The Angband Ladder: Bushwhack, Ent Haftedmaster by <lemming030@ntlworld.com>
[ToME 2.2.0(CVS) Character Dump] Name : Bushwhack Age 257 STR: 18/*** Sex : Male Height 76 Int: 18/98 18/123 Race : Vampire Ent Weight 87 WIS: 18/*** Class : Haftedmaster Social Class 1 DEX: 18/158 Body : Player CON: 18/*** God : Tulkas CHR: 18/219 + To Melee Hit 148 Level 50 Max Hit Points 1480 + To Melee Damage 97 Experience 21203261 Cur Hit Points 1480 + To Ranged Hit 93 Max Exp 21203261 Max SP (Mana) 249 + To Ranged Damage 13 Exp to Adv. ***** Cur SP (Mana) 249 AC 38+132 Gold 10885721 Piety 49952 (Miscellaneous Abilities) Fighting : Legendary[105Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[32]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 14d6+1358 Stealth : Bad Magic Device: Excellent Infra-Vision: 90 feet Tactic: confident Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Cirith Ungol: Level 26 (1300') Illusory Castle: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') A lost temple: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 11th Quelle of the 2890th year of the third age. Your adventure lasted 25 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin . You can drain life from a foe. You can grow trees. You can sense what is beyond walls. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb hight mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 23.897 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 10.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth 04.000 [0.500] . Disarming 06.400 [0.900] - Magic 05.794 [0.300] . Magic-Device 12.500 [1.150] - Spirituality 07.280 [0.400] . Prayer 20.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 93 princesses. You saved Arda and became a famed King. You have defeated 8632 enemies. [Character Equipment] a) The Whip 'Lasher' (1d6) (+13,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 86 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+8,+13) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of A lost temple. e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed, !d!s!v!k} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azathoth, the Daemon Sultan on level 110 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 79 of Angband. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 126 of Angband. s) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 16 of Mirkwood. u) a Set of Leather Gloves of Thievery (+6,+2) [1,+17] (+4) It increases your dexterity and searching by 4. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+11] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) Shuma-Gorath (8500 hp) {) 31 Seeker Bolts of Flame (4d5) (+11,+15) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of a Horned Reaper on level 70 of Angband. |) a Shovel of Digging (1d2) (+2,+6) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 War Tomes of Tulkas {!d!s!v!k} b) a Fireproof Spellbook of Dig {!d!s!v!k} It cannot be harmed by fire. You bought it from the Book Store. c) Balrilbon's Bag of Wondrous Tricks (Teleport Level) {!d!s!v!k!A} It can be activated for teleport level. You found it in the remains of a Lord of Chaos on level 65 of Mordor. d) The Jester's Cap of Insanity (Satisfy Hunger) {!d!s!v!k@A0} It can be activated for satisfy hunger. You found it lying on the ground on level 23 of Mirkwood. e) the Medallion of Good Will (Teleport) {!d!s!v!k!A} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Moon beast on level 61 of Mordor. f) 9 Red Potions of Healing {!d!s!v!k!q} g) 6 Metallic Red Potions of Restore Mana {!d!s!v!k!q} h) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Vecna, the Emperor Lich on level 116 of Angband. i) a Golden Rod of the Istari of Healing (250/250) {!d!s!v!k!z} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 79 of Angband. j) a Mithril Rod of the Istari of Recall (320/320) {!d!s!v!k!z} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Strygalldwir on level 50 of A lost temple. k) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 116 of Angband. l) The Ring of Flare (+3) {!d!s!v!k} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. m) a Coral Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You found it lying on the ground on level 103 of Angband. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Chaugnar Faugn, Horror from the Hills (2000 hp) b) 7 Sprigs of Athelas c) a Shimmering Potion of Death {!*!*} d) a Scroll of Genocide e) a Scroll titled "forxuxu rogtem" of Mass Genocide f) a Tungsten Rod Tip of Recall (80 Mana to cast) g) a Maple Staff of Genocide[1|5] (3 charges) h) The Sapphire Ring of Sereth (+3 to speed) It increases your infravision and speed by 3. It sustains your dexterity and constitution. It provides resistance to sound, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 77 of Angband. i) 2 Wooden Rings of Speed (+9) j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 54 of Mordor. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 66 of Mordor. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 87 of Angband. m) The Mother-of-pearl Amulet of Cildolad (+3 to searching) It increases your strength and searching by 3. It sustains your dexterity. It provides resistance to acid, electricity, fire, cold, light, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. n) The Beryl Amulet 'Legon' [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 3. It provides resistance to fire, poison, confusion, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 90 of Angband. o) a Ruby Amulet of Sustenance p) a Meteoric Iron Amulet of Trickery (+3) q) The Flint Stone Amulet of Nardaele It can be used to store a spell. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 71 of Angband. r) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. s) Mithril Plate Mail of Immunity (-3) [35,+15] It provides immunity to cold. It cannot be harmed by acid. It cannot be harmed by cold. You found it in the remains of a Dracolisk on level 58 of Mordor. t) The Large Leather Shield of the Haradrim [4,+15] (+2) u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Set of Gauntlets 'Paurnen' [2,+15] x) The Sling of Toldais (x3) (+19,+11) (+1 to speed) It increases your strength, wisdom and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 68 of Angband. [Home Inventory - Gondolin ] a) a Dark Green Potion of Detonations b) The Crumpled Scroll of Mass Resurrection c) a Scroll titled "forxuxu rogtem" of Mass Genocide d) a Tungsten Rod Tip of Recall (80 Mana to cast) e) a Jade Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it in the remains of a Mature white dragon on level 90 of Angband. