The Angband Ladder: Bash, Troll Haftedmaster by <z_o_z@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Bash                   Age                 83       STR!     40       
 Sex   : Male                   Height             418       INT!     20       
 Race  : Zombie Troll           Weight             200       WIS:     23       
 Class : Haftedmaster           Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     23       
                                                                               
 + To Melee Hit         108 Level             50    Max Hit Points      1414   
 + To Melee Damage       71 Experience  11617704    Cur Hit Points      1414   
 + To Ranged Hit         45 Max Exp     11879457    Max SP (Mana)         51   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         51   
   AC                 27+89 Gold         1407521    Piety             112861   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  22d4+781  
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          puke yellow eyes, dirty bright red hair, and white leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 68 of Angband.
 You have defeated 15753 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..133....3.....+            
        Add Int   : 1...3...........            
        Add Wis   : ....3....3......            
        Add Dex   : ....3.....4.....            
        Add Con   : ..133....3.....+            
        Add Chr   : ..133...........            
        Add Stea. : ....3..3...5....            
        Add Sear. : ...3.4..........            
        Add Speed : .*.....3.3.5....            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: +...............            
        Poison Brd: +............+..            
        Acid Brand: .............+..            
        Elec Brand: +............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .........++.....            
        Hold Life : ..........+....+            
        Imm Acid  : ......*+..+.....            
        Res Elec  : ......+..+......            
        Imm Fire  : .+.*..*..+......            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+..........+            
        Res Lite  : ......+..+......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ..+......+......            
        Res Sound : .........+......            
        Res Shard : ....+...........            
        Res Neth  : ....+...........            
        Res Nexus : ..+...++.+......            
        Res Chaos : ..+......+......            
        Res Disen : ..+.............            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : ...+.....+.....+            
        Digestion : .+.............+            
        Regen     : .........+.....+            
        Activate  : .+.+.+.+.++.....            
        Cursed    : .++++...........            
        Hvy Curse : ..+++...........            
        Fly       : ...+............            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     50.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              -1.-600 [0.500]
          . Disarming                            03.200 [0.900]
 - Magic                                         05.787 [0.500]
          . Magic-Device                         50.000 [1.150]
          . Necromancy                           03.200 [0.500]
 - Spirituality                                  -1.-720 [0.400]
          . Prayer                               31.000 [0.500]
 - Monster-lore                                  05.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Chimaera on level 1.
You may find a Scroll of Darkness on level 1.
You are fated to find The Cloak 'Colluin' on level 1.
You are fated to meet a White harpy on level 16.
You may find a Rune [Self] on level 8.


  [Character Equipment]

a) The Mace of Belur (2d4) (+23,+6) (+1)
        It can be wielded two-handed.  It increases your intelligence by 1.  
    It does extra damage from electricity and fire.  It poisons your foes.
    It drains life from your foes.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre Priest on level 35 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It slows your metabolism.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 56 of Mordor.
e) The Ring 'Amirdana' (+1) {cursed}
    
    It increases your strength, constitution and charisma by 1.  It
    provides resistance to nexus, chaos and disenchantment.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 46 of The Sacred
    Land Of Mountains.
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 56 of Mordor.
k) The Amulet of Thargel (+3) {cursed}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and stealth by 3.  It sustains your constitution.  It makes
    you completely fearless.  It provides resistance to poison, shards and 
    nether.  It is heavily cursed.  It cannot be dropped while cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
n) The Splint Mail 'Amith' (-2 to accuracy) [19,+17]
    It
    provides immunity to acid, fire and cold.  It provides resistance to 
    electricity, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, nexus and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+5)
    It increases your stealth and speed by 5.
    It allows you to levitate.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You bought it from the Footwear Shop.
z) a Greater demonic quylthulg (1426 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) a Shovel {excellent}


  [Character Inventory]

a) a Tome of the Impenetrable Earth {!d!k!v}
b) a War Tome of Tulkas {!d!k!v}
c) The Tome of Collected Weird Magic {!d!v}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Barbazu on level 52 of Mordor.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!k!v}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Illusionist on level 23 of The Old
    Forest.
e) 6 Potions of Speed
f) 12 Potions of Healing
g) 17 Potions of Enlightenment
h) 32 Scrolls of Teleportation
i) 15 Scrolls of *Identify* {25% off}
j) 9 Scrolls of Satisfy Hunger
k) a Scroll of Mass Genocide
l) a Silver Rod of Trap Location (100/100) {!d!k!v}
m) a Golden Rod of Capacity of Perception (250/250) {!d!k!v}
n) a Mithril Rod of Recall (160/160) {!d!k!v}
o) a Mithril Rod of Disarming (160/160) {!d!k!v}
p) The Anchor of Space-Time {special, !d!v}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Long Sword 'Ringil' (4d5) (+0,+0) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Moria.
r) a Climbing Set {!d!k!v}
s) 28 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Illumination (8 Mana to cast)
b) a Rod Tip of Trap Location (8 Mana to cast)
c) a Ring of Invisibility
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Potion of Cure Light Insanity
b) a Potion of Life
c) a Rod Tip of Detection (80 Mana to cast)
d) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
i) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
k) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) a Hard Leather Cap of Seeing [2,+4] (+1 to searching)
    It increases your searching by 1.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You found it in the remains of a Paladin on level 19 of Mirkwood.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Club of Umbarth (1d4) (+19,+15)
    It does extra damage from electricity.  It produces
    chaotic effects.  It is a great bane of demons.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) 66 Empty Bottles


