rnd:  8d5+84    
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Marshal of the                  
          Riddermark.  You have green eyes, straight red hair, and a           
          very dark complexion.                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Land Of Rhun: Level 39 (1950')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventured lasted 30 days.

     Your Attributes:
You are dead.
You can use rohir powers.
You can mystify pets.
You can wake up a pet.
You are confused.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to nether forces.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        06.600 [0.700]
	  - Weaponmastery                               12.400 [0.900]
	  - Archery                                     01.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     04.000 [0.500]
 - Magic                                         22.944 [0.900]
	  . Magic-Device                                11.000 [1.250]
	  . Meta                                        00.000 [0.400]
	  . Divination                                  00.000 [0.400]
	  . Runecraft                                   00.000 [0.600]
 - Spirituality                                  09.480 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   44.000 [0.500]
 - Monster-lore                                  01.550 [0.500]
	  . Corpse-preservation                         01.600 [0.800]
 - Misc                                          00.000 [0.000]
	  . Alchemy                                     44.200 [0.800]

 You saved 26 princesses.

 You have defeated 5386 enemies.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Drum of Power (+1)
   
   It can be activated for...
   singing a immaterial song
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
e) an Indestructible Ring of Speed (+7)
   
   It affects your speed.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Barmendi
   
   It makes you invisible.
   It sustains your intelligence.
   It provides resistance to nether.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of Reflection (Exp:206290)
m) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
n) Blue Dragon Scale Mail (-2) [30,+10]
o) a Cloak of Mimicry [Ghost] of Aman [1,+20] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield 'Beldiru' [3,+8] {Smeag}
   
   It sustains your strength.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Dwarven Hard Leather Cap of Intelligence [2,+8] (+3 to infravision)
   
   It affects your intelligence.
   It affects your constitution.
   It affects your infravision.
   It sustains your intelligence.
   It provides resistance to fire.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of dragons.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+4)
   
   It affects your stealth.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to levitate.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
z) (nothing)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) Boccob's Unifinished Works {Teleportation}
   
   It can be activated for...
   teleportation
b) The Gem of Knowledge {Curing}
   
   It can be activated for...
   curing
c) The Diamond Prism of Light {Level Teleport}
   
   It can be activated for...
   level teleportation
d) Tenser's Alteration Manual {Cure Corruption}
   
   It can be activated for...
   cure corruption
e) The Box of Many Wonders {Cure Insanity}
   
   It can be activated for...
   cure insanity
f) A parchment titled ''Finer Points of Munchkinism'' {Cure Critical Wounds}
   
   It can be activated for...
   cure critical wounds
g) Agannazar's Altruistic Assassin
   
   It can be activated for...
   ruination
h) Tenser's Top-Heavy Teaspoon
   
   It can be activated for...
   cure corruption
i) Olive's Omnipotent Ostrich {Cure Hunger}
   
   It can be activated for...
   cure hunger
j) a Potion of *Healing*
k) 2 Scrolls of Word of Recall
l) 2 Scrolls of Reset Recall
m) an Adamantite Rod of the Istari of Recall (400/400) {50% off}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kenault's Cantrip Generator {Cure Corruption}
   
   It can be activated for...
   cure corruption
b) The Clay Tablets of Antiquity {Cure Poison}
   
   It can be activated for...
   cure poison
c) 15 Mushrooms of Cure Serious Wounds {100% off}
d) 3 Scrolls of Word of Recall {25% off}
e) 67 Scrolls of Identify
f) 8 Scrolls of Enchant Weapon To-Hit
g) 9 Scrolls of Enchant Weapon To-Dam
h) 20 Scrolls of Satisfy Hunger
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) a Ring of See Invisible
k) The Amulet of Carlammas (+2)
   
   A fiery circle of bronze, with mighty spells to ward off
   evil.
   It can be activated for...
   protection from evil every 225+d225 turns
   ...if it is being worn.
   It affects your constitution.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives enduranceand strength,
   while the other gives quickness and subtlety.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Parchment - Adventurer's guide to Middle Earth
o) 11 Essences of Knowledge