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 63 of Mordor. i) The Full Plate Armour 'Hilinya' (-3) [25,+15] It makes you completely fearless. It provides resistance to life draining , confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 110 of Angband. j) The Ribbed Plate Armour of Ilonthor (-3) [28,+8] It sustains your strength. It provides immunity to electricity, fire and cold. It provides resistance to acid, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. k) The Ribbed Plate Armour of Losta (-3) [28,+10] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 86 of Angband. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) o) The Large Metal Shield of Cirebroth [5,+7] {cursed} It sustains your charisma. It provides resistance to electricity and dark. It reflects bolts and arrows. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 45 of Mordor. p) a Shield of Deflection of Reflection [10,+28] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 44 of Mordor. s) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 67 of Angband. t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Sword of Dolwe (2d5) (+9,+6) (+3 attacks) It provides light (radius 1) forever. It increases your strength, wisdom and attack speed by 3. It does extra damage from acid. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 25 of A lost temple. v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . w) Climbing Set x) The Player corpse [Home Inventory - Minas Anor ] a) Qlzqqlzuup, the Lord of Flesh (5000 hp) b) 15 Scrolls titled "vlywerg nertue" of Reset Recall c) a Scroll titled "comp ausorn" of Genocide d) a Tungsten Rod Tip of Recall (80 Mana to cast) e) a Bronze Rod Tip of Healing (120 Mana to cast) f) a Black Opal Ring of Protection [+14] g) a Jet Ring of Dexterity (+3) h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) a Meteoric Iron Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of A lost temple. k) The Bar Chain Mail 'Gingiri' (-2) [18,+12] It sustains your strength, dexterity and constitution. It provides resistance to dark, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 81 of Angband. l) The Leather Scale Mail of Eland (-1) [11,+13] It provides immunity to fire. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 52 of Mordor. m) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 83 of Angband. n) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Mace of Disruption of Slaying (10d8) (+13,+11) It must be wielded two-handed. It is very sharp and make your foes bleed. It strikes at undead with holy wrath. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 92 of Angband. [Home Inventory - Lothlorien ] a) a Moonstone Rod of the Istari of Nothing (150/150) b) The Wooden Ring of Holon (+7) It increases your wisdom, searching, speed and ability to score critical hits by 7. It sustains your intelligence. It provides resistance to cold, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 97 of Angband. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 54 of Mordor. d) a Beryl Amulet of the Serpents [+1] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You found it in the remains of a Black pudding on level 54 of Mordor. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 54 of Mordor. f) a Platinum Amulet of Weaponmastery (+3,+4) [+2] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Black pudding on level 54 of Mordor. g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Chain Mail 'Erufini' (-2) [14,+8] It sustains your strength, intelligence and wisdom. It provides immunity to fire. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. m) The Metal Brigandine Armour 'Celmen' (+47,+32) [19,+14](-40%) {cursed} It decreases your hit points by 40%. It provides immunity to paralysis. It provides resistance to fire and light. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tulzscha, the Green Flame on level 97 of Angband. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light , dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. p) The Iron Crown of Barost [0,+12] It makes you completely fearless. It provides resistance to light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Cuarsin [5,+13] It sustains your strength and dexterity. It provides resistance to poison, light, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 58 of Mordor. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. u) a Steel Helm of Water Breathing [6,+5] v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 96 of Angband. w) The Morning Star of Iaril (2d6) (+18,+10) (+4) It increases your charisma by 4. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. [Home Inventory - Khazad-dum ] a) a Scroll titled "comp ausorn" of Genocide b) an Indestructible Wooden Ring of Speed (+11) c) a Wooden Ring of Speed (+9) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 58 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 81 of Angband. c) 3 Indestructible Wooden Rings of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 94 of Angband. d) The Broad Axe of Echim (2d6) (+1,+11) {cursed} It can be wielded two-handed. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. e) The Broad Sword of Iryaval (2d5) (+7,+16) (+3 to speed) It increases your speed by 3. It does extra damage from fire. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 72 of Angband. h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 66 of Mordor. i) The Awl-Pike 'Mirinost' (1d8) (+12,+6) (+1 attack) It can be wielded two-handed. It increases your strength, charisma and attack speed by 1. It does extra damage from frost. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 58 of Mordor. j) The Pike of Hurog (2d5) (-2,+4) (-8) {cursed} It can be wielded two-handed. It decreases your strength by 8. It does extra damage from acid. It is very sharp and can cut your foes. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. k) The Ball-and-Chain 'Thilur' (2d4) (-4,+7) (-5) {cursed} It can be wielded two-handed. It decreases your strength and intelligence by 5. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. l) The Silver Arrow of Enama (3d4) (+12,+7) It does extra damage from electricity and fire. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. |
Posted on 23.3.2003 03:10
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