The Angband Ladder: Ladfrid IV, Thunderlord Haftedmaster by <angband@techiem2.net>
[ToME 2.3.3 Character Sheet] Name : Ladfrid IV Age 17 STR! 40 Sex : Male Height 186 INT! 36 Race : Thunderlord Weight 283 WIS! 27 Class : Haftedmaster Social Class 73 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 93 Level 48 Hit Points 1395/ 1395 + To Melee Damage 65 Experience 14719046 Spell Points 215/ 216 + To Ranged Hit 49 Max Exp 14719046 Sanity 461/ 461 + To Ranged Damage 12 Exp to Adv. 16000000 AC 28+141 Gold 4481044 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Superb Blows/Round: 16 Bows/Throw : Legendary[2] Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 16d6+1040 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 62 (3100') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 13548 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 62 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Hrive of the 2890th year of the third age. You have been adventuring for 75 days. adefkmnopsuxz{|@ Add Str : ..3.5...4..3.... Add Int : ....5....3...... Add Dex : 54.4..3..34..... Add Con : ..3.....4..3.... Add Chr : ..3......3...... Add Stea. : .......1........ Add Sear. : ..3.5....3...... Add Infra : ...4............ Add Tun.. : ..............6. Add Speed : .4.4.33..3.3.... Add Blows : 5............... Slay Anim.: +............... Slay Orc : +............... Sharpness : +............... Poison Brd: +............... Sust Str : ....+..+........ Sust Int : ....+........... Sust Wis : ...++........... Sust Dex : ....+........... Sust Con : ....+........... Sust Chr : ....+..+........ Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +..++...+++..... Hold Life : ....++.......... Imm Acid : .+....+.*.+....+ Imm Elec : .+.+...........* Imm Fire : .+*............. Imm Cold : .+..+..*.+.....+ Res Pois : +..............+ Res Fear : ...........+...+ Res Light : .....+.+.+...... Res Dark : ...+.+...+...... Res Blind : ....+....+...... Res Conf : ...+++.++....... Res Sound : ........++...... Res Shard : ......+.++...... Res Neth : .......+........ Res Nexus : .......+...+.... Res Chaos : ....++..+....... Res Disen : ......+......... Levitate : ...............+ Lite : .........+...... See Invis : ..+.++...+...... Digestion : ....+.....+..... Activate : ..+..+...++..... Cursed : ..+++....+.+.... Hvy Curse : ...+............ Fly : ..+....+.......+ Climb : ...........+.... Orc.ESP : +....+..+....... Dragon.ESP: ...............+ TLord.ESP : ..+............. Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.000 [0.900] . Stealth -15.600 [0.500] . Disarming 01.600 [0.900] - Magic 05.929 [0.500] . Magic-Device 50.000 [1.150] . Thaumaturgy 01.300 [0.400] - Spirituality 09.640 [0.400] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 01.300 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 12.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Whip 'Lasher' (1d6) (+2,+0) (+5) {@w1} It increases your dexterity and attack speed by 5. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Erebor. e) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor. f) The Ring of Aragot (+4 to speed) {cursed} It increases your dexterity, infravision and speed by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, dark and confusion. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet 'Andimorog' (+5 to searching) {cursed} It increases your strength, intelligence and searching by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, cold, blindness and chaos. It allows you to see invisible monsters. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak of Shellon [3,+17] (+1 to stealth) It increases your stealth by 1. It sustains your strength and charisma. It provides immunity to cold. It provides resistance to light, confusion, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 45 of The Sacred Land Of Mountains. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {cursed} It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 60 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater demonic quylthulg (1500 hp) {) (nothing) |) a Shovel of Digging (+6) {!k!d!t!s} It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Erebor. [Character Inventory] a) The Gem of Rage {destruction/100} It can be activated for Destruction every 100 turns. You found it in the remains of an Oriental vampire on level 35 of Mordor. b) The Tome of Collected Weird Magic It can be activated for gain corruption every 10 turns. You found it in the remains of an Archangel on level 62 of Mordor. c) The Skull of Ancient Wisdom {mass genocide/1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. d) Benetar's Portable Plague {genocide/500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. e) an Ancient Gray Tome f) a Small Figurine g) 17 Lembases h) 3 Potions of Cure Serious Insanity i) a Potion of Healing j) 33 Scrolls of Satisfy Hunger {25% off} k) a Golden Rod of the Istari of Restoration (250/250) {@z4 !! !k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 65 of Erebor. l) a Golden Rod of Capacity of Healing (250/250) {@z2 !! !k!d!v!s} It can hold more mana. You found it in the remains of Draebor, the Imp on level 47 of The Sacred Land Of Mountains. m) a Mithril Rod of Curing (160/160) {@z3 !! !k!d!v!s} n) an Adamantite Rod of Simplicity of Disarming (200/200) {@z1 !! !k!d!s!v} You found it in the remains of a Dracolich on level 45 of The Sacred Land Of Mountains. o) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. p) a Partial Totem of a Gold Thunderlord q) a Partial Totem of a Grand master mystic r) The Ring of Power of Ji Indur Dawndeath (+2 attacks) {cursed} It increases your attack speed by 2. It makes you invisible. It sustains your strength and wisdom. It provides resistance to nexus. