The Angband Ladder: Makrez, Troll Haftedmaster by <t.breckner@firemail.de>

  [ToME 2.2.4 Character Dump]

 Name  : Makrez                 Age                 82       STR!     40       
 Sex   : Male                   Height              85       INT!     18       
 Race  : Zombie Troll           Weight             356       WIS!     33       
 Class : Haftedmaster           Social Class         1       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     30       
                                                                               
 + To Melee Hit         180 Level             50    Max Hit Points      1562   
 + To Melee Damage      130 Experience  73659054    Cur Hit Points      1562   
 + To Ranged Hit         67 Max Exp     73659054    Max SP (Mana)        116   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        116   
   AC                 46+94 Gold         2055559                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[127Perception  : Good         Blows/Round:  20        
 Bows/Throw  : Legendary[17]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  180d9+2600
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          puke yellow eyes, dirty dark purple hair, and black leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 138 (6900')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently on level 138 of The Void.
 You have defeated 22527 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4....3...52.            
        Add Int   : ..............2.            
        Add Wis   : ...94.........2.            
        Add Dex   : .........34...2.            
        Add Con   : ..39.....3....2.            
        Add Chr   : ..3.4........52.            
        Add Sear. : ..3........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : .*.943.......52.            
        Add Blows : ...9..........2.            
        Vampiric  : +.............+.            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Kill Drag.: +...............            
        Impact    : +...............            
        Fire Brand: +...............            
        Sust Str  : ...+.....+.....+            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : +...............            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : .....+.........+            
        Imm Acid  : +.....*..++.....            
        Imm Elec  : +.....*.........            
        Imm Fire  : ++*++...........            
        Imm Cold  : +.....*..+.....+            
        Res Pois  : +...+..........+            
        Res Fear  : ....+....+.....+            
        Res Lite  : .....++.........            
        Res Dark  : .....+...+......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ...+............            
        Res Neth  : ......+.........            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        AntiMagic : +...............            
        Lite      : ++........+.....            
        See Invis : +.+..+.........+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Activate  : +++.+++...+.....            
        Drain Exp : +...............            
        Aggravate : +...............            
        Blessed   : .............+..            
        Fly       : ..++..+.........            
        Orc.ESP   : .....+..........            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ..+.............            
        Full ESP  : +...............            

Skills (points left: 0)
 - Combat                                        21.971 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     35.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              08.200 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  04.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Broken Sword on level 1.
You may meet a Sabre-tooth tiger on level 49.
You are fated to find a Rune [Knowledge] on level 5.
You may find Soft Leather Armour on level 12.
You may meet an Aimless-looking merchant on level 3.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:16017393, L:50) (9d9) (+73,+47) [+10] {@w1!d!v}
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It drains life from your
    foes.  It can cause earthquakes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It produces a fiery sheath.  It produces an anti-magic shell.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your speed by 10.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 96 of Angband.
e) The Ring of Flare (+3) {!*}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
f) The Ring of Norion (+9)
    It 
    increases your wisdom, constitution, speed and attack speed by 9.  It
    sustains your strength.  It provides resistance to fire and shards.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 126 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
n) The Gold Dragon Scale Mail 'Daukas' (-2) [30,+26]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your intelligence.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to light, 
    confusion, sound and nether.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
o) a Wolf Pelt of Air [1,+9]
    
    It allows you to breathe without air.  
    You found it in the remains of a Dracolisk on level 57 of Mordor.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+12] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Helemen' (1d5) (+14,+14) (+5 to speed) {!*!*}
    It increases your strength, charisma
     and speed by 5.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 39 of Mordor.
|) The Orcish Pick of Tumil (1d3) (+18,+13) (+2 to speed)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, ability to tunnel, speed and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 126 of Angband.


