The Angband Ladder: Bushwhack, Ent Haftedmaster by <lemming030@ntlworld.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Bushwhack              Age                257       STR: 18/***       
 Sex   : Male                   Height              76       Int:  18/98 18/123
 Race  : Vampire Ent            Weight              87       WIS: 18/***       
 Class : Haftedmaster           Social Class         1       DEX: 18/158       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/219       
                                                                               
 + To Melee Hit         148 Level             50    Max Hit Points      1480   
 + To Melee Damage       97 Experience  21203261    Cur Hit Points      1480   
 + To Ranged Hit         93 Max Exp     21203261    Max SP (Mana)        249   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)        249   
   AC                38+132 Gold        10885721    Piety              49952   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[105Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[32]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  14d6+1358 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 90 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Z-like monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Cirith Ungol: Level 26 (1300')
        Illusory Castle: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 Your adventure lasted 25 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin .
You can drain life from a foe.
You can grow trees.
You can sense what is beyond walls.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        23.897 [0.900]
	  - Weaponmastery                               50.000 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            50.000 [0.700]
	 	 	  . Stunning-blows                          10.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     01.000 [0.600]
	  . Barehand-combat                             00.000 [0.200]
	  . Boulder-throwing                            00.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     04.000 [0.500]
	  . Disarming                                   06.400 [0.900]
 - Magic                                         05.794 [0.300]
	  . Magic-Device                                12.500 [1.150]
 - Spirituality                                  07.280 [0.400]
	  . Prayer                                      20.000 [0.500]
	  . Mindcraft                                   50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed King.

 You have defeated 8632 enemies.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+13,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+8,+13) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of A lost
    temple.
e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed, !d!s!v!k}
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azathoth, the Daemon Sultan on level 110 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 79 of Angband.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, blindness, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 126
    of Angband.
s) The Metal Cap of Thengel [3,+11] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 16 of Mirkwood.
u) a Set of Leather Gloves of Thievery (+6,+2) [1,+17] (+4)
    It 
    increases your dexterity and searching by 4.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+11] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) Shuma-Gorath (8500 hp)
    
{) 31 Seeker Bolts of Flame (4d5) (+11,+15)
    It does extra damage from fire.  It
    cannot be harmed by fire.  
    You found it in the remains of a Horned Reaper on level 70 of Angband.
|) a Shovel of Digging (1d2) (+2,+6) (+5)
    
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 War Tomes of Tulkas {!d!s!v!k}
    
b) a Fireproof Spellbook of Dig {!d!s!v!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) Balrilbon's Bag of Wondrous Tricks (Teleport Level) {!d!s!v!k!A}
    It can be activated for teleport
    level.  
    You found it in the remains of a Lord of Chaos on level 65 of Mordor.
d) The Jester's Cap of Insanity (Satisfy Hunger) {!d!s!v!k@A0}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 23 of Mirkwood.
e) the Medallion of Good Will (Teleport) {!d!s!v!k!A}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Moon beast on level 61 of Mordor.
f) 9 Red Potions of Healing {!d!s!v!k!q}
    
g) 6 Metallic Red Potions of Restore Mana {!d!s!v!k!q}
    
h) a Silver Rod of the Istari of Disarming (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Vecna, the Emperor Lich on level 116 of
    Angband.
i) a Golden Rod of the Istari of Healing (250/250) {!d!s!v!k!z}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 79 of Angband.
j) a Mithril Rod of the Istari of Recall (320/320) {!d!s!v!k!z}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Strygalldwir on level 50 of A lost temple.
k) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 116 of
    Angband.
l) The Ring of Flare (+3) {!d!s!v!k}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
m) a Coral Amulet of Brilliance (+4)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You found it lying on the ground on level 103 of Angband.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and blindness.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Chaugnar Faugn, Horror from the Hills (2000 hp)
    
b) 7 Sprigs of Athelas
c) a Shimmering Potion of Death {!*!*}
d) a Scroll of Genocide
    
