The Angband Ladder: Dworectred, RohanKnight Swordmaster by <remuz@free.fr>

  [ToME 2.2.6 Character Dump]

 Name  : Dworectred             Age                 71       STR:     40       
 Sex   : Male                   Height              57       INT:     13       
 Race  : Zombie RohanKnight     Weight              79       WIS:     20       
 Class : Swordmaster            Social Class         4       DEX:     35       
 Body  : Player                                              CON:     34       
 God   : Nobody                                              CHR:     21       
                                                                               
 + To Melee Hit          79 Level             37    Max Hit Points       646   
 + To Melee Damage       80 Experience   1522780    Cur Hit Points       646   
 + To Ranged Hit         40 Max Exp      1522780    Max SP (Mana)         23   
 + To Ranged Damage      15 Exp to Adv.  1855000    Cur SP (Mana)         23   
   AC                 35+77 Gold          150456                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  27d5+720  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have dark brown eyes, wavy brown hair, and a dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 16 (800')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6922 enemies.
 The sword that was broken is now reforged.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.....2.........            
        Add Int   : .1..............            
        Add Wis   : .1..............            
        Add Dex   : 41....2.........            
        Add Stea. : .......3........            
        Add Sear. : .....4...5......            
        Add Speed : .18...2....*...+            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...............            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : .+....+.........            
        Res Fire  : ++....+.........            
        Res Cold  : .+....+........+            
        Res Pois  : ...............+            
        Res Fear  : +.....+........+            
        Res Lite  : ......+...+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : +...............            
        Lite      : +.........+.....            
        See Invis : +..............+            
        Digestion : .+.............+            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +....+....+.....            
        Blessed   : +...............            

Skills (points left: 0)
 - Combat                                        41.204 [0.900]
          - Weaponmastery                        41.815 [1.150]
                   . Sword-mastery               41.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.735 [0.300]
          . Magic-Device                         41.250 [1.150]
 - Spirituality                                  19.900 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find The Dagger 'Nimthanc' on level 1.
You are fated to find something special on level 17.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
e) a Ring of Speed (+8) {100% off}
    It increases your 
    speed by 8.  
    You stole it from the Jewelry Shop.
f) a Ring of Damage (+17)
    
    You bought it from the Black Market.
k) an Amulet of Regeneration
    It speeds your regenerative
    powers.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4) {@A0}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll Priest on level 44 of Moria.
o) a Cloak of Stealth [1,+6] (+3 to stealth)
    
    It increases your stealth by 3.  
    You bought it from the Black Market.
p) a Small Metal Shield of Reflection [3,+13]
s) an Iron Helm of Seeing [5,+7] (+5 to searching)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {100% off}
    It increases your 
    speed by 10.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 23 Arrows (1d4) (+6,+6)
|) Climbing Set {100% off}


  [Character Inventory]

a) Baalzebub's Tormented Box
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Ghoul on level 42 of Moria.
b) Lloth's Ceremonial Dagger
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 39 of Moria.
c) 17 Potions of Cure Critical Wounds
d) 15 Scrolls of Phase Door
e) 10 Scrolls of Teleportation
f) 8 Scrolls of *Identify*
g) 12 Scrolls of Satisfy Hunger {@r0}
h) a Wooden Rod of Trap Location (10/10) {@z0}
i) a Moonstone Rod of Perception (75/75) {@z1}
j) a Silver Rod of Recall (100/100) {!*!*}
k) a Golden Rod of Polymorph (125/125)
l) a Wand of Essence of Speed[1|17] (0 charges)
m) a Staff of Healing[3|20]
n) an Indestructible Ring of Damage (+16)
o) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
p) The Double Chain Mail of Vandil (-2 to accuracy) [16,+11]
    
    It sustains your strength and intelligence.  It makes you completely
    fearless.  It provides resistance to life draining, acid, fire and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 50 of Moria.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
r) The Full Plate Armour 'Antir' (-3 to accuracy) [25,+7]
    It sustains your 
    dexterity.  It provides immunity to electricity.  It provides
    resistance to life draining, fire, dark, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
s) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+12]
    It provides
    immunity to cold.  It cannot be harmed by acid.  It cannot be harmed
    by cold.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
t) The Robe 'Dellin' [2,+14]
    
    It sustains your dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound, nether, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
v) The Trifurcate Spear 'Radhol' (2d9) (+26,+19) (+1)
    It increases your 
    intelligence, wisdom and constitution by 1.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 39 of Moria.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ninja on level 50 of Moria.


