[ToME 2.2.6 Character Dump] Name : Lurch Age 88 STR! 18/*** Sex : Female Height 84 INT! 18/70 Race : Zombie Troll Weight 235 Wis: 18/20 18/65 Class : Haftedmaster Social Class 1 DEX! 18/120 Body : Player CON! 18/*** God : Eru Iluvatar Chr! 18/30 18/40 + To Melee Hit 125 Level 48 Max Hit Points 1450 + To Melee Damage 94 Experience 7193357 Cur Hit Points -48 + To Ranged Hit 73 Max Exp 7485517 Max SP (Mana) 72 + To Ranged Damage 14 Exp to Adv. 7280000 Cur SP (Mana) 56 AC 23+84 Gold 846555 Piety 11974 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Poor Blows/Round: 13 Bows/Throw : Legendary[40]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 13d6+1222 Stealth : Bad Magic Device: Superb Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Worker. You have puke yellow eyes, mangy bright red hair, and black ulcerous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 55 (2750') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Dol Guldur: Level 66 (3300') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 31 (1550') Your body was a Player. You have defeated 13026 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 23rd Quelle of the 2890th year of the third age. Your adventure lasted 37 days. Your Attributes: You are dead, killed by a Vampire lord on level 66 of Dol Guldur. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are bleeding. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You can sense the presence of thunderlords. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Skills (points left: 20) - Combat 36.110 [0.900] - Weaponmastery 36.614 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 01.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 28.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] . Disarming 01.000 [0.900] - Magic 08.168 [0.500] . Magic-Device 30.900 [1.150] . Conveyance 01.300 [0.400] - Spirituality 03.590 [0.500] . Prayer 40.000 [0.500] - Monster-lore 02.200 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 04.000 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire . It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Orethrin (+16) (+4) {cursed} It increases your infravision by 4. It sustains your intelligence. It provides resistance to acid, nether , chaos and disenchantment. It slows your metabolism. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Power of Adunaphel the Quiet (+1) {cursed} It increases your strength and intelligence by 1. It makes you invisible. It sustains your constitution. It provides resistance to electricity, dark, sound, shards and nether. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Dol Guldur. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+14] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 43 of Mordor. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 45 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 57 of The Sacred Land Of Mountains. x) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+4) It increases your stealth and speed by 4. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Knowledge {@m1@b1} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Holy Tome of Eru Iluvatar {@m2@b2} c) a Fireproof Book of Beginner Cantrips {@m0@b0} It cannot be harmed by fire. You bought it from the Book Store. d) The Devil's Pentagram (charging) {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hill orc Shaman on level 34 of Mordor. e) Jor's Buckler of Missile Attraction {sat hunger} It can be activated for satisfy hunger. You found it lying in a vault on level 26 of The Land Of Rhun. f) Jor's Compendium of Strange Behaviour {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 35 of Mordor. g) Cathal's Corrupting Cymbal {cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 30 of A lost temple. h) 15 Potions of Speed {!*} i) 55 Scrolls of *Identify* {!*} j) an Iron Rod of Illumination (50/50) {@z9} k) a Golden Rod of Recall (125/125) {!*} l) a Golden Rod of Disarming (125/125) {@z1} m) The Golden Horn of the Thunderlords (4 charges) {!*} n) a Partial Totem of a Ranger chieftain o) The Ring of Nibunt (+3 attacks) It increases your attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 66 of Dol Guldur. p) The Amulet of Ingwe (+3) q) The Amulet of Gallan (+4) It increases your dexterity by 4. It sustains your strength. It provides resistance to fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 63 of Dol Guldur. r) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of Dol Guldur. s) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. t) The Dagger of Mondir (1d4) (-6,+1) (+4 to speed) It increases your intelligence, wisdom and speed by 4. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 59 of Dol Guldur. u) 3 Bolts of Venom (1d5) (+12,+15) {90% off} It poisons your foes. You made it yourself. v) 4 Seeker Bolts of Lightning (4d5) (+7,+9) w) 11 Seeker Bolts of Acid (4d5) (+9,+9) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 36 of Mordor. b) The Diamond Prism of Light {!* destruct} It can be activated for Destruction. You found it in the remains of a Dreadlord on level 63 of The Sacred Land Of Mountains. c) a Partial Totem of an Elder aranea d) The Ring 'Mardagor' (+1) It increases your strength and constitution by 1. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, fire, cold and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 31 of A lost temple. e) a Ring of Light and Darkness Resistance f) an Amulet of Telepathy g) The Bar Chain Mail of Engwar (-2 to accuracy) [18,+7] It sustains your strength, intelligence and charisma. It provides immunity to cold. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 44 of Mordor. h) The Rhino Hide Armour of Fuiandiri (-1 to accuracy) [8,+6] It sustains your constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. i) an Iron Crown of the Magi [Identify] [0,+7] (+2) {conf,R,freeact} It has a spell stored inside. It increases your intelligence by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. j) an Iron Crown of the Magi [0,+5] (+3) {blind} It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 61 of The Sacred Land Of Mountains. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Mirkwood. l) a Dragon Helm of Water Breathing [8,+13] It provides resistance to electricity. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 44 of Mordor. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Dagger (*Defender*) (1d4) (-4,-1) [+3] (+3 to stealth) o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 55 of The Sacred Land Of Mountains. q) The Quarterstaff 'Eriril' (1d9) (+10,+9) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Ball-and-Chain of Gondolin (2d4) (+15,+7) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient gold dragon on level 44 of Mordor. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) 19 Bolts of Frost (1d5) (+12,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. u) 29 Iron Shots of Eruina (1d4) (+28,+7) {AcidFrostOrDeAn} It does extra damage from acid and frost. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 30 Mithril Shots of Venom (3d4) (+17,+11) w) a Mage Staff of Power (1d4) (-14,+5) (+8) [Home Inventory - Gondolin ] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 34 of Mordor. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 34 of Mordor. c) a Tome of the Mind d) The Gem of Rage (charging) {acquire} It can be activated for acquirement. You found it in the remains of an Emperor wight on level 61 of The Sacred Land Of Mountains. e) The Gem of Ghosts {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Novice mage on level 59 of The Sacred Land Of Mountains. f) Raal's Black Candle {geno} It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 36 of Mordor. g) 3 Potions of *Healing* {!*} h) The Ring of Antalin (+3) It increases your strength, intelligence, dexterity and stealth by 3. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 55 of The Sacred Land Of Mountains. i) an Indestructible Ring of Damage (+16) j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 51 of The Sacred Land Of Mountains. k) an Amulet of Weaponmastery (+5,+3) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Brown Thunderlord in the town of Bree . l) The Amulet of Hildolin (+3 to infravision) It increases your wisdom, constitution and infravision by 3. It provides resistance to nether and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 54 of The Sacred Land Of Mountains. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. n) The Chain Mail 'Nornalron' (-2 to accuracy) [14,+5] It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 17 of Orc Cave. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. p) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {dark} It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. r) The Hard Studded Leather of Orgon (-1 to accuracy) [7,+8] It provides resistance to life draining, dark, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 36 of Mordor. s) The Flail of Ragduin (2d6) (+26,+17) (+4) {vampiric!} It can be wielded two-handed. It increases your strength and ability to tunnel by 4. It does extra damage from acid and fire. It drains life from your foes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) 32 Bolts of Frost (1d5) (+8,+4) u) 24 Bolts of Frost (1d5) (+5,+6) v) 99 Bolts of Flame (1d5) (-2,-4) It does extra damage from fire. It cannot be harmed by fire. You bought it from the General Store. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of The Sacred Land Of Mountains. b) 11 Potions of Restore Mana {!*} c) The Ring 'Valing' (+1 to speed) It increases your constitution, infravision, speed and attack speed by 1. It sustains your strength. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of The Sacred Land Of Mountains. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of The Sacred Land Of Mountains. e) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You bought it from the Rare Jewelry Shop. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. g) The Green Dragon Scale Mail of Fuind (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your strength, wisdom and constitution. It provides resistance to cold, poison, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. h) Polished Balance Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. j) Dwarven Splint Mail (-2) [19,+16] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of The Sacred Land Of Mountains. l) a Robe of Permanence [2,+7] {blind} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Hard Leather Armour of Finar (-1 to accuracy) [6,+6] It sustains your intelligence, wisdom and charisma. It provides resistance to life draining, cold, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 20 of Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak of the Magi (-1,-3) [3,+7] (+1) It can be used to store a spell. It increases your intelligence, stealth and speed by 1 . It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. q) The Quarterstaff of Hothir (1d9) (+25,-3) (+2 attacks) It can be wielded two-handed. It increases your strength, intelligence and attack speed by 2. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. r) The War Hammer 'Aeweno' (3d3) (+21,+6) (+5) It can be wielded two-handed. It increases your constitution by 5. It does extra damage from fire. It can cause earthquakes. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 43 of Mordor. s) The War Hammer of Valion (3d3) (+16,-2) (+4) It can be wielded two-handed. It increases your intelligence by 4. It does extra damage from acid and fire. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) 24 Seeker Bolts of Flame (4d5) (+13,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 61 of The Sacred Land Of Mountains. w) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 31 of Mirkwood. [Home Inventory - Lothlorien ] a) 10 Sprigs of Athelas {!*} b) 99 Potions of Water Curing {quest} c) a Silver Rod of Quickness of Nothing (100/100) d) The Ring of Power of Uvatha the Horseman (+5) {fire,dark,conf,regen,+CHR} It increases your charisma by 5. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire, dark and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) an Indestructible Ring of Damage (+15) f) The Ring 'Minwe' (+3 attacks) It increases your attack speed by 3. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to dark, blindness, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. g) an Amulet of Brilliance (+4) h) an Amulet of the Magi (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 50 of The Sacred Land Of Mountains. i) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 41 of Mordor. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) Elven Double Chain Mail (-2 to accuracy) [16,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 22 of Mirkwood. l) a Mouse Fur of Aman [1,+27] (+2 to stealth) {shards} It increases your stealth by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 62 of The Sacred Land Of Mountains. m) a Shield of Deflection of Reflection [10,+22] n) a Jewel Encrusted Crown of Night and Day [0,+8] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of Smaug the Golden on level 61 of The Sacred Land Of Mountains. o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. It was given to you as a reward. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. r) The Morning Star 'Bloodspike' (2d6) (+8,+20) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of The Sacred Land Of Mountains. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . u) 26 Silver Arrows of Acid (3d4) (+5,+6) v) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. w) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. x) 23 Elf Skeletons [The Mathom-house Inventory - Bree ] a) Kelek's Practical Joke It can be activated for hallucination. You found it lying on the ground on level 1 of Barrow-Downs. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 55 of The Sacred Land Of Mountains. c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of The Land Of Rhun.