The Angband Ladder: Crunch, Troll Haftedmaster by <z_o_z@yahoo.com>
[ToME 2.3.2 Character Sheet] Name : Crunch Age 83 STR! 40 Sex : Neuter Height 223 Int! 18 18 Race : Zombie Troll Weight 200 Wis: 27 27 Class : Haftedmaster Social Class 1 DEX: 30 Body : Player Con: 40 40 God : Tulkas Chr! 24 25 + To Melee Hit 113 Level 50 Hit Points 1532/ 1532 + To Melee Damage 97 Experience 52175985 Spell Points 74/ 74 + To Ranged Hit 57 Max Exp 52175985 Sanity 480/ 480 + To Ranged Damage 14 Exp to Adv. ***** Piety 298684 AC 36+81 Gold 1743842 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Excellent Blows/Round: 10 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 20d4+970 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 130 feet Tactic: berserker Explor: very fast (Character Background) You are the offspring of a Stone-Troll Warrior. You have puke yellow eyes, dirty bright red hair, and white leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body is a Player. You are currently on level 99 of Angband. You have defeated 35663 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 91 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Hrive of the 2890th year of the third age. You have been adventuring for 83 days. adefkmnopsuxz{|@ Add Str : ...34....3....6+ Add Int : .......2........ Add Wis : ..1.4..2.3...... Add Dex : ..........4..... Add Con : ..13.....3.....+ Add Chr : ...34..2........ Add Stea. : .......2........ Add Sear. : ...3.........36. Add Infra : .............36. Add Tun.. : .............36. Add Speed : .*1.41.2.3.7.... Vampiric : +............... Slay Demon: +............... Slay Orc : .............++. Slay Troll: +............++. Slay Giant: +.............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ......+......... Sust Con : ................ Sust Chr : ................ Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .........++..... Hold Life : .....+.........+ Imm Acid : ......*+..+...+. Imm Elec : ......*..+...... Imm Fire : .+.*+..+.+...... Imm Cold : ......*+.+.....+ Res Pois : ....+..........+ Res Fear : ..+.+..........+ Res Light : .........+...... Res Dark : ..............+. Res Blind : .........+...... Res Conf : ..+......+...... Res Sound : .........+...... Res Shard : ..+............. Res Neth : ......+......... Res Nexus : ................ Res Chaos : .........+...... Res Disen : ....+..+.+....+. Levitate : ..+............. Lite : +....+...+...... See Invis : .+.+.+...+.....+ Digestion : ...............+ Regen : .........+.....+ Activate : .+.+++.+.++...+. B.Breath : ...............+ Fly : ...+............ Climb : ..............+. Orc.ESP : .............++. Troll.ESP : .............+.. TLord.ESP : ...+............ Full ESP : ..........+..... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 50.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 03.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.800 [0.900] . Stealth -01.100 [0.500] . Disarming 00.300 [0.900] - Magic 04.775 [0.500] . Magic-Device 50.000 [1.150] . Necromancy 01.300 [0.400] - Spirituality 00.800 [0.500] . Prayer 29.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 03.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 06.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You may find a Potion of Slowness on level 1. You may meet a Mean-looking mercenary on level 3. You are fated to meet a Boil-covered wretch on level 1. You may find a Scroll of Trap Detection on level 1. You are fated to meet a Lurker on level 80. You are fated to meet a Green mold on level 2. [Character Equipment] a) The Mace of Mornarnil (2d4) (+16,+13) It can be wielded two-handed. It provides light (radius 1) forever. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. e) The Ring of Tumion [+10] (+1 to speed) It increases your wisdom, constitution, speed and ability to score critical hits by 1. It makes you completely fearless. It provides resistance to confusion and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draugluin, Sire of All Werewolves in the town of Gondolin . k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 54 of The Sacred Land Of Mountains. n) The Splint Mail of Erdair (-2 to accuracy) [19,+10] It sustains your dexterity. It provides immunity to acid, electricity and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid . It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. x) a Pair of Metal Shod Boots of Speed [6,+13] (+7) {100% off} It increases your speed by 7. You stole it from the Rare Footwear Shop. z) a Master quylthulg (3000 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 72 of Erebor. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Fallen angel on level 59 of The Sacred Land Of Mountains. b) a Fireproof War Tome of Tulkas {!d!k!v} It cannot be harmed by fire. You bought it from the Library. c) The Deck of Wild Magic {!d!v} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Spectre on level 67 of The Sacred Land Of Mountains. d) The Gem of Knowledge {!d!v} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Death quasit on level 47 of Mordor. e) The Crystal Ball of Godly Sights {!d!v} It can be activated for genocide every 500 turns. You found it lying on the ground on level 99 of Angband. f) a Parchment titled ``Household Magic'' {!d!v} It can be activated for cure insanity every 200 turns. You found it in the remains of a Ghoul on level 56 of Mordor. g) Jor's Compendium of Strange Behaviour (charging) {!d!v} It can be activated for genocide every 500 turns. You found it in the remains of a Marilith on level 72 of Erebor. h) Jor's Book of Impossible Occurences {!d!v} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadmaster on level 89 of Angband. i) 52 Potions of Healing {75% off} j) 34 Potions of *Healing* {90% off} k) 91 Potions of Resistance l) 82 Scrolls of Teleportation {25% off} m) 52 Scrolls of *Identify* {50% off} n) a Silver Rod of Trap Location (100/100) {!d!k!v} o) a Golden Rod of Capacity of Restoration (170/250) {!d!k!v} p) a Mithril Rod of Capacity of Speed (320/320) {!d!k!v} q) a Mithril Rod of the Istari of Healing (320/320) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 60 of Dol Guldur. r) a Mithril Rod of Perception (160/160) {!d!k!v} s) an Adamantite Rod of Simplicity of Recall (200/200) {!d!k!v!z} t) an Adamantite Rod of Disarming (200/200) {!d!k!v} u) an Adamantite Rod of Home Summoning (175/200) {!d!k!v} v) The Anchor of Space-Time {!d!