  [Character Inventory]

a) The Gem of Ghosts (charging) {@A4massgeno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Cherub on level 123 of Angband.
b) The Skull of Ancient Wisdom {massgeno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Oriental vampire on level 126 of Angband.
c) Balrilbon's Soulgem {@A3insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Dreadlord on level 69 of Angband.
d) Cathal's Corrupting Cymbal (charging) {@A1restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hezrou on level 66 of Mordor.
e) 6 Potions of Cure Insanity
f) 20 Potions of Speed
g) 83 Potions of Cure Critical Wounds {25% off}
h) 12 Potions of Healing
i) 10 Potions of *Healing*
j) 4 Potions of Life
k) 15 Potions of Enlightenment
l) 88 Scrolls of Teleportation {75% off}
m) 21 Scrolls of Word of Recall {90% off}
n) 91 Scrolls of Identify {@r3}
o) 8 Scrolls of *Identify*
p) 11 Scrolls of *Remove Curse* {100% off}
q) 90 Scrolls of Satisfy Hunger {@r2}
r) 2 Scrolls of *Destruction*
s) a Scroll of Mass Genocide
t) The Ring 'Mendi' (+2 attacks)
u) The Ring of Ement (+11,+10) (+3 attacks)
    It 
    increases your wisdom and attack speed by 3.  It sustains your wisdom
     and charisma.  It provides resistance to sound and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 70 of The
    Sacred Land Of Mountains.
v) The Stone of Lore
    It can be activated for perilous identify
    every turn if it is being worn. It provides light (radius 1) forever.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+0,+1) (+5)
    It can be wielded
    two-handed.  It can be activated for destruction every 200+d200 turns
     if it is being worn. It increases your strength, infravision and 
    ability to tunnel by 5.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , sound and nexus.  It produces an anti-magic shell.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.


  [Home Inventory - Bree ]

a) Kenault's Cantrip Generator {.}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 48 of Mordor.
b) The Ring 'Negnimo' [+12] {100% off}
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It provides resistance to acid, cold, sound, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
c) The Ring 'Helindor' (+2) {special}
    It increases your strength, 
    dexterity, charisma and attack speed by 2.  It provides resistance to 
    fire, poison and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Jewelry Shop.
d) The Ring 'Culion' (+7,+7) (+5) {special}
    It increases your intelligence and 
    constitution by 5.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
e) The Ring of Ildorn (+3 to stealth) {special}
    It increases your stealth by 3.  It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, 
    nether and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 65 of Mordor.
g) The Amulet of Langbar [+2] (+3 to searching)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity and searching by 3.  It makes you
    completely fearless.  It provides resistance to acid, cold, poison, 
    light and nether.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 53 of
    Mordor.
h) The Amulet 'Earthil' {special}
    It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to electricity, confusion and chaos
    .  It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
i) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Jewelry Shop.
j) The Amulet of Sinari (+4,+2) [+2] (+2) {special}
    It increases your strength, 
    constitution and stealth by 2.  It sustains your strength, 
    intelligence and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to blindness, 
    confusion, sound, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) a Dwarven Lantern of the Magi (+1) {chaos}
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It provides
    resistance to chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Double Chain Mail of Magor (-2) [16,+11]
    It sustains your wisdom and charisma.  
    It provides immunity to electricity, fire and cold.  It provides
    resistance to acid, poison, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 98 of Mount Doom.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) an Elven Cloak of Immolation [4,+16] (+3 to stealth)
o) an Elven Cloak of Stealth [4,+10] (+7 to stealth)
p) a Mouse Fur of Aman [1,+23] (+1 to stealth) {dark}
    It increases your stealth by 1.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 39 of Mordor.
r) The Metal Cap of Thengel [3,+12] (+3) {Conf}
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
t) a Ball-and-Chain of Westernesse (2d4) (+14,+11) (+2)
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Grail of Kenault {@A2!d}
    It can be activated for genocide every
    500 turns.  
    You found it lying in a vault on level 76 of Angband.
b) 9 Sprigs of Athelas {100% off}
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
d) The Ring of Power of Uvatha the Horseman (+1)
    It increases your 
    wisdom by 1.  It makes you invisible.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    light, sound and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 100
    of Angband.
g) The Amulet 'Alethmon' (+2 to stealth) {special}
    It increases your stealth and searching by 2.  It sustains 
    your strength and dexterity.  It provides immunity to paralysis.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Amulet 'Galir' (+5,+4) [+3] (+2) {special}
    It increases your strength, 
    intelligence and constitution by 2.  It sustains your strength, wisdom
    , constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, nexus
     and disenchantment.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) a Feanorian Lamp of *Brightness*
    It provides light (radius 5)
    forever.  It provides resistance to dark.  It cannot be harmed by
    fire.  
    You bought it from the Mining Supply store.
j) The Phial of Galadriel (+4)
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 20 of The Old
    Forest.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
m) The Cloak 'Colluin' [1,+18]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
p) The Metal Cap of Curintar [3,+5] {FAShardNxsSinv}
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, shards and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 50 of Moria.
r) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Pair of Metal Shod Boots of Speed [6,+11] (+6)
    It increases your 
    speed by 6.  
    You bought it from the Footwear Shop.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  
    It increases your strength and constitution by 4.  It does extra
    damage from electricity and fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It makes you completely fearless.  
    It provides resistance to electricity, fire and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 96 of Angband.
w) a Heavy Crossbow of the Haradrim (x5) (+14,+13)
x) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.