e) a Scroll titled "forxuxu rogtem" of Mass Genocide
f) a Tungsten Rod Tip of Recall (80 Mana to cast)
g) a Maple Staff of Genocide[1|5] (3 charges)
h) The Sapphire Ring of Sereth (+3 to speed)
    It increases your 
    infravision and speed by 3.  It sustains your dexterity and 
    constitution.  It provides resistance to sound, chaos and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 77 of
    Angband.
i) 2 Wooden Rings of Speed (+9)
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
k) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 66 of Mordor.
l) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 87 of
    Angband.
m) The Mother-of-pearl Amulet of Cildolad (+3 to searching)
    It increases your strength and searching by 3.  It sustains 
    your dexterity.  It provides resistance to acid, electricity, fire, 
    cold, light, confusion, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
n) The Beryl Amulet 'Legon' [+4] (+3)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your wisdom and dexterity by 3.  It
    provides resistance to fire, poison, confusion, nether and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 90 of Angband.
o) a Ruby Amulet of Sustenance
p) a Meteoric Iron Amulet of Trickery (+3)
q) The Flint Stone Amulet of Nardaele
    
    It can be used to store a spell.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to nexus and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless ghost on level 71 of Angband.
r) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
s) Mithril Plate Mail of Immunity (-3) [35,+15]
    
    It provides immunity to cold.  It cannot be harmed by acid.  It cannot
    be harmed by cold.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
t) The Large Leather Shield of the Haradrim [4,+15] (+2)
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Set of Gauntlets 'Paurnen' [2,+15]
x) The Sling of Toldais (x3) (+19,+11) (+1 to speed)
    It increases your 
    strength, wisdom and speed by 1.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 68 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Dark Green Potion of Detonations
b) The Crumpled Scroll of Mass Resurrection
c) a Scroll titled "forxuxu rogtem" of Mass Genocide
    
d) a Tungsten Rod Tip of Recall (80 Mana to cast)
e) a Jade Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of a Mature white dragon on level 90 of
    Angband.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
i) The Full Plate Armour 'Hilinya' (-3) [25,+15]
    It
    makes you completely fearless.  It provides resistance to life draining
    , confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 110 of Angband.
j) The Ribbed Plate Armour of Ilonthor (-3) [28,+8]
    
    It sustains your strength.  It provides immunity to electricity, fire
     and cold.  It provides resistance to acid, light, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
k) The Ribbed Plate Armour of Losta (-3) [28,+10]
    
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
l) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Tarrasque on level 86 of Angband.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
o) The Large Metal Shield of Cirebroth [5,+7] {cursed}
    It
    sustains your charisma.  It provides resistance to electricity and 
    dark.  It reflects bolts and arrows.  It aggravates nearby creatures.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 45 of Mordor.
p) a Shield of Deflection of Reflection [10,+28]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 44 of
    Mordor.
s) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 67 of Angband.
t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Sword of Dolwe (2d5) (+9,+6) (+3 attacks)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom and attack speed by 3.  It does
    extra damage from acid.  It is a great bane of dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 25 of
    A lost temple.
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire.  It provides immunity to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
w) Climbing Set
x) The Player corpse


  [Home Inventory - Minas Anor ]

a) Qlzqqlzuup, the Lord of Flesh (5000 hp)
b) 15 Scrolls titled "vlywerg nertue" of Reset Recall
    
c) a Scroll titled "comp ausorn" of Genocide
d) a Tungsten Rod Tip of Recall (80 Mana to cast)
e) a Bronze Rod Tip of Healing (120 Mana to cast)
    
f) a Black Opal Ring of Protection [+14]
g) a Jet Ring of Dexterity (+3)
h) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) a Meteoric Iron Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and 
    speed by 4.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breath without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of A lost
    temple.
k) The Bar Chain Mail 'Gingiri' (-2) [18,+12]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to dark, confusion, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 81 of Angband.
l) The Leather Scale Mail of Eland (-1) [11,+13]
    It
    provides immunity to fire.  It provides resistance to confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 52 of
    Mordor.
m) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and 
    stealth by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 83 of Angband.
n) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Mace of Disruption of Slaying (10d8) (+13,+11)
    It must be wielded two-handed.  It is
    very sharp and make your foes bleed.  It strikes at undead with holy
    wrath.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 92
    of Angband.