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 62 of Mordor. s) The Ring of Power of Ren the Unclean (+3 attacks) {cursed} It increases your intelligence, infravision and attack speed by 3. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, light, dark and blindness. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 61 of Mordor. t) The Ring of Valin (+3) It increases your constitution, searching and infravision by 3. It makes you invisible. It provides resistance to acid, electricity, dark and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {@w2} It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) a Metal Boomerang (4d5) {good} [Home Inventory - Bree ] a) The Gem of Knowledge {destruction/100} It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 60 of Erebor. b) The Gem of Hate It can be activated for cure hallucination every 100 turns. You found it in the remains of a Novice priest on level 13 of Mirkwood. c) Raal's Black Candle {cure confusion/500} It can be activated for cure confusion every 500 turns. You found it in the remains of a Hezrou on level 60 of Erebor. d) Valdarbon's Automatic Alchemist It can be activated for cure stun every 100 turns. You found it in the remains of a Dark naga on level 29 of Mirkwood. e) Balrilbon's Soulgem {destruction/100} It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 60 of Erebor. f) The Jester's Cap of Insanity {mass genocide/1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. g) Boccob's Magical Mish-mash It can be activated for cure confusion every 100 turns. You found it in the remains of a Dark elven sorcerer on level 41 of Mordor. h) Heward's Excellent Experimental Earmuffs It can be activated for curing every 110 turns. You found it in the remains of a Death quasit on level 41 of Mordor. i) Bigby's Big Book of Brutality It can be activated for gain corruption every 10 turns. You found it lying in a vault on level 47 of Mordor. j) a Parchment titled ''Immortality For Dummies'' It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 15 of Orc Cave. k) The Toenail of Vecna It can be activated for cure cuts every 100 turns. You found it in the remains of a Spectre on level 45 of The Sacred Land Of Mountains. l) 7 Sprigs of Athelas m) 23 Potions of Cure Light Insanity n) 19 Potions of Cure Serious Insanity o) 7 Potions of *Healing* p) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) The Ring of Mothilth (+3 to speed) It increases your strength, dexterity and speed by 3. It sustains your strength. It provides resistance to poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 45 of The Sacred Land Of Mountains. r) The Ring of Anenon (+4 to stealth) It increases your constitution and stealth by 4. It sustains your strength, intelligence and constitution. It provides resistance to acid, light and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 43 of Mordor. s) The Ring of Uturth [+15] (+1 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence, wisdom, searching and speed by 1. It sustains your constitution. It provides resistance to electricity, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining . It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. u) The Amulet of Nimar (+3) It increases your strength and charisma by 3. It sustains your wisdom. It provides resistance to electricity, fire and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. v) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Erebor. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Club (*Defender*) (1d4) (+9,+9) [+17] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. b) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison and dark. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Beluinion (+1) It increases your wisdom, dexterity and constitution by 1. It sustains your strength and intelligence. It provides resistance to light, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 25 of Mirkwood. d) The Ring 'Elwet' (+3% of critical hits) It increases your wisdom and ability to score critical hits by 3. It sustains your dexterity and constitution. It provides resistance to light, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. e) The Amulet 'Ialdang' (+5 to searching) It increases your strength and searching by 5. It provides resistance to acid, dark, sound, nether, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Erebor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Erebor. i) The Amulet 'Norna' (+3 to searching) It increases your constitution, charisma and searching by 3. It provides resistance to electricity, cold, light and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Archer on level 60 of Erebor. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of The Land Of Rhun. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Small Leather Shield of Hyamaith [2,+13] It sustains your strength, intelligence, wisdom and dexterity. It provides resistance to electricity, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 45 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 60 of Erebor. q) The Iron Crown 'Egion' [0,+12] It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 64 of Erebor. s) The Hard Leather Cap of Dringwar [2,+11] It provides light (radius 2) forever. It makes you completely fearless. It provides resistance to light, dark, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Iron Helm of Elondi [5,+5] It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. v) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Cirith Ungol. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. c) The Tome of Ladfrid IV d) Boccob's Unfinished Works {destruction/100} It can be activated for Destruction every 100 turns. You found it lying in a vault on level 47 of Mordor. e) Benetar's Mana Battery {acquirement/3000} It can be activated for acquirement every 3000 turns. You found it in the remains of an Ethereal drake on level 45 of The Sacred Land Of Mountains. f) Tenser's Top-Heavy Teaspoon It can be activated for acquirement every 3000 turns . You found it in the remains of a Death quasit on level 41 of Mordor. g) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood. h) a True Totem of Itangast the Fire Drake i) The Ring of Power of Akhorahil the Blind (+4) It increases your constitution by 4. It makes you invisible. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to poison, dark, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 47 of The Sacred Land Of Mountains. j) The Ring 'Arenenar' (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to electricity, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 49 of Mordor. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 45 of The Sacred Land Of Mountains. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of The Sacred Land Of Mountains. n) The Set of Cesti of Aramar (+6 to damage) [5,+14] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 48 of Mordor. o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 60 of Erebor. p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 39 of Mordor. q) The Morning Star of Nogrin (2d6) (+11,+2) (+3 to speed) It increases your strength, intelligence, constitution and speed by 3. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. s) a Fiery Great Hammer of Aman (4d6) (+14,+9) [+2] (+3 attacks) It provides light (radius 1) forever. It increases your wisdom and attack speed by 3. It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 47 of The Sacred Land Of Mountains. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of The Sacred Land Of Mountains. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 47 of The Sacred Land Of Mountains. v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of The Sacred Land Of Mountains. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of The Sacred Land Of Mountains. x) a Climbing Set {!k!d} [Home Inventory - Lothlorien ] a) The Tome of Elven Household Magic {teleport level/50} It can be activated for teleport level every 50 turns. You found it in the remains of a Greater Mimic on level 60 of Erebor. b) a Parchment titled ``Demigods and their Uses'' {curing/110} It can be activated for curing every 110 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. c) The Box of Many Wonders {rest. stats and lvls/200} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of The Land Of Rhun. d) a Parchment titled ``Tenser's Last Words'' {destruction/100} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 47 of Mordor. e) a Parchment titled ''Finer Points of Munchkinism'' {genocide/500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 20 of Mirkwood. f) 99 Potions of Water Curing {quest} g) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You bought it from the Black Market. h) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of a Nycadaemon on level 44 of Mordor. i) The Ring of Faewe (+2 to stealth) It increases your wisdom and stealth by 2. It sustains your strength and dexterity. It provides resistance to dark, confusion and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. j) The Ring of Ariond (+4) It increases your strength and stealth by 4. It sustains your constitution. It provides resistance to acid, fire, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 45 of The Sacred Land Of Mountains. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 46 of The Sacred Land Of Mountains. l) The Ring 'Eldol' (+4 to infravision) It increases your constitution and infravision by 4. It provides immunity to paralysis. It provides resistance to electricity, fire, light and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Ring of Pancaran (+5) It increases your strength, wisdom and constitution by 5. It makes you invisible. It sustains your charisma. It provides resistance to acid, nether, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Ring 'Nengilith' (+5) It increases your intelligence by 5. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to poison and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Ring of Elegyth (+6% of critical hits) It increases your charisma, searching and ability to score critical hits by 6. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Mordor. r) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 47 of Mordor. u) The Steel Helm 'Cuari' [6,+10] It provides light (radius 3) forever. It sustains your intelligence. It provides resistance to poison, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. v) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 68 of Erebor. x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for stat loss. You found it lying on the ground on level 15 of Orc Cave. b) Baalzebub's Tormented Box It can be activated for paralyze. You found it lying in a vault on level 50 of Mordor. c) Baalzebub's All-seeing Servant It can be activated for poison. You found it lying on the ground on level 60 of Erebor. d) The Gem of Ice It can be activated for decreasing Intelligence. You found it in the remains of a Dark elven warlock on level 40 of The Land Of Rhun. e) The Gem of Ghosts It can be activated for decreasing Dexterity. You found it lying on the ground on level 47 of The Sacred Land Of Mountains. f) Raal's Voodoo Doll of Revenge It can be activated for stun. You found it lying on the ground on level 17 of Mirkwood. g) The Ebon Cube of Darkness It can be activated for decreasing Intelligence. You found it in the remains of a Dark elven warlock on level 45 of The Sacred Land Of Mountains. h) The Diamond Prism of Light It can be activated for decreasing Strength. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. i) Gruumsh's Bottle of Death It can be activated for decreasing Charisma. You found it lying on the ground on level 16 of Mirkwood. j) Kelek's Wormhole Machine It can be activated for aggravate. You found it lying on the ground on level 31 of The Land Of Rhun. k) Raal's Tome of Unconventional Warfare It can be activated for poison. You found it lying on the ground on level 13 of Mirkwood. l) The Pendulum of Orcus It can be activated for something weird every 5 turns. You found it in the remains of a Grand master mystic on level 48 of Mordor. m) Mordekainen's Pocket Magician It can be activated for cure cuts every 100 turns. You found it in the remains of a Shade on level 65 of Erebor. n) Lloth's Ceremonial Dagger It can be activated for confusion. You found it in the remains of an Oriental vampire on level 35 of Mordor. o) a Parchment titled ``Magic for the Layman'' It can be activated for paralyze. You found it lying on the ground on level 30 of The Land Of Rhun. p) Gamenlon's Summoning Manual It can be activated for Ruination. You found it lying on the ground on level 38 of Mordor. q) a Parchment titled ``Planar Travel Made Easy'' It can be activated for paralyze. You found it lying on the ground on level 26 of The Land Of Rhun. r) Raal's Tormented Spirits It can be activated for decreasing Dexterity. You found it lying on the ground on level 47 of Mordor. s) Tenser's Mechanical Magician It can be activated for decreasing Intelligence. You found it lying in a vault on level 47 of Mordor. t) The Grail of Kenault It can be activated for aggravate. You found it in the remains of a Spectre on level 45 of The Sacred Land Of Mountains. u) The Eye of Vecna It can be activated for decreasing Wisdom. You found it in the remains of a Dark elven warlock on level 46 of The Sacred Land Of Mountains. v) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 40 of The Land Of Rhun. w) The Medallion of Good Will It can be activated for cuts. You found it in the remains of a Black wraith on level 47 of The Sacred Land Of Mountains. x) The Cunning Plan of Zog It can be activated for decreasing Dexterity. You found it in the remains of a Dread on level 60 of Erebor. a) Tenser's Torch of Spontaneous Combustion It can be activated for paralyze. You found it in the remains of a Dreadmaster on level 45 of The Sacred Land Of Mountains. b) Mordenkainen's Mysterious Mind-Masher It can be activated for blindness. You found it lying on the ground on level 60 of Erebor. c) Agannazar's Antique Acorn It can be activated for aggravate. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. d) Pytar's Portable Pandemonium It can be activated for something weird every 5 turns. You found it in the remains of a Dreadlord on level 65 of Erebor. e) Jor's Book of Impossible Occurences It can be activated for summon monster. You found it in the remains of a Master mindcrafter on level 60 of Erebor. f) Agannazar's Altruistic Assassin It can be activated for decreasing Charisma. You found it in the remains of a Dark elven warlock on level 46 of The Sacred Land Of Mountains. g) The Ring of Gloreth [-9] (-4) {cursed} It decreases your wisdom, constitution and charisma by 4. It sustains your strength. It provides resistance to electricity and poison. It induces random teleportation. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 61 of Erebor. h) The Amulet of Arsil {cursed} It sustains your intelligence. It provides resistance to acid and blindness. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 39 of Mordor. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 19 of Orc Cave. j) The Thunderlord Coat of Caloth [9,+0] {cursed} It provides immunity to acid. It provides resistance to fire, cold, nether and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 60 of Erebor. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Katana of Orothir (3d4) (+11,+7) (-8) {cursed} It can be wielded two-handed. It decreases your constitution by 8. It fights against evil with holy fury. It has been blessed by the gods. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 45 of The Sacred Land Of Mountains. n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. |
Posted on 13.12.2005 22:20
5980. on the Ladder (of 19090)
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