  [Home Inventory - Minas Anor ]

a) The Bag of Tricks {geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 72 of Angband.
b) The Gem of Knowledge {massgeno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 98 of Mount Doom.
c) Benetar's Mana Battery {heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mindcrafter on level 98 of Mount
    Doom.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
e) The Ring 'Anath' (+12,+9) (+1 to searching) {special}
    It increases your intelligence and searching by 1.  It
    sustains your constitution and charisma.  It provides resistance to 
    fire and blindness.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring of Orindo (+6)
    It increases your charisma and 
    speed by 6.  It sustains your intelligence and charisma.  It provides
    resistance to acid and blindness.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
g) a Ring of Speed (+18) {100% off}
    It 
    increases your speed by 18.  
    You stole it from the Rare Jewelry Shop.
h) The Ring of Dolvor (+9) {100% off}
    It increases your intelligence
    , wisdom, constitution, charisma and speed by 9.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, poison, shards, 
    nether, chaos and disenchantment.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 78 of
    Angband.
j) The Amulet of Iristir (+4) {special}
    It increases your dexterity by 4.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining and acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Lindeb' (+3 to stealth)
    It can be used to store a
    spell.  It increases your intelligence and stealth by 3.  It sustains 
    your charisma.  It provides immunity to paralysis.  It provides
    resistance to blindness and disenchantment.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 100 of
    Angband.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Shield of Deflection of Valvar [10,+26]
    It provides immunity to acid and fire.  It provides
    resistance to life draining, electricity, poison, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 121 of
    Angband.
o) The Set of Cesti of Faliad (+5) [5,+22]
    It sustains your intelligence.  It provides resistance to life
    draining, cold, sound, nether, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 126 of
    Angband.
p) The Set of Cesti of Gulmaredh [5,+12]
    It sustains your charisma.  It provides resistance to 
    electricity, fire, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 76 of Angband.
q) a Set of Cesti of Power (+4,+2) [5,+13] (+5) {blind}
    It 
    increases your strength by 5.  It provides resistance to blindness.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
r) The Set of Cesti 'Naras' [5,+4]
    
    It sustains your strength and intelligence.  It provides resistance to 
    poison, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 127 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Flail 'Totila' (3d6) (+6,+9) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 72 of Angband.
u) The Two-Handed Flail of Camen (3d6) (+10,+10) (+5 to speed) {@w2}
    It
    must be wielded two-handed.  It increases your wisdom and speed by 5.  
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 100
    of Angband.
v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Light Crossbow of Rhonarn (x3) (+9,+12) (+4 to speed)
    