  [Home Inventory - Lothlorien ]

a) a Moonstone Rod of the Istari of Nothing (150/150)
b) The Wooden Ring of Holon (+7)
    It increases your wisdom, searching, speed and ability to
    score critical hits by 7.  It sustains your intelligence.  It provides
    resistance to cold, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 97 of
    Angband.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
d) a Beryl Amulet of the Serpents [+1] (+6)
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 6.  It provides resistance to 
    poison.  
    You found it in the remains of a Black pudding on level 54 of Mordor.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
f) a Platinum Amulet of Weaponmastery (+3,+4) [+2] (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Black pudding on level 54 of Mordor.
g) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Chain Mail 'Erufini' (-2) [14,+8]
    It sustains your 
    strength, intelligence and wisdom.  It provides immunity to fire.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
m) The Metal Brigandine Armour 'Celmen' (+47,+32) [19,+14](-40%) {cursed}
    
    It decreases your hit points by 40%.  It provides immunity to
    paralysis.  It provides resistance to fire and light.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tulzscha, the Green Flame on level 97 of
    Angband.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
o) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.
p) The Iron Crown of Barost [0,+12]
    It makes you completely fearless.  It provides
    resistance to light, dark and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 50+d20 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Cuarsin [5,+13]
    It sustains your strength and 
    dexterity.  It provides resistance to poison, light, dark, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Servitor of the outer gods on level 58 of
    Mordor.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
u) a Steel Helm of Water Breathing [6,+5]
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and 
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 96 of Angband.
w) The Morning Star of Iaril (2d6) (+18,+10) (+4)
    It 
    increases your charisma by 4.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.


  [Home Inventory - Khazad-dum ]

a) a Scroll titled "comp ausorn" of Genocide
b) an Indestructible Wooden Ring of Speed (+11)
c) a Wooden Ring of Speed (+9)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 58 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 81 of Angband.
c) 3 Indestructible Wooden Rings of Speed (+10)
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 94 of Angband.
d) The Broad Axe of Echim (2d6) (+1,+11) {cursed}
    It can be
    wielded two-handed.  It is very sharp and can cut your foes.  It is
    very sharp and make your foes bleed.  It induces random teleportation.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
e) The Broad Sword of Iryaval (2d5) (+7,+16) (+3 to speed)
    It 
    increases your speed by 3.  It does extra damage from fire.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 72 of Angband.
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 66 of Mordor.
i) The Awl-Pike 'Mirinost' (1d8) (+12,+6) (+1 attack)
    
    It can be wielded two-handed.  It increases your strength, charisma
     and attack speed by 1.  It does extra damage from frost.  It is very
    sharp and make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 58 of Mordor.
j) The Pike of Hurog (2d5) (-2,+4) (-8) {cursed}
    
    It can be wielded two-handed.  It decreases your strength by 8.  It
    does extra damage from acid.  It is very sharp and can cut your foes.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
k) The Ball-and-Chain 'Thilur' (2d4) (-4,+7) (-5) {cursed}
    
    It can be wielded two-handed.  It decreases your strength and 
    intelligence by 5.  It strikes at demons with holy wrath.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor.
l) The Silver Arrow of Enama (3d4) (+12,+7)
    
    It does extra damage from electricity and fire.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.



Posted on 23.3.2003 03:10

Download this dump

1693. on the Ladder (of 19090)
640. on the ToME Ladder (of 3155)
7. for this player (

Related screenshots:
Chaugnar Faugn practices a little self-flagellation
Does the weapon reflect the wielder?
Holy #&Ł(!
Bad King in Yellow. Naughty boy.

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On 23.3.2003 03:10 lemming030@ntlworld.com wrote:
Woo! Another win. Shame the Void wasn't added in the CVS version I was playing with him. That might have been an interesting place to die. Next time, perhaps. Kinda weird that this guy turned into a vampire. I didn't even notice the first corruption for a while, and then a while later suddenly noticed that he'd got two more, and become a full vampire. Vampiric Ents, huh? What will they think of next...?

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