  [Home Inventory - Gondolin ]

a) Baalzebub's Tormented Box {Light}
   
   It can be activated for...
   light
b) The Gem of Venom {Level Teleport}
   
   It can be activated for...
   level teleportation
c) Raal's Black Candle {Cure Corruption}
   
   It can be activated for...
   cure corruption
d) Tenser's Mechanical Magician {Aquirement}
   
   It can be activated for...
   acquirement
e) Heward's Excellent Experimental Earmuffs {Curing}
   
   It can be activated for...
   curing
f) Raistlin's Ready Ranger {Cure Serious}
   
   It can be activated for...
   cure serious wounds
g) a Sprig of Athelas
h) an Iron Rod of Nothing (50/50)
i) a Golden Rod of Quickness of Nothing (125/125)
   
   It can cast spells faster.
j) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
k) The Phial of Undeath (-5) {cursed}
   
   It appears like the Phial of Galadriel at first - but wait!
   It is a cursed phial created by an evil wizard to lure
   adventurers into wielding it unknowingly.
   It can be activated for...
   ruination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 5) forever.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your luck.
   It allows you to sense presence of undead.
   It is cursed.
   It carries an ancient morgothian curse.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Scimitar of Gondolin (2d5) (+12,+10) (+1) {Q7}
   
   It affects your strength.
   It affects your constitution.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It speeds your regenerative powers.
   It cannot be harmed by acid.
   It cannot be harmed by fire.


  [Home Inventory - Lothlorien ]

a) Gamenlon's Summoning Manual {Summoning}
   
   It can be activated for...
   monster summoning
b) The Grail of Kenault {Destruction}
   
   It can be activated for...
   destruction
c) a Golden Rod of Nothing (125/125)
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Polymorph (25 Mana to cast)
f) The Ring 'Olorn' (+3)
   
   It affects your strength.
   It affects your dexterity.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to poison.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
g) an Amulet of the Serpents [+5] (+3)
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Harp of Power (+1)
   
   It can be activated for...
   singing a beautiful song
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) 5 Essences of Poison
k) 4 Essences of Explosion
l) 2 Essences of Teleport
m) 2 Essences of Cold
n) 4 Essences of Acid
o) 25 Essences of Life
p) 4 Essences of Confusion
q) 5 Essences of Chaos
r) 5 Essences of Time
s) 2 Essences of Extra Life
t) 4 Essences of Darkness
u) 91 Essences of Knowledge
v) 32 Essences of Knowledge


  [Home Inventory - Gondolin ]

a) Baalzebub's Tormented Box {Light}
   
   It can be activated for...
   light
b) The Gem of Venom {Level Teleport}
   
   It can be activated for...
   level teleportation
c) Raal's Black Candle {Cure Corruption}
   
   It can be activated for...
   cure corruption
d) Tenser's Mechanical Magician {Aquirement}
   
   It can be activated for...
   acquirement
e) Heward's Excellent Experimental Earmuffs {Curing}
   
   It can be activated for...
   curing
f) Raistlin's Ready Ranger {Cure Serious}
   
   It can be activated for...
   cure serious wounds
g) a Sprig of Athelas
h) an Iron Rod of Nothing (50/50)
i) a Golden Rod of Quickness of Nothing (125/125)
   
   It can cast spells faster.
j) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
k) The Phial of Undeath (-5) {cursed}
   
   It appears like the Phial of Galadriel at first - but wait!
   It is a cursed phial created by an evil wizard to lure
   adventurers into wielding it unknowingly.
   It can be activated for...
   ruination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 5) forever.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your luck.
   It allows you to sense presence of undead.
   It is cursed.
   It carries an ancient morgothian curse.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Scimitar of Gondolin (2d5) (+12,+10) (+1) {Q7}
   
   It affects your strength.
   It affects your constitution.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It speeds your regenerative powers.
   It cannot be harmed by acid.
   It cannot be harmed by fire.



Posted on 1.11.2002 21:11

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On 1.11.2002 21:11 dan@swivel.net wrote:
Almost had an awesome artifact going, but zigged when I should have zagged while fighting a greater kraken.

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