  [Home Inventory - Bree ]

a) 88 Potions of Water Curing {quest}
b) 12 Scrolls of Word of Recall {!*!*}
c) 8 Scrolls of *Identify*
d) a Wooden Rod of Simplicity of Nothing (10/10)
e) a Wooden Rod of Nothing (10/10)
f) a Moonstone Rod of Nothing (75/75)
g) a Rod Tip of Door/Stair Location (10 Mana to cast)
h) a Ring of Damage (+12)
i) a Ring of Fear Resistance
j) a Cursed Ring of Nexus Resistance
k) a Ring of Confusion Resistance
l) an Amulet of Anti-Magic
m) The Anchor of Space-Time
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing
    a cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
r) a Venomous Bastard Sword (3d4) (+4,+3)
s) The Great Scimitar of Eldorgolf (4d5) (+8,+6)
    It must be wielded two-handed.  It does extra damage from acid
     and fire.  It is a great bane of dragons.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your 
    strength by 2.  It does extra damage from fire.  It poisons your foes.
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It provides
    immunity to paralysis.  It provides resistance to fire and poison.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 43 of Moria.
v) a Pick (+1 to accuracy) (+1) {50% off}


  [Home Inventory - Minas Anor ]

a) The Gem of Hate
    
    It can be activated for paralyze.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) The Diamond Prism of Light
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
c) The Cunning Plan of Zog
    It can be
    activated for confusion.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) 2 Potions of Restore Mana
e) 2 Potions of Curing
f) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 5 Scrolls of *Identify*
b) a Wooden Rod of Nothing (10/10)
c) a Wooden Rod of Nothing (10/10)
d) a Copper Rod of Nothing (20/20)
e) an Iron Rod of Nothing (50/50)
f) a Rod Tip of Door/Stair Location (10 Mana to cast)
g) a Rod Tip of Slow Monster (25 Mana to cast)
h) a Rod Tip of Fire Bolts (40 Mana to cast)
i) a Rod Tip of Frost Bolts (35 Mana to cast)
j) a Ring of Constitution (+3)
k) a Ring of Accuracy (+15)
l) a Ring of Confusion Resistance
m) an Indestructible Amulet of the Serpents [+3] (+2)
    It can be activated
    for venom breathing every 40+d60 turns if it is being worn. It 
    increases your dexterity by 2.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 26 of
    Mirkwood.
n) an Indestructible Amulet of Wisdom (+1)
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Ball-and-Chain 'Niellir' (2d4) (+16,+16)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It poisons your foes.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Home Inventory - Khazad-dum ]

a) a Copper Rod of Illumination (20/20) {@z2}
b) a Feanorian Lamp
c) The Dagger of Calian (1d4) (+0,-6) (-4) {cursed}
    It decreases your wisdom by 4.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It prevents
    teleportation.  It has been blessed by the gods.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Toenail of Vecna
    It
    can be activated for create hunger.  
    You found it in the remains of a Green glutton ghost in the town of Minas
    Anor .



Posted on 28.2.2004 15:00
Last updated on 6.3.2004 15:39

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On 28.2.2004 15:00 remuz@free.fr wrote:
Not much to say... got really lucky at the beginning, as I managed to steal these boots of speed (+10) in a market in the orc caves (+28 permanent speed is nice). Cleared mirkwood and the old forest, and wondering where to go next. For now, I am heading to Moria, but any advice is welcome.

On 28.2.2004 15:58 juergen@beer.com wrote:
You could go to the Sandworm-Lair (SW of Bree) and do a bit 'statgaining' there. Maybe you find some other nice stuff as well...

On 6.3.2004 15:39 remuz@free.fr wrote:
Too many items, too much power... just finished Mines of Moria with great ease, I think I'll be heading Dol Guldur now.
However, my problem is to know what to use and what not to use amongst all my items.
Suggestion, anyone?

On 14.3.2004 16:10 micka@fre.fr wrote:
You should suck a goat :)

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