    It increases your strength, intelligence, dexterity, constitution, 
    charisma and speed by 4.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 98 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) 8 Sprigs of Athelas
b) a Ring of Damage (+21) {100% off}
    
    You stole it from the Black Market.
c) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Ring of Dantaur (+5 to speed) {special}
    It increases your speed and ability to score critical
    hits by 5.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to electricity, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
e) The Amulet of Armed (+1) {special}
    It increases your dexterity by 
    1.  It sustains your wisdom.  It provides resistance to acid, 
    electricity, confusion and disenchantment.  It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Amulet of Nerion (+5) {special}
    It increases your strength and 
    wisdom by 5.  It sustains your charisma.  It provides resistance to 
    electricity and sound.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Phial of Undeath (-5)
i) The Mithril Chain Mail 'Uilim' (-41,-63) [28,+6](20%)
j) The Robe of Elweth (-59,-25) [2,+16](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to dark, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
k) The Shield of Deflection 'Nielur' [10,+21]
    
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 23 of Mirkwood.
n) The Steel Helm of Earvercal [6,+9]
    
    It provides resistance to poison, sound, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 59 of Mordor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
p) a Pair of Hard Leather Boots of Stability [3,+6]
    
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
r) a Spectral War Hammer of Westernesse (3d3) (+9,+9) (+2)
    
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It drains life.  
    It was given to you as a reward.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 98 of Mount Doom.
u) The Seeker Bolt of Durth (4d5) (+21,+8) (+1 attack)
    It 
    increases your wisdom, dexterity and attack speed by 1.  It does extra
    damage from electricity.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 98 of
    Mount Doom.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
w) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 30.12.2003 22:20
Last updated on 9.1.2004 01:46

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238. on the Ladder (of 19090)
69. on the ToME Ladder (of 3155)
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On 30.12.2003 22:20 t.breckner@firemail.de wrote:
Point of interest: the Mathom House "inventory" ;)

On 31.12.2003 10:45 t.breckner@firemail.de wrote:
After giving Ringil to my Hafted-Master, the RNG made up with that *nice* armor


On 31.12.2003 17:55 zasvid wrote:
Why troll and haftedmaster instead of unbeliever?

On 1.1.2004 17:47 t.breckner@firemail.de wrote:
AFAIK, there is no difference between haftedmaster with antimagic and unbeliever, or is there ?

As for troll: since I am planning to wield Grond eventually, I imagine a brutal fighter, the opposite of subtle.
Also I figured with antimagic I wouldn´t need good savingthrows, but I was wrong there as antimagic rarely stops critters from casting spells.


On 2.1.2004 01:10 t.breckner@firemail.de wrote:
Woot my Troll got his hammer :) But my, it IS heavy !

On 6.1.2004 15:29 t.breckner@firemail.de wrote:
*Pray* come on vampiric!

On 6.1.2004 19:19 t.breckner@firemail.de wrote:
Vampiric flag gained at level 47 *phew*

On 9.1.2004 01:46 t.breckner@firemail.de wrote:
In the Void...no clue how to get to Nether Realm though except for going downstairs...downstairs...for how long ??


On 9.1.2004 16:20 Erik wrote:
693 in nether realms, then 150 in Void, I believe. Check some other chardumps of Melkor-slaying chars for their recall depth.

On 9.1.2004 19:36 t.breckner@firemail.de wrote:
Thanks Erik, but that comes too late, as my Troll died in the void with no clue what to look for.
Is there a portal somewhere, or a quest you have to solve to get to nether realm ? After clearing the deepest void level he could reach for a dozen times without finding anything, he ran out of *healing* and met his end.

I didnt get the final dump, so this is the last of him. He was fun to play (though or even because RKs are so much more powerful), but I am a little disappointed by this nether thing. I would prefer it if MorgothII could be found by wit and skill, not pure luck. Maybe that IS the case and I´m just too dumb, but if so, I have yet meet someone who would point out what I missed.

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