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of The Sacred Land Of Mountains. w) (nothing) [Home Inventory - Bree ] a) Tenser's Alteration Manual It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Nether wraith on level 99 of Angband. b) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 99 of Angband. c) 12 Potions of Cure Critical Insanity d) 45 Potions of Cure Insanity e) 5 Potions of Life f) 3 Potions of Enlightenment g) 30 Scrolls of *Remove Curse* {25% off} h) a Scroll of Craftsmanship i) an Adamantite Rod of Capacity of Healing (400/400) {!d!k!v} j) 9 Rod Tips of Healing (120 Mana to cast) k) a Wand of Stone Prison[2|15] (7 charges) l) a Wand of Stone Prison[1|13] (7 charges) m) a Wand of Demon Blade[17|40] (9 charges) n) a Staff of Artifact Thunderlords[1|1] (0 charges) o) The Ring 'Saeldil' (+2 attacks) It increases your wisdom, searching and attack speed by 2. It sustains your strength. It provides resistance to cold, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 73 of Angband. p) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Dol Guldur. q) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 99 of Angband. r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Ribbed Plate Armour 'Avalduin' (-3 to accuracy) [28,+16] It sustains your intelligence and wisdom. It provides immunity to acid, electricity and cold. It provides resistance to poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 78 of Angband. t) The Robe of Great Luck [-30,-20] (+60) u) a Wolf Pelt of Air [1,+13] It allows you to breathe without air. You found it lying on the ground on level 99 of Angband. v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The War Hammer 'Tingalin' (3d3) (+25,+9) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, constitution, ability to tunnel and attack speed by 1. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Great Hammer 'Turuin' (4d6) (+14,+9) (+3 attacks) It increases your wisdom and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. [Home Inventory - Gondolin ] a) 2 Potions of Cure Serious Insanity b) The Crumpled Scroll of Mass Resurrection {!r!r!r!r} c) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to acid, poison and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring 'Bellade' (+2 to searching) It increases your constitution and searching by 2. It sustains your strength and constitution. It provides resistance to shards and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 64 of The Sacred Land Of Mountains. e) The Ring of Durin (+2) {cursed} f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Small Leather Shield of Dargol [2,+11] It provides immunity to electricity. It provides resistance to dark and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 65 of The Sacred Land Of Mountains. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 50 of Moria. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 59 of The Sacred Land Of Mountains. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of The Sacred Land Of Mountains. r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. s) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Lead-Filled Mace of Anienelen (3d4) (+10,+3) (+1 attack) It can be wielded two-handed. It increases your charisma and attack speed by 1. It can cause earthquakes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 54 of The Sacred Land Of Mountains. u) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) [Home Inventory - Lothlorien ] a) a Wand of Essence of Speed[1|25] (6 charges) b) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your infravision, speed and attack speed by 3. It makes you invisible. It sustains your intelligence. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. c) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. d) The Metal Lamellar Armour 'Serion' (-3 to accuracy) [23,+12] It sustains your charisma. It provides immunity to acid and fire. It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Mordor. e) The Full Plate Armour of Baragon (-3 to accuracy) [25,+13] {special} It sustains your strength, intelligence and constitution. It provides immunity to electricity, fire and cold. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. f) The Dragon Helm of Thrain [8,+10] It provides resistance to life draining, electricity, cold, blindness and chaos. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Whip 'Lasher' (1d6) (+10,+12) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Dol Guldur. h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} i) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and confusion. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 62 of Erebor. j) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {special} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. |
Posted on 7.3.2006 01:08
360. on the Ladder (of 19090)
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