The Angband Ladder: Florble, Gnome Haftedmaster by <lorddimwit@hotmail.com>
[ToME 2.2.2 Character Dump] Name : Florble Age 109 STR! 18/*** Sex : Neuter Height 35 INT! 18/*** Race : Zombie Gnome Weight 100 WIS! 18/*** Class : Haftedmaster Social Class 52 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/*** + To Melee Hit 164 Level 50 Max Hit Points 1393 + To Melee Damage 114 Experience 38961051 Cur Hit Points 1393 + To Ranged Hit 59 Max Exp 38961051 Max SP (Mana) 168 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 168 AC 19+97 Gold 5258162 Piety 300000 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Good Blows/Round: 12 Bows/Throw : Legendary[12]Searching : Good Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 108d9+1368 Stealth : Excellent Magic Device: Heroic Infra-Vision: 1330 feet Tactic: normal Explor: fast (Character Background) You are one of several children of a Gnome Warrior. You are a credit to the family. You have hazel eyes, straight black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 126 (6300') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 11746 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 53 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 34th Quelle of the 2890th year of the third age. You have been adventuring for 48 days. adefkmnopsuxz{|@ Add Str : .2.34....*2...5. Add Int : ...3..4..*...3.. Add Wis : ...34....*...... Add Dex : ...3...4.*...... Add Con : .233..4..*2..... Add Chr : 5..34....*...... Add Stea. : ......44........ Add Infra : ..3......*...... Add Tun.. : ..............5. Add Speed : ...3434....9.... Add Blows : ..3............. Chaotic : .............+.. Slay Anim.: +............+.. Slay Evil : +............... Slay Und. : +............... Slay Demon: ..............+. Slay Orc : +.............+. Slay Troll: +.............+. Slay Drag.: +............... Kill Drag.: +............... Impact : +............... Poison Brd: .............+.. Acid Brand: +.............+. Elec Brand: +............... Cold Brand: +............... Sust Str : ...+..........+. Sust Int : ................ Sust Wis : ................ Sust Dex : ..++............ Sust Con : ...+............ Sust Chr : +............... Invisible : ..+....+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ...+...+..+....+ Hold Life : ...+.+.........+ Imm Acid : +.....+*.+...... Imm Elec : +..*..+..+...... Imm Fire : +...+.*..+...... Imm Cold : +*....+..+.....+ Res Pois : ...++....+.....+ Res Fear : .+..+..........+ Res Lite : .....+...+....+. Res Dark : .....+...+....+. Res Blind : ..+............. Res Conf : .........+...... Res Sound : ..+............. Res Shard : ..+............. Res Neth : .+.......+...... Res Nexus : ......+..+...... Res Chaos : .....+........+. Res Disen : ...++........... Aura Fire : ......+......... Aura Elec : +............... AntiMagic : +............... Levitate : ...+............ Lite : +........+....+. See Invis : +..+.+.+.+.....+ Digestion : +..+...........+ Regen : ...+............ Activate : ++.+++........+. Drain Exp : +.+............. Teleport : +............... Aggravate : +............... Cursed : ..+......+...... Hvy Curse : ..+......+...... Prm Curse : .........+...... Fly : ..+...+......... Orc.ESP : .....+.......... Troll.ESP : +............... TLord.ESP : ......+......... Full ESP : +........+...... Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 16.895 [0.900] - Weaponmastery 16.427 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 50.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 21.070 [0.900] . Disarming 20.800 [0.900] - Magic 03.564 [0.500] . Magic-Device 36.650 [1.150] - Spirituality 09.080 [0.400] . Prayer 21.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to die on level 20. You are fated to meet a Boil-covered wretch on level 5. You are fated to find The Dagger 'Nimthanc' on level 1. [Character Equipment] a) The Mighty Hammer 'Grond' (E:9126718, L:48) (9d9) (+55,+39) [+8] (+5) {.} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from acid, electricity and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces an electric sheath. It produces an anti-magic shell. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Daemonette of Slaanesh on level 22 of A lost temple. e) The Ring of Power of Hoarmurath of Dir (+3 attacks) It increases your constitution, infravision and attack speed by 3. It makes you invisible. It sustains your dexterity. It provides resistance to blindness, sound and shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 124 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 49 of The Sacred Land Of Mountains. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {!k} It increases your speed by 9. You bought it from the Footwear Shop. z) a Death mold (2000 hp) {) The Bolt called 'Amaranthia' (1d5) (+5,+8) (+3) It increases your intelligence by 3. It poisons your foes. It produces chaotic effects. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 99 of Mount Doom. [Character Inventory] a) The Tome of Florble It cannot be harmed by acid, cold, lightning or fire. b) The Deck of Wild Magic {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 76 of Angband. c) The Gem of Hate {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 54 of Mordor. d) The Mirror of Alternate Dimensions {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadlord on level 90 of Angband. e) Balrilbon's Soulgem {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 70 of Angband. f) The Box of Many Wonders {A@0} It can be activated for satisfy hunger. You found it in the remains of a Black orc Rogue on level 21 of Orc Cave. g) 5 Potions of Healing h) a Potion of Enlightenment i) 37 Scrolls of Teleportation {50% off} j) 13 Scrolls of Remove Curse {25% off} k) a Mithril Rod of Capacity of Restoration (320/320) {!k} It can hold more mana. You found it in the remains of a Dreadmaster on level 114 of Angband. l) an Adamantite Rod of Capacity of Speed (400/400) {!k} It can hold more mana. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. m) an Adamantite Rod of Capacity of Enlightenment (400/400) {!ka@4} It can hold more mana. You found it in the remains of an Archlich on level 68 of Erebor. n) an Adamantite Rod of Perception (200/200) {!ka@2} o) an Adamantite Rod of Charging of Recall (200/200) {!ka@1} It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 45 of Mordor. p) The Ball-and-Chain of Orimbar (2d4) (+1,+0) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 101 of Angband. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas {!k} [Home Inventory - Gondolin ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 104 of Angband. b) The Golden Horn of the Thunderlords (6 charges) {!k} c) an Indestructible Ring of Slaying (+14,+13) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. d) The Ring of Tulkas (+4) e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Angband. f) The Ring of Flare (+3) g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5 . It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) an Elven Cloak of Aman [4,+34] (+6 to stealth) {!k} It increases your stealth, searching and luck by 6. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 39 of Mordor. j) The Golden Crown of Gondor [0,+15] (+3) k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 96 of Angband. n) a Set of Leather Gloves of Power (+3,+2) [1,+10] (+3) {!k} It increases your strength by 3. It provides resistance to nether. You found it in the remains of a Sand-dweller on level 22 of A lost temple. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire in the town of Gondolin . q) The Sling of Dolama (x4) (+7,+14) (+2 to speed) It provides light (radius 1) forever. It increases your strength, wisdom , dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 87 of Angband. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) a Small Metal Boomerang of *Slay Dragon* (3d4) (+4,+7) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to fire, cold and poison. It allows you to sense the presence of dragons. You found it in the remains of a Mature blue dragon on level 35 of Mordor. u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 99 of Mount Doom. [Home Inventory - Minas Anor ] a) Kenault's Cantrip Generator {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 39 of Mordor. b) 2 Rod Tips of Healing (120 Mana to cast) c) a Wand of Stone Prison[2|20] (0 charges) d) a Fireproof Staff of Genocide[1|13] (3 charges) e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your charisma, attack speed and ability to score critical hits by 2. It makes you invisible. It sustains your strength and wisdom. It provides resistance to dark. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Amulet of Avaneith [+3] (+4 to infravision) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom, dexterity and infravision by 4. It provides immunity to paralysis. It provides resistance to acid, poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 66 of Mordor. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma , stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Whip 'Lasher' (1d6) (+7,+8) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 66 of Mordor. s) a Lucerne Hammer of Extra Attacks (2d5) (+10,+10) (+3 attacks) {!k} It can be wielded two-handed. It increases your attack speed by 3. It was given to you as a reward. t) The Morning Star 'Bloodspike' (2d6) (+10,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+0,+0) (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) a Small Wooden Boomerang of Westernesse (1d4) (+9,+8) (+2) [Home Inventory - Lothlorien ] a) 2 Potions of Life b) a Mithril Rod of Illumination (155/160) {a@1!d!k} c) a Mithril Rod of Simplicity of Illumination (160/160) {!ka@3} You found it in the remains of a Servitor of the outer gods on level 63 of Mordor. d) a Rod Tip of Detection (80 Mana to cast) e) a Ring of Damage (+16) f) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. g) The Ring 'Brienwe' (+4 to searching) It increases your dexterity and searching by 4. It sustains your intelligence and charisma. It provides resistance to blindness, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 27 of Mirkwood. h) The Ring of Durin (+2) {cursed} i) an Amulet of Reflection j) an Amulet of Trickery (+4) {!k} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. k) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. l) The Soft Leather Armour of the Sandworm [30,+11] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) a Fur Cloak of Air [3,+9] {!k} n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of A lost temple. o) The Shield of Deflection of Gil-galad [10,+20] (+5) p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bandit on level 26 of A lost temple. s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nether. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. |
Posted on 17.9.2003 01:29
611. on the Ladder (of 19092)
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