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) 2 Potions of *Healing*
c) a Potion of Life
d) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Scroll of Mass Genocide
f) a Scroll of Mass Genocide
g) a Golden Rod of the Istari of Nothing (250/250)
h) 2 Rod Tips of Enlightenment (40 Mana to cast)
i) 2 Rod Tips of Detection (80 Mana to cast)
j) a Rod Tip of Curing (35 Mana to cast)
k) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 57 of Mordor.
l) The Ring of Gunien (+1 to infravision)
    It
    can be used to store a spell.  It increases your dexterity and 
    infravision by 1.  It sustains your charisma.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and luck by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns
     if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 45 of Moria.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 57 of Mordor.
p) The Small Metal Shield of Orion [3,+6]
    It
    provides immunity to acid and cold.  It provides resistance to life
    draining, fire, poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
q) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 56 of Mordor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
t) The Three Piece Rod 'Rithaleb' (3d3) (+10,+2) (+2)
    
    It increases your intelligence by 2.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Hafted Smith.
u) The Great Hammer 'Lomenwe' (4d6) (+23,+18) (+3)
    It provides light (radius 1)
    forever.  It increases your dexterity and ability to tunnel by 3.  It
    does extra damage from acid.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is a great
    bane of demons.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
b) The Pendulum of Orcus
    It can be activated for cure stun
    every 100 turns.  
    You found it in the remains of a Glabrezu on level 56 of Mordor.
c) a Mushroom of Restoring
d) 2 Potions of Cure Insanity
e) 2 Scrolls of *Remove Curse*
f) The Crumpled Scroll of Mass Resurrection {!r!r!r!r}
g) a Golden Rod of the Istari of Nothing (250/250)
h) a Rod Tip of Teleport Other (60 Mana to cast)
i) The Ring of Power of Ren the Unclean (+4 to speed)
    It 
    increases your strength and speed by 4.  It makes you invisible.  It
    sustains your strength, intelligence and wisdom.  It provides
    resistance to cold, blindness and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 57 of Dol Guldur.
j) The Ring of Curumin (+1 attack)
    
    It increases your infravision and attack speed by 1.  It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to electricity, confusion, sound and shards.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Mordor.
m) a Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can
    be activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It sustains your strength.  It provides resistance to cold.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 59 of Mordor.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 41 of Moria.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) a Wolf Pelt of Aman [1,+20] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
r) The Hard Leather Cap of Tande [2,+17]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 59 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 63 of Mordor.
t) The Metal Cap 'Arnos' [3,+4]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to blindness, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+5)
    It increases your constitution by 5.  It makes you invisible.  
    It sustains your constitution.  It provides resistance to cold and 
    blindness.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 50 of Mordor.
b) The Ring of Power of Ji Indur Dawndeath (+3 to infravision)
    
    It increases your constitution and infravision by 3.  It makes you
    invisible.  It sustains your constitution.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
c) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It provides resistance to cold, dark and 
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw in the town of
    Gondolin .
e) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.



Posted on 17.7.2005 01:31
Last updated on 17.7.2005 05:23

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3413. on the Ladder (of 18973)
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On 17.7.2005 04:47 greg@wooledge.org wrote:
Ringil? With a Zombie Troll Haftedmaster? That's heresy, that is!

On 17.7.2005 05:05 z_o_z@yahoo.com wrote:
You aint kiding man. You wanna hear the tragic part? Ive been playing 'bands since 2.4.frog-knows and this is the first time Ive found ringil. SO.... now I use it for Ringwraith fodder. Jeez. And I found narsil and sold Anduril in this game too! ;( ya think I could stumble across Deathwreaker?... nooooooo!!!!

On 17.7.2005 05:09 z_o_z@yahoo.com wrote:
By way of clarification, the Mace of Belur randart is my main weapon, mostly because of the Vampiric flag. Notice the messed up (+0,+0) on Ringil. Some grim humor there :/

On 31.7.2005 09:31 z_o_z@yahoo.com wrote:
Died in the Dim Gates. I dont have a final dump because frankly I was too busy smashing my keyboard with my fists to get one. Literally.

On 31.7.2005 09:42 z_o_z\@yahoo.com wrote:
seriously the makeers of this game owe me 50 bucks for a new keyboard :)
Anyway, I wish I had gotten a final dump, it was cool. I had every ring of power in the mathom house along with sting, azogs corpse (golfimbuls woulda been better but tolkein fans will get it). Those lucky hobbits. Sigh.

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